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/**
 * mamba_runtime.js β€” Browser-native Falcon-Mamba inference via WebGPU.
 *
 * The first browser-native Mamba/SSM inference engine.
 * No MLC, no TVM β€” pure WebGPU compute shaders ported from gfx1151_runtime.
 *
 * Architecture: Falcon-Mamba 7B
 *   64 layers, each: RMSNorm β†’ in_proj β†’ conv1d β†’ SSU β†’ out_proj
 *   Final: RMSNorm β†’ lm_head β†’ sample
 *
 * Weight format: safetensors (HF standard), loaded directly into WebGPU buffers.
 * Shaders: WGSL compute shaders in ./shaders/ (ported from Vulkan GLSL).
 *
 * Usage:
 *   const mamba = new MambaRuntime();
 *   await mamba.init();
 *   await mamba.loadWeights('./weights/');
 *   const text = await mamba.generate("Hello Grandma", 100);
 */

// Falcon-Mamba 7B constants
const CONFIG = {
  hidden_size: 4096,
  intermediate_size: 8192,  // 2 * hidden
  num_layers: 64,
  vocab_size: 65024,
  state_size: 16,           // SSM d_state
  conv_kernel: 4,
  dt_rank: 256,
  rms_eps: 1e-5,
};

class MambaRuntime {
  constructor() {
    this.device = null;
    this.pipelines = {};    // shader name β†’ GPUComputePipeline
    this.bindLayouts = {};  // shader name β†’ GPUBindGroupLayout
    this.weights = {};      // parameter name β†’ GPUBuffer
    this.state = {};        // per-layer SSM state + conv1d state buffers
    this.ready = false;
  }

  // ── Init: get WebGPU device + compile all shaders ──────────────────────
  async init() {
    if (!navigator.gpu) throw new Error('WebGPU not supported in this browser');
    const adapter = await navigator.gpu.requestAdapter();
    if (!adapter) throw new Error('No WebGPU adapter found');

    // Request max buffer size the device supports
    const limits = adapter.limits;
    console.log('[mamba] maxBufferSize:', limits.maxBufferSize,
                '=', (limits.maxBufferSize / 1024 / 1024 / 1024).toFixed(2), 'GB');

    this.device = await adapter.requestDevice({
      requiredLimits: {
        maxBufferSize: limits.maxBufferSize,
        maxStorageBufferBindingSize: limits.maxStorageBufferBindingSize,
        maxComputeWorkgroupStorageSize: limits.maxComputeWorkgroupStorageSize,
        maxStorageBuffersPerShaderStage: Math.min(limits.maxStorageBuffersPerShaderStage, 16),
      }
    });

    this.device.lost.then((info) => {
      console.error('[mamba] DEVICE LOST:', info.reason, info.message);
    });
    this.device.addEventListener('uncapturederror', (e) => {
      console.error('[mamba] GPU ERROR:', e.error.message);
    });

    console.log('[mamba] device ready, compiling shaders...');
    await this._compileShaders();
    console.log('[mamba] shaders compiled');
    return this;
  }

  // ── Compile all WGSL shaders into compute pipelines ────────────────────
  async _compileShaders() {
    const shaderNames = [
      'conv1d_step', 'ssu', 'matmul_gemv', 'rmsnorm', 'rmsnorm_noweight',
      'silu', 'softplus', 'embedding', 'elementwise_mul', 'sample',
      'bf16_to_f32', 'add_residual'
    ];

    for (const name of shaderNames) {
      const resp = await fetch(`./shaders/${name}.wgsl`);
      if (!resp.ok) throw new Error(`Failed to load shader: ${name}.wgsl`);
      const code = await resp.text();

      const shaderModule = this.device.createShaderModule({ code, label: name });

      // Create bind group layouts based on shader requirements
      // Group 0 = storage buffers (data), Group 1 = uniforms (params)
      const pipeline = this.device.createComputePipeline({
        layout: 'auto',
        compute: { module: shaderModule, entryPoint: 'main' },
        label: name,
      });

      this.pipelines[name] = pipeline;
    }
  }

  // ── Create a GPU buffer ────────────────────────────────────────────────
  _createBuffer(size, usage, label) {
    return this.device.createBuffer({
      size: Math.max(size, 4), // WebGPU requires min 4 bytes
      usage,
      label,
      mappedAtCreation: false,
    });
  }

  // ── Upload data to a GPU buffer ────────────────────────────────────────
  _upload(buffer, data) {
    this.device.queue.writeBuffer(buffer, 0, data);
  }

