End of training
Browse files- README.md +59 -0
- adapter_config.json +29 -0
- adapter_model.safetensors +3 -0
- added_tokens.json +40 -0
- merges.txt +0 -0
- qna.csv +19 -0
- qna.json +18 -0
- runs/Mar06_07-15-00_10f9e96696ff/events.out.tfevents.1709709301.10f9e96696ff.9122.2 +3 -0
- runs/Mar06_07-15-00_10f9e96696ff/events.out.tfevents.1709709323.10f9e96696ff.9122.3 +3 -0
- runs/Mar06_07-16-12_10f9e96696ff/events.out.tfevents.1709709374.10f9e96696ff.9122.4 +3 -0
- runs/Mar06_07-25-10_10f9e96696ff/events.out.tfevents.1709709912.10f9e96696ff.16420.0 +3 -0
- runs/Mar07_06-43-42_348e81f4fffe/events.out.tfevents.1709793823.348e81f4fffe.222.0 +3 -0
- special_tokens_map.json +24 -0
- tokenizer.json +0 -0
- tokenizer_config.json +324 -0
- training_args.bin +3 -0
- vocab.json +0 -0
README.md
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---
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license: mit
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library_name: peft
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tags:
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- trl
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- sft
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- generated_from_trainer
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base_model: microsoft/phi-2
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model-index:
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- name: FT
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results: []
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| 12 |
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---
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<!-- This model card has been generated automatically according to the information the Trainer had access to. You
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should probably proofread and complete it, then remove this comment. -->
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# FT
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This model is a fine-tuned version of [microsoft/phi-2](https://huggingface.co/microsoft/phi-2) on an unknown dataset.
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## Model description
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More information needed
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## Intended uses & limitations
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More information needed
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## Training and evaluation data
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More information needed
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## Training procedure
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### Training hyperparameters
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The following hyperparameters were used during training:
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- learning_rate: 0.0002
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- train_batch_size: 2
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- eval_batch_size: 8
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- seed: 42
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- gradient_accumulation_steps: 32
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- total_train_batch_size: 64
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- optimizer: Adam with betas=(0.9,0.999) and epsilon=1e-08
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- lr_scheduler_type: linear
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- lr_scheduler_warmup_ratio: 0.05
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- num_epochs: 2
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### Training results
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### Framework versions
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- PEFT 0.9.0
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- Transformers 4.39.0.dev0
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- Pytorch 2.1.0+cu121
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- Datasets 2.18.0
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- Tokenizers 0.15.2
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adapter_config.json
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{
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"alpha_pattern": {},
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| 3 |
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"auto_mapping": null,
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| 4 |
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"base_model_name_or_path": "microsoft/phi-2",
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| 5 |
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"bias": "none",
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| 6 |
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"fan_in_fan_out": false,
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| 7 |
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"inference_mode": true,
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| 8 |
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"init_lora_weights": true,
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| 9 |
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"layers_pattern": null,
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| 10 |
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"layers_to_transform": null,
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| 11 |
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"loftq_config": {},
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| 12 |
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"lora_alpha": 64,
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| 13 |
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"lora_dropout": 0.05,
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| 14 |
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"megatron_config": null,
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| 15 |
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"megatron_core": "megatron.core",
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| 16 |
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"modules_to_save": null,
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| 17 |
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"peft_type": "LORA",
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| 18 |
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"r": 32,
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| 19 |
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"rank_pattern": {},
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| 20 |
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"revision": null,
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| 21 |
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"target_modules": [
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| 22 |
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"fc2",
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| 23 |
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"fc1",
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| 24 |
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"Wqkv"
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| 25 |
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],
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| 26 |
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"task_type": "CAUSAL_LM",
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| 27 |
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"use_dora": false,
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| 28 |
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"use_rslora": false
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| 29 |
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}
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adapter_model.safetensors
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version https://git-lfs.github.com/spec/v1
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oid sha256:075edc76c1ff44512da94379e6ac9a150689197ec496d68a36d8ba9ac7d807a4
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| 3 |
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size 146825352
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added_tokens.json
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merges.txt
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The diff for this file is too large to render.
