Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.
> go south
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Michelle."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Smythe and the Astronaut and Michael are near the fireplace. Ostmann and Johnson are at the bar.
The front doorbell rings.
The Astronaut is now near the south entrance.
Ostmann is now near the fireplace.
Smythe is now near the south entrance.
After a short pause, the band begins to play "I Left My Heart in San Francisco."

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.
> go south
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go south
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near

Current observation:
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near the south entrance.
Smythe leaves the ballroom.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
Ostmann is now near the French door leading to the patio.
Smythe is now near the south entrance.
> go south
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go south
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "I Left My Heart in San Francisco."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the center entrance. Ostmann and Michael are near the south entrance. Johnson is at the bar.
The Astronaut is now near the north entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Dance Floor
The Astronaut is now near the fireplace.
Ostmann is now at the bar.
Smythe is now near the fireplace.
Smythe unobtrusively sweeps up the broken glass.
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go south
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "I Left My Heart in San Francisco."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the north entrance. Michael is near the center entrance. Ostmann is near the south entrance. Johnson is at the bar.
Michael stops here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go south
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes

Current observation:
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "I Left My Heart in San Francisco."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the north entrance. Ostmann is near the south entrance. Johnson is at the bar.
Michael, costumed as a sheik, is here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now near the center entrance.
Ostmann is now near
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.

Current observation:
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.
> go north
You can't go that way.
The Astronaut is now near the south entrance.

Current observation:
You can't go that way.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.
> go north
You can't go that way.
The Astronaut is now near the south entrance.
> go south
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.

Current observation:
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Dance Floor
This is the dance floor, smack in the center of the ballroom.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes
> go north
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.
> go north
You can't go that way.
The Astronaut is now near the south entrance.
> go south
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.

Current observation:
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Band
The band is here, playing their set.
The Astronaut is now near the center entrance.
> go north
You can't go that way.
The Astronaut is now near the south entrance.
> go south
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.

Current observation:
Ballroom, Near Band
The band is here, playing their set.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
The Astronaut is now near the south entrance.
> go south
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "I Left My Heart in San Francisco."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is on the dance floor. Ostmann is near the south entrance. The Astronaut and Johnson are at the bar.
The band is here, playing their set.
Alicia is now near the south entrance.
Smythe is now near the south entrance.
After a short pause, the band begins to play "Mona Lisa."

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Dance Floor
Michael, costumed as a sheik, is here.
The Astronaut is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is on the dance floor. Smythe and Alicia and Ostmann are near the south entrance. The Astronaut and Johnson are at the bar.
The band is here, playing their set.
Alicia is now near the center entrance.
Smythe is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
The Astronaut is now at the bar.
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look at Michael
You can't see Michael here.

Current observation:
You can't see Michael here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Band
The band is here, playing their set.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look at Michael
You can't see Michael here.
> look around
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Alicia is near the center entrance. Michael is on the dance floor. Ostmann is near the south entrance. Smythe is near the fireplace. The Astronaut and Johnson are at the bar.
The band is here, playing their set.
Alicia is now on the dance floor.
Alicia walks up to Michael and they begin to dance.
Ostmann leaves the ballroom.
Smythe is now at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look at Michael
You can't see Michael here.
> look around
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.

Current observation:
You can't go that way.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look at Michael
You can't see Michael here.
> look around
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Alicia and Michael are on the dance floor. Smythe and the Astronaut and Johnson are at the bar.
The band is here, playing their set.
The Astronaut is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at Michael
You can't see Michael here.
> look around
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a Pac-man. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Alicia and Michael are on the dance floor. The Astronaut is near the fireplace. Smythe and Johnson are at the bar.
The band is here, playing their set.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look around
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.

Current observation:
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut and Michael are near the center entrance. Alicia is on the dance floor. Smythe is near the fireplace. Johnson is at the bar.
The band is here, playing their set.
Michael is now near the north entrance.
The Astronaut is now near the north entrance.
Smythe is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a short, cuddly-looking robot. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut and Michael are near the north entrance. Alicia is on the dance floor. Smythe is near the south entrance. Johnson is at the bar.
The band is here, playing their set.
Smythe leaves the ballroom.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.

