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"""
Custom Chess Tokenizer for the Chess Challenge.

This tokenizer treats each move as a single token using the extended UCI notation
from the Lichess dataset (e.g., WPe2e4, BNg8f6).

The dataset format uses:
- W/B prefix for White/Black
- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
- Source and destination squares (e.g., e2e4)
- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
"""

from __future__ import annotations

import json
import os
from pathlib import Path
from typing import Dict, List, Optional

from transformers import PreTrainedTokenizer


class ChessTokenizer_v0(PreTrainedTokenizer):
    """
    A custom tokenizer for chess moves using extended UCI notation.
    
    This tokenizer maps each possible chess move to a unique token ID.
    The vocabulary is built from the training dataset to ensure all moves
    encountered during training have a corresponding token.
    
    Example:
        >>> tokenizer = ChessTokenizer_v0()
        >>> tokenizer.encode("WPe2e4 BPe7e5")
        [1, 42, 87, 2]  # [BOS, e2e4, e7e5, EOS]
    """
    
    model_input_names = ["input_ids", "attention_mask"]
    vocab_files_names = {"vocab_file": "vocab.json"}
    
    # Special tokens
    PAD_TOKEN = "[PAD]"
    BOS_TOKEN = "[BOS]"
    EOS_TOKEN = "[EOS]"
    UNK_TOKEN = "[UNK]"
    
    def __init__(
        self,
        vocab_file: Optional[str] = None,
        vocab: Optional[Dict[str, int]] = None,
        **kwargs,
    ):
        """
        Initialize the chess tokenizer.
        
        Args:
            vocab_file: Path to a JSON file containing the vocabulary mapping.
            vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
            **kwargs: Additional arguments passed to PreTrainedTokenizer.
        """
        # Initialize special tokens
        self._pad_token = self.PAD_TOKEN
        self._bos_token = self.BOS_TOKEN
        self._eos_token = self.EOS_TOKEN
        self._unk_token = self.UNK_TOKEN

        # Remove any duplicate special-token entries passed through kwargs
        # to avoid "multiple values for keyword" errors when loading from disk.
        kwargs.pop("pad_token", None)
        kwargs.pop("bos_token", None)
        kwargs.pop("eos_token", None)
        kwargs.pop("unk_token", None)
        
        # Load or create vocabulary
        if vocab is not None:
            self._vocab = vocab
        elif vocab_file is not None and os.path.exists(vocab_file):
            with open(vocab_file, "r", encoding="utf-8") as f:
                self._vocab = json.load(f)
        else:
            # Create a minimal vocabulary with just special tokens
            # The full vocabulary should be built from the dataset
            self._vocab = self._create_default_vocab()
        
        # Create reverse mapping
        self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
        
        # Call parent init AFTER setting up vocab
        super().__init__(
            pad_token=self._pad_token,
            bos_token=self._bos_token,
            eos_token=self._eos_token,
            unk_token=self._unk_token,
            **kwargs,
        )
    
    def _create_default_vocab(self) -> Dict[str, int]:
        """
        Create a minimal default vocabulary with just special tokens.
        
        For the full vocabulary, use `build_vocab_from_dataset()`.
        This minimal vocab is just a placeholder - you should build from data.
        """
        special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
        vocab = {token: idx for idx, token in enumerate(special_tokens)}
        return vocab
    
    @classmethod
    def build_vocab_from_iterator(
        cls,
        iterator,
        min_frequency: int = 1,
    ) -> "ChessTokenizer_v0":
        """
        Build a tokenizer vocabulary from an iterator of game strings.
        
        Args:
            iterator: An iterator yielding game strings (space-separated moves).
            min_frequency: Minimum frequency for a token to be included.
        
        Returns:
            A ChessTokenizer_v0 with the built vocabulary.
        """
        from collections import Counter
        
        token_counts = Counter()
        
        for game in iterator:
            moves = game.strip().split()
            token_counts.update(moves)
        
        # Filter by frequency
        tokens = [
            token for token, count in token_counts.items()
            if count >= min_frequency
        ]
        
        # Sort for reproducibility
        tokens = sorted(tokens)
        
        # Build vocabulary
        special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
        vocab = {token: idx for idx, token in enumerate(special_tokens + tokens)}
        
        return cls(vocab=vocab)
    
    @classmethod
    def build_vocab_from_dataset(
        cls,
        dataset_name: str = "dlouapre/lichess_2025-01_1M",
        split: str = "train",
        column: str = "text",
        min_frequency: int = 500,
        max_samples: Optional[int] = 100000,
    ) -> "ChessTokenizer_v0":
        """
        Build a tokenizer vocabulary from a Hugging Face dataset.
        
        Args:
            dataset_name: Name of the dataset on Hugging Face Hub.
            split: Dataset split to use.
            column: Column containing the game strings.
            min_frequency: Minimum frequency for a token to be included (default: 500).
            max_samples: Maximum number of samples to process (default: 100k).
        