  // ── Read data back from GPU buffer ─────────────────────────────────────
  async _readback(buffer, size) {
    const staging = this.device.createBuffer({
      size,
      usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
    });
    const encoder = this.device.createCommandEncoder();
    encoder.copyBufferToBuffer(buffer, 0, staging, 0, size);
    this.device.queue.submit([encoder.finish()]);
    await staging.mapAsync(GPUMapMode.READ);
    const result = new Float32Array(staging.getMappedRange().slice(0));
    staging.unmap();
    staging.destroy();
    return result;
  }

  // ── Dispatch a compute shader ──────────────────────────────────────────
  _dispatch(shaderName, bindGroup, uniformBindGroup, workgroupsX, workgroupsY = 1, workgroupsZ = 1) {
    const encoder = this.device.createCommandEncoder();
    const pass = encoder.beginComputePass();
    pass.setPipeline(this.pipelines[shaderName]);
    pass.setBindGroup(0, bindGroup);
    if (uniformBindGroup) pass.setBindGroup(1, uniformBindGroup);
    pass.dispatchWorkgroups(workgroupsX, workgroupsY, workgroupsZ);
    pass.end();
    this.device.queue.submit([encoder.finish()]);
  }

  // ── Load safetensors weights into GPU buffers ──────────────────────────
  async loadWeights(basePath) {
    console.log('[mamba] loading weights from', basePath);

    // Get the shard index
    const indexResp = await fetch(`${basePath}/model.safetensors.index.json`);
    let fileMap; // tensor_name β†’ filename
    let files;
    if (indexResp.ok) {
      const index = await indexResp.json();
      fileMap = index.weight_map;
      files = [...new Set(Object.values(fileMap))];
      console.log(`[mamba] multi-shard: ${files.length} files, ${Object.keys(fileMap).length} tensors`);
    } else {
      files = ['model.safetensors'];
      fileMap = null;
    }

    // For each shard, fetch ONLY the header first (small), then load tensors by byte-range
    for (const file of files) {
      console.log(`[mamba] parsing ${file} header...`);

      // Fetch first 8 bytes to get header length
      const headResp = await fetch(`${basePath}/${file}`, {
        headers: { 'Range': 'bytes=0-7' }
      });
      let headerLen;
      if (headResp.status === 206) {
        // Range request supported
        const headBuf = await headResp.arrayBuffer();
        headerLen = new DataView(headBuf).getUint32(0, true);
      } else {
        // Range not supported β€” fall back to full fetch but only read header
        const fullBuf = await headResp.arrayBuffer();
        headerLen = new DataView(fullBuf).getUint32(0, true);
      }
      console.log(`[mamba]   header: ${headerLen} bytes`);

      // Fetch header JSON
      const hdrResp = await fetch(`${basePath}/${file}`, {
        headers: { 'Range': `bytes=8-${8 + headerLen - 1}` }
      });
      let headerStr;
      if (hdrResp.status === 206) {
        headerStr = await hdrResp.text();
      } else {
        const fullBuf = await hdrResp.arrayBuffer();
        headerStr = new TextDecoder().decode(new Uint8Array(fullBuf, 8, headerLen));
      }
      const header = JSON.parse(headerStr);
      const dataOffset = 8 + headerLen;

      // Load each tensor individually
      const tensorNames = Object.keys(header).filter(n => n !== '__metadata__');
      console.log(`[mamba]   ${tensorNames.length} tensors in this shard`);

      let loaded = 0;
      for (const name of tensorNames) {
        const meta = header[name];
        const dtype = meta.dtype;
        const shape = meta.shape;
        const [start, end] = meta.data_offsets;
        const byteLen = end - start;

        if (byteLen > 2_000_000_000) {
          console.log(`[mamba]   SKIP ${name} (${(byteLen/1e9).toFixed(2)} GB β€” exceeds buffer limit)`);
          continue;
        }

        // Fetch this tensor's bytes via Range request
        const absStart = dataOffset + start;
        const absEnd = dataOffset + end - 1;
        const tResp = await fetch(`${basePath}/${file}`, {
          headers: { 'Range': `bytes=${absStart}-${absEnd}` }
        });

        let tensorBuf;
        if (tResp.status === 206) {
          tensorBuf = await tResp.arrayBuffer();
        } else {
          // No range support β€” need full file (expensive)
          console.log(`[mamba]   WARN: no range support, loading full file for ${name}`);
          const fullBuf = await tResp.arrayBuffer();
          tensorBuf = fullBuf.slice(absStart, absStart + byteLen);
        }

