| #include <bits/stdc++.h> |
| using namespace std; |
|
|
| static mt19937 rng(712367821); |
|
|
| vector<vector<int>> create_map(int N, int M, vector<int> A, vector<int> B) { |
| if (N == 1) { |
| return vector<vector<int>>(1, vector<int>(1, 1)); |
| } |
|
|
| |
| vector<vector<char>> isEdge(N + 1, vector<char>(N + 1, 0)); |
| for (int i = 0; i < M; ++i) { |
| int u = A[i]; |
| int v = B[i]; |
| isEdge[u][v] = isEdge[v][u] = 1; |
| } |
|
|
| |
| const int S_BAD = 1000; |
| const int S_MISS = 10; |
| const int S_COLOR = 1; |
|
|
| int K = max(5, N); |
|
|
| vector<vector<int>> bestGrid; |
| bool solved = false; |
|
|
| int MAX_RESTARTS = 6; |
| int BASE_ITERS = max(200000, K * K * 400); |
|
|
| for (int rest = 0; rest < MAX_RESTARTS && !solved; ++rest) { |
| vector<vector<int>> grid(K, vector<int>(K)); |
| vector<int> cntColor(N + 1, 0); |
| vector<vector<int>> adjCount(N + 1, vector<int>(N + 1, 0)); |
|
|
| |
| int cur = 1; |
| for (int i = 0; i < K; ++i) { |
| for (int j = 0; j < K; ++j) { |
| grid[i][j] = cur; |
| cntColor[cur]++; |
| cur++; |
| if (cur > N) cur = 1; |
| } |
| } |
|
|
| int missingColors = 0; |
| for (int c = 1; c <= N; ++c) if (cntColor[c] == 0) missingColors++; |
|
|
| |
| auto addAdj = [&](int c1, int c2) { |
| if (c1 == c2) return; |
| int x = min(c1, c2), y = max(c1, c2); |
| adjCount[x][y]++; |
| }; |
|
|
| for (int i = 0; i < K; ++i) { |
| for (int j = 0; j < K; ++j) { |
| int c = grid[i][j]; |
| if (i + 1 < K) addAdj(c, grid[i + 1][j]); |
| if (j + 1 < K) addAdj(c, grid[i][j + 1]); |
| } |
| } |
|
|
| long long badNonEdges = 0; |
| int missingEdges = 0; |
| for (int x = 1; x <= N; ++x) { |
| for (int y = x + 1; y <= N; ++y) { |
| if (isEdge[x][y]) { |
| if (adjCount[x][y] == 0) missingEdges++; |
| } else { |
| badNonEdges += adjCount[x][y]; |
| } |
| } |
| } |
|
|
| long long curCost = S_BAD * badNonEdges + S_MISS * missingEdges + S_COLOR * missingColors; |
|
|
| if (curCost == 0) { |
| solved = true; |
| bestGrid = grid; |
| break; |
| } |
|
|
| double T = 1.0; |
| const double COOL = 0.9995; |
|
|
| int MAX_ITERS = BASE_ITERS; |
|
|
| for (int iter = 0; iter < MAX_ITERS; ++iter) { |
| T *= COOL; |
|
|
| int i = (int)(rng() % K); |
| int j = (int)(rng() % K); |
| int oldC = grid[i][j]; |
| int newC = (int)(rng() % N) + 1; |
| if (newC == oldC) continue; |
|
|
| int deltaMissingColors = 0; |
| if (cntColor[oldC] == 1) deltaMissingColors += 1; |
| if (cntColor[newC] == 0) deltaMissingColors -= 1; |
|
|
| struct Mod { int x, y, delta; }; |
| Mod mods[8]; |
| int modSz = 0; |
|
|
| auto addMod = [&](int c1, int c2, int d) { |
| if (c1 == c2) return; |
| int x = min(c1, c2), y = max(c1, c2); |
| for (int k = 0; k < modSz; ++k) { |
| if (mods[k].x == x && mods[k].y == y) { |
| mods[k].delta += d; |
| return; |
| } |
| } |
| mods[modSz++] = {x, y, d}; |
