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shaders/silu.wgsl
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// silu.wgsl — element-wise SiLU/Swish activation, in-place.
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// silu(x) = x * sigmoid(x) = x / (1 + exp(-x))
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struct Params { n: u32, }
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@group(0) @binding(0) var<storage, read_write> data: array<f32>;
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@group(1) @binding(0) var<uniform> params: Params;
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@compute @workgroup_size(64)
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fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
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let i = gid.x;
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if (i >= params.n) { return; }
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let x = data[i];
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let s = 1.0 / (1.0 + exp(-x));
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data[i] = x * s;
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}
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