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README.md
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> **Your Personal, Persistent Local AI Companion & Story Engine**
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Welcome to **Dunoon Daemon**
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---
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##
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* **Multi-Archetype Neural Speech**: Built-in Edge TTS streaming with local SAPI5 fallback and smooth audio fade-out logic[cite: 26, 35].
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---
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#
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* **Python**: 3.11+ (if running from source)[cite: 35]
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* **GPU**: NVIDIA (CUDA) or AMD/Intel (Vulkan) recommended; CPU fallback supported[cite: 4, 35].
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* **Native C++ Server**: Click **📂 Load GGUF Model** to point to any local GGUF file[cite: 5, 35]. The daemon auto-detects your GPU, pulls optimized binaries into `bin/`, and spins up `llama-server.exe`[cite: 5, 8, 20, 35].
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* **LM Studio (Local API)**: Start the Local Server in LM Studio (port 1234), and the Daemon connects automatically[cite: 2, 5, 35].
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2. Choose a baseline personality mode (**Dynamic OCEAN** recommended)[cite: 3, 5, 35].
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3. Click **🎭 Edit Persona** to roll a random archetype or configure your custom character directives and backstory[cite: 5, 22, 35].
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---
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---
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┌─────────────────────────────────────────────────────────┐
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│ Thread-Safe Atomic Persistence Layer (_lock + .tmp swap)│
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└─────────────────────────────┬───────────────────────────┘
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│
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▼
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┌──────────────────────────┐
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│ memory_embeddings │ (Local SentenceTransformers)
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│ Per-Session Vector DB │
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└────────────┬─────────────┘
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│
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▼
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┌───────────────────────────────────────────────────────────┐
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│ overmind.py │
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│ │
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│ • System Directives + Dynamic OCEAN Profile (character) │
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│ • Heuristic State Mood Offsets (state_engine) │
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│ • Semantic Memory Retrieval (Working + Deep + Journals) │
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│ • Filtered Cross-Persona Insights (memory_transfer) │
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│ • Recency-Ranked History Buffer │
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└─────────────────────────────┬─────────────────────────────┘
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│
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▼
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┌───────────────────────────────┐
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│ Dynamic Inference Execution │
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│ ├─ Native C++ llama-server │
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│ └─ LM Studio API (Fallback) │
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└───────────────┬───────────────┘
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│
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▼
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[ Dual-Channel Output Stream ]
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├── <!--meta:{...}--> ──► [ Eye Telemetry / Signal Engine ]
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└── Clean Dialogue ──► [ Typewriter UI + Neural Voice TTS ]
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│
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▼ (Background Idle Hook)
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┌─────────────────────────────┐
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│ run_session_sleep_cycle │
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│ (Consolidation & Prune) │
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└─────────────────────────────┘
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git clone https://github.com/your-username/DunoonDaemonApp.git
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cd DunoonDaemonApp
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pip install requests psutil pygame edge-tts pyttsx3 sentence-transformers numpy Pillow pypdf python-docx faster-whisper
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python controller.py
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���� Dedication & License
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> **Your Personal, Persistent Local AI Companion & Story Engine**
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Welcome to **Dunoon Daemon**, a local AI companion and roleplaying suite built for people who want characters that feel persistent, distinctive and fun to interact with.
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Create original companions, recreate favourite fictional archetypes, build characters for tabletop games, or put two personalities together in the Arena and see what happens.
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Dunoon Daemon runs locally on your own computer. Once your models are installed, your conversations and character data stay on your machine and the app does not require a cloud AI subscription.
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---
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## ✨ What Can It Do?
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### 🧠 Persistent Character Memory
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Each companion has its own memory.
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Characters can remember useful details from previous conversations, ongoing tasks, established facts and important events without sharing everything indiscriminately between personalities.
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Memory is automatically organised and maintained in the background.
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### 🎭 Dynamic Personalities
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Characters can have their own personalities, behaviours, backstories, goals and speaking styles.
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Dunoon Daemon uses adjustable personality traits to influence how characters behave rather than forcing every companion into the same generic assistant personality.
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You can create serious companions, fictional characters, tabletop NPCs, villains, oddballs or whatever else you can persuade a local language model to become.
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### ⚔️ The Arena
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Choose two characters and let them interact directly.
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You can:
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- Advance the conversation one turn at a time
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- Let them continue automatically
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- Interrupt whenever you want
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- Introduce new situations or events
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- Add files and images
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- Change the direction of the encounter while it is running
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The Arena can be used for debates, roleplaying, character testing, story experiments, tabletop inspiration or simply seeing what happens when two incompatible personalities are left alone together.
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Results may vary spectacularly.
