chess-hamonk-v6 / tokenizer.py
Kevin Hamon
fix tokenizer
876e9df
"""
Custom Chess Tokenizer for the Chess Challenge.
We build a vocabulary with:
- W/B prefix for White/Black
- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
- Source and rank and file: e.g e 2
- Destination and rank and file: e.g e 4
- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
"""
from __future__ import annotations
import json
import os
from pathlib import Path
import shutil
import inspect
from typing import Dict, List, Optional
from transformers import PreTrainedTokenizer
class ChessTokenizer(PreTrainedTokenizer):
"""
A custom tokenizer for chess moves.
Example:
>>> tokenizer = ChessTokenizer()
>>> tokenizer.encode("WPe2e4 BPe7e5")
# [BOS, W, P, e, 2, e, 4, B, P, e, 7, e, 5, EOS]
"""
model_input_names = ["input_ids", "attention_mask"]
vocab_files_names = {"vocab_file": "vocab.json"}
# Special tokens
PAD_TOKEN = "[PAD]"
BOS_TOKEN = "[BOS]"
EOS_TOKEN = "[EOS]"
UNK_TOKEN = "[UNK]"
SEP_TOKEN = "[SEP]"
def __init__(
self,
vocab_file: Optional[str] = None,
vocab: Optional[Dict[str, int]] = None,
**kwargs,
):
"""
Initialize the chess tokenizer.
Args:
vocab_file: Path to a JSON file containing the vocabulary mapping.
vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
**kwargs: Additional arguments passed to PreTrainedTokenizer.
"""
# Initialize special tokens
self._pad_token = self.PAD_TOKEN
self._bos_token = self.BOS_TOKEN
self._eos_token = self.EOS_TOKEN
self._unk_token = self.UNK_TOKEN
self._sep_token = self.SEP_TOKEN
# Remove any duplicate special-token entries passed through kwargs
# to avoid "multiple values for keyword" errors when loading from disk.
kwargs.pop("pad_token", None)
kwargs.pop("bos_token", None)
kwargs.pop("eos_token", None)
kwargs.pop("unk_token", None)
kwargs.pop("sep_token", None)
# Load or create vocabulary
if vocab is not None:
self._vocab = vocab
elif vocab_file is not None and os.path.exists(vocab_file):
with open(vocab_file, "r", encoding="utf-8") as f:
self._vocab = json.load(f)
else:
# Create a minimal vocabulary with just special tokens
# The full vocabulary should be built from the dataset
self._vocab = self._create_default_vocab()
# Create reverse mapping
self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
# Call parent init AFTER setting up vocab
super().__init__(
pad_token=self._pad_token,
bos_token=self._bos_token,
eos_token=self._eos_token,
unk_token=self._unk_token,
sep_token=self._sep_token,
**kwargs,
)
def _create_default_vocab(self) -> Dict[str, int]:
"""
Create a minimal default vocabulary with just special tokens.
For the full vocabulary, use `build_vocab_from_dataset()`.
This minimal vocab is just a placeholder - you should build from data.
"""
special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN, self.SEP_TOKEN]
vocab = {token: idx for idx, token in enumerate(special_tokens)}
return vocab
@classmethod
def build_vocab_from_dataset(
cls,
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
save_path: Optional[str] = None,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from a Hugging Face dataset.
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
Returns:
A ChessTokenizer with the built vocabulary.
Args:
save_path: Optional path to write the generated vocab JSON. If not
provided, the vocab will be saved to ``./chess_tokenizer_vocab.json``.
"""
from datasets import load_dataset
# If a saved vocab exists at `save_path`, load it and return a tokenizer
if save_path is None:
cwd = os.getcwd()
save_path = os.path.join(cwd, "chess_tokenizer_vocab.json")
if os.path.exists(save_path):
try:
with open(save_path, "r", encoding="utf-8") as f:
print("Loading existing tokenizer vocab from", save_path)
vocab = json.load(f)
return cls(vocab=vocab)
except Exception:
# If loading fails, fall through to rebuild the vocab.
pass
dataset = load_dataset(dataset_name, split=split)
# Iterator over games (respect max_samples if provided)
samples = dataset[column]
tokens = set()
for game in samples:
if not isinstance(game, str):
continue
moves = game.strip().split()
for move in moves:
# Basic parsing of move token components
if len(move) < 2:
continue
color = move[0]
piece = move[1]
from_square = move[2:4] if len(move) >= 4 else ''
to_square = move[4:6] if len(move) >= 6 else ''
suffix = move[6:] if len(move) > 6 else ''
tokens.add(color)
tokens.add(piece)
tokens.add(from_square)
tokens.add(to_square)
if suffix:
tokens.add(suffix)
# Sort tokens
tokens = sorted(tokens)
# Ensure special tokens are present at fixed ids
special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN, cls.SEP_TOKEN]
# Build vocab mapping: special tokens first, then tokens
vocab: Dict[str, int] = {}
idx = 0
for st in special_tokens:
vocab[st] = idx
idx += 1
for t in tokens:
if t in vocab:
continue
vocab[t] = idx
idx += 1
# Create tokenizer instance with this vocab
tokenizer = cls(vocab=vocab)
# Save vocab to disk. Use provided `save_path` or default file name.
try:
if save_path is None:
cwd = os.getcwd()
save_path = os.path.join(cwd, "chess_tokenizer_vocab.json")
# Write to a temporary file first and atomically replace final file.
tmp_path = save_path + ".tmp"
with open(tmp_path, "w", encoding="utf-8") as f:
json.dump(vocab, f, ensure_ascii=False, indent=2)
os.replace(tmp_path, save_path)
except Exception:
# Non-fatal: ignore save errors but don't leave temp files behind.
try:
if 'tmp_path' in locals() and os.path.exists(tmp_path):
os.remove(tmp_path)
except Exception:
pass
return tokenizer
@property
def vocab_size(self) -> int:
"""Return the size of the vocabulary."""
return len(self._vocab)
def get_vocab(self) -> Dict[str, int]:
"""Return the vocabulary as a dictionary."""
return dict(self._vocab)
def _tokenize(self, text: str) -> List[str]:
"""
Tokenize a string of moves into a list of tokens.
