Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Current observation:
SUSPECT
Infocom interactive fiction - a mystery story
Copyright (c) 1984 Infocom, Inc. All rights reserved.
SUSPECT is a registered trademark of Infocom, Inc.
Release number 1 / Serial number 210616

It's Halloween night. Veronica Ashcroft and her mania for Halloween parties are putting new twists on a 110-year-old tradition. It isn't a very nice night for a party. The rain has been pelting down since early morning, but the weather hasn't deterred many guests. The ballroom at Ashcroft Farm is filled with oddly costumed visitors. The rather ridiculous western outfit you are wearing was the only thing you could find at the costumer's on such short notice, but it's out of place only for its relative sobriety and taste in this crowd.

Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals.
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.

A sheik, whom you can recognize as Michael Wellman, and a fairy queen, presumably Veronica Ashcroft under her ornate mask, are discussing something with a small group of guests near the fireplace. The sheik notices you and waves for you to join them.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s

Current observation:
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.

The sheik, seeing your reluctance to join them, shrugs his shoulders and rejoins the conversation, a proprietary hand on the fairy's shoulder.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s

Current observation:
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.

Off near the fireplace, the sheik and the fairy queen are conversing with a small group. The fairy is emphasizing some point when suddenly, she manages to spill her drink on her gown. Her reaction is audible even where you are standing, and she stalks off.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.

Current observation:
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.

Current observation:
There's nothing special about the french door.
The fairy queen leaves the ballroom.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> look at french door
There's nothing special about the french door.

Current observation:
There's nothing special about the french door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> look at french door
There's nothing special about the french door.
> look at french door
There's nothing special about the french door.

Current observation:
There's nothing special about the french door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> look at french door
There's nothing special about the french door.
> look at french door
There's nothing special about the french door.
> open french door
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.

Current observation:
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> look at french door
There's nothing special about the french door.
> look at french door
There's nothing special about the french door.
> open french door
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.
> go south
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near

Current observation:
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at french door
There's nothing special about the french door.
> look at french door
There's nothing special about the french door.
> open french door
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.
> go south
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near
> go north
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."

Current observation:
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at french door
There's nothing special about the french door.
> open french door
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.
> go south
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near
> go north
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a Pac-man. On the dance floor are some of the older dancers. The band is playing "My Way."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the north entrance. Ostmann is near the French door leading to the patio. Michael is near the fireplace. Johnson is at the bar.
Ostmann stops here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> open french door
You'll have to unlock the french door first.
The Astronaut is now near the south entrance.
> go south
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near
> go north
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.

Current observation:
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry. There is a stove with a kettle boiling on top of it, and telephone over a counter on one wall.
In the corner is a trash basket.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Near Bar
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.
The Astronaut is now near
> go north
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
The Astronaut is now near the north entrance.
Ostmann is now with you near the French door leading to the patio.
After a short pause, the band begins to play "My Way."
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.

Current observation:
You'll have to unlock the back door first.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> take key
You can't take the key.

Current observation:
You can't take the key.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> take key
You can't take the key.
> look at key
You can't see the key here.

Current observation:
You can't see the key here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> take key
You can't take the key.
> look at key
You can't see the key here.
> look in  door
Too bad, but the back door is closed.

Current observation:
Too bad, but the back door is closed.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You'll have to unlock the back door first.
> take key
You can't take the key.
> look at key
You can't see the key here.
> look in  door
Too bad, but the back door is closed.
> open door
You'll have to unlock the back door first.
The front doorbell rings.

Current observation:
You'll have to unlock the back door first.
The front doorbell rings.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> take key
You can't take the key.
> look at key
You can't see the key here.
> look in  door
Too bad, but the back door is closed.
> open door
You'll have to unlock the back door first.
The front doorbell rings.
> go north
You'll have to unlock the back door first.

Current observation:
You'll have to unlock the back door first.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at key
You can't see the key here.
> look in  door
Too bad, but the back door is closed.
> open door
You'll have to unlock the back door first.
The front doorbell rings.
> go north
You'll have to unlock the back door first.
> unlock door
Okay, the back door is now unlocked.

