Muqeeth commited on
Commit
de388cf
·
verified ·
1 Parent(s): 9007626

Add files using upload-large-folder tool

Browse files
seed_42/Qwen/Qwen2.5-7B-Instruct/adapters/agent_adapter/adapter_model.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1436ad64c7607b662e4cd395c9c37b0a0f5021552b3b73a095acc06bb533387f
3
+ size 323014168
seed_42/Qwen/Qwen2.5-7B-Instruct/adapters/critic_adapter/adapter_model.safetensors ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:15466bfa7faf33695c2e4470cb1a440f086f27f467fe02f2b09a20631914bab9
3
+ size 323014168
seed_42/agent_trainer/critic_optimizer_state.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f1574fdb90735a922b09c67d07f7abdbd51181f00dc7bed878cb80adb5f50c1d
3
+ size 2631
seed_42/agent_trainer/policy_optimizer_state.pt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4b0ce97dbf5119cad8778d4a88276b1f2a9857951d9286bafbc1889a0668f7f3
3
+ size 646269121
seed_42/agent_trainer/trainer_annealing_state.pkl ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:79cfce2a5040c0939846d147a00d13a3f05afa3b73ce05b85fd5b5b13bf4ddcf
3
+ size 104
seed_42/random_state.pkl ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9bcfbe7f3d2c5bca58434c5809547ecb4c92e58ceebcb74196e41d6c6751e9ea
3
+ size 12254
src_code_for_reproducibility/chat_utils/__pycache__/chat_turn.cpython-312.pyc ADDED
Binary file (1.32 kB). View file
 
src_code_for_reproducibility/docs/source/contributing.rst ADDED
File without changes
src_code_for_reproducibility/docs/source/environments/ipd.rst ADDED
@@ -0,0 +1,411 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ =================
2
+ Iterated Prisoner's Dilemma
3
+ =================
4
+
5
+ The Iterated Prisoner's Dilemma environment provides a classic game theory setting for studying cooperation
6
+ and competition between agents. This document describes the API for interacting with the IPD environment
7
+ and its associated agent handler.
8
+
9
+ Overview
10
+ --------
11
+
12
+ The Prisoner's Dilemma is a fundamental problem in game theory that demonstrates why two rational individuals might not
13
+ cooperate, even when it appears in their best interest to do so. In the iterated version, the same two players
14
+ repeatedly face the same dilemma, allowing for the development of trust or retaliation based on previous interactions.
15
+
16
+ Our implementation follows the Multi-Agent Negotiation Environment standard, allowing it to be used with
17
+ LLM agents through a text-based interface.
18
+
19
+ Game Rules
20
+ ----------
21
+
22
+ ### Basic Premise
23
+
24
+ The scenario behind the Prisoner's Dilemma is as follows:
25
+
26
+ Two criminals are arrested and imprisoned. Each prisoner is in solitary confinement with no means of communicating with
27
+ the other. The prosecutors lack sufficient evidence to convict the pair on the principal charge, but they have enough
28
+ to convict both on a lesser charge. Simultaneously, the prosecutors offer each prisoner a bargain:
29
+
30
+ - If both prisoners betray each other, each serves 2 years in prison (the "punishment" payoff)
31
+ - If one betrays the other while the other remains silent, the betrayer goes free (the "temptation" payoff) while the
32
+ silent accomplice serves 3 years (the "sucker" payoff)
33
+ - If both remain silent, each serves only 1 year in prison (the "reward" payoff)
34
+
35
+ ### Game Mechanics
36
+
37
+ In our implementation, the choices are simplified to:
38
+ - **C**: Cooperate (remain silent)
39
+ - **D**: Defect (betray the other prisoner)
40
+
41
+ Each round, both players simultaneously choose either C or D, and receive points based on the combination of their choices:
42
+
43
+ - Both choose C: Both receive the "reward" payoff (3 points by default)
44
+ - Both choose D: Both receive the "punishment" payoff (1 point by default)
45
+ - One chooses C, one chooses D: The defector receives the "temptation" payoff (5 points by default), while the cooperator
46