See raw diff
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qna.csv
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| 1 |
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,Text
|
| 2 |
+
0,"[INST] Q: What is Unreal Engine? [/INST] A: Unreal Engine is a powerful game development platform that allows developers to create immersive and interactive experiences for various platforms, including PCs, consoles, mobile devices, and virtual reality (VR) systems. "
|
| 3 |
+
1,[INST] Q: When was Unreal Engine first released? [/INST] A: Unreal Engine was first released in 1998 by Epic Games.
|
| 4 |
+
2,[INST] Q: Who created Unreal Engine? [/INST] A: Unreal Engine was created by Epic Games.
|
| 5 |
+
3,"[INST] Q: What platforms can Unreal Engine be used for? [/INST] A: Unreal Engine can be used for creating immersive and interactive experiences for various platforms, including PCs, consoles, mobile devices, and virtual reality (VR) systems. "
|
| 6 |
+
4,[INST] Q: How popular is Unreal Engine? [/INST] A: Unreal Engine has become one of the most popular game engines in use today.
|
| 7 |
+
5,"[INST] 1. What is Unreal Engine? [/INST] Answer: Unreal Engine is a software development kit used for creating video games, virtual reality experiences, and other interactive applications. "
|
| 8 |
+
6,[INST] 2. What are the real-time rendering capabilities of Unreal Engine? [/INST] Answer: The real-time rendering capabilities of Unreal Engine allow developers to create stunning visual effects and realistic environments in real-time.
|
| 9 |
+
7,"[INST] 3. How does Unreal Engine achieve its real-time rendering capabilities? [/INST] Answer: Unreal Engine achieves its real-time rendering capabilities through the use of advanced graphics technologies such as physically based rendering (PBR), which simulates the behavior of light and materials in a realistic way. "
|
| 10 |
+
8,[INST] 1. What does Unreal Engine support? [/INST] - Unreal Engine supports scripting.
|
| 11 |
+
9,[INST] 2. What can developers do with scripting in Unreal Engine? [/INST] - Developers can create interactive elements and behaviors within their games using scripting in Unreal Engine. This includes simple animations and complex AI systems that adapt to player actions.
|
| 12 |
+
10,[INST] 1. What are the game development capabilities of Unreal Engine? [/INST] Answer: Unreal Engine has game development capabilities.
|
| 13 |
+
11,"[INST] 2. What tools and features does Unreal Engine have for creating virtual reality experiences? [/INST] Answer: Unreal Engine has a wide range of tools and features for creating virtual reality experiences, including support for room-scale VR as well as more advanced technologies such as motion capture and haptic feedback. "
|
| 14 |
+
12,[INST] 1. What is Unreal Engine? [/INST] Answer: Unreal Engine is a highly versatile and powerful tool that can be used to create a wide range of immersive and interactive experiences.
|
| 15 |
+
13,"[INST] 2. What are the real-time rendering capabilities of Unreal Engine? [/INST] Answer: Unreal Engine has real-time rendering capabilities, which makes it an ideal choice for game developers, architects, and other professionals looking to create cutting-edge experiences. "
|
| 16 |
+
14,"[INST] 3. Does Unreal Engine support scripting? [/INST] Answer: Yes, Unreal Engine supports scripting, which allows users to create custom logic and behaviors within their projects. "
|
| 17 |
+
15,[INST] 4. What VR tools does Unreal Engine offer? [/INST] Answer: Unreal Engine offers a range of VR tools that allow users to create immersive virtual reality experiences.