Current observation:
Okay, the back door is now unlocked.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look in  door
Too bad, but the back door is closed.
> open door
You'll have to unlock the back door first.
The front doorbell rings.
> go north
You'll have to unlock the back door first.
> unlock door
Okay, the back door is now unlocked.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south

Current observation:
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> open door
You'll have to unlock the back door first.
The front doorbell rings.
> go north
You'll have to unlock the back door first.
> unlock door
Okay, the back door is now unlocked.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm
 Back Porch                                                                                Time:  9:24 pm
 Back Porch                                                                                Time:  9:25 pm
 Back Porch                                                                                Time:  9:26 pm
You finally get there.

Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You'll have to unlock the back door first.
> unlock door
Okay, the back door is now unlocked.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> unlock door
Okay, the back door is now unlocked.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.

Current observation:
You can't see any east here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm
 Patio                                                                                Time:  9:29 pm
Now the rain is coming down in torrents, a real cloudburst.
 Patio                                                                                Time:  9:30 pm
 Patio                                                                                Time:  9:31 pm
You finally get there.

Outside House
This is outside the house to the east, south of the patio and west of the pond.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:23 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm
> look
Outside House
This is outside the house to the east, south of the patio and west of the pond.

Current observation:
Outside House
This is outside the house to the east, south of the patio and west of the pond.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm
> look
Outside House
This is outside the house to the east, south of the patio and west of the pond.
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm
 Outside House                                                                                Time:  9:34 pm
 Outside House                                                                                Time:  9:35 pm
 Outside House                                                                                Time:  9:36 pm
You finally get there.

Patio

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look east
You can't see any east here.
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm
> look
Outside House
This is outside the house to the east, south of the patio and west of the pond.
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:28 pm
> look
Outside House
This is outside the house to the east, south of the patio and west of the pond.
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.

Current observation:
You can't see any east here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Outside House
This is outside the house to the east, south of the patio and west of the pond.
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:33 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm
 Patio                                                                                Time:  9:40 pm
 Patio                                                                                Time:  9:41 pm
 Patio                                                                                Time:  9:42 pm
You finally get there.

Back Porch

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look east
You can't see any east here.
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm
> go back
You can't go that way.

Current observation:
You can't go that way.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look east
You can't see any east here.
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm
> go back
You can't go that way.
> go south
Back Entry

Current observation:
Back Entry

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm
> go back
You can't go that way.
> go south
Back Entry
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:39 pm
> go back
You can't go that way.
> go south
Back Entry
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look at door
There's nothing special about the back door.

Current observation:
There's nothing special about the back door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go back
You can't go that way.
> go south
Back Entry
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look at door
There's nothing special about the back door.
> go north
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.

Current observation:
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Back Entry
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look at door
There's nothing special about the back door.
> go north
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.
> stand by the door
Sorry, but the word "by" is not in the vocabulary you can use.

Current observation:
Sorry, but the word "by" is not in the vocabulary you can use.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look at door
There's nothing special about the back door.
> go north
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.
> stand by the door
Sorry, but the word "by" is not in the vocabulary you can use.
> go outside
Sorry, but the word "outside" is not in the vocabulary you can use.

Current observation:
Sorry, but the word "outside" is not in the vocabulary you can use.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at door
There's nothing special about the back door.
> go north
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.
> stand by the door
Sorry, but the word "by" is not in the vocabulary you can use.
> go outside
Sorry, but the word "outside" is not in the vocabulary you can use.
> look
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

Current observation:
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain falls in a downpour.
> stand by the door
Sorry, but the word "by" is not in the vocabulary you can use.
> go outside
Sorry, but the word "outside" is not in the vocabulary you can use.
> look
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!

Current observation:
You aren't in that place!

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> stand by the door
Sorry, but the word "by" is not in the vocabulary you can use.
> go outside
Sorry, but the word "outside" is not in the vocabulary you can use.
> look
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm
 Back Porch                                                                                Time:  9:51 pm
 Back Porch                                                                                Time:  9:52 pm
 Back Porch                                                                                Time:  9:53 pm
You finally get there.

Patio

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go outside
Sorry, but the word "outside" is not in the vocabulary you can use.
> look
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Porch
Rain falls in a downpour.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm
 Patio                                                                                Time:  9:56 pm
 Patio                                                                                Time:  9:57 pm
 Patio                                                                                Time:  9:58 pm
You finally get there.

Outside House

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at kitchen
You aren't in that place!
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:59 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:59 pm
 Outside House                                                                                Time: 10:00 pm
 Outside House                                                                                Time: 10:01 pm
 Outside House                                                                                Time: 10:02 pm
You finally get there.