+ receives the "sucker" payoff (0 points by default)
47
+
48
+ ### Example: Single Round
49
+
50
+ Let's see how a single round plays out:
51
+
52
+ 1. Alice and Bob simultaneously make their choices
53
+ 2. If Alice chooses C and Bob chooses C:
54
+ - Alice receives 3 points
55
+ - Bob receives 3 points
56
+ 3. If Alice chooses C and Bob chooses D:
57
+ - Alice receives 0 points
58
+ - Bob receives 5 points
59
+ 4. If Alice chooses D and Bob chooses C:
60
+ - Alice receives 5 points
61
+ - Bob receives 0 points
62
+ 5. If Alice chooses D and Bob chooses D:
63
+ - Alice receives 1 point
64
+ - Bob receives 1 point
65
+
66
+ ### Iterated Game Structure
67
+
68
+ The iterated version repeats this basic game for a fixed number of rounds. The key features are:
69
+
70
+ 1. Players know the total number of rounds in advance
71
+ 2. After each round, players learn what choice the other player made
72
+ 3. Players maintain a cumulative score across all rounds
73
+ 4. Players can adjust their strategy based on the history of previous interactions
74
+
75
+ ### Game Variations
76
+
77
+ The IPD environment supports several variations through configuration parameters:
78
+
79
+ #### Different Payoff Matrices
80
+
81
+ The standard payoff values can be modified to create different incentive structures:
82
+ - **Traditional PD**: reward=3, punishment=1, temptation=5, sucker=0
83
+ - **Weak Temptation**: reward=3, punishment=1, temptation=4, sucker=0 (reduces the incentive to defect)
84
+ - **Harsh Punishment**: reward=3, punishment=0, temptation=5, sucker=0 (increases the cost of mutual defection)
85
+ - **Generous**: reward=4, punishment=2, temptation=5, sucker=1 (cushions the blow of being betrayed)
86
+
87
+ #### Game Length Variations
88
+
89
+ The number of rounds can significantly impact strategy:
90
+ - **Short Games** (5-10 rounds): Incentivizes more defection, especially near the end
91
+ - **Medium Games** (20-50 rounds): Allows for the development of tit-for-tat and forgiveness strategies
92
+ - **Long Games** (100+ rounds): Favors steady cooperation with occasional "probing" defections
93
+
94
+ ### Common Strategies
95
+
96
+ While not enforced by the environment, several well-known strategies can emerge:
97
+ - **Always Cooperate**: Always choose C
98
+ - **Always Defect**: Always choose D
99
+ - **Tit for Tat**: Start with C, then copy what the opponent did in the previous round
100
+ - **Forgiving Tit for Tat**: Like Tit for Tat, but occasionally cooperate even after being defected against
101
+ - **Grudger**: Cooperate until the opponent defects once, then always defect
102
+ - **Random**: Choose randomly between C and D
103
+
104
+ IPDEnv
105
+ ------
106
+
107
+ The ``IPDEnv`` class provides an interface to the Iterated Prisoner's Dilemma environment that follows the
108
+ Multi-Agent Negotiation Environment standard.
109
+
110
+ .. code-block:: python
111
+
112
+ class IPDEnv:
113
+ """
114
+ Iterated Prisoner's Dilemma environment following the MarlEnvironment standard.
115
+
116
+ In each round of the game, two agents simultaneously choose to either cooperate (C) or defect (D).
117
+ The payoffs are as follows:
118
+ - If both cooperate: Both receive the "reward" (usually 3 points)
119
+ - If both defect: Both receive the "punishment" (usually 1 point)
120
+ - If one cooperates and one defects: The defector receives the "temptation" (usually 5 points)
121
+ and the cooperator receives the "sucker" payoff (usually 0 points)
122
+
123
+ The game is played for a specified number of rounds.
124
+ """
125
+
126
+ def __init__(
127
+ self,
128
+ rounds_per_game: int = 10,
129
+ reward: float = 3.0, # Both cooperate
130
+ punishment: float = 1.0, # Both defect
131
+ temptation: float = 5.0, # Defector's reward when other cooperates
132
+ sucker: float = 0.0, # Cooperator's reward when other defects
133
+ random_seed: Optional[int] = None,
134
+ ):
135
+ """
136
+ Initialize the Iterated Prisoner's Dilemma environment.