        // For BF16 weights: convert to F32 during upload (no double-buffering)
        let gpuBuf;
        let finalDtype = dtype;
        let finalByteLen = byteLen;

        if (dtype === 'BF16') {
          // Convert CPU-side: BF16 β†’ F32 before uploading
          const bf16 = new Uint16Array(tensorBuf);
          const f32 = new Float32Array(bf16.length);
          const tmpU32 = new Uint32Array(f32.buffer);
          for (let j = 0; j < bf16.length; j++) {
            tmpU32[j] = bf16[j] << 16; // BF16 is top 16 bits of F32
          }
          finalByteLen = f32.byteLength;
          gpuBuf = this._createBuffer(
            finalByteLen,
            GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
            name
          );
          this._upload(gpuBuf, f32);
          finalDtype = 'F32';
        } else {
          gpuBuf = this._createBuffer(
            byteLen,
            GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
            name
          );
          this._upload(gpuBuf, new Uint8Array(tensorBuf));
        }
        this.weights[name] = { buffer: gpuBuf, shape, dtype: finalDtype, byteLen: finalByteLen };

        loaded++;
        if (loaded % 20 === 0) {
          console.log(`[mamba]   loaded ${loaded}/${tensorNames.length} tensors`);
        }
      }
      console.log(`[mamba]   shard done: ${loaded} tensors loaded`);
    }

    console.log(`[mamba] TOTAL: ${Object.keys(this.weights).length} tensors loaded`);

    // Allocate per-layer state buffers
    this._allocateState();
    this.ready = true;
  }

  // ── Allocate persistent SSM state + conv1d cache per layer ─────────────
  _allocateState() {
    const H = CONFIG.intermediate_size;  // 8192
    const S = CONFIG.state_size;         // 16
    const K = CONFIG.conv_kernel;        // 4

    for (let l = 0; l < CONFIG.num_layers; l++) {
      // SSM state: [H, S] = 8192 * 16 = 131072 floats = 512 KB per layer
      this.state[`layer.${l}.ssm`] = this._createBuffer(
        H * S * 4,
        GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
        `ssm_state_${l}`
      );

      // Conv1d cache: [H, K-1] = 8192 * 3 = 24576 floats = 96 KB per layer
      this.state[`layer.${l}.conv`] = this._createBuffer(
        H * (K - 1) * 4,
        GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
        `conv_state_${l}`
      );
    }

    // Total state: 64 layers Γ— (512 + 96) KB = ~38 MB
    console.log(`[mamba] allocated ${CONFIG.num_layers} layers of SSM + conv1d state (~38 MB)`);
  }

  // ── Save/restore SSM state (the entity's persistent soul) ──────────────
  async saveState() {
    const state = {};
    for (const [key, buf] of Object.entries(this.state)) {
      state[key] = await this._readback(buf, buf.size);
    }
    return state;
  }

  async restoreState(state) {
    for (const [key, data] of Object.entries(state)) {
      if (this.state[key]) {
        this._upload(this.state[key], data);
      }
    }
  }

  // ── Allocate intermediate scratch buffers for forward pass ──────────────
  _allocateScratch() {
    if (this.scratch) return; // already allocated
    const H = CONFIG.hidden_size;          // 4096
    const I = CONFIG.intermediate_size;    // 8192
    const DR = CONFIG.dt_rank;             // 256
    const S = CONFIG.state_size;           // 16
    const F = 4; // sizeof(float32)

    this.scratch = {
      norm_out:   this._createBuffer(H * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'norm_out'),
      projected:  this._createBuffer(2 * I * F,   GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'projected'),
      hidden:     this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'hidden'),
      gate:       this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'gate'),
      hidden_c:   this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'hidden_c'),
      sxBC:       this._createBuffer((DR + 2*S)*F, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'sxBC'),
      B_proj:     this._createBuffer(S * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'B_proj'),
      C_proj:     this._createBuffer(S * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'C_proj'),
      dt_pre:     this._createBuffer(DR * F,      GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'dt_pre'),
      dt:         this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'dt'),
      hidden_y:   this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'hidden_y'),
      gate_silu:  this._createBuffer(I * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'gate_silu'),
      out_proj_o: this._createBuffer(H * F,       GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'out_proj_o'),
      logits:     this._createBuffer(CONFIG.vocab_size * F, GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'logits'),
      token_out:  this._createBuffer(4,           GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'token_out'),
      hidden_state: this._createBuffer(H * F,     GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'hidden_state'),
      token_id:   this._createBuffer(4,           GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST, 'token_id'),
    };
    this._tokenCount = 0;
    console.log('[mamba] scratch buffers allocated');
  }

