Update tokenizer.py
Browse files- tokenizer.py +154 -25
tokenizer.py
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from __future__ import annotations
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import json
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import os
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import
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from typing import Dict, List, Optional
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from transformers import PreTrainedTokenizer
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class ChessTokenizer(PreTrainedTokenizer):
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"""
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"""
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model_input_names = ["input_ids", "attention_mask"]
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vocab_files_names = {"vocab_file": "vocab.json"}
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PAD_TOKEN = "[PAD]"
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BOS_TOKEN = "[BOS]"
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EOS_TOKEN = "[EOS]"
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UNK_TOKEN = "[UNK]"
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def __init__(
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if vocab is not None:
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self._vocab = vocab
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elif vocab_file is not None and os.path.exists(vocab_file):
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with open(vocab_file, "r", encoding="utf-8") as f:
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self._vocab = json.load(f)
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else:
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for promo in self.promotions: self._vocab[promo] = len(self._vocab)
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self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
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super().__init__(
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pad_token=self.
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bos_token=self.
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eos_token=self.
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unk_token=self.
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**kwargs,
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)
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@property
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def vocab_size(self) -> int:
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"""Return the size of the vocabulary."""
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"""
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+
Custom Chess Tokenizer for the Chess Challenge.
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+
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This tokenizer treats each move as a single token using the extended UCI notation
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from the Lichess dataset (e.g., WPe2e4, BNg8f6).
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The dataset format uses:
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- W/B prefix for White/Black
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- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
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- Source and destination squares (e.g., e2e4)
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- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
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"""
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from __future__ import annotations
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import json
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import os
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from pathlib import Path
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from typing import Dict, List, Optional
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from transformers import PreTrainedTokenizer
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class ChessTokenizer(PreTrainedTokenizer):
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"""
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+
A custom tokenizer for chess moves using extended UCI notation.
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+
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This tokenizer maps each possible chess move to a unique token ID.
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The vocabulary is built from the training dataset to ensure all moves
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encountered during training have a corresponding token.
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Example:
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>>> tokenizer = ChessTokenizer()
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>>> tokenizer.encode("WPe2e4 BPe7e5")
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[1, 42, 87, 2] # [BOS, e2e4, e7e5, EOS]
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"""
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model_input_names = ["input_ids", "attention_mask"]
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vocab_files_names = {"vocab_file": "vocab.json"}
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# Special tokens
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PAD_TOKEN = "[PAD]"
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BOS_TOKEN = "[BOS]"
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EOS_TOKEN = "[EOS]"
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UNK_TOKEN = "[UNK]"
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def __init__(
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self,
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vocab_file: Optional[str] = None,
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vocab: Optional[Dict[str, int]] = None,
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**kwargs,
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):
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"""
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Initialize the chess tokenizer.
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Args:
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vocab_file: Path to a JSON file containing the vocabulary mapping.
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vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
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**kwargs: Additional arguments passed to PreTrainedTokenizer.
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"""
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# Initialize special tokens
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self._pad_token = self.PAD_TOKEN
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self._bos_token = self.BOS_TOKEN
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self._eos_token = self.EOS_TOKEN
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self._unk_token = self.UNK_TOKEN
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# Remove any duplicate special-token entries passed through kwargs
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# to avoid "multiple values for keyword" errors when loading from disk.
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kwargs.pop("pad_token", None)
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kwargs.pop("bos_token", None)
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kwargs.pop("eos_token", None)
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kwargs.pop("unk_token", None)
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# Load or create vocabulary
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if vocab is not None:
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self._vocab = vocab
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elif vocab_file is not None and os.path.exists(vocab_file):
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with open(vocab_file, "r", encoding="utf-8") as f:
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self._vocab = json.load(f)
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else:
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# Create a minimal vocabulary with just special tokens
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# The full vocabulary should be built from the dataset
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self._vocab = self._create_default_vocab()
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# Create reverse mapping
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self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
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# Call parent init AFTER setting up vocab
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super().__init__(
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pad_token=self._pad_token,
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bos_token=self._bos_token,
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eos_token=self._eos_token,
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unk_token=self._unk_token,
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**kwargs,
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)
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def _create_default_vocab(self) -> Dict[str, int]:
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"""
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Create a minimal default vocabulary with just special tokens.
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For the full vocabulary, use `build_vocab_from_dataset()`.
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This minimal vocab is just a placeholder - you should build from data.
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"""
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special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
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vocab = {token: idx for idx, token in enumerate(special_tokens)}
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return vocab
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@classmethod
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def build_vocab_from_iterator(
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cls,
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iterator,
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min_frequency: int = 1,
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) -> "ChessTokenizer":
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"""
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Build a tokenizer vocabulary from an iterator of game strings.
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Args:
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iterator: An iterator yielding game strings (space-separated moves).
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min_frequency: Minimum frequency for a token to be included.
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Returns:
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A ChessTokenizer with the built vocabulary.
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"""
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from collections import Counter
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token_counts = Counter()
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for game in iterator:
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moves = game.strip().split()
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token_counts.update(moves)
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# Filter by frequency
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tokens = [
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token for token, count in token_counts.items()
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if count >= min_frequency
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]
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# Sort for reproducibility
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tokens = sorted(tokens)
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# Build vocabulary
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special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
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vocab = {token: idx for idx, token in enumerate(special_tokens + tokens)}
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return cls(vocab=vocab)
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@classmethod
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def build_vocab_from_dataset(
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cls,
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dataset_name: str = "dlouapre/lichess_2025-01_1M",
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split: str = "train",
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column: str = "text",
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min_frequency: int = 500,
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max_samples: Optional[int] = 100000,
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) -> "ChessTokenizer":
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"""
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Build a tokenizer vocabulary from a Hugging Face dataset.
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Args:
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dataset_name: Name of the dataset on Hugging Face Hub.
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split: Dataset split to use.
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column: Column containing the game strings.
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min_frequency: Minimum frequency for a token to be included (default: 500).
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max_samples: Maximum number of samples to process (default: 100k).
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Returns:
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A ChessTokenizer with the built vocabulary.
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"""
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from datasets import load_dataset
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dataset = load_dataset(dataset_name, split=split)
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if max_samples is not None:
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dataset = dataset.select(range(min(max_samples, len(dataset))))
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def game_iterator():
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for example in dataset:
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yield example[column]
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return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
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+
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@property
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def vocab_size(self) -> int:
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"""Return the size of the vocabulary."""
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