137
+
138
+ Args:
139
+ rounds_per_game: Number of rounds to play
140
+ reward: Payoff when both agents cooperate
141
+ punishment: Payoff when both agents defect
142
+ temptation: Payoff for defecting when other agent cooperates
143
+ sucker: Payoff for cooperating when other agent defects
144
+ seed: Random seed for reproducibility
145
+ """
146
+ # ...
147
+
148
+ def reset(self) -> Dict[str, Dict[str, Any]]:
149
+ """
150
+ Reset the environment to an initial state and return the initial observation.
151
+
152
+ Returns:
153
+ observation (dict): A dictionary where keys are agent identifiers and values are observations.
154
+ """
155
+ # ...
156
+
157
+ def step(self, actions: Dict[str, str]) -> Tuple[Dict[str, Dict[str, Any]], bool, Dict[str, Any]]:
158
+ """
159
+ Take a step in the environment using the provided actions.
160
+
161
+ Args:
162
+ actions (dict): A dictionary where keys are agent identifiers and values are actions ('C' or 'D').
163
+
164
+ Returns:
165
+ observations (dict): A dictionary where keys are agent identifiers and values are observations.
166
+ done (bool): Whether the episode has ended.
167
+ info (dict): Additional information about the environment.
168
+ """
169
+ # ...
170
+
171
+ Key Implementation Details
172
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
173
+
174
+ The ``IPDEnv`` class implements several key features:
175
+
176
+ 1. **Two-Agent Support**: The environment tracks two agents ("alice" and "bob") and manages their interactions.
177
+
178
+ 2. **Round-Based Play**: The environment enforces turn structure and tracks game history.
179
+
180
+ 3. **Payoff Matrix**: The environment calculates rewards based on the standard prisoner's dilemma payoff matrix.
181
+
182
+ 4. **Observation Generation**: The environment generates detailed observations for each agent, including action history and rewards.
183
+
184
+ 5. **Game Termination**: The environment tracks game termination after the specified number of rounds.
185
+
186
+ Observation Structure
187
+ ~~~~~~~~~~~~~~~~~~~~
188
+
189
+ Each agent receives an observation dictionary with the following structure:
190
+
191
+ .. code-block:: python
192
+
193
+ {
194
+ "current_round": int, # Current round number (0-indexed)
195
+ "rounds_per_game": int, # Total number of rounds in the game
196
+ "history": List[Dict], # Complete game history so far
197
+ "last_round_actions": Dict[str, str], # Actions from the previous round (if any)
198
+ "last_round_reward": float, # Reward received in the previous round (if any)
199
+ "total_reward": float, # Cumulative reward so far
200
+ "payoff_matrix": Dict[str, float], # The game's payoff matrix values
201
+ }
202
+
203
+ Action Structure
204
+ ~~~~~~~~~~~~~~~
205
+
206
+ Actions are simple strings:
207
+
208
+ 1. ``"C"`` for Cooperate
209
+ 2. ``"D"`` for Defect
210
+
211
+ IPDAgent
212
+ --------------
213
+
214
+ The ``IPDAgent`` class implements the agent handler interface for the Iterated Prisoner's Dilemma, processing observations from the environment and generating actions through an LLM.
215
+
216
+ .. code-block:: python
217
+
218
+ class IPDAgent:
219
+ """
220
+ Agent handler for Iterated Prisoner's Dilemma, implementing the AgentState interface
221
+ for the multi-agent negotiation standard.
222
+ """
223
+
224
+ def __init__(
225
+ self,
226
+ agent_id: str,
227
+ policy_id: str = "llm_policy",
228
+ system_prompt: Optional[str] = None,
229
+ max_errors: int = 3,
230
+ opponent_id: Optional[str] = None,
231
+ ):
232
+ """
233
+ Initialize the IPD agent handler.