Current observation:
You can't go that way.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
Michael is now near the center entrance.
The Astronaut is now near the center entrance.
Smythe is now near the fireplace.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a man in street clothes wearing a square white plastic mask. On the dance floor are some of the older dancers. The band is playing "Mona Lisa."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut and Michael are near the north entrance. Alicia is on the dance floor. Johnson is at the bar.
The band is here, playing their set.
Michael is now near the center entrance.
After a short pause, the band begins to play "My Way."

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther

Current observation:
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "My Way."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. The Astronaut is near the north entrance. Michael is near the center entrance. Alicia is on the dance floor. Johnson is at the bar.
The band is here, playing their set.
Michael is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go south
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.

Current observation:
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go south
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
T

Current observation:
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go south
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
T
> go north
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.

Current observation:
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near Band
This is the northern end of the ballroom. A raised area provides a band platform, and there is a stereo hookup for use when there is no band.
Elsewhere in this large ballroom, ther
> go south
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
T
> go north
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.

Current observation:
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Dance Floor
Alicia, dressed in harem silks, is here.
Michael is now near the fireplace.
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
T
> go north
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the fireplace.
The Astronaut is now at the bar.
Ostmann is now near the fireplace.

Current observation:
You can't go that way.
The Werewolf is now near the fireplace.
The Astronaut is now at the bar.
Ostmann is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
There are quite a few dancers on the floor, and it takes time to pick your way among them. You eventually make some progress, though.
Michael is now at the bar.
Linda is now near the south entrance.
T
> go north
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the fireplace.
The Astronaut is now at the bar.
Ostmann is now near the fireplace.
> go north
You can't go that way.
The Werewolf is now at the bar.
Ostmann is now at the bar.

Current observation:
You can't go that way.
The Werewolf is now at the bar.
Ostmann is now at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Band
The band is here, playing their set.
Linda is now near the fireplace.
The Astronaut is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the fireplace.
The Astronaut is now at the bar.
Ostmann is now near the fireplace.
> go north
You can't go that way.
The Werewolf is now at the bar.
Ostmann is now at the bar.
> go north
You can't go that way.
Colonel Marston is now near the south entrance.

Current observation:
You can't go that way.
Colonel Marston is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You can't go that way.
The Werewolf is now near the south entrance.
Linda is now at the bar.
The Astronaut is now near the fireplace.
Ostmann is now near the south entrance.
> go north
You can't go that way.
The Werewolf is now near the fireplace.
The Astronaut is now at the bar.
Ostmann is now near the fireplace.
> go north
You can't go that way.
The Werewolf is now at the bar.
Ostmann is now at the bar.
> go north
You can't go that way.
Colonel Marston is now near the south entrance.
> go east
Ballroom, Near Kitchen
Colonel Marston is now near the fireplace.

Current observation:
Ballroom, Near Kitchen
Colonel Marston is now near the fireplace.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Current observation:
SUSPECT
Infocom interactive fiction - a mystery story
Copyright (c) 1984 Infocom, Inc. All rights reserved.
SUSPECT is a registered trademark of Infocom, Inc.
Release number 1 / Serial number 210616

It's Halloween night. Veronica Ashcroft and her mania for Halloween parties are putting new twists on a 110-year-old tradition. It isn't a very nice night for a party. The rain has been pelting down since early morning, but the weather hasn't deterred many guests. The ballroom at Ashcroft Farm is filled with oddly costumed visitors. The rather ridiculous western outfit you are wearing was the only thing you could find at the costumer's on such short notice, but it's out of place only for its relative sobriety and taste in this crowd.

Ballroom, Near Bar
This is the south end of the ballroom, at the bar.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals.
The bartender is busy behind the bar, his only concession to the party a small domino mask.
Samuel Ostmann, enjoying himself hugely as a vampire, is here.

A sheik, whom you can recognize as Michael Wellman, and a fairy queen, presumably Veronica Ashcroft under her ornate mask, are discussing something with a small group of guests near the fireplace. The sheik notices you and waves for you to join them.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s

Current observation:
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.