  // ── Single-token forward pass through all 64 layers ─────────────────────
  async _forwardOneToken(tokenId) {
    const H = CONFIG.hidden_size;          // 4096
    const I = CONFIG.intermediate_size;    // 8192
    const DR = CONFIG.dt_rank;             // 256
    const S = CONFIG.state_size;           // 16
    const V = CONFIG.vocab_size;           // 65024

    // Step 1: Embedding lookup β€” copy one row from embedding table to hidden_state
    this._upload(this.scratch.token_id, new Uint32Array([tokenId]));
    const embBuf = await this._getF32Weight('backbone.embeddings.weight');
    const encoder1 = this.device.createCommandEncoder();
    encoder1.copyBufferToBuffer(embBuf, tokenId * H * 4, this.scratch.hidden_state, 0, H * 4);
    this.device.queue.submit([encoder1.finish()]);

    // Step 2: For each layer (0..63)
    for (let l = 0; l < CONFIG.num_layers; l++) {
      const prefix = `backbone.layers.${l}`;

      // rmsnorm(hidden_state, norm.weight) β†’ norm_out
      const normW = await this._getF32Weight(`${prefix}.norm.weight`);
      let encoder = this.device.createCommandEncoder();
      let pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['rmsnorm']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.hidden_state } },
          { binding: 1, resource: { buffer: normW } },
          { binding: 2, resource: { buffer: this.scratch.norm_out } },
        ],
      }));
      const rmsnormParams = new ArrayBuffer(12);
      new DataView(rmsnormParams).setUint32(0, 1, true);
      new DataView(rmsnormParams).setUint32(4, H, true);
      new DataView(rmsnormParams).setFloat32(8, CONFIG.rms_eps, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(rmsnormParams)) }}],
      }));
      pass.dispatchWorkgroups(1); // one workgroup per row, 1 row
      pass.end();



      // matmul_gemv(norm_out, in_proj.weight) β†’ projected [I*2 = 16384]
      const inProjW = await this._getF32Weight(`${prefix}.mixer.in_proj.weight`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['matmul_gemv']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.norm_out } },
          { binding: 1, resource: { buffer: inProjW } },
          { binding: 2, resource: { buffer: this.scratch.projected } },
        ],
      }));
      const gemvParams1 = new ArrayBuffer(8);
      new DataView(gemvParams1).setUint32(0, I * 2, true); // N
      new DataView(gemvParams1).setUint32(4, H, true);      // K
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(gemvParams1)) }}],
      }));
      pass.dispatchWorkgroups(I * 2); // one workgroup per output element
      pass.end();

      // Split projected β†’ hidden[0:I], gate[I:2I] via buffer copies
      encoder.copyBufferToBuffer(this.scratch.projected, 0, this.scratch.hidden, 0, I * 4);
      encoder.copyBufferToBuffer(this.scratch.projected, I * 4, this.scratch.gate, 0, I * 4);



      // conv1d_step(conv_state, hidden, conv1d.weight, conv1d.bias) β†’ hidden_c
      const conv1dW = await this._getF32Weight(`${prefix}.mixer.conv1d.weight`);
      const conv1dB = await this._getF32Weight(`${prefix}.mixer.conv1d.bias`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['conv1d_step']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['conv1d_step'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.state[`layer.${l}.conv`] } },
          { binding: 1, resource: { buffer: this.scratch.hidden } },
          { binding: 2, resource: { buffer: conv1dW } },
          { binding: 3, resource: { buffer: conv1dB } },
          { binding: 4, resource: { buffer: this.scratch.hidden_c } },
        ],
      }));
      const conv1dParams = new ArrayBuffer(4);
      new DataView(conv1dParams).setUint32(0, I, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['conv1d_step'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(conv1dParams)) }}],
      }));
      pass.dispatchWorkgroups(Math.ceil(I / 64));
      pass.end();

      // silu(hidden_c) in-place β†’ hidden_a
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['silu']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['silu'].getBindGroupLayout(0),
        entries: [{ binding: 0, resource: { buffer: this.scratch.hidden_c } }],
      }));
      const siluParams = new ArrayBuffer(4);
      new DataView(siluParams).setUint32(0, I, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['silu'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(siluParams)) }}],
      }));
      pass.dispatchWorkgroups(Math.ceil(I / 64));
      pass.end();
      // hidden_c is now silu'd (= hidden_a)