|
| 18 |
+
16,"[INST] 5. Who is Unreal Engine ideal for? [/INST] Answer: Unreal Engine is ideal for game developers, architects, and other professionals looking to create cutting-edge experiences. "
|
| 19 |
+
17,"[INST] Q: What does terminate mean? [/INST] A: To end or bring to an end, especially suddenly and completely. "
|
qna.json
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{"Context":"Q: What is Unreal Engine?","Response":"A: Unreal Engine is a powerful game development platform that allows developers to create immersive and interactive experiences for various platforms, including PCs, consoles, mobile devices, and virtual reality (VR) systems."}
|
| 2 |
+
{"Context":"Q: When was Unreal Engine first released?","Response":"A: Unreal Engine was first released in 1998 by Epic Games."}
|
| 3 |
+
{"Context":"Q: Who created Unreal Engine?","Response":"A: Unreal Engine was created by Epic Games."}
|
| 4 |
+
{"Context":"Q: What platforms can Unreal Engine be used for?","Response":"A: Unreal Engine can be used for creating immersive and interactive experiences for various platforms, including PCs, consoles, mobile devices, and virtual reality (VR) systems."}
|
| 5 |
+
{"Context":"Q: How popular is Unreal Engine?","Response":"A: Unreal Engine has become one of the most popular game engines in use today."}
|
| 6 |
+
{"Context":"1. What is Unreal Engine?","Response":"Answer: Unreal Engine is a software development kit used for creating video games, virtual reality experiences, and other interactive applications."}
|
| 7 |
+
{"Context":"2. What are the real-time rendering capabilities of Unreal Engine?","Response":"Answer: The real-time rendering capabilities of Unreal Engine allow developers to create stunning visual effects and realistic environments in real-time."}
|
| 8 |
+
{"Context":"3. How does Unreal Engine achieve its real-time rendering capabilities?","Response":"Answer: Unreal Engine achieves its real-time rendering capabilities through the use of advanced graphics technologies such as physically based rendering (PBR), which simulates the behavior of light and materials in a realistic way."}
|
| 9 |
+
{"Context":"1. What does Unreal Engine support?","Response":"- Unreal Engine supports scripting."}
|
| 10 |
+
{"Context":"2. What can developers do with scripting in Unreal Engine?","Response":"- Developers can create interactive elements and behaviors within their games using scripting in Unreal Engine. This includes simple animations and complex AI systems that adapt to player actions."}
|
| 11 |
+
{"Context":"1. What are the game development capabilities of Unreal Engine?","Response":"Answer: Unreal Engine has game development capabilities."}
|
| 12 |
+
{"Context":"2. What tools and features does Unreal Engine have for creating virtual reality experiences?","Response":"Answer: Unreal Engine has a wide range of tools and features for creating virtual reality experiences, including support for room-scale VR as well as more advanced technologies such as motion capture and haptic feedback."}
|
| 13 |
+
{"Context":"1. What is Unreal Engine?","Response":"Answer: Unreal Engine is a highly versatile and powerful tool that can be used to create a wide range of immersive and interactive experiences."}
|
| 14 |
+
{"Context":"2. What are the real-time rendering capabilities of Unreal Engine?","Response":"Answer: Unreal Engine has real-time rendering capabilities, which makes it an ideal choice for game developers, architects, and other professionals looking to create cutting-edge experiences."}
|
| 15 |
+
{"Context":"3. Does Unreal Engine support scripting?","Response":"Answer: Yes, Unreal Engine supports scripting, which allows users to create custom logic and behaviors within their projects."}
|
| 16 |
+
{"Context":"4. What VR tools does Unreal Engine offer?","Response":"Answer: Unreal Engine offers a range of VR tools that allow users to create immersive virtual reality experiences."}
|
| 17 |
+
{"Context":"5. Who is Unreal Engine ideal for?","Response":"Answer: Unreal Engine is ideal for game developers, architects, and other professionals looking to create cutting-edge experiences."}
|
| 18 |
+
{"Context":"Q: What does terminate mean?","Response":"A: To end or bring to an end, especially suddenly and completely."}
|
runs/Mar06_07-15-00_10f9e96696ff/events.out.tfevents.1709709301.10f9e96696ff.9122.2
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runs/Mar07_06-43-42_348e81f4fffe/events.out.tfevents.1709793823.348e81f4fffe.222.0
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special_tokens_map.json
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{
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"bos_token": {
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"content": "<|endoftext|>",
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"lstrip": false,
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+
"rstrip": false,
|
| 7 |
+
"single_word": false
|
| 8 |
+
},
|
| 9 |
+
"eos_token": {
|
| 10 |
+
"content": "<|endoftext|>",
|
| 11 |
+
"lstrip": false,
|
| 12 |
+
"normalized": false,
|
| 13 |
+
"rstrip": false,
|
| 14 |
+
"single_word": false
|
| 15 |
+
},
|
| 16 |
+
"pad_token": "<|endoftext|>",
|
| 17 |
+
"unk_token": {
|
| 18 |
+
"content": "<|endoftext|>",
|
| 19 |
+
"lstrip": false,
|
| 20 |
+
"normalized": false,
|
| 21 |
+
"rstrip": false,
|
| 22 |
+
"single_word": false
|
| 23 |
+
}
|
| 24 |
+
}
|
tokenizer.json
ADDED
|
The diff for this file is too large to render.
