File size: 8,242 Bytes
1fd0050 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 | #include <bits/stdc++.h>
using namespace std;
static int SUBTASK, N;
static vector<int> ask(const vector<int>& ops) {
cout << ops.size();
for (int x : ops) cout << ' ' << x;
cout << '\n';
cout.flush();
vector<int> res(ops.size());
for (size_t i = 0; i < ops.size(); i++) {
if (!(cin >> res[i])) exit(0);
if (res[i] == -1) exit(0);
}
return res;
}
static void clear_set(const vector<int>& on) {
if (on.empty()) return;
(void)ask(on);
}
// Greedy maximal independent set on given vertex order; leaves the set lit at the end.
static vector<int> build_maximal_independent(const vector<int>& order, vector<char>& inSet) {
vector<int> picked;
picked.reserve(order.size());
for (int v : order) {
auto res = ask(vector<int>{v});
if (res[0] == 0) {
inSet[v] = 1;
picked.push_back(v);
} else {
(void)ask(vector<int>{v}); // revert
}
}
return picked;
}
// Given independent anchors A and vertices V, find for each v in V all neighbors in A (up to 2).
// Assumes S is empty on entry, and leaves S empty on exit.
static void find_neighbors_up_to2(const vector<int>& anchors,
const vector<int>& vertices,
vector<vector<int>>& neighOut) {
int m = (int)anchors.size();
if (vertices.empty()) return;
if (m == 0) return;
if (m == 1) {
int a = anchors[0];
for (int v : vertices) neighOut[v].push_back(a);
return;
}
struct Node {
int l, r;
vector<int> vs;
int mid = 0;
int leftIdx = -1, rightIdx = -1;
bool split = false;
};
vector<Node> cur;
cur.push_back(Node{0, m, vertices});
while (true) {
bool anySplit = false;
vector<Node> next;
next.reserve(cur.size() * 2);
// Prepare next nodes and record child indices.
for (auto &nd : cur) {
nd.split = false;
nd.leftIdx = nd.rightIdx = -1;
if (nd.r - nd.l <= 1) {
nd.split = false;
nd.leftIdx = (int)next.size();
next.push_back(Node{nd.l, nd.r, nd.vs});
} else {
anySplit = true;
nd.split = true;
nd.mid = (nd.l + nd.r) >> 1;
nd.leftIdx = (int)next.size();
next.push_back(Node{nd.l, nd.mid, {}});
nd.rightIdx = (int)next.size();
next.push_back(Node{nd.mid, nd.r, {}});
}
}
if (!anySplit) {
// All leaves. Collect results.
for (const auto &nd : cur) {
// nd.l == nd.r-1
int a = anchors[nd.l];
for (int v : nd.vs) neighOut[v].push_back(a);
}
return;
}
// Build one big query for this level: for each split node, test left and right halves.
vector<int> ops;
// Conservative reserve: anchors toggles (4m) + vertex toggles (~8*|V|)
ops.reserve((size_t)4 * (size_t)m + (size_t)8 * (size_t)vertices.size() + 100);
for (const auto &nd : cur) {
if (!nd.split) continue;
int l = nd.l, mid = nd.mid, r = nd.r;
// Left half test
for (int i = l; i < mid; i++) ops.push_back(anchors[i]); // on
for (int v : nd.vs) {
ops.push_back(v); // on
ops.push_back(v); // off
}
for (int i = l; i < mid; i++) ops.push_back(anchors[i]); // off
// Right half test
for (int i = mid; i < r; i++) ops.push_back(anchors[i]); // on
for (int v : nd.vs) {
ops.push_back(v); // on
ops.push_back(v); // off
}
for (int i = mid; i < r; i++) ops.push_back(anchors[i]); // off
}
auto res = ask(ops);
size_t pos = 0;
// Parse and distribute vertices into next.
for (const auto &nd : cur) {
if (!nd.split) continue;
int l = nd.l, mid = nd.mid, r = nd.r;
// Left half: skip anchor on outputs
pos += (size_t)(mid - l);
// For each v: read bit on first toggle, skip second toggle
for (int v : nd.vs) {
int bit = res[pos];
pos += 2;
if (bit) next[nd.leftIdx].vs.push_back(v);
}
// skip anchor off outputs
pos += (size_t)(mid - l);
// Right half
pos += (size_t)(r - mid);
for (int v : nd.vs) {
int bit = res[pos];
pos += 2;
if (bit) next[nd.rightIdx].vs.push_back(v);
}
pos += (size_t)(r - mid);
}
cur.swap(next);
// S should be empty after the batch; our construction toggles everything off.