      // matmul_gemv(hidden_c, x_proj.weight) β†’ sxBC [DR+2*S = 288]
      const xProjW = await this._getF32Weight(`${prefix}.mixer.x_proj.weight`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['matmul_gemv']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.hidden_c } },
          { binding: 1, resource: { buffer: xProjW } },
          { binding: 2, resource: { buffer: this.scratch.sxBC } },
        ],
      }));
      const gemvParams2 = new ArrayBuffer(8);
      new DataView(gemvParams2).setUint32(0, DR + 2 * S, true);
      new DataView(gemvParams2).setUint32(4, I, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(gemvParams2)) }}],
      }));
      pass.dispatchWorkgroups(DR + 2 * S);
      pass.end();

      // Copy dt_pre, B, C from sxBC into separate buffers
      encoder.copyBufferToBuffer(this.scratch.sxBC, 0, this.scratch.dt_pre, 0, DR * 4);
      encoder.copyBufferToBuffer(this.scratch.sxBC, DR * 4, this.scratch.B_proj, 0, S * 4);
      encoder.copyBufferToBuffer(this.scratch.sxBC, (DR + S) * 4, this.scratch.C_proj, 0, S * 4);

      // Falcon-Mamba: RMSNorm(dt_pre), RMSNorm(B), RMSNorm(C) before use
      const rmsNwParams_dt = new ArrayBuffer(8);
      new DataView(rmsNwParams_dt).setUint32(0, DR, true);
      new DataView(rmsNwParams_dt).setFloat32(4, CONFIG.rms_eps, true);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['rmsnorm_noweight']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(0),
        entries: [{ binding: 0, resource: { buffer: this.scratch.dt_pre } }],
      }));
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(rmsNwParams_dt)) }}],
      }));
      pass.dispatchWorkgroups(1);
      pass.end();

      const rmsNwParams_s = new ArrayBuffer(8);
      new DataView(rmsNwParams_s).setUint32(0, S, true);
      new DataView(rmsNwParams_s).setFloat32(4, CONFIG.rms_eps, true);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['rmsnorm_noweight']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(0),
        entries: [{ binding: 0, resource: { buffer: this.scratch.B_proj } }],
      }));
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(rmsNwParams_s)) }}],
      }));
      pass.dispatchWorkgroups(1);
      pass.end();

      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['rmsnorm_noweight']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(0),
        entries: [{ binding: 0, resource: { buffer: this.scratch.C_proj } }],
      }));
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['rmsnorm_noweight'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(rmsNwParams_s)) }}],
      }));
      pass.dispatchWorkgroups(1);
      pass.end();

      // matmul_gemv(dt_pre_normalized, dt_proj.weight) β†’ dt [I]
      const dtProjW = await this._getF32Weight(`${prefix}.mixer.dt_proj.weight`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['matmul_gemv']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.dt_pre } },
          { binding: 1, resource: { buffer: dtProjW } },
          { binding: 2, resource: { buffer: this.scratch.dt } },
        ],
      }));
      const gemvParams3 = new ArrayBuffer(8);
      new DataView(gemvParams3).setUint32(0, I, true);
      new DataView(gemvParams3).setUint32(4, DR, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(gemvParams3)) }}],
      }));
      pass.dispatchWorkgroups(I);
      pass.end();

      // SSU: selective_state_update
      // ssu(state, hidden_c, dt, A, B, C, D, dt_bias) β†’ hidden_y
      const aLog = await this._getF32Weight(`${prefix}.mixer.A_log`);
      const dWeight = await this._getF32Weight(`${prefix}.mixer.D`);
      const dtBias = await this._getF32Weight(`${prefix}.mixer.dt_proj.bias`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['ssu']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['ssu'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.state[`layer.${l}.ssm`] } },
          { binding: 1, resource: { buffer: this.scratch.hidden_c } },     // x (silu'd)
          { binding: 2, resource: { buffer: this.scratch.dt } },
          { binding: 3, resource: { buffer: aLog } },                      // A (needs -exp transform)
          { binding: 4, resource: { buffer: this.scratch.B_proj } }, // B
          { binding: 5, resource: { buffer: this.scratch.C_proj } }, // C
          { binding: 6, resource: { buffer: dWeight } },
          { binding: 7, resource: { buffer: dtBias } },
          { binding: 8, resource: { buffer: this.scratch.hidden_y } },
        ],
      }));
      const ssuParams = new ArrayBuffer(8);
      new DataView(ssuParams).setUint32(0, I, true); // H
      new DataView(ssuParams).setUint32(4, S, true);  // S
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['ssu'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(ssuParams)) }}],
      }));
      pass.dispatchWorkgroups(I); // one workgroup per h
      pass.end();