234
+
235
+ Args:
236
+ agent_id: Identifier for this agent ("alice" or "bob")
237
+ policy_id: Identifier for the policy this agent uses
238
+ system_prompt: Optional custom system prompt for the LLM
239
+ max_errors: Maximum number of parsing errors before defaulting to cooperate
240
+ opponent_id: Optional identifier of the opponent (inferred if not provided)
241
+ """
242
+ # ...
243
+
244
+ def step(self, observation_from_env: Dict[str, Any], policy_output: str = None) -> Tuple[str, Dict[str, Any], str, bool, Dict[str, Any]]:
245
+ """
246
+ Update the agent state based on the observation and process the policy output.
247
+
248
+ Args:
249
+ observation_from_env: The observation from the environment
250
+ policy_output: The output from the policy (LLM response)
251
+
252
+ Returns:
253
+ policy_id: The policy identifier
254
+ policy_input: The input to the policy
255
+ action: The action to be sent to the environment
256
+ done: Whether the action is ready to be sent to the environment
257
+ info: Additional information about the agent
258
+ """
259
+ # ...
260
+
261
+ Key Implementation Details
262
+ ~~~~~~~~~~~~~~~~~~~~~~~~~
263
+
264
+ The ``IPDAgent`` class implements several key features:
265
+
266
+ 1. **LLM Interaction**: The agent generates prompts for an LLM and processes the LLM's responses.
267
+
268
+ 2. **Action Extraction**: The agent parses the LLM's output to extract valid actions (C or D).
269
+
270
+ 3. **Error Handling**: The agent provides helpful error messages when parsing fails and defaults to cooperation after multiple failures.
271
+
272
+ 4. **History Tracking**: The agent maintains and provides the complete game history in its prompts.
273
+
274
+ 5. **Strategy Explanation**: The agent can extract and log the reasoning behind an LLM's decisions.
275
+
276
+ Prompt Structure
277
+ ~~~~~~~~~~~~~~~
278
+
279
+ The agent generates prompts that include:
280
+
281
+ 1. **System Prompt**: Instructions and context for the LLM, explaining its role and the rules of the Prisoner's Dilemma.
282
+
283
+ 2. **Game State Description**: A text description of the current game state, including:
284
+ - Current round number
285
+ - History of previous rounds (if any)
286
+ - Cumulative score
287
+
288
+ 3. **Action Request**: Instructions on how to format the response, requiring an explicit action tag.
289
+
290
+ Example system prompt:
291
+
292
+ .. code-block:: text
293
+
294
+ You are playing as Alice in an Iterated Prisoner's Dilemma game against Bob.
295
+ In each round, you must choose to either Cooperate (C) or Defect (D).
296
+
297
+ The payoffs are:
298
+ - If both players Cooperate: You each get 3 points
299
+ - If both players Defect: You each get 1 point
300
+ - If you Cooperate and Bob Defects: You get 0 points, Bob gets 5 points
301
+ - If you Defect and Bob Cooperates: You get 5 points, Bob gets 0 points
302
+
303
+ Your goal is to maximize your total points across all rounds.
304
+ The game will last for exactly 10 rounds, and both players know this.
305
+
306
+ Example game state prompt:
307
+
308
+ .. code-block:: text
309
+
310
+ Current round: 3/10
311
+
312
+ History:
313
+ Round 1: You chose C, Bob chose C. You earned 3 points.
314
+ Round 2: You chose C, Bob chose D. You earned 0 points.
315
+
316
+ Your total score so far: 3 points
317
+
318
+ What is your choice for round 3?
319
+ Please respond with <action>C</action> to cooperate or <action>D</action> to defect,
320
+ and explain your reasoning.
