Model card: LaMa and DDColor are XNNPACK only
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README.md
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Each model is a re-export of a published open model, converted for
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[ExecuTorch](https://github.com/pytorch/executorch) 1.4 with no retraining. `*_xnnpack.pte`
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files run on
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| File | Model | Purpose | Upstream license |
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| `realesrgan_x4v3_t256_{xnnpack,coreml}.pte` | [Real-ESRGAN](https://github.com/xinntao/Real-ESRGAN) general x4v3 | 4x upscaling, 256 px tiles | BSD-3-Clause |
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| `bopbtl_scratch_t384_{xnnpack,coreml}.pte` | Scratch detection from [Bringing Old Photos Back to Life](https://github.com/microsoft/Bringing-Old-Photos-Back-to-Life) | Finds scratches and tears, 384 px | MIT |
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Full license texts and copyright notices are in [`licenses/`](licenses). See
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[`LICENSE.md`](LICENSE.md) for details and changes made.
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Each model is a re-export of a published open model, converted for
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[ExecuTorch](https://github.com/pytorch/executorch) 1.4 with no retraining. `*_xnnpack.pte`
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files run on the CPU (XNNPACK, float32) on Android and iOS; `*_coreml.pte` files run on iOS
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(Core ML, float16). LaMa and DDColor ship as XNNPACK only: their float16 Core ML builds were
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not accurate enough, so iOS uses the XNNPACK files for them.
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| File | Model | Purpose | Upstream license |
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| `realesrgan_x4v3_t256_{xnnpack,coreml}.pte` | [Real-ESRGAN](https://github.com/xinntao/Real-ESRGAN) general x4v3 | 4x upscaling, 256 px tiles | BSD-3-Clause |
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| `bopbtl_scratch_t384_{xnnpack,coreml}.pte` | Scratch detection from [Bringing Old Photos Back to Life](https://github.com/microsoft/Bringing-Old-Photos-Back-to-Life) | Finds scratches and tears, 384 px | MIT |
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| `lama_big_t512_xnnpack.pte` | [LaMa](https://github.com/advimman/lama) (big-lama) | Inpaints the damage, 512 px tiles | Apache-2.0 |
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| `ddcolor_paper_tiny_t512_xnnpack.pte` | [DDColor](https://github.com/piddnad/DDColor) tiny | Colorization, 512 px | Apache-2.0 |
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Full license texts and copyright notices are in [`licenses/`](licenses). See
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[`LICENSE.md`](LICENSE.md) for details and changes made.
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