      // silu(gate) in-place
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['silu']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['silu'].getBindGroupLayout(0),
        entries: [{ binding: 0, resource: { buffer: this.scratch.gate } }],
      }));
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['silu'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(siluParams)) }}],
      }));
      pass.dispatchWorkgroups(Math.ceil(I / 64));
      pass.end();

      // elementwise_mul: hidden_y *= gate (in-place into hidden_y)
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['elementwise_mul']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['elementwise_mul'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.hidden_y } },
          { binding: 1, resource: { buffer: this.scratch.gate } },
        ],
      }));
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['elementwise_mul'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(siluParams)) }}],
      }));
      pass.dispatchWorkgroups(Math.ceil(I / 64));
      pass.end();

      // matmul_gemv(hidden_y, out_proj.weight) β†’ out_proj_o [H]
      const outProjW = await this._getF32Weight(`${prefix}.mixer.out_proj.weight`);
      pass = encoder.beginComputePass();
      pass.setPipeline(this.pipelines['matmul_gemv']);
      pass.setBindGroup(0, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(0),
        entries: [
          { binding: 0, resource: { buffer: this.scratch.hidden_y } },
          { binding: 1, resource: { buffer: outProjW } },
          { binding: 2, resource: { buffer: this.scratch.out_proj_o } },
        ],
      }));
      const gemvParams4 = new ArrayBuffer(8);
      new DataView(gemvParams4).setUint32(0, H, true);
      new DataView(gemvParams4).setUint32(4, I, true);
      pass.setBindGroup(1, this.device.createBindGroup({
        layout: this.pipelines['matmul_gemv'].getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(gemvParams4)) }}],
      }));
      pass.dispatchWorkgroups(H);
      pass.end();

      // Submit this layer's command buffer
      this.device.queue.submit([encoder.finish()]);

      // Debug: readback hidden_state after residual for select layers
      // Residual add: hidden_state += out_proj_o
      {
        const enc2 = this.device.createCommandEncoder();
        const addPass = enc2.beginComputePass();
        addPass.setPipeline(this.pipelines['add_residual']);
        addPass.setBindGroup(0, this.device.createBindGroup({
          layout: this.pipelines['add_residual'].getBindGroupLayout(0),
          entries: [
            { binding: 0, resource: { buffer: this.scratch.hidden_state } },
            { binding: 1, resource: { buffer: this.scratch.out_proj_o } },
          ],
        }));
        const addParams = new ArrayBuffer(4);
        new DataView(addParams).setUint32(0, H, true);
        addPass.setBindGroup(1, this.device.createBindGroup({
          layout: this.pipelines['add_residual'].getBindGroupLayout(1),
          entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(addParams)) }}],
        }));
        addPass.dispatchWorkgroups(Math.ceil(H / 64));
        addPass.end();
        this.device.queue.submit([enc2.finish()]);
      }


    }

    // Final: rmsnorm + lm_head + sample
    await this.device.queue.onSubmittedWorkDone();

    // rmsnorm(hidden_state, backbone.norm_f.weight) β†’ norm_out
    const normFW = await this._getF32Weight('backbone.norm_f.weight');
    let encoder = this.device.createCommandEncoder();
    let pass = encoder.beginComputePass();
    pass.setPipeline(this.pipelines['rmsnorm']);
    pass.setBindGroup(0, this.device.createBindGroup({
      layout: this.pipelines['rmsnorm'].getBindGroupLayout(0),
      entries: [
        { binding: 0, resource: { buffer: this.scratch.hidden_state } },
        { binding: 1, resource: { buffer: normFW } },
        { binding: 2, resource: { buffer: this.scratch.norm_out } },
      ],
    }));
    const finalNormParams = new ArrayBuffer(12);
    new DataView(finalNormParams).setUint32(0, 1, true);
    new DataView(finalNormParams).setUint32(4, H, true);
    new DataView(finalNormParams).setFloat32(8, CONFIG.rms_eps, true);
    pass.setBindGroup(1, this.device.createBindGroup({
      layout: this.pipelines['rmsnorm'].getBindGroupLayout(1),
      entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(finalNormParams)) }}],
    }));
    pass.dispatchWorkgroups(1);
    pass.end();