See raw diff
|
|
|
tokenizer_config.json
ADDED
|
@@ -0,0 +1,324 @@
|
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|
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|
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|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"add_prefix_space": false,
|
| 3 |
+
"added_tokens_decoder": {
|
| 4 |
+
"50256": {
|
| 5 |
+
"content": "<|endoftext|>",
|
| 6 |
+
"lstrip": false,
|
| 7 |
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"normalized": false,
|
| 8 |
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"rstrip": false,
|
| 9 |
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"single_word": false,
|
| 10 |
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"special": true
|
| 11 |
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},
|
| 12 |
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"50257": {
|
| 13 |
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"content": " ",
|
| 14 |
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"lstrip": false,
|
| 15 |
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"normalized": true,
|
| 16 |
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"rstrip": false,
|
| 17 |
+
"single_word": false,
|
| 18 |
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"special": false
|
| 19 |
+
},
|
| 20 |
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"50258": {
|
| 21 |
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"content": " ",
|
| 22 |
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|
| 23 |
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"normalized": true,
|
| 24 |
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"rstrip": false,
|
| 25 |
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"single_word": false,
|
| 26 |
+
"special": false
|
| 27 |
+
},
|
| 28 |
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"50259": {
|
| 29 |
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"content": " ",
|
| 30 |
+
"lstrip": false,
|
| 31 |
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"normalized": true,
|
| 32 |
+
"rstrip": false,
|
| 33 |
+
"single_word": false,
|
| 34 |
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"special": false
|
| 35 |
+
},
|
| 36 |
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"50260": {
|
| 37 |
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"content": " ",
|
| 38 |
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"lstrip": false,
|
| 39 |
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"normalized": true,
|
| 40 |
+
"rstrip": false,
|
| 41 |
+
"single_word": false,
|
| 42 |
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"special": false
|
| 43 |
+
},
|
| 44 |
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"50261": {
|
| 45 |
+
"content": " ",
|
| 46 |
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"lstrip": false,
|
| 47 |
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"normalized": true,
|
| 48 |
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"rstrip": false,
|
| 49 |
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"single_word": false,
|
| 50 |
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"special": false
|
| 51 |
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},
|
| 52 |
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"50262": {
|
| 53 |
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"content": " ",
|
| 54 |
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"lstrip": false,
|
| 55 |
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"normalized": true,
|
| 56 |
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"rstrip": false,
|
| 57 |
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"single_word": false,
|
| 58 |
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"special": false
|
| 59 |
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},
|
| 60 |
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"50263": {
|
| 61 |
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"content": " ",
|
| 62 |
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"lstrip": false,
|
| 63 |
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"normalized": true,
|
| 64 |
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"rstrip": false,
|
| 65 |
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"single_word": false,
|
| 66 |
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"special": false
|
| 67 |
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},
|
| 68 |
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"50264": {
|
| 69 |
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"content": " ",
|
| 70 |
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"lstrip": false,
|
| 71 |
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"normalized": true,
|
| 72 |
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|
| 73 |
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"single_word": false,
|
| 74 |
+
"special": false
|
| 75 |
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|
| 76 |
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"50265": {
|
| 77 |
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"content": " ",
|
| 78 |
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"lstrip": false,
|
| 79 |
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"normalized": true,
|
| 80 |
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"rstrip": false,
|
| 81 |
+
"single_word": false,
|
| 82 |
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"special": false
|
| 83 |
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},
|
| 84 |
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"50266": {
|
| 85 |
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"content": " ",
|
| 86 |
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"lstrip": false,
|
| 87 |
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"normalized": true,
|
| 88 |
+
"rstrip": false,
|
| 89 |
+
"single_word": false,
|
| 90 |
+
"special": false
|
| 91 |
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},
|
| 92 |
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"50267": {
|
| 93 |
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"content": " ",
|
| 94 |
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"lstrip": false,