| }; |
|
|
| |
| if (i > 0) { |
| int s = grid[i - 1][j]; |
| if (s != oldC) addMod(oldC, s, -1); |
| if (s != newC) addMod(newC, s, +1); |
| } |
| if (i + 1 < K) { |
| int s = grid[i + 1][j]; |
| if (s != oldC) addMod(oldC, s, -1); |
| if (s != newC) addMod(newC, s, +1); |
| } |
| if (j > 0) { |
| int s = grid[i][j - 1]; |
| if (s != oldC) addMod(oldC, s, -1); |
| if (s != newC) addMod(newC, s, +1); |
| } |
| if (j + 1 < K) { |
| int s = grid[i][j + 1]; |
| if (s != oldC) addMod(oldC, s, -1); |
| if (s != newC) addMod(newC, s, +1); |
| } |
|
|
| int deltaMissingEdges = 0; |
| long long deltaBadNonEdges = 0; |
|
|
| for (int idx = 0; idx < modSz; ++idx) { |
| int x = mods[idx].x, y = mods[idx].y, d = mods[idx].delta; |
| int before = adjCount[x][y]; |
| int after = before + d; |
| if (after < 0) { after = 0; } |
| if (isEdge[x][y]) { |
| int missB = (before == 0); |
| int missA = (after == 0); |
| deltaMissingEdges += (missA - missB); |
| } else { |
| deltaBadNonEdges += (after - before); |
| } |
| } |
|
|
| long long deltaCost = |
| (long long)S_COLOR * deltaMissingColors + |
| (long long)S_MISS * deltaMissingEdges + |
| (long long)S_BAD * deltaBadNonEdges; |
|
|
| if (deltaCost <= 0 || (double)rng() / (double)rng.max() < exp(-(double)deltaCost / T)) { |
| |
| grid[i][j] = newC; |
| if (--cntColor[oldC] == 0) missingColors++; |
| if (++cntColor[newC] == 1) missingColors--; |
|
|
| for (int idx = 0; idx < modSz; ++idx) { |
| int x = mods[idx].x, y = mods[idx].y, d = mods[idx].delta; |
| int before = adjCount[x][y]; |
| int after = before + d; |
| if (after < 0) after = 0; |
| adjCount[x][y] = after; |
| if (isEdge[x][y]) { |
| int missB = (before == 0); |
| int missA = (after == 0); |
| if (missB && !missA) missingEdges--; |
| else if (!missB && missA) missingEdges++; |
| } else { |
| badNonEdges += (after - before); |
| } |
| } |
|
|
| curCost += deltaCost; |
|
|
| if (curCost == 0) { |
| solved = true; |
| bestGrid = grid; |
| break; |
| } |
| } |
| } |
| } |
|
|
| if (!solved) { |
| |
| vector<vector<int>> C(K, vector<int>(K, 1)); |
| return C; |
| } |
|
|
| return bestGrid; |
| } |
|
|
| int main() { |
| ios::sync_with_stdio(false); |
| cin.tie(nullptr); |
|
|
| int T; |
| if (!(cin >> T)) return 0; |
| while (T--) { |
| int N, M; |
| cin >> N >> M; |
| vector<int> A(M), B(M); |
| for (int i = 0; i < M; ++i) { |
| cin >> A[i] >> B[i]; |
| } |
| vector<vector<int>> C = create_map(N, M, A, B); |
| int P = (int)C.size(); |
| cout << P << "\n"; |
| for (int i = 0; i < P; ++i) { |
| cout << (int)C[i].size(); |
| if (i + 1 < P) cout << " "; |
| } |
| cout << "\n\n"; |
| for (int i = 0; i < P; ++i) { |
| for (int j = 0; j < (int)C[i].size(); ++j) { |
| if (j) cout << " "; |
| cout << C[i][j]; |
| } |
| cout << "\n"; |
| } |
| } |
| return 0; |
| } |