File size: 9,869 Bytes
3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf 08181d8 3837dbf | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 | "use client";
import React, { useRef, useState, useEffect } from 'react';
import { Canvas, useFrame } from '@react-three/fiber';
import { OrbitControls, Environment, ContactShadows, RoundedBox, Text } from '@react-three/drei';
import * as THREE from 'three';
const categories = [
// Bins layout: Red(+Z), Green(+X), Grey(-Z), Yellow(-X)
{ id: 'B3', label: 'E-WASTE\nS. ELEKTRONIK', color: '#dc2626', angle: 0 }, // Merah
{ id: 'Organik', label: 'BAHAN KOMPOS\nSISA MAKANAN', color: '#16a34a', angle: Math.PI / 2 }, // Hijau
{ id: 'Residu', label: 'RESIDU\nSULIT DIDAUR', color: '#475569', angle: Math.PI }, // Abu-abu
{ id: 'Anorganik', label: 'ANORGANIK\nBERNILAI JUAL', color: '#eab308', angle: -Math.PI / 2 },// Kuning (gabungan plastik, kaleng, kertas, dus)
];
function HollowBin({ position, color, rotationY, label, items = [] }: { position: [number, number, number], color: string, rotationY: number, label: string, items?: string[] }) {
const t = 0.06; // thickness
const w = 2.0; // much wider bins
const h = 2.5; // taller bins
const d = 2.0;
return (
<group position={position} rotation={[0, rotationY, 0]}>
{/* Bottom face at y=0 */}
<mesh position={[0, t/2, 0]} castShadow receiveShadow>
<boxGeometry args={[w, t, d]}/>
<meshStandardMaterial color={color} roughness={0.6} />
</mesh>
{/* Front */}
<group position={[0, h/2, d/2 - t/2]}>
<mesh castShadow receiveShadow>
<boxGeometry args={[w, h, t]}/>
<meshStandardMaterial color={color} roughness={0.6} />
</mesh>
{/* Label on the front */}
<Text
position={[0, h/2 - 0.2, t/2 + 0.01]}
fontSize={0.2}
color="white"
anchorX="center"
anchorY="top"
textAlign="center"
fontWeight="bold"
outlineWidth={0.01}
outlineColor="#000000"
outlineOpacity={0.5}
>
{label}
</Text>
{/* Render Items with Boxes */}
{items.map((item, i) => (
<group key={i} position={[0, h/2 - 0.85 - (i * 0.28), t/2 + 0.01]}>
<RoundedBox args={[1.6, 0.22, 0.02]} radius={0.05}>
<meshBasicMaterial color="#000000" opacity={0.4} transparent />
</RoundedBox>
<Text
position={[0, 0, 0.015]}
fontSize={0.12}
color="white"
anchorX="center"
anchorY="middle"
fontWeight="bold"
>
{i + 1}. {item}
</Text>
</group>
))}
</group>
{/* Back */}
<mesh position={[0, h/2, -d/2 + t/2]} castShadow receiveShadow>
<boxGeometry args={[w, h, t]}/>
<meshStandardMaterial color={color} roughness={0.6} />
</mesh>
{/* Left */}
<mesh position={[w/2 - t/2, h/2, 0]} castShadow receiveShadow>
<boxGeometry args={[t, h, d]}/>
<meshStandardMaterial color={color} roughness={0.6} />
</mesh>
{/* Right */}
<mesh position={[-w/2 + t/2, h/2, 0]} castShadow receiveShadow>
<boxGeometry args={[t, h, d]}/>
<meshStandardMaterial color={color} roughness={0.6} />
</mesh>
</group>
);
}
function HardwarePlatform({ activeCategory }: { activeCategory: string }) {
const platformGroup = useRef<THREE.Group>(null);
const targetCategory = categories.find(c => activeCategory?.trim().toLowerCase() === c.id.toLowerCase());
const isMixed = activeCategory?.trim().toLowerCase() === 'campuran';
const tiltAngle = Math.PI / 3.5;
let targetRotX = 0;
let targetRotZ = 0;
if (targetCategory && !isMixed) {
if (targetCategory.id === 'B3') targetRotX = tiltAngle;
else if (targetCategory.id === 'Residu') targetRotX = -tiltAngle;
else if (targetCategory.id === 'Organik') targetRotZ = -tiltAngle;
else if (targetCategory.id === 'Anorganik') targetRotZ = tiltAngle;
}
useFrame((state, delta) => {
if (platformGroup.current) {
if (isMixed) {
// Shake logic for rejected waste (menggeleng/menolak)
platformGroup.current.rotation.y = Math.sin(state.clock.elapsedTime * 15) * 0.15;
platformGroup.current.rotation.x += (0 - platformGroup.current.rotation.x) * 0.1;
platformGroup.current.rotation.z += (0 - platformGroup.current.rotation.z) * 0.1;
} else {
// Use lerp for smooth 4-directional tilt
platformGroup.current.rotation.y += (0 - platformGroup.current.rotation.y) * 0.1;
platformGroup.current.rotation.x += (targetRotX - platformGroup.current.rotation.x) * 0.1;