The sheik, seeing your reluctance to join them, shrugs his shoulders and rejoins the conversation, a proprietary hand on the fairy's shoulder.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s

Current observation:
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Johnson and Ostmann are at the bar.

Off near the fireplace, the sheik and the fairy queen are conversing with a small group. The fairy is emphasizing some point when suddenly, she manages to spill her drink on her gown. Her reaction is audible even where you are standing, and she stalks off.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.

Current observation:
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.

Current observation:
There's nothing special about the french door.
The fairy queen leaves the ballroom.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is near the fireplace. Johnson and Ostmann are at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Ballroom, Near French Door
This is near the middle of the ballroom, at a French door leading out to the patio.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all s
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look around
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues

Current observation:
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party guests dressed in all sorts of outlandish costumes, such as a grue. On the dance floor are some of the older dancers. The band is playing "Breathless."
On the periphery of the room small groups can be seen, discussing everything from politics to local scandals. Michael is near the fireplace. Johnson and Ostmann are at the bar.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
You'll have to unlock the french door first.
The fairy queen is now near the south entrance.
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look around
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.

Current observation:
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry. There is a stove with a kettle boiling on top of it, and telephone over a counter on one wall.
In the corner is a trash basket.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at french door
There's nothing special about the french door.
The fairy queen leaves the ballroom.
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look around
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go south
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.

Current observation:
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> look around
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go south
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.
> look at Astronaut
You can't see the Astronaut here.

Current observation:
You can't see the Astronaut here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look around
Ballroom, Near Kitchen
The northern end of the ballroom, next to the door leading to the kitchen. To the west is a band platform.
Elsewhere in this large ballroom, there are scores of other party gues
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go south
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.
> look at Astronaut
You can't see the Astronaut here.
> go north
Kitchen
In the corner is a trash basket.

Current observation:
Kitchen
In the corner is a trash basket.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Kitchen
This is a large country kitchen. It is quite disarrayed right now because of the party. There are doorways leading south to the ballroom, west to the dining room, and north to the back entry.
> go south
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.
> look at Astronaut
You can't see the Astronaut here.
> go north
Kitchen
In the corner is a trash basket.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go south
Ballroom, Near Kitchen
The Astronaut is now near the center entrance.
> look at Astronaut
You can't see the Astronaut here.
> go north
Kitchen
In the corner is a trash basket.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.

Current observation:
You'll have to unlock the back door first.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at Astronaut
You can't see the Astronaut here.
> go north
Kitchen
In the corner is a trash basket.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> look at door
There's nothing special about the back door.

Current observation:
There's nothing special about the back door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Kitchen
In the corner is a trash basket.
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> look at door
There's nothing special about the back door.
> go north
You'll have to unlock the back door first.

Current observation:
You'll have to unlock the back door first.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> go north
You'll have to unlock the back door first.
> look at door
There's nothing special about the back door.
> go north
You'll have to unlock the back door first.
> look door
There's nothing special about the back door.

Current observation:
There's nothing special about the back door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You'll have to unlock the back door first.
> look at door
There's nothing special about the back door.
> go north
You'll have to unlock the back door first.
> look door
There's nothing special about the back door.
> unlock door
Okay, the back door is now unlocked.

Current observation:
Okay, the back door is now unlocked.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at door
There's nothing special about the back door.
> go north
You'll have to unlock the back door first.
> look door
There's nothing special about the back door.
> unlock door
Okay, the back door is now unlocked.
> go inside
What compass direction do you want to go in?

Current observation:
What compass direction do you want to go in?

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You'll have to unlock the back door first.
> look door
There's nothing special about the back door.
> unlock door
Okay, the back door is now unlocked.
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.

Current observation:
You can't go that way.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look door
There's nothing special about the back door.
> unlock door
Okay, the back door is now unlocked.
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

Current observation:
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> unlock door
Okay, the back door is now unlocked.
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look door
There's nothing special about the back door.
The front doorbell rings.

Current observation:
There's nothing special about the back door.
The front doorbell rings.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look door
There's nothing special about the back door.
The front doorbell rings.
> answer the doorbell
You aren't at the front door.

Current observation:
You aren't at the front door.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
You can't go that way.
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look door
There's nothing special about the back door.
The front doorbell rings.
> answer the doorbell
You aren't at the front door.
> go inside
What compass direction do you want to go in?

Current observation:
What compass direction do you want to go in?

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Entry
This is the back entry to the kitchen. A door leads outside to the north.
> look door
There's nothing special about the back door.
The front doorbell rings.
> answer the doorbell
You aren't at the front door.
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?

Current observation:
What compass direction do you want to go in?

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look door
There's nothing special about the back door.
The front doorbell rings.
> answer the doorbell
You aren't at the front door.
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?

Current observation:
What compass direction do you want to go in?

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> answer the doorbell
You aren't at the front door.
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.

Current observation:
You can't go that way.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south

Current observation:
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go inside
What compass direction do you want to go in?
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> look
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

Current observation:
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go inside
What compass direction do you want to go in?
> go east
You can't go that way.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> look
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm
 Back Porch                                                                                Time:  9:28 pm
 Back Porch                                                                                Time:  9:29 pm
Now the rain is coming down in torrents, a real cloudburst.
 Back Porch                                                                                Time:  9:30 pm
You finally get there.

Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
You can't go that way.
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> look
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking

Current observation:
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking off the boundaries of pastures.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
You open the back door.
You go outside, where it's dark and cloudy, and the territory is unfamiliar.

Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south
> look
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look at pond
You aren't in that place!

Current observation:
You aren't in that place!

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Porch
Rain is falling in a light drizzle.
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look at pond
You aren't in that place!
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm
 Patio                                                                                Time:  9:34 pm
 Patio                                                                                Time:  9:35 pm
 Patio                                                                                Time:  9:36 pm
You finally get there.

Back Porch

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go east
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:27 pm
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look at pond
You aren't in that place!
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm
> look
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

Current observation:
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Patio
This is a large flagstone patio east of the house. Paths lead north to the back porch and south towards the front of the house. To east is a pond, and in the distance you can see fences marking
> look at pond
You aren't in that place!
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm
> look
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!

Current observation:
You aren't in that place!

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at pond
You aren't in that place!
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm
> look
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go west
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm

Current observation:
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm
 Back Porch                                                                                Time:  9:40 pm
 Back Porch                                                                                Time:  9:41 pm
 Back Porch                                                                                Time:  9:42 pm
You finally get there.

As you enter the garden, a large, rather vicious sounding dog emerges from the doghouse. He confronts you, growling and sniffing.

Garden
This is a rain-drenched and soggy garden. Against the garage to the west is a doghouse. Flagstone paths lead northeast and northwest, and a glass door leads to the hallway.
The Doberman pinscher is here.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go north
It's dark and cloudy, and the territory is unfamiliar.
 Patio                                                                                Time:  9:33 pm
> look
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go west
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

Current observation:
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look
Back Porch
This is the back porch. The kitchen is to the south, and a flagstone path leads east and west.
> look at kitchen
You aren't in that place!
> go west
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go west
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

Current observation:
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> look at kitchen
You aren't in that place!
> go west
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go west
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

Current observation:
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model


Question:
<bos><start_of_turn>user
You are playing a text adventure game.
Read the situation and decide what to do next.

IMPORTANT:
- Respond with ONLY a single command.
- Do NOT explain your answer.
- Do NOT write sentences.

Common useful actions:
- look
- look at <object>
- open <object>
- take <object>
- go north / south / east / west

Examples:
open mailbox
take leaflet
go north

Recent history:
> go west
It's dark and cloudy, and the territory is unfamiliar.
 Back Porch                                                                                Time:  9:39 pm
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go west
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go north
The dog bars your way, growling and sniffing. He obviously doesn't trust you. His teeth are bared and his neck hair stands on end.
> go away
Sorry, but the word "away" is not in the vocabulary you can use.

Current observation:
Sorry, but the word "away" is not in the vocabulary you can use.

What do you do next?
Your command:<end_of_turn>
<start_of_turn>model