chess-baseline-valbad / tokenizer.py
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Chess Challenge submission by Valbad
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"""
Custom Chess Tokenizer for the Chess Challenge.
This tokenizer treats each move as a single token using the extended UCI notation
from the Lichess dataset (e.g., WPe2e4, BNg8f6).
The dataset format uses:
- W/B prefix for White/Black
- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
- Source and destination squares (e.g., e2e4)
- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
"""
from __future__ import annotations
import json
import os
from pathlib import Path
from typing import Dict, List, Optional
from transformers import PreTrainedTokenizer
class ChessTokenizer(PreTrainedTokenizer):
"""
A custom tokenizer for chess moves using extended UCI notation.
This tokenizer maps each possible chess move to a unique token ID.
The vocabulary is built from the training dataset to ensure all moves
encountered during training have a corresponding token.
Example:
>>> tokenizer = ChessTokenizer()
>>> tokenizer.encode("WPe2e4 BPe7e5")
[1, 42, 87, 2] # [BOS, e2e4, e7e5, EOS]
"""
model_input_names = ["input_ids", "attention_mask"]
vocab_files_names = {"vocab_file": "vocab.json"}
# Special tokens
PAD_TOKEN = "[PAD]"
BOS_TOKEN = "[BOS]"
EOS_TOKEN = "[EOS]"
UNK_TOKEN = "[UNK]"
def __init__(
self,
vocab_file: Optional[str] = None,
vocab: Optional[Dict[str, int]] = None,
**kwargs,
):
"""
Initialize the chess tokenizer.
Args:
vocab_file: Path to a JSON file containing the vocabulary mapping.
vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
**kwargs: Additional arguments passed to PreTrainedTokenizer.
"""
# Initialize special tokens
self._pad_token = self.PAD_TOKEN
self._bos_token = self.BOS_TOKEN
self._eos_token = self.EOS_TOKEN
self._unk_token = self.UNK_TOKEN
# Remove any duplicate special-token entries passed through kwargs
# to avoid "multiple values for keyword" errors when loading from disk.
kwargs.pop("pad_token", None)
kwargs.pop("bos_token", None)
kwargs.pop("eos_token", None)
kwargs.pop("unk_token", None)
# Load or create vocabulary
if vocab is not None:
self._vocab = vocab
elif vocab_file is not None and os.path.exists(vocab_file):
with open(vocab_file, "r", encoding="utf-8") as f:
self._vocab = json.load(f)
else:
# Create a minimal vocabulary with just special tokens
# The full vocabulary should be built from the dataset
self._vocab = self._create_default_vocab()
# Create reverse mapping
self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
# Call parent init AFTER setting up vocab
super().__init__(
pad_token=self._pad_token,
bos_token=self._bos_token,
eos_token=self._eos_token,
unk_token=self._unk_token,
**kwargs,
)
def _create_default_vocab(self) -> Dict[str, int]:
"""
Create a minimal default vocabulary with just special tokens.
For the full vocabulary, use `build_vocab_from_dataset()`.
This minimal vocab is just a placeholder - you should build from data.
"""
special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
vocab = {token: idx for idx, token in enumerate(special_tokens)}
return vocab
# @classmethod
# def build_vocab_from_iterator(
# cls,
# iterator,
# min_frequency: int = 1,
# ) -> "ChessTokenizer":
# """
# Build a tokenizer vocabulary from an iterator of game strings.
# Args:
# iterator: An iterator yielding game strings (space-separated moves).
# min_frequency: Minimum frequency for a token to be included.
# Returns:
# A ChessTokenizer with the built vocabulary.
# """
# from collections import Counter
# token_counts = Counter()
# for game in iterator:
# moves = game.strip().split()
# token_counts.update(moves)
# # Filter by frequency
# tokens = [
# token for token, count in token_counts.items()
# if count >= min_frequency
# ]
# # Sort for reproducibility
# tokens = sorted(tokens)
# # Build vocabulary
# special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
# vocab = {token: idx for idx, token in enumerate(special_tokens + tokens)}
# return cls(vocab=vocab)
@classmethod
def build_vocab_from_iterator(
cls,
iterator,
vocab_size: int = 1200,
min_frequency: int = 1,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from an iterator of game strings.
- Controls final vocab size explicitly via vocab_size.
- Keeps the most frequent move tokens (best coverage).
- Uses min_frequency as a floor, but vocab_size is the main control.