|
| 95 |
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"normalized": true,
|
| 96 |
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|
| 97 |
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"single_word": false,
|
| 98 |
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"special": false
|
| 99 |
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},
|
| 100 |
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"50268": {
|
| 101 |
+
"content": " ",
|
| 102 |
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"lstrip": false,
|
| 103 |
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"normalized": true,
|
| 104 |
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"rstrip": false,
|
| 105 |
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"single_word": false,
|
| 106 |
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"special": false
|
| 107 |
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},
|
| 108 |
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"50269": {
|
| 109 |
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"content": " ",
|
| 110 |
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|
| 111 |
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|
| 112 |
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|
| 113 |
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|
| 114 |
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|
| 115 |
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|
| 116 |
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|
| 117 |
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|
| 118 |
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|
| 119 |
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|
| 120 |
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|
| 121 |
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|
| 122 |
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|
| 123 |
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|
| 124 |
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"50271": {
|
| 125 |
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|
| 126 |
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|
| 127 |
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|
| 128 |
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|
| 129 |
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|
| 130 |
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|
| 131 |
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|
| 132 |
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"50272": {
|
| 133 |
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|
| 134 |
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|
| 135 |
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|
| 136 |
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|
| 137 |
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|
| 138 |
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|
| 139 |
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|
| 140 |
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|
| 141 |
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|
| 142 |
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|
| 143 |
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|
| 144 |
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|
| 145 |
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|
| 146 |
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|
| 147 |
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|
| 148 |
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"50274": {
|
| 149 |
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|
| 150 |
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|
| 151 |
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|
| 152 |
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|
| 153 |
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|
| 154 |
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|
| 155 |
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|
| 156 |
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|
| 157 |
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|
| 158 |
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|
| 159 |
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|
| 160 |
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|
| 161 |
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|
| 162 |
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|
| 163 |
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|
| 164 |
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|
| 165 |
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|
| 166 |
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|
| 167 |
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|
| 168 |
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|
| 169 |
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|
| 170 |
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|
| 171 |
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|
| 172 |
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"50277": {
|
| 173 |
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|
| 174 |
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|
| 175 |
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|
| 176 |
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|
| 177 |
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|
| 178 |
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|
| 179 |
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|
| 180 |
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|
| 181 |
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|
| 182 |
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|
| 183 |
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|
| 184 |
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|
| 185 |
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|
| 186 |
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|
| 187 |
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|
| 188 |
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"50279": {
|
| 189 |
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|
| 190 |
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|
| 191 |
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|
| 192 |
