Text Generation
Transformers
ONNX
Safetensors
English
gpt2
chess
pgn
causal-lm
game-playing
text-generation-inference
InterwebAlchemy commited on
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LICENSE ADDED
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+ Creative Commons Attribution 4.0 International (CC BY 4.0)
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+ Copyright 2026 InterwebAlchemy
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+ No additional restrictions — You may not apply legal terms or technological measures
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+ Notices:
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+ You do not have to comply with the license for elements of the material in the public
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+ domain or where your use is permitted by an applicable exception or limitation.
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+ No warranties are given. The license may not give you all of the permissions necessary
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+ for your intended use. For example, other rights such as publicity, privacy, or moral
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+ rights may limit how you use the material.
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+ Full license text: https://creativecommons.org/licenses/by/4.0/legalcode
README.md CHANGED
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  ---
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  language:
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  - en
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- license: mit
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  tags:
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  - chess
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  - pgn
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  - game-playing
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  library_name: transformers
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  pipeline_tag: text-generation
 
 
 
 
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  ---
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  # kn1ght-bullet
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  A 4.3M parameter GPT trained to play chess by next-token prediction on PGN notation.
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  Intended for use in chess tutoring applications via constrained decoding at inference time.
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  ## Training Pipeline
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- Training proceeded in three phases from the
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  [InterwebAlchemy/pgn-dataset-including-special-tokens](https://huggingface.co/datasets/InterwebAlchemy/pgn-dataset-including-special-tokens)
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- dataset (~3.5M games, average ELO ~2240, spanning 1783–2006).
 
 
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  **Phase 1 — Pre-training**
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  200,000 steps on 100,000 games. The model learns PGN structure and develops opening
 
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  ---
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  language:
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  - en
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+ license: cc-by-4.0
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  tags:
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  - chess
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  - pgn
 
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  - game-playing
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  library_name: transformers
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  pipeline_tag: text-generation
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+ datasets:
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+ - InterwebAlchemy/pgn-dataset
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+ - InterwebAlchemy/pgn-dataset-including-special-tokens
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+ thumbnail: https://huggingface.co/InterwebAlchemy/kn1ght-bullet/resolve/main/kn1ght-bullet.png
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  ---
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  # kn1ght-bullet
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+ ![kn1ght-bullet](kn1ght-bullet.png)
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+
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  A 4.3M parameter GPT trained to play chess by next-token prediction on PGN notation.
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  Intended for use in chess tutoring applications via constrained decoding at inference time.
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  ## Training Pipeline
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+ Training proceeded in three phases. Pre-training used
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  [InterwebAlchemy/pgn-dataset-including-special-tokens](https://huggingface.co/datasets/InterwebAlchemy/pgn-dataset-including-special-tokens)
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+ (~3.5M games, average ELO ~2240, spanning 1783–2006), derived from the base
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+ [InterwebAlchemy/pgn-dataset](https://huggingface.co/datasets/InterwebAlchemy/pgn-dataset)
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+ which adds `[g_start]` / `[g_end]` game boundary tokens.
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  **Phase 1 — Pre-training**
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  200,000 steps on 100,000 games. The model learns PGN structure and develops opening
assets/kn1ght-bullet.png ADDED

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