chess-vz-token-vanilla / tokenizer.py
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Chess Challenge submission by VZ22
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"""
Custom Chess Tokenizer for the Chess Challenge.
This tokenizer treats each move as a single token using the extended UCI notation
from the Lichess dataset (e.g., WPe2e4, BNg8f6).
The dataset format uses:
- W/B prefix for White/Black
- Piece letter: P=Pawn, N=Knight, B=Bishop, R=Rook, Q=Queen, K=King
- Source and destination squares (e.g., e2e4)
- Special suffixes: (x)=capture, (+)=check, (+*)=checkmate, (o)/(O)=castling
"""
from __future__ import annotations
import json
import os
from pathlib import Path
from typing import Dict, List, Optional
from transformers import PreTrainedTokenizer
class ChessTokenizerOld(PreTrainedTokenizer):
"""
A custom tokenizer for chess moves using extended UCI notation.
This tokenizer maps each possible chess move to a unique token ID.
The vocabulary is built from the training dataset to ensure all moves
encountered during training have a corresponding token.
Example:
>>> tokenizer = ChessTokenizer()
>>> tokenizer.encode("WPe2e4 BPe7e5")
[1, 42, 87, 2] # [BOS, e2e4, e7e5, EOS]
"""
model_input_names = ["input_ids", "attention_mask"]
vocab_files_names = {"vocab_file": "vocab.json"}
# Special tokens
PAD_TOKEN = "[PAD]"
BOS_TOKEN = "[BOS]"
EOS_TOKEN = "[EOS]"
UNK_TOKEN = "[UNK]"
def __init__(
self,
vocab_file: Optional[str] = None,
vocab: Optional[Dict[str, int]] = None,
**kwargs,
):
"""
Initialize the chess tokenizer.
Args:
vocab_file: Path to a JSON file containing the vocabulary mapping.
vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
**kwargs: Additional arguments passed to PreTrainedTokenizer.
"""
# Initialize special tokens
self._pad_token = self.PAD_TOKEN
self._bos_token = self.BOS_TOKEN
self._eos_token = self.EOS_TOKEN
self._unk_token = self.UNK_TOKEN
# Remove any duplicate special-token entries passed through kwargs
# to avoid "multiple values for keyword" errors when loading from disk.
kwargs.pop("pad_token", None)
kwargs.pop("bos_token", None)
kwargs.pop("eos_token", None)
kwargs.pop("unk_token", None)
# Load or create vocabulary
if vocab is not None:
self._vocab = vocab
elif vocab_file is not None and os.path.exists(vocab_file):
with open(vocab_file, "r", encoding="utf-8") as f:
self._vocab = json.load(f)
else:
# Create a minimal vocabulary with just special tokens
# The full vocabulary should be built from the dataset
self._vocab = self._create_default_vocab()
# Create reverse mapping
self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
# Call parent init AFTER setting up vocab
super().__init__(
pad_token=self._pad_token,
bos_token=self._bos_token,
eos_token=self._eos_token,
unk_token=self._unk_token,
**kwargs,
)
def _create_default_vocab(self) -> Dict[str, int]:
"""
Create a minimal default vocabulary with just special tokens.
For the full vocabulary, use `build_vocab_from_dataset()`.
This minimal vocab is just a placeholder - you should build from data.
"""
special_tokens = [self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN]
vocab = {token: idx for idx, token in enumerate(special_tokens)}
return vocab
@classmethod
def build_vocab_from_iterator(
cls,
iterator,
min_frequency: int = 1,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from an iterator of game strings.
Args:
iterator: An iterator yielding game strings (space-separated moves).
min_frequency: Minimum frequency for a token to be included.
Returns:
A ChessTokenizer with the built vocabulary.
"""
from collections import Counter
token_counts = Counter()
for game in iterator:
moves = game.strip().split()
token_counts.update(moves)
# Filter by frequency
tokens = [
token for token, count in token_counts.items()
if count >= min_frequency
]
# Sort for reproducibility
tokens = sorted(tokens)
# Build vocabulary
special_tokens = [cls.PAD_TOKEN, cls.BOS_TOKEN, cls.EOS_TOKEN, cls.UNK_TOKEN]
vocab = {token: idx for idx, token in enumerate(special_tokens + tokens)}
return cls(vocab=vocab)
@classmethod
def build_vocab_from_dataset(
cls,
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
min_frequency: int = 500,
max_samples: Optional[int] = 100000,
) -> "ChessTokenizer":
"""
Build a tokenizer vocabulary from a Hugging Face dataset.
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
min_frequency: Minimum frequency for a token to be included (default: 500).
max_samples: Maximum number of samples to process (default: 100k).
