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fb33bb7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 | """PersonaFlow - Interactive Audio Character Demo for Hugging Face Spaces."""
import logging
import os
from pathlib import Path
import gradio as gr
import numpy as np
# Configure logging
logging.basicConfig(
level=logging.INFO,
format='%(asctime)s - %(name)s - %(levelname)s - %(message)s'
)
logger = logging.getLogger(__name__)
# Check if running on Hugging Face Spaces
IS_SPACES = os.environ.get("SPACE_ID") is not None
# Import spaces conditionally
if IS_SPACES:
import spaces
# Import local modules
from config.characters import get_character, get_all_characters, DEFAULT_CHARACTER_ID
# Lazy import pipeline to avoid loading models at import time
_pipeline = None
def get_pipeline():
"""Get the audio pipeline, creating it if needed."""
global _pipeline
if _pipeline is None:
from src.pipeline import AudioPipeline
device = "cuda" if IS_SPACES else "cpu"
_pipeline = AudioPipeline(device=device)
return _pipeline
def _process_audio_impl(audio_tuple, character_id, conversation_history):
"""Implementation of audio processing pipeline."""
if audio_tuple is None:
return None, "", "", "No audio recorded"
sample_rate, audio_data = audio_tuple
# Check for valid audio
if len(audio_data) == 0:
return None, "", "", "No audio detected"
# Get character
character = get_character(character_id)
if character is None:
character = get_character(DEFAULT_CHARACTER_ID)
logger.info(f"Processing audio for character: {character.name}")
try:
# Get pipeline and process
pipeline = get_pipeline()
audio_out, user_text, response_text, timings = pipeline.process(
audio_tuple=audio_tuple,
system_prompt=character.system_prompt,
voice=character.voice,
conversation_history=conversation_history,
)
# Format timing info
timing_str = f"STT: {timings['stt']*1000:.0f}ms | LLM: {timings['llm']*1000:.0f}ms | TTS: {timings['tts']*1000:.0f}ms | Total: {timings['total']*1000:.0f}ms"
return audio_out, user_text, response_text, timing_str
except Exception as e:
logger.error(f"Error processing audio: {e}", exc_info=True)
return None, "", f"Error: {str(e)}", ""
# Define the GPU-decorated function conditionally
if IS_SPACES:
@spaces.GPU(duration=30)
def process_audio_gpu(audio_tuple, character_id, conversation_history):
"""Process audio with GPU acceleration on Spaces."""
return _process_audio_impl(audio_tuple, character_id, conversation_history)
else:
def process_audio_gpu(audio_tuple, character_id, conversation_history):
"""Process audio locally (no GPU decorator)."""
return _process_audio_impl(audio_tuple, character_id, conversation_history)
def create_portrait_html(character):
"""Create HTML for the animated portrait."""
emoji = 'π' if character.id == 'visionary' else 'π€' if character.id == 'skeptic' else 'π'
return f"""
<div class="portrait-container portrait-idle" style="
width: 200px;
height: 200px;
border-radius: 50%;
background: {character.portrait_color};
margin: 0 auto;
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.2);
position: relative;
">
<div class="portrait-placeholder" style="font-size: 80px;">
{emoji}
</div>
<div class="mouth-overlay mouth-closed" style="
position: absolute;
bottom: 25%;
left: 50%;
transform: translateX(-50%);
width: 40px;
height: 8px;
background: rgba(0, 0, 0, 0.2);
border-radius: 4px;
"></div>
</div>
<div class="status-indicator status-idle" style="
display: flex;
align-items: center;
justify-content: center;
gap: 8px;
padding: 8px 16px;
border-radius: 20px;
margin: 15px auto;
width: fit-content;
background: #f3f4f6;
">
<div class="status-dot" style="width: 8px; height: 8px; border-radius: 50%; background: #9ca3af;"></div>
<span class="status-text">Ready to listen</span>
</div>
"""
def on_audio_record(audio, character_id, history):
"""Handle audio recording completion."""
if history is None:
history = []
if audio is None:
return None, "", history, history
# Convert history (list of tuples) to format expected by LLM
conversation_history = []
for user_msg, assistant_msg in history:
conversation_history.append({"role": "user", "content": user_msg})
conversation_history.append({"role": "assistant", "content": assistant_msg})
# Process audio
audio_out, user_text, response_text, timing = process_audio_gpu(
audio, character_id, conversation_history
)
# Update history (Gradio 4.x uses list of tuples)
new_history = list(history)
if user_text and response_text:
new_history.append((user_text, response_text))
return audio_out, timing, new_history, new_history
def update_character_info(character_id):
"""Update character info when selection changes."""
char = get_character(character_id)
if char:
return f"**{char.tagline}**\n\n{char.description}", create_portrait_html(char), [], []
return "", "", [], []
def clear_conversation():
"""Clear the conversation history."""
return [], []
# Load CSS
css_path = Path(__file__).parent / "static" / "styles.css"
custom_css = ""
if css_path.exists():
custom_css = css_path.read_text()
# Build the Gradio interface
with gr.Blocks(
title="PersonaFlow",
theme=gr.themes.Soft(),
css=custom_css,
) as demo:
# Sign in option to get rid of non-registered user GPU bug
gr.LoginButton(value="Sign in to use your Pro Quota")
# State
conversation_state = gr.State([])
# Header
gr.Markdown("""
# π PersonaFlow
### Speak with AI characters that have distinct personalities and voices
Select a character, then click the microphone to start talking!
""")
with gr.Row():
# Left column: Character selection
with gr.Column(scale=1):
gr.Markdown("### Choose Your Character")
character_dropdown = gr.Dropdown(
choices=[(c.name, c.id) for c in get_all_characters()],
value=DEFAULT_CHARACTER_ID,
label="Character",
interactive=True,
)
# Character info
default_char = get_character(DEFAULT_CHARACTER_ID)
character_info = gr.Markdown(
f"**{default_char.tagline}**\n\n{default_char.description}"
)
# Middle column: Portrait and audio
with gr.Column(scale=2):
# Portrait display
portrait_html = gr.HTML(
value=create_portrait_html(get_character(DEFAULT_CHARACTER_ID)),
)
# Audio input
audio_input = gr.Audio(
sources=["microphone"],
type="numpy",
label="π€ Click to speak",
max_length=10,
)
# Audio output
audio_output = gr.Audio(
label="Character Response",
type="numpy",
autoplay=True,
)
# Timing display
timing_display = gr.Textbox(
label="Processing Time",
interactive=False,
)
# Right column: Conversation
with gr.Column(scale=1):
gr.Markdown("### Conversation")
chatbot = gr.Chatbot(
label="Chat History",
height=400,
)
clear_btn = gr.Button("ποΈ Clear Conversation", variant="secondary")
# Event handlers
character_dropdown.change(
fn=update_character_info,
inputs=[character_dropdown],
outputs=[character_info, portrait_html, chatbot, conversation_state],
)
# Audio processing
audio_input.stop_recording(
fn=on_audio_record,
inputs=[audio_input, character_dropdown, conversation_state],
outputs=[audio_output, timing_display, chatbot, conversation_state],
)
# Clear conversation
clear_btn.click(
fn=clear_conversation,
outputs=[chatbot, conversation_state],
)
if __name__ == "__main__":
demo.launch(show_api=False)
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