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|
| 193 |
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|
| 194 |
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|
| 195 |
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|
| 196 |
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|
| 197 |
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|
| 198 |
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|
| 199 |
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|
| 200 |
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|
| 201 |
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|
| 202 |
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|
| 203 |
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|
| 204 |
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"50281": {
|
| 205 |
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|
| 206 |
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|
| 207 |
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|
| 208 |
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|
| 209 |
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|
| 210 |
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|
| 211 |
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|
| 212 |
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|
| 213 |
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|
| 214 |
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|
| 215 |
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|
| 216 |
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|
| 217 |
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|
| 218 |
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|
| 219 |
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|
| 220 |
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|
| 221 |
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|
| 222 |
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|
| 223 |
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|
| 224 |
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|
| 225 |
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|
| 226 |
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|
| 227 |
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|
| 228 |
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|
| 229 |
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|
| 230 |
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|
| 231 |
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|
| 232 |
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|
| 233 |
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|
| 234 |
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|
| 235 |
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|
| 236 |
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|
| 237 |
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|
| 238 |
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|
| 239 |
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|
| 240 |
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|
| 241 |
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|
| 242 |
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|
| 243 |
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|
| 244 |
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|
| 245 |
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|
| 246 |
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|
| 247 |
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|
| 248 |
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|
| 249 |
+
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|
| 250 |
+
"special": false
|
| 251 |
+
},
|
| 252 |
+
"50287": {
|
| 253 |
+
"content": "\t\t\t\t\t\t\t\t\t",
|
| 254 |
+
"lstrip": false,
|
| 255 |
+
"normalized": true,
|
| 256 |
+
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|
| 257 |
+
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|
| 258 |
+
"special": false
|
| 259 |
+
},
|
| 260 |
+
"50288": {
|
| 261 |
+
"content": "\t\t\t\t\t\t\t\t",
|
| 262 |
+
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|
| 263 |
+
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|
| 264 |
+
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|
| 265 |
+
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|
| 266 |
+
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|
| 267 |
+
},
|
| 268 |
+
"50289": {
|
| 269 |
+
"content": "\t\t\t\t\t\t\t",
|
| 270 |
+
"lstrip": false,
|
| 271 |
+
"normalized": true,
|
| 272 |
+
"rstrip": false,
|
| 273 |
+
"single_word": false,
|
| 274 |
+
"special": false
|
| 275 |
+
},
|
| 276 |
+
"50290": {
|
| 277 |
+
"content": "\t\t\t\t\t\t",
|
| 278 |
+
"lstrip": false,
|
| 279 |
+
"normalized": true,
|
| 280 |
+
"rstrip": false,
|
| 281 |
+
"single_word": false,
|
| 282 |
+
"special": false
|
| 283 |
+
},
|
| 284 |
+
"50291": {
|
| 285 |
+
"content": "\t\t\t\t\t",
|
| 286 |
+
"lstrip": false,
|
| 287 |
+
"normalized": true,
|
| 288 |
+
"rstrip": false,
|
| 289 |
+
"single_word": false,
|
| 290 |
+
"special": false
|
| 291 |
+
},
|
| 292 |
+
"50292": {
|
| 293 |
+
"content": "\t\t\t\t",
|
| 294 |
+
"lstrip": false,
|
| 295 |
+
"normalized": true,
|
| 296 |
+
"rstrip": false,
|
| 297 |
+
"single_word": false,
|
| 298 |
+
"special": false
|
| 299 |
+
},
|
| 300 |
+
"50293": {
|
| 301 |
+
"content": "\t\t\t",
|
| 302 |
+
"lstrip": false,
|
| 303 |
+
"normalized": true,
|
| 304 |
+
"rstrip": false,
|
| 305 |
+
"single_word": false,
|
| 306 |
+
"special": false
|
| 307 |
+
},
|
| 308 |
+
"50294": {
|
| 309 |
+
"content": "\t\t",
|
| 310 |
+
"lstrip": false,
|
| 311 |
+
"normalized": true,
|
| 312 |
+
"rstrip": false,
|
| 313 |
+
"single_word": false,
|
| 314 |
+
"special": false
|
| 315 |
+
}
|
| 316 |
+
},
|
| 317 |
+
"bos_token": "<|endoftext|>",
|
| 318 |
+
"clean_up_tokenization_spaces": true,
|
| 319 |
+
"eos_token": "<|endoftext|>",
|
| 320 |
+
"model_max_length": 2048,
|
| 321 |
+
"pad_token": "<|endoftext|>",
|
| 322 |
+
"tokenizer_class": "CodeGenTokenizer",
|
| 323 |
+
"unk_token": "<|endoftext|>"
|
| 324 |
+
}
|
training_args.bin
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b70ce0a6d90788985a9f0b5a76d08df2e5ff96a4bbd29f511bcedf3e7e064b09
|
| 3 |
+
size 4920
|
vocab.json
ADDED
|
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|
|
|