Patio

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:50 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:59 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:59 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time: 10:04 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time: 10:04 pm
 Patio                                                                                Time: 10:05 pm
 Patio                                                                                Time: 10:06 pm
 Patio                                                                                Time: 10:07 pm
You finally get there.

Pond
This is a small pond, all of whose plants and animals have shut up shop for the winter. A path leads northwest to the patio from here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:55 pm
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Outside House                                                                                Time:  9:59 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time: 10:04 pm
> go northwest
Sorry, but the word "northwest" is not in the vocabulary you can use.

Current observation:
Sorry, but the word "northwest" is not in the vocabulary you can use.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Current observation:
SUSPECT
Infocom interactive fiction - a mystery story
Copyright (c) 1984 Infocom, Inc. All rights reserved.
SUSPECT is a registered trademark of Infocom, Inc.
Release number 1 / Serial number 210616

It's Halloween night. Veronica Ashcroft and her mania for Halloween parties are putting new twists on a 110-year-old tradition. It isn't a very nice night for a party. The rain has been pelting down since early morning, but the weather hasn't deterred many guests. The ballroom at Ashcroft Farm is filled with oddly costumed visitors. The rather ridiculous western outfit you are wearing was the only thing you could find at the costumer's on such short notice, but it's out of place only for its relative sobriety and taste in this crowd.

Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals.
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.

A sheik, whom you can recognize as Michael Wellman, and a fairy queen, presumably Veronica Ashcroft under her ornate mask, are discussing something with a small group of guests near the fireplace. The sheik notices you and waves for you to join them.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance

Current observation:
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals.
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.

The sheik, seeing your reluctance to join them, shrugs his shoulders and rejoins the conversation, a proprietary hand on the fairy's shoulder.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s

Current observation:
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.

Off near the fireplace, the sheik and the fairy queen are conversing with a small group. The fairy is emphasizing some point when suddenly, she manages to spill her drink on her gown. Her reaction is audible even where you are standing, and she stalks off.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.
The fairy queen is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a grue. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The fairy queen is near the south entrance. Michael is near the fireplace. Johnson and Ostmann are at the bar.
The fairy queen leaves the ballroom.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a giant spider. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is near the fireplace. Johnson and Ostmann are at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is near the fireplace. Johnson and Ostmann are at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go west
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is near the fireplace. Johnson and Ostmann are at the bar.
The band is here, playing their set.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go west
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the south entrance. Michael is near the fireplace. Johnson and Ostmann are at the bar.
The band is here, playing their set.
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go west
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."

Current observation:
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go west
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."
> go north
You can't go that way.
Ostmann is now near the kitchen door.

Current observation:
You can't go that way.
Ostmann is now near the kitchen door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go west
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."
> go north
You can't go that way.
Ostmann is now near the kitchen door.
> go north
You can't go that way.
The Astronaut is now near the center entrance.

Current observation:
You can't go that way.
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."
> go north
You can't go that way.
Ostmann is now near the kitchen door.
> go north
You can't go that way.
The Astronaut is now near the center entrance.
> go south
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a man who looks like Cardinal Richelieu. On the dance floor are some of the older dancers. The band is playing "Michelle."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Ostmann is near the kitchen door. The Astronaut is near the center entrance. Michael is near the fireplace. Johnson is at the bar.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
The Astronaut is now near the north entrance.
Ostmann is now near the French door leading to the patio.
After a short pause, the band begins to play "Michelle."
> go north
You can't go that way.
Ostmann is now near the kitchen door.
> go north
You can't go that way.
The Astronaut is now near the center entrance.
> go south
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a six-foot tall invisible rabbit. On the dance floor are some of the older dancers. The band is playing "Michelle."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Ostmann is near the kitchen door. The Astronaut is near the south entrance. Michael is near the fireplace. Johnson is at the bar.
The Astronaut is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
Ostmann is now near the kitchen door.
> go north
You can't go that way.
The Astronaut is now near the center entrance.
> go south
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.

Current observation:
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
The Astronaut is now near the center entrance.
> go south
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.

Current observation:
Ballroom, Near Band
The band is here, playing their set.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as three people dressed as mice wearing dark glasses. On the dance floor are some of the older dancers. The band is playing "Michelle."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Ostmann is near the kitchen door. Michael is near the fireplace. The Astronaut and Johnson are at the bar.
The band is here, playing their set.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.

Current observation:
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.
> go south
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.

Current observation:
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model