"""
from collections import Counter
token_counts = Counter()
for game in iterator:
moves = game.strip().split()
token_counts.update(moves)
# Filter by min_frequency first
items = [(tok, cnt) for tok, cnt in token_counts.items() if cnt >= min_frequency]
# Sort by frequency desc, then token for determinism
items.sort(key=lambda x: (-x[1], x[0]))
special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
max_move_tokens = max(0, vocab_size - len(special_tokens))
move_tokens = [tok for tok, _ in items[:max_move_tokens]]
vocab = {token: idx for idx, token in enumerate(special_tokens + move_tokens)}
return cls(vocab=vocab)
# @classmethod
# def build_vocab_from_dataset(
# cls,
# dataset_name: str = "dlouapre/lichess_2025-01_1M",
# split: str = "train",
# column: str = "text",
# min_frequency: int = 500,
# max_samples: Optional[int] = 100000,
# ) -> "ChessTokenizer":
# """
# Build a tokenizer vocabulary from a Hugging Face dataset.
# Args:
# dataset_name: Name of the dataset on Hugging Face Hub.
# split: Dataset split to use.
# column: Column containing the game strings.
# min_frequency: Minimum frequency for a token to be included (default: 500).
# max_samples: Maximum number of samples to process (default: 100k).
# Returns:
# A ChessTokenizer with the built vocabulary.
# """
# from datasets import load_dataset
# dataset = load_dataset(dataset_name, split=split)
# if max_samples is not None:
# dataset = dataset.select(range(min(max_samples, len(dataset))))
# def game_iterator():
# for example in dataset:
# yield example[column]
# return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
@classmethod
def build_vocab_from_dataset(
cls,
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
vocab_size: int = 1200,
min_frequency: int = 1,
max_samples: Optional[int] = 200000,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from a Hugging Face dataset.
Args:
vocab_size: Final vocab size INCLUDING special tokens.
min_frequency: Minimum count to consider a move (usually 1 is fine).
max_samples: How many games to scan to build vocab.
"""
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
# if max_samples is not None: # v0&1
# dataset = dataset.select(range(min(max_samples, len(dataset))))
if max_samples is not None: # v2
n = min(max_samples, len(dataset))
dataset = dataset.shuffle(seed=42).select(range(n))
def game_iterator():
for example in dataset:
yield example[column]
return cls.build_vocab_from_iterator(
game_iterator(),
vocab_size=vocab_size,
min_frequency=min_frequency,
)
@property
def vocab_size(self) -> int:
"""Return the size of the vocabulary."""
return len(self._vocab)
def get_vocab(self) -> Dict[str, int]:
"""Return the vocabulary as a dictionary."""
return dict(self._vocab)
def _tokenize(self, text: str) -> List[str]:
"""
Tokenize a string of moves into a list of tokens.
Args:
text: A string of space-separated moves.
Returns:
List of move tokens.
"""
return text.strip().split()
def _convert_token_to_id(self, token: str) -> int:
"""Convert a token to its ID."""
return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
def _convert_id_to_token(self, index: int) -> str:
"""Convert an ID to its token."""
return self._ids_to_tokens.get(index, self.UNK_TOKEN)
def convert_tokens_to_string(self, tokens: List[str]) -> str:
"""Convert a list of tokens back to a string."""
# Filter out special tokens for cleaner output
special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
return " ".join(t for t in tokens if t not in special)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
# def build_inputs_with_special_tokens(self, token_ids_0, token_ids_1=None):
# if token_ids_1 is not None:
# # Not expected here, but handle gracefully
# token_ids = token_ids_0 + token_ids_1
# else:
# token_ids = token_ids_0
# return [self.bos_token_id] + token_ids + [self.eos_token_id]
# def get_special_tokens_mask(self, token_ids_0, token_ids_1=None, already_has_special_tokens=False):
# if already_has_special_tokens:
# return [1 if t in (self.pad_token_id, self.bos_token_id, self.eos_token_id, self.unk_token_id) else 0 for t in token_ids_0]
# if token_ids_1 is not None:
# token_ids = token_ids_0 + token_ids_1
# else:
# token_ids = token_ids_0
# return [1] + [0] * len(token_ids) + [1]
def count_vocab_from_dataset(
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
"""
Count token frequencies in a dataset (useful for vocabulary analysis).
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
max_samples: Maximum number of samples to process.
Returns:
Dictionary mapping tokens to their frequencies.
"""
from collections import Counter
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
token_counts = Counter()
for example in dataset:
moves = example[column].strip().split()
token_counts.update(moves)
return dict(token_counts)