        Returns:
            A ChessTokenizer_v0 with the built vocabulary.
        """
        from datasets import load_dataset
        
        dataset = load_dataset(dataset_name, split=split)
        
        if max_samples is not None:
            dataset = dataset.select(range(min(max_samples, len(dataset))))
        
        def game_iterator():
            for example in dataset:
                yield example[column]
        
        return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
    
    @property
    def vocab_size(self) -> int:
        """Return the size of the vocabulary."""
        return len(self._vocab)
    
    def get_vocab(self) -> Dict[str, int]:
        """Return the vocabulary as a dictionary."""
        return dict(self._vocab)
    
    def _tokenize(self, text: str) -> List[str]:
        """
        Tokenize a string of moves into a list of tokens.
        
        Args:
            text: A string of space-separated moves.
        
        Returns:
            List of move tokens.
        """
        return text.strip().split()
    
    def _convert_token_to_id(self, token: str) -> int:
        """Convert a token to its ID."""
        return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
    
    def _convert_id_to_token(self, index: int) -> str:
        """Convert an ID to its token."""
        return self._ids_to_tokens.get(index, self.UNK_TOKEN)
    
    def convert_tokens_to_string(self, tokens: List[str]) -> str:
        """Convert a list of tokens back to a string."""
        # Filter out special tokens for cleaner output
        special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
        return " ".join(t for t in tokens if t not in special)
    
    def save_vocabulary(
        self,
        save_directory: str,
        filename_prefix: Optional[str] = None,
    ) -> tuple:
        """
        Save the vocabulary to a JSON file.
        
        Args:
            save_directory: Directory to save the vocabulary.
            filename_prefix: Optional prefix for the filename.
        
        Returns:
            Tuple containing the path to the saved vocabulary file.
        """
        if not os.path.isdir(save_directory):
            os.makedirs(save_directory, exist_ok=True)
        
        vocab_file = os.path.join(
            save_directory,
            (filename_prefix + "-" if filename_prefix else "") + "vocab.json",
        )
        
        with open(vocab_file, "w", encoding="utf-8") as f:
            json.dump(self._vocab, f, ensure_ascii=False, indent=2)
        
        return (vocab_file,)


def count_vocab_from_dataset(
    dataset_name: str = "dlouapre/lichess_2025-01_1M",
    split: str = "train",
    column: str = "text",
    max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
    """
    Count token frequencies in a dataset (useful for vocabulary analysis).
    
    Args:
        dataset_name: Name of the dataset on Hugging Face Hub.
        split: Dataset split to use.
        column: Column containing the game strings.
        max_samples: Maximum number of samples to process.
    
    Returns:
        Dictionary mapping tokens to their frequencies.
    """
    from collections import Counter
    from datasets import load_dataset
    
    dataset = load_dataset(dataset_name, split=split)
    
    if max_samples is not None:
        dataset = dataset.select(range(min(max_samples, len(dataset))))
    
    token_counts = Counter()
    
    for example in dataset:
        moves = example[column].strip().split()
        token_counts.update(moves)
    
    return dict(token_counts)


# ============================================================================
# V1 IMPROVEMENTS: Tokenizer with structured vocabulary and piece-type grouping
# ============================================================================

class ChessTokenizer(PreTrainedTokenizer):
    """
    Improved chess tokenizer with structured vocabulary.
    
    Improvements over baseline:
    - Vocabulary organized by piece type for better embeddings
    - Lower minimum frequency threshold (100 vs 500) to capture more moves
    - Optimized for the 1M parameter constraint
    
    The vocabulary is ordered as:
    1. Special tokens ([PAD], [BOS], [EOS], [UNK])
    2. Pawn moves (most frequent)
    3. Knight moves
    4. Bishop moves
    5. Rook moves
    6. Queen moves
    7. King moves (including castling)
    
    This organization helps the model learn piece-specific patterns.
    """
    
    model_input_names = ["input_ids", "attention_mask"]
    vocab_files_names = {"vocab_file": "vocab.json"}
    
    # Special tokens
    PAD_TOKEN = "[PAD]"
    BOS_TOKEN = "[BOS]"
    EOS_TOKEN = "[EOS]"
    UNK_TOKEN = "[UNK]"
    
    # Piece ordering for structured vocabulary
    PIECE_ORDER = ['P', 'N', 'B', 'R', 'Q', 'K']
    
    def __init__(
        self,
        vocab_file: Optional[str] = None,
        vocab: Optional[Dict[str, int]] = None,
        **kwargs,
    ):
        self._pad_token = self.PAD_TOKEN
        self._bos_token = self.BOS_TOKEN
        self._eos_token = self.EOS_TOKEN
        self._unk_token = self.UNK_TOKEN

        kwargs.pop("pad_token", None)
        kwargs.pop("bos_token", None)
        kwargs.pop("eos_token", None)
        kwargs.pop("unk_token", None)
        
        if vocab is not None:
            self._vocab = vocab
        elif vocab_file is not None and os.path.exists(vocab_file):
            with open(vocab_file, "r", encoding="utf-8") as f:
                self._vocab = json.load(f)
        else:
            self._vocab = self._create_default_vocab()
        
        self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
        
        super().__init__(
            pad_token=self._pad_token,
            bos_token=self._bos_token,
            eos_token=self._eos_token,
            unk_token=self._unk_token,
            **kwargs,
        )
    
    def _create_default_vocab(self) -> Dict[str, int]:
        special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
        return {token: idx for idx, token in enumerate(special_tokens)}
    
    @classmethod
    def _get_piece_type(cls, move: str) -> str:
        """Extract piece type from a move string."""
        # Move format: [W|B][P|N|B|R|Q|K]...
        if len(move) >= 2 and move[0] in 'WB':
            return move[1] if move[1] in cls.PIECE_ORDER else 'P'
        return 'P'  # Default to pawn
    
    @classmethod
    def build_vocab_from_iterator(
        cls,
        iterator,
        min_frequency: int = 1,
    ) -> "ChessTokenizer":
        from collections import Counter
        
        token_counts = Counter()
        
        for game in iterator:
            moves = game.strip().split()
            token_counts.update(moves)
        
        # Filter by frequency
        tokens = [
            token for token, count in token_counts.items()
            if count >= min_frequency
        ]
        
        # Group tokens by piece type for structured vocabulary
        piece_groups = {piece: [] for piece in cls.PIECE_ORDER}
        other_tokens = []
        
        for token in tokens:
            piece = cls._get_piece_type(token)
            if piece in piece_groups:
                piece_groups[piece].append(token)
            else:
                other_tokens.append(token)
        
        # Sort each group and concatenate in piece order
        ordered_tokens = []
        for piece in cls.PIECE_ORDER:
            ordered_tokens.extend(sorted(piece_groups[piece]))
        ordered_tokens.extend(sorted(other_tokens))
        
        # Build vocabulary with special tokens first
        special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
        vocab = {token: idx for idx, token in enumerate(special_tokens + ordered_tokens)}
        
        return cls(vocab=vocab)
    
    @classmethod
    def build_vocab_from_dataset(
        cls,
        dataset_name: str = "dlouapre/lichess_2025-01_1M",
        split: str = "train",
        column: str = "text",
        min_frequency: int = 1000,  # Same as baseline to control vocab size
        max_samples: Optional[int] = 100000,
    ) -> "ChessTokenizer":
        """
        Build vocabulary from dataset with piece-aware organization.
        
        Default min_frequency=1000 keeps vocab around ~1500 tokens..
        """
        from datasets import load_dataset
        
        dataset = load_dataset(dataset_name, split=split)
        
        if max_samples is not None:
            dataset = dataset.select(range(min(max_samples, len(dataset))))
        
        def game_iterator():
            for example in dataset:
                yield example[column]
        return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
    
    @property
    def vocab_size(self) -> int:
        return len(self._vocab)
    
    def get_vocab(self) -> Dict[str, int]:
        return dict(self._vocab)
    
    def _tokenize(self, text: str) -> List[str]:
        return text.strip().split()
    
    def _convert_token_to_id(self, token: str) -> int:
        return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
    
    def _convert_id_to_token(self, index: int) -> str:
        return self._ids_to_tokens.get(index, self.UNK_TOKEN)
    
    def convert_tokens_to_string(self, tokens: List[str]) -> str:
        special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
        return " ".join(t for t in tokens if t not in special)
    
    def save_vocabulary(
        self,
        save_directory: str,
        filename_prefix: Optional[str] = None,
    ) -> tuple:
        if not os.path.isdir(save_directory):
            os.makedirs(save_directory, exist_ok=True)
        
        vocab_file = os.path.join(
            save_directory,
            (filename_prefix + "-" if filename_prefix else "") + "vocab.json",
        )
        
        with open(vocab_file, "w", encoding="utf-8") as f:
            json.dump(self._vocab, f, ensure_ascii=False, indent=2)
        
        return (vocab_file,)
    
    def get_vocab_stats(self) -> Dict[str, int]:
        """Get statistics about vocabulary composition by piece type."""
        stats = {piece: 0 for piece in self.PIECE_ORDER}
        stats['special'] = 4  # PAD, BOS, EOS, UNK
        stats['other'] = 0
        
        for token in self._vocab:
            if token.startswith('['):
                continue
            piece = self._get_piece_type(token)
            if piece in stats:
                stats[piece] += 1
            else:
                stats['other'] += 1
        
        return stats