}
}
int main() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
if (!(cin >> SUBTASK >> N)) return 0;
if (N == 1) {
cout << -1 << " 1\n";
cout.flush();
return 0;
}
if (N == 2) {
// Any order is fine
cout << -1 << " 1 2\n";
cout.flush();
return 0;
}
// Build maximal independent set I
vector<int> order(N);
iota(order.begin(), order.end(), 1);
// Optional shuffle for better typical size; deterministic seed.
{
uint64_t seed = 1469598103934665603ULL;
seed ^= (uint64_t)N + 0x9e3779b97f4a7c15ULL + (seed << 6) + (seed >> 2);
seed ^= (uint64_t)SUBTASK + 0x9e3779b97f4a7c15ULL + (seed << 6) + (seed >> 2);
mt19937 rng((uint32_t)(seed ^ (seed >> 32)));
shuffle(order.begin(), order.end(), rng);
}
vector<char> inI(N + 1, 0);
vector<int> I = build_maximal_independent(order, inI);
clear_set(I); // ensure S is empty
// Outside vertices
vector<int> R;
R.reserve(N - (int)I.size());
for (int v = 1; v <= N; v++) if (!inI[v]) R.push_back(v);
// Find for each outside vertex its neighbors in I (size 1 or 2)
vector<vector<int>> neighI(N + 1);
find_neighbors_up_to2(I, R, neighI);
// Separate R1 (one anchor neighbor) and R2 (two anchor neighbors)
vector<int> R1;
R1.reserve(R.size());
for (int v : R) {
if ((int)neighI[v].size() == 1) R1.push_back(v);
// size==2 -> singleton, no outside neighbor
}
// Build edges
vector<vector<int>> adj(N + 1);
adj.reserve(N + 1);
auto add_edge = [&](int a, int b) {
adj[a].push_back(b);
adj[b].push_back(a);
};
for (int v : R) {
for (int u : neighI[v]) add_edge(v, u);
}
// If there are R1 vertices, find their matching (outside-outside edges)
if (!R1.empty()) {
// Build maximal independent set J in matching graph induced by R1
vector<char> inJ(N + 1, 0);
vector<int> J = build_maximal_independent(R1, inJ);
clear_set(J); // empty
vector<int> W;
W.reserve(R1.size() - J.size());
for (int v : R1) if (!inJ[v]) W.push_back(v);
// Find each w's unique neighbor in J
vector<vector<int>> neighJ(N + 1);
find_neighbors_up_to2(J, W, neighJ);
for (int w : W) {
if (neighJ[w].empty()) exit(0);
int partner = neighJ[w][0];
add_edge(w, partner);
}
}
// Build a cycle traversal order
// Ensure degrees are usable; for robustness, pick a start with nonempty adjacency.
int start = 1;
while (start <= N && adj[start].empty()) start++;
if (start > N) exit(0);
vector<int> perm;
perm.reserve(N);
int prev = 0, cur = start;
for (int i = 0; i < N; i++) {
perm.push_back(cur);
if ((int)adj[cur].size() == 0) exit(0);
int nxt;
if ((int)adj[cur].size() == 1) {
nxt = adj[cur][0];
} else {
int a = adj[cur][0], b = adj[cur][1];
nxt = (a == prev ? b : a);
}
prev = cur;
cur = nxt;
}
cout << -1;
for (int x : perm) cout << ' ' << x;
cout << '\n';
cout.flush();
return 0;
} |