Args:
text: A string of space-separated moves.
Returns:
List of move tokens.
"""
tokens: List[str] = []
for move in text.strip().split():
if len(move) < 2:
continue
color, piece, from_square, to_square, suffix = self._decompose_move(move)
tokens.append(color)
tokens.append(piece)
tokens.append(from_square)
tokens.append(to_square)
if suffix:
tokens.append(suffix)
tokens.append(self._sep_token)
return tokens[:-1] # Remove last SEP token
@staticmethod
def _decompose_move(move: str):
"""Decompose a move string into components: color, piece, from_square, to_square, suffix.
Returns a 5-tuple of strings (empty strings for missing parts).
"""
color = move[0]
piece = move[1] if len(move) >= 2 else ''
from_square = move[2:4] if len(move) >= 4 else ''
to_square = move[4:6] if len(move) >= 6 else ''
suffix = move[6:] if len(move) > 6 else ''
return color, piece, from_square, to_square, suffix
def _convert_token_to_id(self, token: str) -> int:
"""Convert a token to its ID."""
return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
def _convert_id_to_token(self, index: int) -> str:
"""Convert an ID to its token."""
return self._ids_to_tokens.get(index, self.UNK_TOKEN)
def convert_tokens_to_string(self, tokens: List[str]) -> str:
"""Convert a list of tokens back to a string."""
# Filter out special tokens for cleaner output
special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
return " ".join(t for t in tokens if t not in special)
def decode(self, token_ids: List[int], skip_special_tokens: bool = True) -> str:
"""Decode a list of token IDs back to a string."""
tokens = [self._convert_id_to_token(int(tid)) for tid in token_ids]
if skip_special_tokens:
special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
# SEP token should be replace by space
tokens = [t if t != self.SEP_TOKEN else " " for t in tokens if t not in special]
return "".join(tokens)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
def save_pretrained(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
save_tokenizer_code: bool = True,
) -> None:
"""Save tokenizer files to a directory in a HF-compatible layout.
This writes the vocab JSON (via `save_vocabulary`), a small
`tokenizer_config.json` describing special tokens and the vocab
filename, and optionally copies the tokenizer module source file
into the directory so others can import the implementation.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
# Save the vocabulary file
vocab_file_tuple = self.save_vocabulary(save_directory, filename_prefix)
vocab_file = vocab_file_tuple[0]
# Write a minimal tokenizer config
config = {
"tokenizer_class": self.__class__.__name__,
"vocab_file": os.path.basename(vocab_file),
"pad_token": self.PAD_TOKEN,
"bos_token": self.BOS_TOKEN,
"eos_token": self.EOS_TOKEN,
"unk_token": self.UNK_TOKEN,
}
config_path = os.path.join(save_directory, "tokenizer_config.json")
with open(config_path, "w", encoding="utf-8") as f:
json.dump(config, f, ensure_ascii=False, indent=2)
# Optionally copy this module file so the tokenizer class implementation
# is available alongside the saved vocab/config. This helps when
# transferring the saved tokenizer to another environment.
if save_tokenizer_code:
try:
src_file = Path(inspect.getsourcefile(self.__class__))
dst_file = Path(save_directory) / src_file.name
shutil.copy2(src_file, dst_file)
except Exception:
# Non-fatal; we still saved vocab and config
pass
@classmethod
def from_pretrained(cls, load_directory: str) -> "ChessTokenizer":
"""Load tokenizer from a directory previously written with `save_pretrained`.
This primarily reads the vocab file and constructs the tokenizer.
If a `tokenizer_config.json` exists it will be consulted for the
vocab filename and special tokens (but we still instantiate using
the provided class).
"""
config_path = os.path.join(load_directory, "tokenizer_config.json")
vocab_file = None
if os.path.exists(config_path):
try:
with open(config_path, "r", encoding="utf-8") as f:
cfg = json.load(f)
vocab_file = os.path.join(load_directory, cfg.get("vocab_file", "vocab.json"))
except Exception:
pass
if vocab_file is None:
# Fallback: look for a vocab file in the directory
candidates = [p for p in os.listdir(load_directory) if p.endswith("vocab.json")]
if candidates:
vocab_file = os.path.join(load_directory, candidates[0])
if vocab_file is None or not os.path.exists(vocab_file):
raise FileNotFoundError(f"No vocab file found in {load_directory}")
return cls(vocab_file=vocab_file)
def count_vocab_from_dataset(
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
"""
Count token frequencies in a dataset (useful for vocabulary analysis).
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
max_samples: Maximum number of samples to process.
Returns:
Dictionary mapping tokens to their frequencies.
"""
from collections import Counter
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
tokenizer = ChessTokenizer()
token_counts = Counter()
for example in dataset:
token_counts.update(tokenizer._tokenize(example[column]))
return dict(token_counts)