    // matmul_gemv(norm_out, lm_head.weight) β†’ logits [V]
    const lmHeadW = await this._getF32Weight('lm_head.weight');
    pass = encoder.beginComputePass();
    pass.setPipeline(this.pipelines['matmul_gemv']);
    pass.setBindGroup(0, this.device.createBindGroup({
      layout: this.pipelines['matmul_gemv'].getBindGroupLayout(0),
      entries: [
        { binding: 0, resource: { buffer: this.scratch.norm_out } },
        { binding: 1, resource: { buffer: lmHeadW } },
        { binding: 2, resource: { buffer: this.scratch.logits } },
      ],
    }));
    const gemvFinal = new ArrayBuffer(8);
    new DataView(gemvFinal).setUint32(0, V, true);
    new DataView(gemvFinal).setUint32(4, H, true);
    pass.setBindGroup(1, this.device.createBindGroup({
      layout: this.pipelines['matmul_gemv'].getBindGroupLayout(1),
      entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(gemvFinal)) }}],
    }));
    pass.dispatchWorkgroups(V);
    pass.end();

    // sample(logits, temperature) β†’ token_out
    pass = encoder.beginComputePass();
    pass.setPipeline(this.pipelines['sample']);
    pass.setBindGroup(0, this.device.createBindGroup({
      layout: this.pipelines['sample'].getBindGroupLayout(0),
      entries: [
        { binding: 0, resource: { buffer: this.scratch.logits } },
        { binding: 1, resource: { buffer: this.scratch.token_out } },
      ],
    }));
    const sampleParams = new ArrayBuffer(12);
    new DataView(sampleParams).setUint32(0, V, true);
    new DataView(sampleParams).setFloat32(4, 1.0 / 0.75, true); // inv_temperature
    new DataView(sampleParams).setUint32(8, Math.floor(Math.random() * 0xFFFFFFFF), true); // rng_seed
    pass.setBindGroup(1, this.device.createBindGroup({
      layout: this.pipelines['sample'].getBindGroupLayout(1),
      entries: [{ binding: 0, resource: { buffer: this._createUniform(new Uint8Array(sampleParams)) }}],
    }));
    pass.dispatchWorkgroups(1);
    pass.end();

    this.device.queue.submit([encoder.finish()]);
    await this.device.queue.onSubmittedWorkDone();

    // Read back the sampled token
    const tokenResult = await this._readback(this.scratch.token_out, 4);
    this._tokenCount++;
    return new Uint32Array(tokenResult.buffer)[0];
  }

  // ── Tokenize/detokenize via server ──────────────────────────────────────
  async tokenize(text, system = '') {
    const resp = await fetch('/tokenize', {
      method: 'POST',
      headers: { 'Content-Type': 'application/json' },
      body: JSON.stringify({ text, system }),
    });
    const data = await resp.json();
    return data.result;
  }

  async detokenize(tokens) {
    const resp = await fetch('/detokenize', {
      method: 'POST',
      headers: { 'Content-Type': 'application/json' },
      body: JSON.stringify({ tokens }),
    });
    const data = await resp.json();
    return data.result;
  }

  // ── Generate text ──────────────────────────────────────────────────────
  async generate(prompt, maxTokens = 100, temperature = 0.75, onToken = null, system = '') {
    if (!this.ready) throw new Error('Call loadWeights() first');
    this._allocateScratch();

    console.log('[mamba] generate:', prompt, 'max_tokens:', maxTokens);

    // Tokenize the prompt (with optional system prompt)
    const promptTokens = await this.tokenize(prompt, system);
    console.log(`[mamba] prompt tokens (${promptTokens.length}):`, promptTokens);

    // Process prompt tokens through forward pass to build SSM state
    console.log('[mamba] encoding prompt...');
    for (let i = 0; i < promptTokens.length; i++) {
      const t0 = performance.now();
      await this._forwardOneToken(promptTokens[i]);
      const elapsed = performance.now() - t0;
      if (i === 0 || i === promptTokens.length - 1) {
        console.log(`[mamba]   prompt token ${i}/${promptTokens.length}: ${promptTokens[i]} (${elapsed.toFixed(0)}ms)`);
      }
    }
    console.log('[mamba] prompt encoded, generating...');

    // Get the last prompt token's output as first generation input
    const generated = [];
    // The last _forwardOneToken already produced the next-token prediction
    // We need to read it back
    const firstResult = await this._readback(this.scratch.token_out, 4);
    let inputToken = new Uint32Array(firstResult.buffer)[0];
    generated.push(inputToken);
    console.log(`[mamba] first generated token: ${inputToken}`);
    if (onToken) onToken(inputToken, 0);

    for (let step = 1; step < maxTokens; step++) {
      const t0 = performance.now();
      try {
        const nextToken = await this._forwardOneToken(inputToken);
        const elapsed = performance.now() - t0;
        if (step < 5 || step % 20 === 0) {
          console.log(`[mamba] step ${step}: token=${nextToken} (${elapsed.toFixed(0)}ms)`);
        }
        generated.push(nextToken);
        inputToken = nextToken;
        if (onToken) onToken(nextToken, step);
        if (nextToken === 11 || nextToken === 10 || nextToken === 0) break; // EOS=11, im_end=10, PAD=0
      } catch (e) {
        console.error(`[mamba] step ${step} failed:`, e.message);
        break;
      }
    }

    // Decode the generated tokens
    const text = await this.detokenize(generated);
    console.log(`[mamba] generated ${generated.length} tokens`);
    return text;
  }

  // ── Helper: get weight buffer by name ──────────────────────────────────
  _getWeight(name) {
    return this.weights[name] || null;
  }

  // ── Create a uniform buffer with typed data ────────────────────────────
  _createUniform(data) {
    const buf = this.device.createBuffer({
      size: data.byteLength,
      usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
      mappedAtCreation: true,
    });
    new Uint8Array(buf.getMappedRange()).set(new Uint8Array(data.buffer));
    buf.unmap();
    return buf;
  }

  // ── BF16 β†’ F32 conversion for a weight tensor ─────────────────────────
  async _convertBF16toF32(weightInfo) {
    if (weightInfo.dtype !== 'BF16' || weightInfo.f32buffer) return weightInfo;

    const numBF16 = weightInfo.byteLen / 2;  // each bf16 is 2 bytes
    const numPairs = weightInfo.byteLen / 4;  // each u32 holds 2 bf16
    const f32Bytes = numBF16 * 4;

    // Create output F32 buffer
    const f32Buf = this._createBuffer(
      f32Bytes,
      GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST,
      weightInfo.buffer.label + '_f32'
    );

    // Create uniform for params
    const paramBuf = this._createUniform(new Uint32Array([numPairs]));

    // Create bind groups
    const pipeline = this.pipelines['bf16_to_f32'];
    const bg0 = this.device.createBindGroup({
      layout: pipeline.getBindGroupLayout(0),
      entries: [
        { binding: 0, resource: { buffer: weightInfo.buffer } },
        { binding: 1, resource: { buffer: f32Buf } },
      ],
    });
    const bg1 = this.device.createBindGroup({
      layout: pipeline.getBindGroupLayout(1),
      entries: [
        { binding: 0, resource: { buffer: paramBuf } },
      ],
    });

    // Dispatch
    const encoder = this.device.createCommandEncoder();
    const pass = encoder.beginComputePass();
    pass.setPipeline(pipeline);
    pass.setBindGroup(0, bg0);
    pass.setBindGroup(1, bg1);
    pass.dispatchWorkgroups(Math.ceil(numPairs / 64));
    pass.end();
    this.device.queue.submit([encoder.finish()]);
    await this.device.queue.onSubmittedWorkDone();

    // Cache the F32 buffer
    weightInfo.f32buffer = f32Buf;
    weightInfo.f32size = f32Bytes;
    paramBuf.destroy();
    return weightInfo;
  }

  // ── Get F32 weight buffer (already converted during load) ───────────────
  async _getF32Weight(name) {
    const w = this.weights[name];
    if (!w) throw new Error(`Missing weight: ${name}`);
    return w.buffer;
  }

  // ── Dispatch a shader with auto bind group creation ─────────────────────
  _dispatchShader(encoder, shaderName, storageBuffers, uniformData) {
    const pipeline = this.pipelines[shaderName];
    const pass = encoder.beginComputePass();
    pass.setPipeline(pipeline);

    // Bind group 0: storage buffers
    const entries0 = storageBuffers.map((buf, i) => ({
      binding: i, resource: { buffer: buf }
    }));
    const bg0 = this.device.createBindGroup({
      layout: pipeline.getBindGroupLayout(0),
      entries: entries0,
    });
    pass.setBindGroup(0, bg0);

    // Bind group 1: uniforms (if provided)
    if (uniformData) {
      const ubuf = this._createUniform(uniformData);
      const bg1 = this.device.createBindGroup({
        layout: pipeline.getBindGroupLayout(1),
        entries: [{ binding: 0, resource: { buffer: ubuf } }],
      });
      pass.setBindGroup(1, bg1);
      // Note: ubuf leaks β€” for production, cache these. Fine for proof-of-concept.
    }

    return pass; // caller sets dispatch count and calls pass.end()
  }

  // ── Cleanup ────────────────────────────────────────────────────────────
  destroy() {
    for (const w of Object.values(this.weights)) w.buffer.destroy();
    for (const s of Object.values(this.state)) s.destroy();
    this.weights = {};
    this.state = {};
    this.ready = false;
  }
}

// ES module export for browser <script type="module">
export { MambaRuntime, CONFIG };