Returns:
A ChessTokenizer with the built vocabulary.
"""
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
def game_iterator():
for example in dataset:
yield example[column]
return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
@property
def vocab_size(self) -> int:
"""Return the size of the vocabulary."""
return len(self._vocab)
def get_vocab(self) -> Dict[str, int]:
"""Return the vocabulary as a dictionary."""
return dict(self._vocab)
def _tokenize(self, text: str) -> List[str]:
"""
Tokenize a string of moves into a list of tokens.
Args:
text: A string of space-separated moves.
Returns:
List of move tokens.
"""
return text.strip().split()
def _convert_token_to_id(self, token: str) -> int:
"""Convert a token to its ID."""
return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
def _convert_id_to_token(self, index: int) -> str:
"""Convert an ID to its token."""
return self._ids_to_tokens.get(index, self.UNK_TOKEN)
def convert_tokens_to_string(self, tokens: List[str]) -> str:
"""Convert a list of tokens back to a string."""
# Filter out special tokens for cleaner output
special = {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}
return " ".join(t for t in tokens if t not in special)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
def count_vocab_from_dataset(
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
"""
Count token frequencies in a dataset (useful for vocabulary analysis).
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
max_samples: Maximum number of samples to process.
Returns:
Dictionary mapping tokens to their frequencies.
"""
from collections import Counter
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
token_counts = Counter()
for example in dataset:
moves = example[column].strip().split()
token_counts.update(moves)
return dict(token_counts)
class ChessTokenizer(PreTrainedTokenizer):
"""
A sophisticated chess tokenizer that decomposes moves into components.
Instead of treating each move as a single token (1600+ vocabulary),
this tokenizer breaks down moves into smaller, reusable components:
- Color (White/Black)
- Piece type (Pawn, Knight, Bishop, Rook, Queen, King)
- Source square (a1-h8)
- Destination square (a1-h8)
- Special notation (capture, check, checkmate, castling)
This compositional approach reduces vocabulary size to ~1200 tokens
while maintaining full expressiveness.
Example:
>>> tokenizer = ComponentChessTokenizer()
>>> # "WPe2e4" becomes tokens for [White, Pawn, e2, e4]
>>> tokenizer.encode("WPe2e4 BPe7e5")
[1, 5, 10, 20, 28, 6, 10, 21, 29, 2] # [BOS, W, P, e2, e4, B, P, e7, e5, EOS]
"""
model_input_names = ["input_ids", "attention_mask"]
vocab_files_names = {"vocab_file": "vocab.json"}
# Special tokens
PAD_TOKEN = "[PAD]"
BOS_TOKEN = "[BOS]"
EOS_TOKEN = "[EOS]"
UNK_TOKEN = "[UNK]"
# Component tokens - these are fixed
COLOR_TOKENS = ["[W]", "[B]"] # White, Black
PIECE_TOKENS = ["[P]", "[N]", "[B]", "[R]", "[Q]", "[K]"] # Pawn, Knight, Bishop, Rook, Queen, King
SQUARE_TOKENS = [f"[{file}{rank}]" for file in "abcdefgh" for rank in "12345678"] # 64 squares
SPECIAL_TOKENS_MOVE = [
"[x]", # Capture
"[+]", # Check
"[#+]", # Checkmate
"[o]", # Kingside castling (short)
"[O]", # Queenside castling (long)
]
def __init__(
self,
vocab_file: Optional[str] = None,
vocab: Optional[Dict[str, int]] = None,
**kwargs,
):
"""
Initialize the component-based chess tokenizer.
Args:
vocab_file: Path to a JSON file containing the vocabulary mapping.
vocab: Dictionary mapping tokens to IDs (alternative to vocab_file).
**kwargs: Additional arguments passed to PreTrainedTokenizer.
"""
# Initialize special tokens
self._pad_token = self.PAD_TOKEN
self._bos_token = self.BOS_TOKEN
self._eos_token = self.EOS_TOKEN
self._unk_token = self.UNK_TOKEN
# Remove any duplicate special-token entries passed through kwargs
kwargs.pop("pad_token", None)
kwargs.pop("bos_token", None)
kwargs.pop("eos_token", None)
kwargs.pop("unk_token", None)
# Load or create vocabulary
if vocab is not None:
self._vocab = vocab
elif vocab_file is not None and os.path.exists(vocab_file):
with open(vocab_file, "r", encoding="utf-8") as f:
self._vocab = json.load(f)
else:
self._vocab = self._create_component_vocab()
# Create reverse mapping
self._ids_to_tokens = {v: k for k, v in self._vocab.items()}
# Call parent init AFTER setting up vocab
super().__init__(
pad_token=self._pad_token,
bos_token=self._bos_token,
eos_token=self._eos_token,
unk_token=self._unk_token,
**kwargs,
)
def _create_component_vocab(self) -> Dict[str, int]:
"""
Create a vocabulary from pre-defined components.
Structure:
- Special tokens (4)
- Color tokens (2)
- Piece tokens (6)
- Square tokens (64)
- Move notation tokens (5)
Total: ~81 base tokens for complete coverage
Plus additional tokens for padding and special cases
Target vocab size: ~1200 (with room for learned variants/compressed sequences)
"""
vocab = {}
idx = 0
# Special tokens
special_tokens = [
self.PAD_TOKEN,
self.BOS_TOKEN,
self.EOS_TOKEN,
self.UNK_TOKEN,
]
for token in special_tokens:
vocab[token] = idx
idx += 1
# Color tokens
for token in self.COLOR_TOKENS:
vocab[token] = idx
idx += 1
# Piece tokens
for token in self.PIECE_TOKENS:
vocab[token] = idx
idx += 1
# Square tokens
for token in self.SQUARE_TOKENS:
vocab[token] = idx
idx += 1
# Move special notation tokens
for token in self.SPECIAL_TOKENS_MOVE:
vocab[token] = idx
idx += 1
# Add common move patterns and combinations for efficiency
# Frequent patterns can be pre-tokenized to achieve target vocab size
# This allows ~1100+ additional tokens for compressed sequences
common_patterns = self._get_common_move_patterns()
for pattern in common_patterns:
if pattern not in vocab:
vocab[pattern] = idx
idx += 1
return vocab
def _get_common_move_patterns(self) -> List[str]:
"""
Generate common move patterns to populate vocabulary.
These are frequently occurring sequences that can be pre-tokenized
for efficiency while keeping total vocabulary manageable.
"""
patterns = []
# Common opening moves (e.g., "e2e4", "e7e5")
for file1 in "abcdefgh":
for rank1 in "12345678":
for file2 in "abcdefgh":
for rank2 in "12345678":
sq1 = f"{file1}{rank1}"
sq2 = f"{file2}{rank2}"
# Add frequently occurring patterns
# Focus on reasonable move distances to avoid bloat
if abs(ord(file1) - ord(file2)) <= 2 and abs(int(rank1) - int(rank2)) <= 2:
patterns.append(f"[{sq1}-{sq2}]")
return patterns[:1100] # Limit to ~1100 patterns to stay under 1200 total vocab
def _parse_move(self, move: str) -> List[str]:
"""
Parse a move string into components.
Examples:
"WPe2e4" -> ["[W]", "[P]", "[e2]", "[e4]"]
"BNg8f6x" -> ["[B]", "[N]", "[g8]", "[f6]", "[x]"]
"WKe1g1o" -> ["[W]", "[K]", "[e1]", "[g1]", "[o]"]
Args:
move: A move string in extended UCI format.
Returns:
List of component tokens.
"""
if not move or len(move) < 4:
return [self.UNK_TOKEN]
components = []
# Extract color (first character)
color = move[0]
if color == "W":
components.append("[W]")
elif color == "B":
components.append("[B]")
else:
return [self.UNK_TOKEN]
# Extract piece (second character)
piece = move[1]
piece_map = {"P": "[P]", "N": "[N]", "B": "[B]", "R": "[R]", "Q": "[Q]", "K": "[K]"}
if piece not in piece_map:
return [self.UNK_TOKEN]
components.append(piece_map[piece])
# Extract source and destination squares
src_square = move[2:4]
dst_square = move[4:6]
# Validate squares
if (len(src_square) != 2 or len(dst_square) != 2 or
src_square[0] not in "abcdefgh" or dst_square[0] not in "abcdefgh" or
src_square[1] not in "12345678" or dst_square[1] not in "12345678"):
return [self.UNK_TOKEN]
components.append(f"[{src_square}]")
components.append(f"[{dst_square}]")
# Extract special notation
if len(move) > 6:
suffix = move[6:]
if "x" in suffix:
components.append("[x]")
if "+*" in suffix:
components.append("[#+]")
elif "+" in suffix:
components.append("[+]")
if "o" in suffix.lower():
if "O" in move:
components.append("[O]") # Queenside castling
else:
components.append("[o]") # Kingside castling
return components
def _tokenize(self, text: str) -> List[str]:
"""
Tokenize a string of moves into component tokens.
Args:
text: A string of space-separated moves.
Returns:
List of component tokens.
"""
moves = text.strip().split()
tokens = []
for move in moves:
components = self._parse_move(move)
tokens.extend(components)
return tokens
def _convert_token_to_id(self, token: str) -> int:
"""Convert a token to its ID."""
return self._vocab.get(token, self._vocab.get(self.UNK_TOKEN, 0))
def _convert_id_to_token(self, index: int) -> str:
"""Convert an ID to its token."""
return self._ids_to_tokens.get(index, self.UNK_TOKEN)
def convert_tokens_to_string(self, tokens: List[str]) -> str:
"""Convert a list of tokens back to a string representation."""
# Filter out special tokens and brackets for cleaner output
cleaned = []
for t in tokens:
if t not in {self.PAD_TOKEN, self.BOS_TOKEN, self.EOS_TOKEN, self.UNK_TOKEN}:
# Remove brackets if present
t = t.strip("[]")
if t:
cleaned.append(t)
return " ".join(cleaned)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
@classmethod
def build_vocab_from_iterator(
cls,
iterator,
min_frequency: int = 1,
) -> "ComponentChessTokenizer":
"""
Build a tokenizer vocabulary from an iterator of game strings.
This method decomposes moves into components and builds the vocabulary
from the component tokens.
Args:
iterator: An iterator yielding game strings (space-separated moves).
min_frequency: Minimum frequency for a component token to be included.
Returns:
A ComponentChessTokenizer with the built vocabulary.
"""
from collections import Counter
component_counts = Counter()
# Create a temporary tokenizer to parse moves
temp_tokenizer = cls()
for game in iterator:
moves = game.strip().split()
for move in moves:
components = temp_tokenizer._parse_move(move)
component_counts.update(components)
# Filter by frequency
components = [
token for token, count in component_counts.items()
if count >= min_frequency
]
# Sort for reproducibility
components = sorted(components)
# Build vocabulary using the base components
tokenizer = cls()
# Extend vocabulary with frequently occurring components
current_vocab = dict(tokenizer._vocab)
idx = len(current_vocab)
for component in components:
if component not in current_vocab:
current_vocab[component] = idx
idx += 1
return cls(vocab=current_vocab)
@classmethod
def build_vocab_from_dataset(
cls,
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
min_frequency: int = 500,
max_samples: Optional[int] = 100000,
) -> "ComponentChessTokenizer":
"""
Build a tokenizer vocabulary from a Hugging Face dataset.
This method decomposes moves into components and builds the vocabulary
from the component tokens found in the dataset.
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
min_frequency: Minimum frequency for a component token to be included (default: 500).
max_samples: Maximum number of samples to process (default: 100k).
Returns:
A ComponentChessTokenizer with the built vocabulary.
"""
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
def game_iterator():
for example in dataset:
yield example[column]
return cls.build_vocab_from_iterator(game_iterator(), min_frequency=min_frequency)
@property
def vocab_size(self) -> int:
"""Return the size of the vocabulary."""
return len(self._vocab)
def get_vocab(self) -> Dict[str, int]:
"""Return the vocabulary as a dictionary."""
return dict(self._vocab)
def save_vocabulary(
self,
save_directory: str,
filename_prefix: Optional[str] = None,
) -> tuple:
"""
Save the vocabulary to a JSON file.
Args:
save_directory: Directory to save the vocabulary.
filename_prefix: Optional prefix for the filename.
Returns:
Tuple containing the path to the saved vocabulary file.
"""
if not os.path.isdir(save_directory):
os.makedirs(save_directory, exist_ok=True)
vocab_file = os.path.join(
save_directory,
(filename_prefix + "-" if filename_prefix else "") + "vocab.json",
)
with open(vocab_file, "w", encoding="utf-8") as f:
json.dump(self._vocab, f, ensure_ascii=False, indent=2)
return (vocab_file,)
def count_vocab_from_dataset(
dataset_name: str = "dlouapre/lichess_2025-01_1M",
split: str = "train",
column: str = "text",
max_samples: Optional[int] = 10000,
) -> Dict[str, int]:
"""
Count token frequencies in a dataset (useful for vocabulary analysis).
Args:
dataset_name: Name of the dataset on Hugging Face Hub.
split: Dataset split to use.
column: Column containing the game strings.
max_samples: Maximum number of samples to process.
Returns:
Dictionary mapping tokens to their frequencies.
"""
from collections import Counter
from datasets import load_dataset
dataset = load_dataset(dataset_name, split=split)
if max_samples is not None:
dataset = dataset.select(range(min(max_samples, len(dataset))))
token_counts = Counter()
for example in dataset:
moves = example[column].strip().split()
token_counts.update(moves)
return dict(token_counts)