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### 🌍 Scene Awareness
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Dunoon Daemon keeps track of important details about the current situation so characters have a better chance of reacting sensibly to what is actually happening.
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Characters are encouraged to respect established locations, objects, dangers, abilities and events rather than casually rewriting the world whenever the conversation changes direction.
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It isn't a traditional game engine. Characters are still powered by language models and can surprise you, misunderstand things or occasionally do something completely ridiculous.
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That's part of the fun.
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### 👁️ Expressive Eyes
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The interface includes animated digital eyes that react to the character's current tone and behaviour.
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They provide a simple visual indication of how your companion is responding without interrupting the conversation.
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### 🗣️ Character Voices
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Dunoon Daemon can read character responses aloud using built-in speech options.
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Different voices can be assigned to different companions, with adjustable speaking speeds and automatic audio handling.
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### 🖼️ Images, Documents and Audio
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Characters can work with more than ordinary text.
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Depending on your setup, Dunoon Daemon can process:
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- Images
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- PDF documents
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- Word documents
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- Text and code files
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- Audio files
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Audio transcription is handled locally using Whisper-compatible models.
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### 🎨 Customisable Interface
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Choose different skins, fonts, text sizes and colours.
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Optional Help tooltips explain controls throughout the main interface and Arena.
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# 🚀 Getting Started
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## Requirements
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- **Windows 10 or Windows 11 (64-bit)**
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- **Python 3.11 or newer** if running from source
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- A local AI model
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A modern NVIDIA, AMD or Intel GPU is recommended, although CPU operation is possible.
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---
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## 1. Start Dunoon Daemon
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Launch:
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`controller.py`
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or use the standalone executable if you have a packaged build.
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You can run models using either:
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### Local GGUF Models
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Click **📂 Load GGUF Model** and select a compatible GGUF model stored on your computer.
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Dunoon Daemon will start the local model server and connect the interface to it.
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### LM Studio
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You can also use a model already running through LM Studio's local server.
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Start the local server in LM Studio and Dunoon Daemon can connect to it.
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---
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## 2. Create a Companion
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Click:
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**➕ New Chat**
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Give your companion a name.
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Then open:
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**🎭 Edit Persona**
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You can create the character yourself or use the persona generator as a starting point.
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Personality settings can then be adjusted to change how the character behaves.
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## 3. Start Talking
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Double-click a companion in the session list to open the conversation.
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That's it.
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Talk normally.
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The companion's memory, personality and conversation history are handled automatically in the background.
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# ⚔️ Using the Arena
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Open the Arena and select two existing companions.
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You can control the interaction using:
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**⚔️ Step Turn**
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Advance the conversation by one character turn.
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**▶️ Auto Loop**
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Allow the characters to continue talking automatically.
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**💥 Send / Intervene**
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Interrupt the Arena and introduce your own dialogue, instructions or changes to the situation.
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**⚡ Event**
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Introduce an unexpected event into the current scene.
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**📁 Upload**
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Add a file or image to the interaction.
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**⏩ Continue**
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Allow the current character to continue its previous response.
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You remain free to intervene while the characters are interacting.
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# ⚡ Useful Commands
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Commands can be typed directly into a normal companion chat.
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`/remember <text>`
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Ask the companion to permanently remember something.
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`/memories` or `/vault`
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Show information about the companion's stored memories.
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`/forget <n>`
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Remove recent conversational turns from the active context.
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| 198 |
+
|
| 199 |
+
`/clear`
|
| 200 |
+
Clear the visible conversation window without deleting stored memories.
|
| 201 |
|
| 202 |
+
`/character`
|
| 203 |
+
Show the character's current personality settings.
|
| 204 |
|
| 205 |
+
`/baseline`
|
| 206 |
+
Temporarily use a more neutral personality state.
|
| 207 |
+
|
| 208 |
+
`/ubaseline`
|
| 209 |
+
Return to the character's normal dynamic personality.
|
| 210 |
+
|
| 211 |
+
`/status`
|
| 212 |
+
Show information about the currently loaded model and voice system.
|
| 213 |
+
|
| 214 |
+
`/see` or `/upload`
|
| 215 |
+
Open the file browser.
|
| 216 |
+
|
| 217 |
+
`/splash`
|
| 218 |
+
Free unused system and graphics memory.
|
| 219 |
+
|
| 220 |
+
`/eject`
|
| 221 |
+
Unload the currently loaded local model.
|
| 222 |
+
|
| 223 |
+
`/talk 1`
|
| 224 |
+
Slow speech.
|
| 225 |
+
|
| 226 |
+
`/talk 2`
|
| 227 |
+
Normal speech.
|
| 228 |
+
|
| 229 |
+
`/talk 3`
|
| 230 |
+
Fast speech.
|
| 231 |
|
| 232 |
---
|
| 233 |
|
| 234 |
+
# 📁 Project Structure
|
| 235 |
+
|
| 236 |
+
The main files include:
|
| 237 |
+
|
| 238 |
+
`controller.py`
|
| 239 |
+
Main application window, session controls and Arena.
|
| 240 |
+
|
| 241 |
+
`dunoon_daemon.py`
|
| 242 |
+
Companion conversation interface.
|
| 243 |
+
|
| 244 |
+
`persona.py`
|
| 245 |
+
Character and persona creation.
|
| 246 |
+
|
| 247 |
+
`character.py`
|
| 248 |
+
Personality behaviour.
|
| 249 |
+
|
| 250 |
+
`overmind.py`
|
| 251 |
+
Brings together the information a character needs for each response.
|
| 252 |
+
|
| 253 |
+
`ETO.py`
|
| 254 |
+
Helps characters remain aware of the established situation and its consequences.
|
| 255 |
+
|
| 256 |
+
`memory_working.py`
|
| 257 |
+
Maintains recent conversational memory.
|
| 258 |
+
|
| 259 |
+
`memory_deep.py`
|
| 260 |
+
Stores longer-term memories.
|
| 261 |
+
|
| 262 |
+
`memory_router.py`
|
| 263 |
+
Organises memories according to their purpose.
|
| 264 |
+
|
| 265 |
+
`memory_embeddings.py`
|
| 266 |
+
Finds memories related to the current conversation.
|
| 267 |
+
|
| 268 |
+
`memory_integrity.py`
|
| 269 |
+
Checks and repairs stored memories.
|
| 270 |
+
|
| 271 |
+
`memory_transfer.py`
|
| 272 |
+
Controls optional information sharing between companions.
|
| 273 |
+
|
| 274 |
+
`state_engine.py`
|
| 275 |
+
Maintains changing conversational state.
|
| 276 |
+
|
| 277 |
+
`eye_engine.py`
|
| 278 |
+
Controls the animated eyes.
|
| 279 |
+
|
| 280 |
+
`tts_handler.py`
|
| 281 |
+
Handles character speech.
|
| 282 |
+
|
| 283 |
+
`skin_manager.py`
|
| 284 |
+
Controls interface themes.
|
| 285 |
+
|
| 286 |
+
`model_handler.py`
|
| 287 |
+
Starts and stops local GGUF models.
|
| 288 |
+
|
| 289 |
+
`bridge.py`
|
| 290 |
+
Connects Dunoon Daemon to LM Studio.
|
| 291 |
+
|
| 292 |
+
---
|
| 293 |
+
|
| 294 |
+
# 🛠️ Running From Source
|
| 295 |
+
|
| 296 |
+
Clone the repository:
|
| 297 |
+
|
| 298 |
+
git clone YOUR_REPOSITORY_ADDRESS
|
| 299 |
+
|
| 300 |
+
Open the project folder:
|
| 301 |
+
|
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|
| 302 |
cd DunoonDaemonApp
|
| 303 |
+
|
| 304 |
+
Install the required packages:
|
| 305 |
+
|
| 306 |
pip install requests psutil pygame edge-tts pyttsx3 sentence-transformers numpy Pillow pypdf python-docx faster-whisper
|
| 307 |
+
|
| 308 |
+
Then run:
|
| 309 |
+
|
| 310 |
python controller.py
|
|
|
|
| 311 |
|
| 312 |
+
---
|
| 313 |
|
| 314 |
+
# 🔒 Local First
|
| 315 |
|
| 316 |
+
Dunoon Daemon is designed around local AI models.
|
| 317 |
|
| 318 |
+
Your companions, conversations, personalities and memory files are stored on your own computer.
|
| 319 |
|
| 320 |
+
Some optional features may require external services or downloads, but the core companion and roleplaying system is designed to operate locally.
|
| 321 |
|
| 322 |
+
---
|
| 323 |
|
| 324 |
+
# 📜 License
|
| 325 |
|
| 326 |
+
Distributed under the **MIT License**.
|
| 327 |
+
|
| 328 |
+
---
|
| 329 |
+
|
| 330 |
+
# ❤️ Dedication
|
| 331 |
+
|
| 332 |
+
Dedicated to the loyal companions who walk with us through every realm, and the code that keeps their echoes alive.
|
| 333 |
+
|
| 334 |
+
**For Kylo.**
|
| 335 |
+
|
| 336 |
+
---
|
| 337 |
|
| 338 |
+
## Credits
|
| 339 |
|
| 340 |
+
**Written with ChatGPT and Gemini.**
|