platformGroup.current.rotation.z += (targetRotZ - platformGroup.current.rotation.z) * 0.1;
}
}
});
return (
<group position={[0, 3.25, 0]}>
{/* Stationary Base */}
<mesh position={[0, 0.1, 0]} castShadow>
<boxGeometry args={[0.4, 0.2, 0.4]}/>
<meshStandardMaterial color="#111"/>
</mesh>
{/* Multi-axis Tilting Platform */}
<group ref={platformGroup} position={[0, 0.2, 0]}>
{/* Ball Joint Visual */}
<mesh position={[0, 0.05, 0]} castShadow>
<sphereGeometry args={[0.15, 16, 16]}/>
<meshStandardMaterial color="#222"/>
</mesh>
{/* Flat White Rounded Square Platform */}
<RoundedBox args={[2.4, 0.08, 2.4]} radius={0.03} position={[0, 0.22, 0]} castShadow receiveShadow>
<meshStandardMaterial color="#f8fafc" roughness={0.2} metalness={0.1} />
</RoundedBox>
{/* Debug Text on the platform */}
{activeCategory && (
<Text
position={[0, 0.27, 0]}
rotation={[-Math.PI / 2, 0, 0]}
fontSize={0.2}
color={isMixed ? "#dc2626" : "black"}
textAlign="center"
fontWeight="bold"
>
{isMixed ? 'CAMPURAN!\n(Pisahkan Dulu)' : `${activeCategory} ${targetCategory ? '(Match!)' : '(No Match!)'}`}
</Text>
)}
</group>
</group>
);
}
function SmartBinHardware({ activeCategory, history }: { activeCategory: string, history: Record<string, string[]> }) {
return (
<group position={[0, -1.2, 0]}>
{/* 4 Colored Bins */}
{categories.map((cat, idx) => {
const radius = 2.6; // Push bins further outward to fit the larger bins
const px = Math.sin(cat.angle) * radius;
const pz = Math.cos(cat.angle) * radius;
const uniqueItems = history[cat.id] || [];
return (
<HollowBin
key={idx}
position={[px, 0, pz]} // Bins rest at ground level (y=0)
color={cat.color}
rotationY={cat.angle}
label={cat.label}
items={uniqueItems}
/>
);
})}
{/* Central Stand Pillar */}
<mesh position={[0, 1.8, 0]} castShadow receiveShadow>
<boxGeometry args={[0.35, 2.9, 0.35]}/>
<meshStandardMaterial color="#27272a"/>
</mesh>
{/* 4 Diagonal Tripod Legs */}
{[Math.PI/4, 3*Math.PI/4, -Math.PI/4, -3*Math.PI/4].map((rot, i) => (
<group key={i} rotation={[0, rot, 0]}>
{/* Legs touch ground at y=0 and lean onto the pillar */}
<mesh position={[0, 1.0, 0.85]} rotation={[-Math.PI / 6, 0, 0]} castShadow>
<boxGeometry args={[0.25, 2.4, 0.25]}/>
<meshStandardMaterial color="#27272a"/>
</mesh>
</group>
))}
{/* Tilting Sorting Platform */}
<HardwarePlatform activeCategory={activeCategory} />
</group>
);
}
export default function Simulation3D({ activeCategory, predictions = [] }: { activeCategory: string, predictions?: any[] }) {
const [history, setHistory] = useState<Record<string, string[]>>({
'B3': [],
'Organik': [],
'Residu': [],
'Anorganik': []
});
useEffect(() => {
if (predictions && predictions.length > 0) {
setHistory(prev => {
const next = { ...prev };
let changed = false;
predictions.forEach(p => {
const cat = p.category;
const item = p.class_name?.replace(/_/g, ' ');
if (cat && item) {
const key = Object.keys(next).find(k => k.toLowerCase() === cat.toLowerCase());
if (key) {
const capitalized = item.charAt(0).toUpperCase() + item.slice(1);
// Tambahkan jika belum ada di dalam daftar yang sudah ada
if (!next[key].includes(capitalized)) {
next[key] = [...next[key], capitalized];
// Batasi maksimal 5 item terakhir
if (next[key].length > 5) {
next[key] = next[key].slice(-5);
}
changed = true;
}
}
}
});
return changed ? next : prev;
});
}
}, [predictions]);
return (
<Canvas shadows camera={{ position: [7, 10, 11], fov: 45 }} className="w-full h-full outline-none cursor-grab active:cursor-grabbing">
<ambientLight intensity={0.5} />
<spotLight position={[5, 18, 8]} angle={0.5} penumbra={1} intensity={2.5} castShadow shadow-mapSize={1024} />
<pointLight position={[-8, 8, -8]} intensity={0.6} color="#ffffff" />
<SmartBinHardware activeCategory={activeCategory} history={history} />
<ContactShadows position={[0, -1.2, 0]} opacity={0.6} scale={20} blur={2.5} far={4} color="#000000" />
<Environment preset="city" />
<OrbitControls
enableZoom={true}
enablePan={false}
maxPolarAngle={Math.PI / 2 + 0.1}
minPolarAngle={0.1}
autoRotate={!activeCategory}
autoRotateSpeed={0.5}
makeDefault
/>
</Canvas>
);
}
|