321
+
322
+ Running IPD Games
323
+ ----------------------
324
+
325
+ To run Iterated Prisoner's Dilemma games with LLM agents, you can use the following code structure:
326
+
327
+ .. code-block:: python
328
+
329
+ from mllm.environments.ipd.ipd_game import IPDEnv
330
+ from mllm.environments.ipd.ipd_agent import IPDAgent
331
+ from mllm.run_matches import run_batched_matches
332
+
333
+ # Create environment
334
+ env = IPDEnv(
335
+ rounds_per_game=10,
336
+ reward=3.0,
337
+ punishment=1.0,
338
+ temptation=5.0,
339
+ sucker=0.0
340
+ )
341
+
342
+ # Create agent handlers
343
+ agent_handlers = {
344
+ "alice": IPDAgent(agent_id="alice"),
345
+ "bob": IPDAgent(agent_id="bob")
346
+ }
347
+
348
+ # Define policy mapping
349
+ policy_mapping = {
350
+ "llm_policy": my_llm_policy_function
351
+ }
352
+
353
+ # Run the game
354
+ game_results = run_batched_matches(
355
+ envs=[env],
356
+ agent_handlers_per_env=[agent_handlers],
357
+ policy_mapping=policy_mapping,
358
+ max_parallel_matches=1
359
+ )
360
+
361
+ # Process results
362
+ for result in game_results:
363
+ print(f"Game finished. Scores: {result['total_rewards']}")
364
+
365
+ Statistics and Analysis
366
+ ----------------------
367
+
368
+ The IPD environment includes utility functions for analyzing game outcomes:
369
+
370
+ 1. **Cooperation Rates**: Percentage of rounds where each agent cooperated.
371
+ 2. **Mutual Cooperation/Defection**: Percentage of rounds where both agents made the same choice.
372
+ 3. **Score Distribution**: Analysis of how points were accumulated over the game.
373
+
374
+ These statistics can be calculated using the ``gather_ipd_statistics`` function:
375
+
376
+ .. code-block:: python
377
+
378
+ from mllm.environments.ipd.ipd_statistics_funcs import gather_ipd_statistics
379
+
380
+ stats = gather_ipd_statistics(match_info, env_info)
381
+ print(f"Cooperation rates: {stats['cooperation_rate']}")
382
+ print(f"Mutual cooperation rate: {stats['mutual_cooperation_rate']}")
383
+ print(f"Mutual defection rate: {stats['mutual_defection_rate']}")
384
+
385
+ Limitations and Considerations
386
+ -----------------------------
387
+
388
+ 1. **Determinism**: The environment is deterministic, with randomness only in initialization if a seed is provided.
389
+
390
+ 2. **Limited Player Count**: The IPD environment only supports exactly two players.
391
+
392
+ 3. **Perfect Information**: Both players have perfect information about the game history.
393
+
394
+ 4. **Simultaneous Actions**: Both players act simultaneously, which requires adaptations for some LLM interfaces.
395
+
396
+ 5. **Fixed Game Length**: The total number of rounds is fixed and known to both players from the start.
397
+
398
+ Advanced Usage
399
+ ------------
400
+
401
+ For advanced usage, you can customize:
402
+
403
+ 1. **Payoff Matrix**: Modify reward values to create different incentive structures.
404
+
405
+ 2. **System Prompts**: Customize the LLM's understanding of the game and potential strategies.
406
+
407
+ 3. **Error Handling**: Adjust how the agent responds to invalid LLM outputs.
408
+
409
+ 4. **Analysis**: Create custom statistics gathering for specific research questions.
410
+
411
+ 5. **Integration**: Connect the IPD environment to other negotiation frameworks or tournament systems.
src_code_for_reproducibility/docs/source/src.models.hf_agent.rst ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ src.models.hf\_agent module
2
+ ===========================
3
+
4
+ .. automodule:: src.models.hf_agent
5
+ :members:
6
+ :undoc-members:
7
+ :show-inheritance:
src_code_for_reproducibility/docs/source/src.models.local_llm.rst ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ src.models.local\_llm module
2
+ ============================
3
+
4
+ .. automodule:: src.models.local_llm
5
+ :members:
6
+ :undoc-members:
7
+ :show-inheritance:
src_code_for_reproducibility/docs/source/src.utils.quick_stats.rst ADDED
@@ -0,0 +1,7 @@
 
 
 
 
 
 
 
 
1
+ src.utils.quick\_stats module
2
+ =============================
3
+
4
+ .. automodule:: src.utils.quick_stats
5
+ :members:
6
+ :undoc-members:
7
+ :show-inheritance: