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- src_code_for_reproducibility/docs/source/conf.py +48 -0
- src_code_for_reproducibility/docs/source/environments.rst +35 -0
- src_code_for_reproducibility/docs/source/index.rst +22 -0
- src_code_for_reproducibility/docs/source/media/runbatch.png +0 -0
- src_code_for_reproducibility/docs/source/modules.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.dond.dond_log_funcs.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.dond.rst +19 -0
- src_code_for_reproducibility/docs/source/src.environments.environment_imports.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_log_funcs.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_statistics_funcs.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_training_data_funcs.rst +7 -0
- src_code_for_reproducibility/docs/source/src.environments.ipd.rst +19 -0
- src_code_for_reproducibility/docs/source/src.models.hf_agent.rst +7 -0
- src_code_for_reproducibility/docs/source/src.rst +28 -0
- src_code_for_reproducibility/docs/source/src.utils.extra_stats.rst +7 -0
- src_code_for_reproducibility/docs/source/src.utils.rst +24 -0
- src_code_for_reproducibility/docs/source/src.utils.update_start_epoch.rst +7 -0
- src_code_for_reproducibility/markov_games/__pycache__/agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/alternative_actions_runner.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/gather_and_export_utils.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/linear_runner.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/markov_game.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/mg_utils.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/rollout_tree.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/run_markov_games.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/__pycache__/simulation.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/diplomacy/diplomacy_agent.py +259 -0
- src_code_for_reproducibility/markov_games/diplomacy/diplomacy_env.py +230 -0
- src_code_for_reproducibility/markov_games/diplomacy/diplomacy_logging.py +360 -0
- src_code_for_reproducibility/markov_games/diplomacy/diplomacy_logging_for_training.py +0 -0
- src_code_for_reproducibility/markov_games/ipd/Ipd_hard_coded_agents.py +72 -0
- src_code_for_reproducibility/markov_games/ipd/__init__.py +7 -0
- src_code_for_reproducibility/markov_games/ipd/__pycache__/Ipd_hard_coded_agents.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/ipd/__pycache__/__init__.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/ipd/__pycache__/ipd_agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/ipd/__pycache__/ipd_statistics.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/ipd/ipd_agent.py +115 -0
- src_code_for_reproducibility/markov_games/ipd/ipd_simulation.py +162 -0
- src_code_for_reproducibility/markov_games/ipd/ipd_statistics.py +18 -0
- src_code_for_reproducibility/markov_games/negotiation/README.md +40 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/dond_agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/dond_simulation.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_hard_coded_policies.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_simulation.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/negotiation_statistics.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/no_press_nego_agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/no_press_nego_simulation.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/tas_agent.cpython-312.pyc +0 -0
- src_code_for_reproducibility/markov_games/negotiation/__pycache__/tas_rps_agent.cpython-312.pyc +0 -0
src_code_for_reproducibility/docs/source/conf.py
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# Configuration file for the Sphinx documentation builder.
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import os
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import sys
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sys.path.insert(0, os.path.abspath('../..'))
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# -- Project information -----------------------------------------------------
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project = 'llm_negotiation'
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copyright = '2023, Your Name'
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author = 'Your Name'
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# -- General configuration ---------------------------------------------------
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extensions = [
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'sphinx.ext.autodoc',
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'sphinx.ext.viewcode',
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'sphinx.ext.napoleon',
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'sphinx.ext.autosummary',
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'sphinx.ext.intersphinx',
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'sphinx.ext.mathjax',
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'sphinxcontrib.mermaid',
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'sphinx_rtd_theme',
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]
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templates_path = ['_templates']
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exclude_patterns = []
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# -- Options for HTML output -------------------------------------------------
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html_theme = 'sphinx_rtd_theme'
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html_static_path = ['_static']
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# -- Napoleon settings -------------------------------------------------------
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napoleon_google_docstring = True
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napoleon_numpy_docstring = False
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napoleon_include_init_with_doc = True
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napoleon_include_private_with_doc = False
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napoleon_include_special_with_doc = True
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napoleon_use_admonition_for_examples = False
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napoleon_use_admonition_for_notes = False
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napoleon_use_admonition_for_references = False
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napoleon_use_ivar = False
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napoleon_use_param = True
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napoleon_use_rtype = True
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napoleon_preprocess_types = False
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napoleon_type_aliases = None
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napoleon_attr_annotations = True
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# -- Path setup --------------------------------------------------------------
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# Make sure the project's modules can be found by Sphinx
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sys.path.insert(0, os.path.abspath('../../src'))
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src_code_for_reproducibility/docs/source/environments.rst
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=================
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MARL Environments
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=================
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This section provides detailed documentation for the multi-agent negotiation environments included in the library.
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Each environment follows the standard interface described in :doc:`../environments` but has its own unique game rules,
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dynamics, and implementation details.
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.. toctree::
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:maxdepth: 2
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:caption: Available Environments:
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environments/ipd
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environments/diplomacy
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environments/dond
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Overview
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--------
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The library currently includes the following environments:
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1. **Iterated Prisoner's Dilemma (IPD)**: A classic game theory problem where two agents repeatedly decide whether to cooperate or defect, with different payoffs based on their joint actions.
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2. **Diplomacy**: An adaptation of the board game Diplomacy, where seven European powers compete for control of supply centers through strategic moves and alliances.
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3. **Deal or No Deal (DOND)**: A negotiation environment based on `the paper Deal or No Deal? End-to-End Learning for Negotiation Dialogues <https://arxiv.org/pdf/1706.05125>`_ in which agents negotiate over the distribution of a set of prizes.
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Each environment documentation includes:
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- Game rules and background
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- Implementation details
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| 33 |
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- API reference
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| 34 |
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- Example usage
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| 35 |
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- Advanced features and customization options
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src_code_for_reproducibility/docs/source/index.rst
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Welcome to LLM Negotiation's documentation!
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===========================================
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This library is a collection of tools for training and evaluating LLM-based agents in multi-agent environments. It is designed to be easy to use and extend.
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.. toctree::
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:maxdepth: 3
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:caption: Contents:
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installation
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marl_standard
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environments
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launch
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usage
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modules
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contributing
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Indices and tables
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==================
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* :ref:`genindex`
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| 21 |
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* :ref:`modindex`
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| 22 |
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* :ref:`search`
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src_code_for_reproducibility/docs/source/media/runbatch.png
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src_code_for_reproducibility/docs/source/modules.rst
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src
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===
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.. toctree::
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:maxdepth: 4
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src
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src_code_for_reproducibility/docs/source/src.environments.dond.dond_log_funcs.rst
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src.environments.dond.dond\_log\_funcs module
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=============================================
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.. automodule:: src.environments.dond.dond_log_funcs
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.environments.dond.rst
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src.environments.dond package
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=============================
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.. automodule:: src.environments.dond
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:members:
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:undoc-members:
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:show-inheritance:
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Submodules
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----------
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.. toctree::
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:maxdepth: 4
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src.environments.dond.dond_agent
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src.environments.dond.dond_game
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src.environments.dond.dond_log_funcs
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src.environments.dond.dond_statistics_funcs
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src.environments.dond.dond_training_data_funcs
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src_code_for_reproducibility/docs/source/src.environments.environment_imports.rst
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src.environments.environment\_imports module
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============================================
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.. automodule:: src.environments.environment_imports
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_log_funcs.rst
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src.environments.ipd.ipd\_log\_funcs module
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===========================================
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.. automodule:: src.environments.ipd.ipd_log_funcs
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_statistics_funcs.rst
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src.environments.ipd.ipd\_statistics\_funcs module
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==================================================
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.. automodule:: src.environments.ipd.ipd_statistics_funcs
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.environments.ipd.ipd_training_data_funcs.rst
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src.environments.ipd.ipd\_training\_data\_funcs module
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======================================================
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.. automodule:: src.environments.ipd.ipd_training_data_funcs
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.environments.ipd.rst
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src.environments.ipd package
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============================
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.. automodule:: src.environments.ipd
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:members:
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:undoc-members:
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:show-inheritance:
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Submodules
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----------
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.. toctree::
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:maxdepth: 4
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src.environments.ipd.ipd_agent
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src.environments.ipd.ipd_game
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src.environments.ipd.ipd_log_funcs
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src.environments.ipd.ipd_statistics_funcs
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src.environments.ipd.ipd_training_data_funcs
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src_code_for_reproducibility/docs/source/src.models.hf_agent.rst
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src.models.hf\_agent module
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===========================
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.. automodule:: src.models.hf_agent
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:members:
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:undoc-members:
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:show-inheritance:
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src_code_for_reproducibility/docs/source/src.rst
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| 1 |
+
src package
|
| 2 |
+
===========
|
| 3 |
+
|
| 4 |
+
.. automodule:: src
|
| 5 |
+
:members:
|
| 6 |
+
:undoc-members:
|
| 7 |
+
:show-inheritance:
|
| 8 |
+
|
| 9 |
+
Subpackages
|
| 10 |
+
-----------
|
| 11 |
+
|
| 12 |
+
.. toctree::
|
| 13 |
+
:maxdepth: 4
|
| 14 |
+
|
| 15 |
+
src.environments
|
| 16 |
+
src.experiments
|
| 17 |
+
src.generation
|
| 18 |
+
src.models
|
| 19 |
+
src.training
|
| 20 |
+
src.utils
|
| 21 |
+
|
| 22 |
+
Submodules
|
| 23 |
+
----------
|
| 24 |
+
|
| 25 |
+
.. toctree::
|
| 26 |
+
:maxdepth: 4
|
| 27 |
+
|
| 28 |
+
src.run
|
src_code_for_reproducibility/docs/source/src.utils.extra_stats.rst
ADDED
|
@@ -0,0 +1,7 @@
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|
| 1 |
+
src.utils.extra\_stats module
|
| 2 |
+
=============================
|
| 3 |
+
|
| 4 |
+
.. automodule:: src.utils.extra_stats
|
| 5 |
+
:members:
|
| 6 |
+
:undoc-members:
|
| 7 |
+
:show-inheritance:
|
src_code_for_reproducibility/docs/source/src.utils.rst
ADDED
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@@ -0,0 +1,24 @@
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|
| 1 |
+
src.utils package
|
| 2 |
+
=================
|
| 3 |
+
|
| 4 |
+
.. automodule:: src.utils
|
| 5 |
+
:members:
|
| 6 |
+
:undoc-members:
|
| 7 |
+
:show-inheritance:
|
| 8 |
+
|
| 9 |
+
Submodules
|
| 10 |
+
----------
|
| 11 |
+
|
| 12 |
+
.. toctree::
|
| 13 |
+
:maxdepth: 4
|
| 14 |
+
|
| 15 |
+
src.utils.common_imports
|
| 16 |
+
src.utils.export_ppo_training_set
|
| 17 |
+
src.utils.extra_stats
|
| 18 |
+
src.utils.inherit_args
|
| 19 |
+
src.utils.log_gpu_usage
|
| 20 |
+
src.utils.log_statistics
|
| 21 |
+
src.utils.model_to_cpu
|
| 22 |
+
src.utils.parallel_shuffle
|
| 23 |
+
src.utils.quick_stats
|
| 24 |
+
src.utils.update_start_epoch
|
src_code_for_reproducibility/docs/source/src.utils.update_start_epoch.rst
ADDED
|
@@ -0,0 +1,7 @@
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|
| 1 |
+
src.utils.update\_start\_epoch module
|
| 2 |
+
=====================================
|
| 3 |
+
|
| 4 |
+
.. automodule:: src.utils.update_start_epoch
|
| 5 |
+
:members:
|
| 6 |
+
:undoc-members:
|
| 7 |
+
:show-inheritance:
|
src_code_for_reproducibility/markov_games/__pycache__/agent.cpython-312.pyc
ADDED
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Binary file (3.2 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/alternative_actions_runner.cpython-312.pyc
ADDED
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Binary file (4.95 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/gather_and_export_utils.cpython-312.pyc
ADDED
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Binary file (46.5 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/linear_runner.cpython-312.pyc
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Binary file (1.25 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/markov_game.cpython-312.pyc
ADDED
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Binary file (9.72 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/mg_utils.cpython-312.pyc
ADDED
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Binary file (3.98 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/rollout_tree.cpython-312.pyc
ADDED
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Binary file (3.67 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/run_markov_games.cpython-312.pyc
ADDED
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Binary file (1.14 kB). View file
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src_code_for_reproducibility/markov_games/__pycache__/simulation.cpython-312.pyc
ADDED
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Binary file (3.9 kB). View file
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src_code_for_reproducibility/markov_games/diplomacy/diplomacy_agent.py
ADDED
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@@ -0,0 +1,259 @@
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|
|
|
|
|
|
|
|
| 1 |
+
from typing import Dict, List, Tuple, Optional, Any
|
| 2 |
+
import copy
|
| 3 |
+
|
| 4 |
+
class DiplomacyAgent:
|
| 5 |
+
"""Agent handler for Diplomacy game that follows the MARL standard.
|
| 6 |
+
|
| 7 |
+
This class is responsible for parsing LLM output into valid Diplomacy orders,
|
| 8 |
+
managing the agent state, and providing information for logging.
|
| 9 |
+
"""
|
| 10 |
+
|
| 11 |
+
def __init__(self, policy_id: str, power_name: str, random_valid_move=False):
|
| 12 |
+
"""Initialize the agent handler for a power in the Diplomacy game.
|
| 13 |
+
|
| 14 |
+
Args:
|
| 15 |
+
power_name: The name of the power this agent controls (e.g., 'FRANCE', 'ENGLAND')
|
| 16 |
+
policy_id: The identifier for the policy this agent uses
|
| 17 |
+
random_valid_move: If True, will select random valid moves instead of using LLM (default: False)
|
| 18 |
+
"""
|
| 19 |
+
self.policy_id = policy_id
|
| 20 |
+
self.power_name = power_name
|
| 21 |
+
self.orders = []
|
| 22 |
+
self.wait = True
|
| 23 |
+
self.processing_state = "WAITING_FOR_ORDERS"
|
| 24 |
+
self.parsed_orders = []
|
| 25 |
+
self.order_status = {}
|
| 26 |
+
self.message_history = []
|
| 27 |
+
self.random_valid_move = random_valid_move
|
| 28 |
+
|
| 29 |
+
def step(self, observation_from_env, policy_output=None):
|
| 30 |
+
"""Update the agent state based on the observation and LLM output.
|
| 31 |
+
|
| 32 |
+
Args:
|
| 33 |
+
observation_from_env: The observation from the environment
|
| 34 |
+
policy_output: The output from the LLM
|
| 35 |
+
|
| 36 |
+
Returns:
|
| 37 |
+
policy_id: The policy identifier
|
| 38 |
+
policy_input: The input to the policy
|
| 39 |
+
action: The official action to be sent to the environment
|
| 40 |
+
done: Whether the LLM action is ready to be sent to the environment
|
| 41 |
+
info: Additional information about the agent
|
| 42 |
+
"""
|
| 43 |
+
info = {}
|
| 44 |
+
|
| 45 |
+
# If random_valid_move is enabled, select random valid moves
|
| 46 |
+
if self.random_valid_move:
|
| 47 |
+
valid_orders = self._select_random_valid_moves(observation_from_env)
|
| 48 |
+
self.orders = valid_orders
|
| 49 |
+
self.wait = False
|
| 50 |
+
action = {
|
| 51 |
+
"orders": valid_orders,
|
| 52 |
+
"wait": False
|
| 53 |
+
}
|
| 54 |
+
return self.policy_id, {}, action, True, info
|
| 55 |
+
|
| 56 |
+
# If no policy output, this is the initial step - prepare prompt
|
| 57 |
+
if policy_output is None:
|
| 58 |
+
# Create initial prompt for the LLM
|
| 59 |
+
phase = observation_from_env.get('phase', '')
|
| 60 |
+
units = observation_from_env.get('units', {}).get(self.power_name, [])
|
| 61 |
+
centers = observation_from_env.get('centers', {}).get(self.power_name, [])
|
| 62 |
+
orderable_locations = observation_from_env.get('orderable_locations', {})
|
| 63 |
+
|
| 64 |
+
prompt = self._create_prompt(phase, units, centers, orderable_locations)
|
| 65 |
+
|
| 66 |
+
return self.policy_id, {"prompt": prompt}, None, False, info
|
| 67 |
+
|
| 68 |
+
# Process the LLM output to extract orders
|
| 69 |
+
success, parsed_orders = self._parse_llm_output(policy_output)
|
| 70 |
+
self.parsed_orders = parsed_orders
|
| 71 |
+
|
| 72 |
+
if not success:
|
| 73 |
+
# Need more information from LLM
|
| 74 |
+
clarification_prompt = self._create_clarification_prompt(policy_output, parsed_orders)
|
| 75 |
+
return self.policy_id, {"prompt": clarification_prompt}, None, False, info
|
| 76 |
+
|
| 77 |
+
# Validate if the orders are valid for the current phase
|
| 78 |
+
valid_orders = self._validate_orders(parsed_orders, observation_from_env)
|
| 79 |
+
|
| 80 |
+
if valid_orders:
|
| 81 |
+
# Orders are valid, prepare action for environment
|
| 82 |
+
self.orders = valid_orders
|
| 83 |
+
self.wait = False
|
| 84 |
+
action = {
|
| 85 |
+
"orders": valid_orders,
|
| 86 |
+
"wait": False
|
| 87 |
+
}
|
| 88 |
+
return self.policy_id, {}, action, True, info
|
| 89 |
+
else:
|
| 90 |
+
# Orders are invalid, ask for new ones
|
| 91 |
+
error_prompt = self._create_error_prompt(parsed_orders, observation_from_env)
|
| 92 |
+
return self.policy_id, {"prompt": error_prompt}, None, False, info
|
| 93 |
+
|
| 94 |
+
def _create_prompt(self, phase, units, centers, orderable_locations):
|
| 95 |
+
"""Create the initial prompt for the LLM.
|
| 96 |
+
|
| 97 |
+
Args:
|
| 98 |
+
phase: The current game phase
|
| 99 |
+
units: List of units controlled by this power
|
| 100 |
+
centers: List of supply centers controlled by this power
|
| 101 |
+
orderable_locations: List of locations where orders can be issued
|
| 102 |
+
|
| 103 |
+
Returns:
|
| 104 |
+
A prompt string for the LLM
|
| 105 |
+
"""
|
| 106 |
+
prompt = f"You are playing as {self.power_name} in Diplomacy. The current phase is {phase}.\n\n"
|
| 107 |
+
prompt += f"Your units: {', '.join(units)}\n"
|
| 108 |
+
prompt += f"Your supply centers: {', '.join(centers)}\n"
|
| 109 |
+
prompt += f"Locations you can order: {', '.join(orderable_locations)}\n\n"
|
| 110 |
+
|
| 111 |
+
if phase.endswith('M'): # Movement phase
|
| 112 |
+
prompt += "Please provide orders for your units in the form:\n"
|
| 113 |
+
prompt += "- A LON H (hold)\n"
|
| 114 |
+
prompt += "- F NTH - NWY (move)\n"
|
| 115 |
+
prompt += "- A WAL S F LON (support)\n"
|
| 116 |
+
prompt += "- F NWG C A NWY - EDI (convoy)\n"
|
| 117 |
+
elif phase.endswith('R'): # Retreat phase
|
| 118 |
+
prompt += "Please provide retreat orders for your dislodged units:\n"
|
| 119 |
+
prompt += "- A PAR R MAR (retreat to MAR)\n"
|
| 120 |
+
prompt += "- A PAR D (disband)\n"
|
| 121 |
+
elif phase.endswith('A'): # Adjustment phase
|
| 122 |
+
if len(units) < len(centers):
|
| 123 |
+
prompt += "You can build units. Please provide build orders:\n"
|
| 124 |
+
prompt += "- A PAR B (build army in PAR)\n"
|
| 125 |
+
prompt += "- F BRE B (build fleet in BRE)\n"
|
| 126 |
+
prompt += "- WAIVE (waive a build)\n"
|
| 127 |
+
elif len(units) > len(centers):
|
| 128 |
+
prompt += "You must remove units. Please provide disbandment orders:\n"
|
| 129 |
+
prompt += "- A PAR D (disband army in PAR)\n"
|
| 130 |
+
prompt += "- F BRE D (disband fleet in BRE)\n"
|
| 131 |
+
|
| 132 |
+
prompt += "\nProvide your orders as a list, one per line."
|
| 133 |
+
return prompt
|
| 134 |
+
|
| 135 |
+
def _parse_llm_output(self, llm_output):
|
| 136 |
+
"""Parse the LLM output to extract orders.
|
| 137 |
+
|
| 138 |
+
Args:
|
| 139 |
+
llm_output: The raw output from the LLM
|
| 140 |
+
|
| 141 |
+
Returns:
|
| 142 |
+
success: Whether parsing was successful
|
| 143 |
+
parsed_orders: List of parsed orders
|
| 144 |
+
"""
|
| 145 |
+
# Simple parsing for now - extract lines that look like orders
|
| 146 |
+
lines = llm_output.strip().split('\n')
|
| 147 |
+
orders = []
|
| 148 |
+
|
| 149 |
+
for line in lines:
|
| 150 |
+
# Remove list markers, hyphens, etc.
|
| 151 |
+
line = line.strip('- *•').strip()
|
| 152 |
+
|
| 153 |
+
# Skip empty lines and lines that don't look like orders
|
| 154 |
+
if not line or line.startswith('I ') or line.startswith('Let\'s'):
|
| 155 |
+
continue
|
| 156 |
+
|
| 157 |
+
# Check if it looks like a Diplomacy order
|
| 158 |
+
if (' H' in line or ' -' in line or ' S ' in line or ' C ' in line or
|
| 159 |
+
' R ' in line or ' D' in line or ' B' in line or line == 'WAIVE'):
|
| 160 |
+
orders.append(line)
|
| 161 |
+
|
| 162 |
+
return len(orders) > 0, orders
|
| 163 |
+
|
| 164 |
+
def _validate_orders(self, orders, observation):
|
| 165 |
+
"""Validate if the orders are valid for the current phase.
|
| 166 |
+
|
| 167 |
+
Args:
|
| 168 |
+
orders: List of orders to validate
|
| 169 |
+
observation: Current observation from the environment
|
| 170 |
+
|
| 171 |
+
Returns:
|
| 172 |
+
List of valid orders or None if invalid
|
| 173 |
+
"""
|
| 174 |
+
# For simplicity, we'll assume all parsed orders are valid
|
| 175 |
+
# In a real implementation, we would use the game's validation logic
|
| 176 |
+
return orders
|
| 177 |
+
|
| 178 |
+
def _create_clarification_prompt(self, previous_output, parsed_orders):
|
| 179 |
+
"""Create a prompt asking for clarification when orders couldn't be parsed.
|
| 180 |
+
|
| 181 |
+
Args:
|
| 182 |
+
previous_output: The previous LLM output
|
| 183 |
+
parsed_orders: Any orders that were successfully parsed
|
| 184 |
+
|
| 185 |
+
Returns:
|
| 186 |
+
A prompt string for the LLM
|
| 187 |
+
"""
|
| 188 |
+
prompt = f"I couldn't fully understand your orders for {self.power_name}. "
|
| 189 |
+
|
| 190 |
+
if parsed_orders:
|
| 191 |
+
prompt += f"I understood these orders:\n"
|
| 192 |
+
for order in parsed_orders:
|
| 193 |
+
prompt += f"- {order}\n"
|
| 194 |
+
|
| 195 |
+
prompt += "\nPlease provide clear, valid Diplomacy orders in the format:\n"
|
| 196 |
+
prompt += "- A LON H\n- F NTH - NWY\n- etc.\n"
|
| 197 |
+
return prompt
|
| 198 |
+
|
| 199 |
+
def _create_error_prompt(self, invalid_orders, observation):
|
| 200 |
+
"""Create a prompt when orders are invalid.
|
| 201 |
+
|
| 202 |
+
Args:
|
| 203 |
+
invalid_orders: The invalid orders
|
| 204 |
+
observation: Current observation from the environment
|
| 205 |
+
|
| 206 |
+
Returns:
|
| 207 |
+
A prompt string for the LLM
|
| 208 |
+
"""
|
| 209 |
+
prompt = f"The following orders for {self.power_name} are invalid:\n"
|
| 210 |
+
for order in invalid_orders:
|
| 211 |
+
prompt += f"- {order}\n"
|
| 212 |
+
|
| 213 |
+
prompt += "\nPlease provide valid orders for your units."
|
| 214 |
+
return prompt
|
| 215 |
+
|
| 216 |
+
def get_log_info(self):
|
| 217 |
+
"""Get information about the agent required to log a trajectory.
|
| 218 |
+
|
| 219 |
+
Returns:
|
| 220 |
+
log_info: Information about the agent required to log a trajectory.
|
| 221 |
+
"""
|
| 222 |
+
return {
|
| 223 |
+
"power_name": self.power_name,
|
| 224 |
+
"orders": self.orders,
|
| 225 |
+
"wait": self.wait,
|
| 226 |
+
"parsing_state": self.processing_state,
|
| 227 |
+
"message_history": self.message_history
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
def render(self):
|
| 231 |
+
"""Render the current state of the agent."""
|
| 232 |
+
print(f"Power: {self.power_name}")
|
| 233 |
+
print(f"Orders: {self.orders}")
|
| 234 |
+
print(f"Wait: {self.wait}")
|
| 235 |
+
|
| 236 |
+
def close(self):
|
| 237 |
+
"""Perform any necessary cleanup."""
|
| 238 |
+
pass
|
| 239 |
+
|
| 240 |
+
def _select_random_valid_moves(self, observation):
|
| 241 |
+
"""Select random valid moves for all units.
|
| 242 |
+
|
| 243 |
+
Args:
|
| 244 |
+
observation: Current observation from the environment
|
| 245 |
+
|
| 246 |
+
Returns:
|
| 247 |
+
List of valid orders
|
| 248 |
+
"""
|
| 249 |
+
import random
|
| 250 |
+
|
| 251 |
+
possible_orders = observation.get('possible_orders', {})
|
| 252 |
+
valid_orders = []
|
| 253 |
+
|
| 254 |
+
# For each location with possible orders, select one randomly
|
| 255 |
+
for location, orders in possible_orders.items():
|
| 256 |
+
if orders: # If there are any possible orders for this location
|
| 257 |
+
valid_orders.append(random.choice(orders))
|
| 258 |
+
|
| 259 |
+
return valid_orders
|
src_code_for_reproducibility/markov_games/diplomacy/diplomacy_env.py
ADDED
|
@@ -0,0 +1,230 @@
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from typing import Dict, List, Tuple, Optional, Any
|
| 2 |
+
from diplomacy import Game
|
| 3 |
+
import random
|
| 4 |
+
|
| 5 |
+
class DiplomacyEnv:
|
| 6 |
+
"""Multi-Agent Reinforcement Learning environment for Diplomacy.
|
| 7 |
+
|
| 8 |
+
This class wraps the Diplomacy game engine to provide an interface
|
| 9 |
+
compliant with the MARL standard.
|
| 10 |
+
"""
|
| 11 |
+
|
| 12 |
+
def __init__(self, random_seed=None, map_name="standard", game_id=None, rules=None, max_steps=50):
|
| 13 |
+
"""Initialize the Diplomacy environment.
|
| 14 |
+
|
| 15 |
+
Args:
|
| 16 |
+
map_name: The name of the map to use (default: "standard")
|
| 17 |
+
game_id: Optional game ID
|
| 18 |
+
rules: Optional rules to apply to the game
|
| 19 |
+
max_steps: Maximum number of steps before forcing game end (default: 10)
|
| 20 |
+
"""
|
| 21 |
+
self.random_seed = random_seed
|
| 22 |
+
self.map_name = map_name
|
| 23 |
+
self.game_id = game_id
|
| 24 |
+
self.rules = rules or []
|
| 25 |
+
self.game = None
|
| 26 |
+
self.active_powers = []
|
| 27 |
+
self.render_mode = None
|
| 28 |
+
self.max_steps = max_steps
|
| 29 |
+
self.current_steps = 0
|
| 30 |
+
|
| 31 |
+
def reset(self):
|
| 32 |
+
"""Reset the environment to an initial state and return the initial observation.
|
| 33 |
+
|
| 34 |
+
Returns:
|
| 35 |
+
observation: A dictionary where keys are agent identifiers and values are observations.
|
| 36 |
+
"""
|
| 37 |
+
# Initialize a new game
|
| 38 |
+
self.game = Game(game_id=self.game_id, map_name=self.map_name)
|
| 39 |
+
|
| 40 |
+
# Apply rules
|
| 41 |
+
for rule in self.rules:
|
| 42 |
+
self.game.add_rule(rule)
|
| 43 |
+
|
| 44 |
+
# Determine active powers (not eliminated)
|
| 45 |
+
self.active_powers = [name for name, power in self.game.powers.items()
|
| 46 |
+
if not power.is_eliminated()]
|
| 47 |
+
|
| 48 |
+
# Reset step counter
|
| 49 |
+
self.current_steps = 0
|
| 50 |
+
|
| 51 |
+
# Create initial observations for all powers
|
| 52 |
+
observations = {}
|
| 53 |
+
for power_name in self.active_powers:
|
| 54 |
+
observations[power_name] = self._create_observation(power_name)
|
| 55 |
+
|
| 56 |
+
return observations
|
| 57 |
+
|
| 58 |
+
def step(self, actions):
|
| 59 |
+
"""Take a step in the environment using the provided actions.
|
| 60 |
+
|
| 61 |
+
Args:
|
| 62 |
+
actions: A dictionary where keys are agent identifiers and values are actions.
|
| 63 |
+
|
| 64 |
+
Returns:
|
| 65 |
+
observations: A dictionary where keys are agent identifiers and values are observations.
|
| 66 |
+
done: Whether the episode has ended.
|
| 67 |
+
info: Additional information about the environment.
|
| 68 |
+
"""
|
| 69 |
+
print(f"stepping {self.current_steps}")
|
| 70 |
+
self.current_steps += 1
|
| 71 |
+
# Apply actions (orders) for each power
|
| 72 |
+
for power_name, action in actions.items():
|
| 73 |
+
if power_name in self.active_powers:
|
| 74 |
+
orders = action.get("orders", [])
|
| 75 |
+
wait = action.get("wait", True)
|
| 76 |
+
|
| 77 |
+
# Set orders for the power
|
| 78 |
+
if orders:
|
| 79 |
+
self.game.set_orders(power_name, orders)
|
| 80 |
+
|
| 81 |
+
# Set wait flag
|
| 82 |
+
self.game.set_wait(power_name, wait)
|
| 83 |
+
|
| 84 |
+
# Check if all active powers are ready to proceed
|
| 85 |
+
if self.game.does_not_wait():
|
| 86 |
+
# Process the current phase
|
| 87 |
+
self.game.process()
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
# Update active powers list after processing
|
| 91 |
+
self.active_powers = [name for name, power in self.game.powers.items()
|
| 92 |
+
if not power.is_eliminated()]
|
| 93 |
+
|
| 94 |
+
# Create observations for all active powers
|
| 95 |
+
observations = {}
|
| 96 |
+
for power_name in self.active_powers:
|
| 97 |
+
observations[power_name] = self._create_observation(power_name)
|
| 98 |
+
|
| 99 |
+
# Check if the game is done (either naturally or due to max steps)
|
| 100 |
+
done = self.game.is_game_done or self.current_steps >= self.max_steps
|
| 101 |
+
|
| 102 |
+
# Create info dict
|
| 103 |
+
info = {
|
| 104 |
+
"phase": self.game.get_current_phase(),
|
| 105 |
+
"active_powers": self.active_powers,
|
| 106 |
+
"centers": self.game.get_centers(),
|
| 107 |
+
"units": self.game.get_units(),
|
| 108 |
+
"current_steps": self.current_steps,
|
| 109 |
+
"max_steps_reached": self.current_steps >= self.max_steps
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
return observations, done, info
|
| 113 |
+
|
| 114 |
+
def _create_observation(self, power_name):
|
| 115 |
+
"""Create observation for a specific power.
|
| 116 |
+
|
| 117 |
+
Args:
|
| 118 |
+
power_name: The name of the power
|
| 119 |
+
|
| 120 |
+
Returns:
|
| 121 |
+
An observation dictionary
|
| 122 |
+
"""
|
| 123 |
+
observation = {
|
| 124 |
+
"phase": self.game.get_current_phase(),
|
| 125 |
+
"units": self.game.get_units(),
|
| 126 |
+
"centers": self.game.get_centers(),
|
| 127 |
+
"orderable_locations": self.game.get_orderable_locations(power_name),
|
| 128 |
+
"order_status": self.game.get_order_status(power_name),
|
| 129 |
+
"possible_orders": self._get_possible_orders_for_power(power_name)
|
| 130 |
+
}
|
| 131 |
+
return observation
|
| 132 |
+
|
| 133 |
+
def _get_possible_orders_for_power(self, power_name):
|
| 134 |
+
"""Get all possible orders for a power's units.
|
| 135 |
+
|
| 136 |
+
Args:
|
| 137 |
+
power_name: The name of the power
|
| 138 |
+
|
| 139 |
+
Returns:
|
| 140 |
+
A dictionary mapping units to their possible orders
|
| 141 |
+
"""
|
| 142 |
+
all_possible_orders = self.game.get_all_possible_orders()
|
| 143 |
+
|
| 144 |
+
# Filter for only the locations where this power has units
|
| 145 |
+
power_units = self.game.get_units(power_name)
|
| 146 |
+
power_unit_locations = [unit[2:] for unit in power_units]
|
| 147 |
+
|
| 148 |
+
# For retreat phases, include retreating units
|
| 149 |
+
if self.game.phase_type == 'R':
|
| 150 |
+
power = self.game.get_power(power_name)
|
| 151 |
+
power_unit_locations.extend([unit[2:] for unit in power.retreats])
|
| 152 |
+
|
| 153 |
+
# For adjustment phases, include buildable locations
|
| 154 |
+
elif self.game.phase_type == 'A':
|
| 155 |
+
power = self.game.get_power(power_name)
|
| 156 |
+
# If we have more centers than units, we can build
|
| 157 |
+
if len(power.centers) > len(power.units):
|
| 158 |
+
buildable_sites = self.game._build_sites(power)
|
| 159 |
+
power_unit_locations.extend(buildable_sites)
|
| 160 |
+
# If we have more units than centers, we need to remove
|
| 161 |
+
elif len(power.units) > len(power.centers):
|
| 162 |
+
# All units are candidates for removal
|
| 163 |
+
pass
|
| 164 |
+
|
| 165 |
+
# Filter the possible orders to only those for this power's units/locations
|
| 166 |
+
power_possible_orders = {}
|
| 167 |
+
for loc, orders in all_possible_orders.items():
|
| 168 |
+
if loc[:3] in power_unit_locations:
|
| 169 |
+
power_possible_orders[loc] = orders
|
| 170 |
+
|
| 171 |
+
return power_possible_orders
|
| 172 |
+
|
| 173 |
+
def get_log_info(self):
|
| 174 |
+
"""Get additional information about the environment for logging.
|
| 175 |
+
|
| 176 |
+
Returns:
|
| 177 |
+
log_info: Information about the environment required to log the game.
|
| 178 |
+
"""
|
| 179 |
+
if not self.game:
|
| 180 |
+
return {}
|
| 181 |
+
|
| 182 |
+
return {
|
| 183 |
+
"game_id": self.game.game_id,
|
| 184 |
+
"phase": self.game.get_current_phase(),
|
| 185 |
+
"map_name": self.game.map_name,
|
| 186 |
+
"centers": self.game.get_centers(),
|
| 187 |
+
"units": self.game.get_units(),
|
| 188 |
+
"powers": {name: {
|
| 189 |
+
"units": power.units,
|
| 190 |
+
"centers": power.centers,
|
| 191 |
+
"is_eliminated": power.is_eliminated(),
|
| 192 |
+
"order_status": self.game.get_order_status(name)
|
| 193 |
+
} for name, power in self.game.powers.items()},
|
| 194 |
+
"orders": self.game.get_orders(),
|
| 195 |
+
"active_powers": self.active_powers,
|
| 196 |
+
"is_game_done": self.game.is_game_done,
|
| 197 |
+
"outcome": self.game.outcome if self.game.is_game_done else None
|
| 198 |
+
}
|
| 199 |
+
|
| 200 |
+
def render(self, mode='human'):
|
| 201 |
+
"""Render the current state of the environment.
|
| 202 |
+
|
| 203 |
+
Args:
|
| 204 |
+
mode: The rendering mode ('human', 'svg', etc.)
|
| 205 |
+
|
| 206 |
+
Returns:
|
| 207 |
+
The rendered image if applicable
|
| 208 |
+
"""
|
| 209 |
+
self.render_mode = mode
|
| 210 |
+
if self.game:
|
| 211 |
+
if mode == 'human':
|
| 212 |
+
# Just print basic game state
|
| 213 |
+
print(f"Game: {self.game.game_id}")
|
| 214 |
+
print(f"Phase: {self.game.get_current_phase()}")
|
| 215 |
+
print(f"Active Powers: {self.active_powers}")
|
| 216 |
+
print("Supply Centers:")
|
| 217 |
+
for power_name, centers in self.game.get_centers().items():
|
| 218 |
+
print(f" {power_name}: {centers}")
|
| 219 |
+
print("Units:")
|
| 220 |
+
for power_name, units in self.game.get_units().items():
|
| 221 |
+
print(f" {power_name}: {units}")
|
| 222 |
+
return None
|
| 223 |
+
elif mode == 'svg':
|
| 224 |
+
# Return SVG representation
|
| 225 |
+
return self.game.render(output_format='svg')
|
| 226 |
+
return None
|
| 227 |
+
|
| 228 |
+
def close(self):
|
| 229 |
+
"""Perform any necessary cleanup."""
|
| 230 |
+
self.game = None
|
src_code_for_reproducibility/markov_games/diplomacy/diplomacy_logging.py
ADDED
|
@@ -0,0 +1,360 @@
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|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import os
|
| 2 |
+
import json
|
| 3 |
+
from utils.common_imports import *
|
| 4 |
+
|
| 5 |
+
|
| 6 |
+
|
| 7 |
+
def diplomacy_log_match(
|
| 8 |
+
path,
|
| 9 |
+
agents_log_info,
|
| 10 |
+
env_log_info,
|
| 11 |
+
metrics_func=None,
|
| 12 |
+
metrics_func_args=None
|
| 13 |
+
):
|
| 14 |
+
"""
|
| 15 |
+
Logs the Diplomacy game data and generates HTML visualizations using the get_log_info methods.
|
| 16 |
+
|
| 17 |
+
Args:
|
| 18 |
+
path (str): Base path to save the data.
|
| 19 |
+
agents_log_info (list): List of agent information dictionaries containing the get_log_info results.
|
| 20 |
+
env_log_info (dict): Environment information from its get_log_info method.
|
| 21 |
+
metrics_func (str, optional): Name of the function to calculate metrics.
|
| 22 |
+
metrics_func_args (dict, optional): Arguments for the metrics function.
|
| 23 |
+
"""
|
| 24 |
+
# Create directory structure
|
| 25 |
+
os.makedirs(path, exist_ok=True)
|
| 26 |
+
|
| 27 |
+
# Save the environment log info
|
| 28 |
+
env_log_path = os.path.join(path, "env_log.json")
|
| 29 |
+
with open(env_log_path, "w") as f:
|
| 30 |
+
json.dump(env_log_info, f, indent=4, default=_json_serialize)
|
| 31 |
+
|
| 32 |
+
# Process each agent's log info
|
| 33 |
+
for agent_log in agents_log_info:
|
| 34 |
+
power_name = agent_log["power_name"]
|
| 35 |
+
|
| 36 |
+
# Define paths for raw data and statistics subfolders
|
| 37 |
+
power_path = os.path.join(path, power_name)
|
| 38 |
+
raw_data_path = os.path.join(power_path, "raw_data")
|
| 39 |
+
statistics_path = os.path.join(power_path, "statistics")
|
| 40 |
+
|
| 41 |
+
# Ensure directories exist
|
| 42 |
+
os.makedirs(raw_data_path, exist_ok=True)
|
| 43 |
+
os.makedirs(statistics_path, exist_ok=True)
|
| 44 |
+
|
| 45 |
+
# Determine the next available file number for raw data
|
| 46 |
+
raw_files = os.listdir(raw_data_path)
|
| 47 |
+
raw_numbers = [int(f.split('_')[-1].split('.')[0]) for f in raw_files if f.startswith("log_")]
|
| 48 |
+
next_raw_number = max(raw_numbers, default=0) + 1
|
| 49 |
+
raw_file = os.path.join(raw_data_path, f"log_{next_raw_number}.json")
|
| 50 |
+
|
| 51 |
+
# Save agent log info
|
| 52 |
+
with open(raw_file, "w") as f:
|
| 53 |
+
json.dump(agent_log, f, indent=4, default=_json_serialize)
|
| 54 |
+
|
| 55 |
+
# Log metrics if a metrics function is provided
|
| 56 |
+
if metrics_func:
|
| 57 |
+
metrics_files = os.listdir(statistics_path)
|
| 58 |
+
metrics_numbers = [int(f.split('_')[-1].split('.')[0]) for f in metrics_files if f.startswith("metrics_")]
|
| 59 |
+
next_metrics_number = max(metrics_numbers, default=0) + 1
|
| 60 |
+
metrics_file = os.path.join(statistics_path, f"metrics_{next_metrics_number}.json")
|
| 61 |
+
|
| 62 |
+
metrics = globals()[metrics_func](agent_log, info, **metrics_func_args)
|
| 63 |
+
with open(metrics_file, "w") as f:
|
| 64 |
+
json.dump(metrics, f, indent=4)
|
| 65 |
+
|
| 66 |
+
# Generate the HTML visualization
|
| 67 |
+
html_content = generate_diplomacy_html(agents_log_info, env_log_info)
|
| 68 |
+
|
| 69 |
+
# Ensure the html directory exists
|
| 70 |
+
html_path = os.path.join(path, "html")
|
| 71 |
+
os.makedirs(html_path, exist_ok=True)
|
| 72 |
+
|
| 73 |
+
# Determine the next available file number for HTML
|
| 74 |
+
html_files = os.listdir(html_path)
|
| 75 |
+
html_numbers = [int(f.split('_')[-1].split('.')[0]) for f in html_files if f.startswith("game_summary_")]
|
| 76 |
+
next_html_number = max(html_numbers, default=0) + 1
|
| 77 |
+
html_file = os.path.join(html_path, f"game_summary_{next_html_number}.html")
|
| 78 |
+
|
| 79 |
+
# Save the HTML content to a file
|
| 80 |
+
with open(html_file, "w") as f:
|
| 81 |
+
f.write(html_content)
|
| 82 |
+
|
| 83 |
+
def generate_diplomacy_html(agent_infos, env_info):
|
| 84 |
+
"""
|
| 85 |
+
Generate HTML visualization for a Diplomacy game.
|
| 86 |
+
|
| 87 |
+
Args:
|
| 88 |
+
agent_infos (list): List of agent information dictionaries from get_log_info.
|
| 89 |
+
env_info (dict): Environment information from get_log_info.
|
| 90 |
+
|
| 91 |
+
Returns:
|
| 92 |
+
str: HTML content for the game visualization.
|
| 93 |
+
"""
|
| 94 |
+
# Extract game information
|
| 95 |
+
game_id = env_info.get("game_id", "Unknown")
|
| 96 |
+
phase = env_info.get("phase", "Unknown")
|
| 97 |
+
map_name = env_info.get("map_name", "standard")
|
| 98 |
+
is_game_done = env_info.get("is_game_done", False)
|
| 99 |
+
outcome = env_info.get("outcome", [])
|
| 100 |
+
|
| 101 |
+
centers = env_info.get("centers", {})
|
| 102 |
+
units = env_info.get("units", {})
|
| 103 |
+
|
| 104 |
+
# HTML head and style
|
| 105 |
+
html_content = """
|
| 106 |
+
<!DOCTYPE html>
|
| 107 |
+
<html lang="en">
|
| 108 |
+
<head>
|
| 109 |
+
<meta charset="UTF-8">
|
| 110 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 111 |
+
<title>Diplomacy Game {game_id}</title>
|
| 112 |
+
<style>
|
| 113 |
+
body {{
|
| 114 |
+
font-family: 'Arial', sans-serif;
|
| 115 |
+
background-color: #f5f5f5;
|
| 116 |
+
color: #333333;
|
| 117 |
+
margin: 0;
|
| 118 |
+
padding: 20px;
|
| 119 |
+
}}
|
| 120 |
+
.container {{
|
| 121 |
+
display: grid;
|
| 122 |
+
grid-template-columns: repeat(3, 1fr);
|
| 123 |
+
grid-gap: 20px;
|
| 124 |
+
margin-bottom: 30px;
|
| 125 |
+
}}
|
| 126 |
+
.central-info {{
|
| 127 |
+
grid-column: span 3;
|
| 128 |
+
background: #fff;
|
| 129 |
+
padding: 20px;
|
| 130 |
+
border-radius: 10px;
|
| 131 |
+
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
|
| 132 |
+
margin-bottom: 20px;
|
| 133 |
+
}}
|
| 134 |
+
.power-column {{
|
| 135 |
+
background: #fff;
|
| 136 |
+
padding: 15px;
|
| 137 |
+
border-radius: 10px;
|
| 138 |
+
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.1);
|
| 139 |
+
}}
|
| 140 |
+
.message {{
|
| 141 |
+
margin-bottom: 15px;
|
| 142 |
+
padding: 12px;
|
| 143 |
+
border-radius: 8px;
|
| 144 |
+
box-shadow: 0 1px 4px rgba(0, 0, 0, 0.1);
|
| 145 |
+
}}
|
| 146 |
+
.user {{
|
| 147 |
+
background: rgba(235, 245, 255, 0.8);
|
| 148 |
+
border-left: 4px solid #007bff;
|
| 149 |
+
}}
|
| 150 |
+
.assistant {{
|
| 151 |
+
background: rgba(240, 255, 240, 0.8);
|
| 152 |
+
border-right: 4px solid #28a745;
|
| 153 |
+
}}
|
| 154 |
+
.orders {{
|
| 155 |
+
background: rgba(255, 248, 225, 0.8);
|
| 156 |
+
border-left: 4px solid #ffc107;
|
| 157 |
+
}}
|
| 158 |
+
.role {{
|
| 159 |
+
font-weight: bold;
|
| 160 |
+
margin-bottom: 5px;
|
| 161 |
+
color: #333333;
|
| 162 |
+
}}
|
| 163 |
+
.power-name {{
|
| 164 |
+
text-align: center;
|
| 165 |
+
font-size: 1.4em;
|
| 166 |
+
margin-bottom: 15px;
|
| 167 |
+
color: #000;
|
| 168 |
+
font-weight: 600;
|
| 169 |
+
text-transform: uppercase;
|
| 170 |
+
letter-spacing: 1px;
|
| 171 |
+
}}
|
| 172 |
+
.game-info {{
|
| 173 |
+
display: grid;
|
| 174 |
+
grid-template-columns: repeat(2, 1fr);
|
| 175 |
+
grid-gap: 15px;
|
| 176 |
+
}}
|
| 177 |
+
.info-card {{
|
| 178 |
+
background: #f9f9f9;
|
| 179 |
+
padding: 15px;
|
| 180 |
+
border-radius: 8px;
|
| 181 |
+
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
|
| 182 |
+
}}
|
| 183 |
+
.supply-centers, .units-list {{
|
| 184 |
+
display: flex;
|
| 185 |
+
flex-wrap: wrap;
|
| 186 |
+
justify-content: space-between;
|
| 187 |
+
}}
|
| 188 |
+
.supply-center, .unit {{
|
| 189 |
+
flex: 0 0 30%;
|
| 190 |
+
margin-bottom: 10px;
|
| 191 |
+
padding: 8px;
|
| 192 |
+
background: #f0f0f0;
|
| 193 |
+
border-radius: 5px;
|
| 194 |
+
text-align: center;
|
| 195 |
+
}}
|
| 196 |
+
h2 {{
|
| 197 |
+
border-bottom: 2px solid #eee;
|
| 198 |
+
padding-bottom: 10px;
|
| 199 |
+
margin-top: 0;
|
| 200 |
+
}}
|
| 201 |
+
.outcome {{
|
| 202 |
+
background: #e8f5e9;
|
| 203 |
+
padding: 15px;
|
| 204 |
+
border-radius: 8px;
|
| 205 |
+
margin-top: 15px;
|
| 206 |
+
font-weight: bold;
|
| 207 |
+
text-align: center;
|
| 208 |
+
}}
|
| 209 |
+
.austria {{ border-top: 5px solid #ff5050; }}
|
| 210 |
+
.england {{ border-top: 5px solid #5050ff; }}
|
| 211 |
+
.france {{ border-top: 5px solid #50c0ff; }}
|
| 212 |
+
.germany {{ border-top: 5px solid #808080; }}
|
| 213 |
+
.italy {{ border-top: 5px solid #50ff50; }}
|
| 214 |
+
.russia {{ border-top: 5px solid #ffffff; border: 1px solid #ccc; }}
|
| 215 |
+
.turkey {{ border-top: 5px solid #c0c000; }}
|
| 216 |
+
</style>
|
| 217 |
+
</head>
|
| 218 |
+
<body>
|
| 219 |
+
<div class="central-info">
|
| 220 |
+
<h2>Game Information</h2>
|
| 221 |
+
<div class="game-info">
|
| 222 |
+
<div class="info-card">
|
| 223 |
+
<h3>Game Details</h3>
|
| 224 |
+
<p><strong>Game ID:</strong> {game_id}</p>
|
| 225 |
+
<p><strong>Phase:</strong> {phase}</p>
|
| 226 |
+
<p><strong>Map:</strong> {map_name}</p>
|
| 227 |
+
<p><strong>Status:</strong> {status}</p>
|
| 228 |
+
</div>
|
| 229 |
+
<div class="info-card">
|
| 230 |
+
<h3>Supply Centers</h3>
|
| 231 |
+
<div class="supply-centers">
|
| 232 |
+
""".format(
|
| 233 |
+
game_id=game_id,
|
| 234 |
+
phase=phase,
|
| 235 |
+
map_name=map_name,
|
| 236 |
+
status="Completed" if is_game_done else "Active"
|
| 237 |
+
)
|
| 238 |
+
|
| 239 |
+
# Add supply center information
|
| 240 |
+
for power, power_centers in centers.items():
|
| 241 |
+
html_content += f"""
|
| 242 |
+
<div class="supply-center">
|
| 243 |
+
<strong>{power}:</strong> {len(power_centers)}
|
| 244 |
+
</div>
|
| 245 |
+
"""
|
| 246 |
+
|
| 247 |
+
html_content += """
|
| 248 |
+
</div>
|
| 249 |
+
</div>
|
| 250 |
+
</div>
|
| 251 |
+
"""
|
| 252 |
+
|
| 253 |
+
# Add outcome if game is done
|
| 254 |
+
if is_game_done and outcome:
|
| 255 |
+
winners = outcome[1:] if len(outcome) > 1 else ["Draw"]
|
| 256 |
+
html_content += f"""
|
| 257 |
+
<div class="outcome">
|
| 258 |
+
<h3>Game Outcome</h3>
|
| 259 |
+
<p>Winners: {', '.join(winners)}</p>
|
| 260 |
+
</div>
|
| 261 |
+
"""
|
| 262 |
+
|
| 263 |
+
html_content += """
|
| 264 |
+
</div>
|
| 265 |
+
<div class="container">
|
| 266 |
+
"""
|
| 267 |
+
|
| 268 |
+
# Add each power's information
|
| 269 |
+
for agent_log in agent_infos:
|
| 270 |
+
power_name = agent_log["power_name"]
|
| 271 |
+
power_class = power_name.lower()
|
| 272 |
+
orders = agent_log.get("orders", [])
|
| 273 |
+
message_history = agent_log.get("message_history", [])
|
| 274 |
+
|
| 275 |
+
html_content += f"""
|
| 276 |
+
<div class="power-column {power_class}">
|
| 277 |
+
<div class="power-name">{power_name}</div>
|
| 278 |
+
|
| 279 |
+
<div class="info-card">
|
| 280 |
+
<h3>Units</h3>
|
| 281 |
+
<ul>
|
| 282 |
+
"""
|
| 283 |
+
|
| 284 |
+
# Add units information
|
| 285 |
+
power_units = units.get(power_name, [])
|
| 286 |
+
for unit in power_units:
|
| 287 |
+
html_content += f"<li>{unit}</li>"
|
| 288 |
+
|
| 289 |
+
html_content += """
|
| 290 |
+
</ul>
|
| 291 |
+
</div>
|
| 292 |
+
|
| 293 |
+
<div class="message orders">
|
| 294 |
+
<div class="role">Final Orders</div>
|
| 295 |
+
<ul>
|
| 296 |
+
"""
|
| 297 |
+
|
| 298 |
+
# Add orders
|
| 299 |
+
for order in orders:
|
| 300 |
+
html_content += f"<li>{order}</li>"
|
| 301 |
+
|
| 302 |
+
html_content += """
|
| 303 |
+
</ul>
|
| 304 |
+
</div>
|
| 305 |
+
"""
|
| 306 |
+
|
| 307 |
+
# Add message history
|
| 308 |
+
for message in message_history:
|
| 309 |
+
if isinstance(message, dict):
|
| 310 |
+
# Skip system messages or handle differently
|
| 311 |
+
if message.get("role") == "system":
|
| 312 |
+
continue
|
| 313 |
+
|
| 314 |
+
role = message.get("role", "unknown")
|
| 315 |
+
content = message.get("content", "")
|
| 316 |
+
|
| 317 |
+
role_class = "user" if role == "user" else "assistant"
|
| 318 |
+
role_display = "Environment" if role == "user" else f"LLM ({power_name})"
|
| 319 |
+
|
| 320 |
+
# Escape HTML characters in content
|
| 321 |
+
content = content.replace("<", "<").replace(">", ">").replace("\n", "<br>")
|
| 322 |
+
|
| 323 |
+
html_content += f"""
|
| 324 |
+
<div class="message {role_class}">
|
| 325 |
+
<div class="role">{role_display}</div>
|
| 326 |
+
<p>{content}</p>
|
| 327 |
+
</div>
|
| 328 |
+
"""
|
| 329 |
+
elif isinstance(message, str):
|
| 330 |
+
# Simple string messages (may be used in some implementations)
|
| 331 |
+
html_content += f"""
|
| 332 |
+
<div class="message">
|
| 333 |
+
<p>{message}</p>
|
| 334 |
+
</div>
|
| 335 |
+
"""
|
| 336 |
+
|
| 337 |
+
html_content += """
|
| 338 |
+
</div>
|
| 339 |
+
"""
|
| 340 |
+
|
| 341 |
+
html_content += """
|
| 342 |
+
</div>
|
| 343 |
+
</body>
|
| 344 |
+
</html>
|
| 345 |
+
"""
|
| 346 |
+
|
| 347 |
+
return html_content
|
| 348 |
+
|
| 349 |
+
def _json_serialize(obj):
|
| 350 |
+
"""
|
| 351 |
+
A helper function to convert non-JSON-serializable objects
|
| 352 |
+
(like OrderResult) into strings or dicts.
|
| 353 |
+
"""
|
| 354 |
+
# Check for the specific object types you know are problematic
|
| 355 |
+
if obj.__class__.__name__ == "OrderResult":
|
| 356 |
+
# Return a string representation or a dict
|
| 357 |
+
return str(obj)
|
| 358 |
+
|
| 359 |
+
# Fallback: attempt to convert anything else to string
|
| 360 |
+
return str(obj)
|
src_code_for_reproducibility/markov_games/diplomacy/diplomacy_logging_for_training.py
ADDED
|
File without changes
|
src_code_for_reproducibility/markov_games/ipd/Ipd_hard_coded_agents.py
ADDED
|
@@ -0,0 +1,72 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from dataclasses import dataclass
|
| 2 |
+
from typing import Any, Tuple
|
| 3 |
+
|
| 4 |
+
from mllm.markov_games.ipd.ipd_agent import IPDAgent
|
| 5 |
+
from mllm.markov_games.rollout_tree import AgentActLog, ChatTurn
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
@dataclass
|
| 9 |
+
class AlwaysCooperateIPDAgent(IPDAgent):
|
| 10 |
+
async def act(self, observation) -> Tuple[Any, AgentActLog]:
|
| 11 |
+
"""
|
| 12 |
+
Always plays the cooperate action, ignoring observation.
|
| 13 |
+
Returns the configured cooperate_string so the simulation parses it as "C".
|
| 14 |
+
"""
|
| 15 |
+
|
| 16 |
+
action = self.cooperate_string
|
| 17 |
+
|
| 18 |
+
# Log a minimal, structured chat turn for consistency with other agents
|
| 19 |
+
turn_text = f"Playing cooperate: {action}"
|
| 20 |
+
self.state.chat_history.append(
|
| 21 |
+
ChatTurn(
|
| 22 |
+
agent_id=self.agent_id,
|
| 23 |
+
role="assistant",
|
| 24 |
+
content=turn_text,
|
| 25 |
+
is_state_end=True,
|
| 26 |
+
)
|
| 27 |
+
)
|
| 28 |
+
|
| 29 |
+
act_log = AgentActLog(
|
| 30 |
+
chat_turns=[self.state.chat_history[-1]],
|
| 31 |
+
info=None,
|
| 32 |
+
)
|
| 33 |
+
|
| 34 |
+
# Advance internal counters similar to IPDAgent semantics
|
| 35 |
+
self.state.chat_counter = len(self.state.chat_history)
|
| 36 |
+
self.state.round_nb = observation.round_nb
|
| 37 |
+
|
| 38 |
+
return action, act_log
|
| 39 |
+
|
| 40 |
+
|
| 41 |
+
@dataclass
|
| 42 |
+
class AlwaysDefectIPDAgent(IPDAgent):
|
| 43 |
+
async def act(self, observation) -> Tuple[Any, AgentActLog]:
|
| 44 |
+
"""
|
| 45 |
+
Always plays the defect action, ignoring observation.
|
| 46 |
+
Returns the configured defect_string so the simulation parses it as "D".
|
| 47 |
+
"""
|
| 48 |
+
|
| 49 |
+
action = self.defect_string
|
| 50 |
+
|
| 51 |
+
# Log a minimal, structured chat turn for consistency with other agents
|
| 52 |
+
turn_text = f"Playing defect: {action}"
|
| 53 |
+
self.state.chat_history.append(
|
| 54 |
+
ChatTurn(
|
| 55 |
+
agent_id=self.agent_id,
|
| 56 |
+
role="assistant",
|
| 57 |
+
content=turn_text,
|
| 58 |
+
is_state_end=True,
|
| 59 |
+
)
|
| 60 |
+
)
|
| 61 |
+
|
| 62 |
+
act_log = AgentActLog(
|
| 63 |
+
chat_turns=[self.state.chat_history[-1]],
|
| 64 |
+
info=None,
|
| 65 |
+
)
|
| 66 |
+
|
| 67 |
+
# Advance internal counters similar to IPDAgent semantics
|
| 68 |
+
self.state.chat_counter = len(self.state.chat_history)
|
| 69 |
+
self.state.round_nb = observation.round_nb
|
| 70 |
+
|
| 71 |
+
return action, act_log
|
| 72 |
+
|
src_code_for_reproducibility/markov_games/ipd/__init__.py
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from .Ipd_hard_coded_agents import AlwaysCooperateIPDAgent, AlwaysDefectIPDAgent
|
| 2 |
+
|
| 3 |
+
__all__ = [
|
| 4 |
+
"AlwaysCooperateIPDAgent",
|
| 5 |
+
"AlwaysDefectIPDAgent",
|
| 6 |
+
]
|
| 7 |
+
|
src_code_for_reproducibility/markov_games/ipd/__pycache__/Ipd_hard_coded_agents.cpython-312.pyc
ADDED
|
Binary file (2.86 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/ipd/__pycache__/__init__.cpython-312.pyc
ADDED
|
Binary file (308 Bytes). View file
|
|
|
src_code_for_reproducibility/markov_games/ipd/__pycache__/ipd_agent.cpython-312.pyc
ADDED
|
Binary file (4.7 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/ipd/__pycache__/ipd_statistics.cpython-312.pyc
ADDED
|
Binary file (1.28 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/ipd/ipd_agent.py
ADDED
|
@@ -0,0 +1,115 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import copy
|
| 2 |
+
import json
|
| 3 |
+
import random
|
| 4 |
+
import re
|
| 5 |
+
from collections.abc import Callable
|
| 6 |
+
from copy import deepcopy
|
| 7 |
+
from dataclasses import dataclass, field
|
| 8 |
+
from typing import Any, Dict, List, Optional, Tuple, Union
|
| 9 |
+
|
| 10 |
+
from mllm.markov_games.agent import Agent
|
| 11 |
+
from mllm.markov_games.rollout_tree import AgentActLog, ChatTurn
|
| 12 |
+
|
| 13 |
+
|
| 14 |
+
@dataclass
|
| 15 |
+
class IPDAgentState:
|
| 16 |
+
"""
|
| 17 |
+
TOWRITE
|
| 18 |
+
"""
|
| 19 |
+
|
| 20 |
+
nb_retries: int
|
| 21 |
+
round_nb: int
|
| 22 |
+
chat_counter: int
|
| 23 |
+
chat_history: List[ChatTurn]
|
| 24 |
+
|
| 25 |
+
|
| 26 |
+
@dataclass
|
| 27 |
+
class IPDAgent(Agent):
|
| 28 |
+
seed: int
|
| 29 |
+
agent_id: str
|
| 30 |
+
agent_name: str
|
| 31 |
+
policy: Callable[[List[Dict]], str]
|
| 32 |
+
intro_prompt: str # Introduction prompt explaining the game rules
|
| 33 |
+
goal_prompt: str # Prompt explaining the agent's goal
|
| 34 |
+
strategy_prompt: str # Prompt suggesting a strategy to the agent
|
| 35 |
+
max_errors: int # Maximum number of errors allowed before default action
|
| 36 |
+
allow_reasoning: bool # Whether to allow reasoning in the response
|
| 37 |
+
max_reasoning_chars: int # Maximum number of characters for reasoning
|
| 38 |
+
cooperate_string: str # string parsed as playing cooperate by simulation
|
| 39 |
+
defect_string: str # string parsed as playing defect by simulation
|
| 40 |
+
|
| 41 |
+
def __post_init__(self):
|
| 42 |
+
self.state = IPDAgentState(
|
| 43 |
+
nb_retries=0, round_nb=0, chat_counter=0, chat_history=[]
|
| 44 |
+
)
|
| 45 |
+
|
| 46 |
+
async def act(self, observation) -> Tuple[Any, AgentActLog]:
|
| 47 |
+
"""
|
| 48 |
+
TOWRITE
|
| 49 |
+
"""
|
| 50 |
+
|
| 51 |
+
action = None
|
| 52 |
+
action_is_ready = False
|
| 53 |
+
round_nb = observation.round_nb
|
| 54 |
+
|
| 55 |
+
# If it's the first round, we need to send the intro prompt
|
| 56 |
+
if round_nb == 0 and self.state.chat_counter == 0:
|
| 57 |
+
self.state.chat_history.append(
|
| 58 |
+
ChatTurn(
|
| 59 |
+
agent_id=self.agent_id,
|
| 60 |
+
role="user",
|
| 61 |
+
content=self.intro_prompt,
|
| 62 |
+
is_state_end=True,
|
| 63 |
+
)
|
| 64 |
+
)
|
| 65 |
+
|
| 66 |
+
# If new round
|
| 67 |
+
if round_nb > self.state.round_nb:
|
| 68 |
+
coagent_action = observation.last_coagent_move
|
| 69 |
+
user_message = f"Last round, the other agent played {coagent_action}."
|
| 70 |
+
self.state.chat_history.append(
|
| 71 |
+
ChatTurn(
|
| 72 |
+
agent_id=self.agent_id,
|
| 73 |
+
role="user",
|
| 74 |
+
content=user_message,
|
| 75 |
+
is_state_end=True,
|
| 76 |
+
)
|
| 77 |
+
)
|
| 78 |
+
|
| 79 |
+
# If not new round, try to get valid action from policy
|
| 80 |
+
output_chat_turn: ChatTurn = await self.policy(
|
| 81 |
+
state=self.state.chat_history,
|
| 82 |
+
agent_id=self.agent_id,
|
| 83 |
+
regex=f"({self.cooperate_string}|{self.defect_string})",
|
| 84 |
+
)
|
| 85 |
+
self.state.chat_history.append(output_chat_turn)
|
| 86 |
+
action = output_chat_turn.content
|
| 87 |
+
|
| 88 |
+
agent_step_log = AgentActLog(
|
| 89 |
+
chat_turns=self.state.chat_history[self.state.chat_counter :], info=None
|
| 90 |
+
)
|
| 91 |
+
self.state.chat_counter = len(self.state.chat_history)
|
| 92 |
+
self.state.round_nb = round_nb
|
| 93 |
+
|
| 94 |
+
return action, agent_step_log
|
| 95 |
+
|
| 96 |
+
def get_safe_copy(self):
|
| 97 |
+
"""
|
| 98 |
+
Return a safe copy of the agent.
|
| 99 |
+
"""
|
| 100 |
+
agent_copy = copy.copy(self)
|
| 101 |
+
agent_copy.state = copy.deepcopy(self.state)
|
| 102 |
+
return agent_copy
|
| 103 |
+
|
| 104 |
+
def reset(self):
|
| 105 |
+
self.state = IPDAgentState()
|
| 106 |
+
raise NotImplementedError
|
| 107 |
+
|
| 108 |
+
def render(self):
|
| 109 |
+
pass
|
| 110 |
+
|
| 111 |
+
def close(self):
|
| 112 |
+
pass
|
| 113 |
+
|
| 114 |
+
def get_agent_info(self):
|
| 115 |
+
pass
|
src_code_for_reproducibility/markov_games/ipd/ipd_simulation.py
ADDED
|
@@ -0,0 +1,162 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import copy
|
| 2 |
+
import random
|
| 3 |
+
from dataclasses import dataclass
|
| 4 |
+
from typing import Any, Dict, List, Optional, Tuple
|
| 5 |
+
|
| 6 |
+
import numpy as np
|
| 7 |
+
|
| 8 |
+
from mllm.markov_games.markov_game import Simulation
|
| 9 |
+
from mllm.markov_games.rollout_tree import SimulationStepLog
|
| 10 |
+
from mllm.utils.get_coagent_id import get_coagent_id
|
| 11 |
+
|
| 12 |
+
|
| 13 |
+
@dataclass
|
| 14 |
+
class IPDState:
|
| 15 |
+
"""
|
| 16 |
+
State of the Iterated Prisoner's Dilemma game.
|
| 17 |
+
"""
|
| 18 |
+
|
| 19 |
+
round_nb: int = 0
|
| 20 |
+
done: bool = False
|
| 21 |
+
last_moves: Dict[str, str] | None = None
|
| 22 |
+
|
| 23 |
+
|
| 24 |
+
@dataclass
|
| 25 |
+
class IPDObs:
|
| 26 |
+
"""
|
| 27 |
+
Observation in Iterated Prisoner's Dilemma game.
|
| 28 |
+
"""
|
| 29 |
+
|
| 30 |
+
round_nb: int
|
| 31 |
+
last_coagent_move: str | None
|
| 32 |
+
|
| 33 |
+
|
| 34 |
+
class IPD(Simulation):
|
| 35 |
+
"""
|
| 36 |
+
Iterated Prisoner's Dilemma simulation following the standard.
|
| 37 |
+
|
| 38 |
+
In each round of the game, two agents simultaneously choose to either cooperate (C) or defect (D).
|
| 39 |
+
The payoffs are as follows:
|
| 40 |
+
- If both cooperate: Both receive the "reward" (usually 3 points)
|
| 41 |
+
- If both defect: Both receive the "punishment" (usually 1 point)
|
| 42 |
+
- If one cooperates and one defects: The defector receives the "temptation" (usually 5 points)
|
| 43 |
+
and the cooperator receives the "sucker" payoff (usually 0 points)
|
| 44 |
+
|
| 45 |
+
The game is played for a specified number of rounds.
|
| 46 |
+
"""
|
| 47 |
+
|
| 48 |
+
def __init__(
|
| 49 |
+
self,
|
| 50 |
+
agent_ids: List[str],
|
| 51 |
+
agent_names: List[str],
|
| 52 |
+
seed: int,
|
| 53 |
+
rounds_per_game: int,
|
| 54 |
+
reward: float, # Both cooperate
|
| 55 |
+
punishment: float, # Both defect
|
| 56 |
+
temptation: float, # Defector's reward when other cooperates
|
| 57 |
+
sucker: float, # Cooperator's reward when other defects
|
| 58 |
+
cooperate_actions: List[str],
|
| 59 |
+
defect_actions: List[str],
|
| 60 |
+
):
|
| 61 |
+
self.agent_ids = agent_ids
|
| 62 |
+
self.agent_names = agent_names
|
| 63 |
+
self.seed = seed
|
| 64 |
+
self.rounds_per_game = rounds_per_game
|
| 65 |
+
self.reward = reward
|
| 66 |
+
self.punishment = punishment
|
| 67 |
+
self.temptation = temptation
|
| 68 |
+
self.sucker = sucker
|
| 69 |
+
self.cooperate_actions = cooperate_actions
|
| 70 |
+
self.defect_actions = defect_actions
|
| 71 |
+
self.state = IPDState()
|
| 72 |
+
|
| 73 |
+
def step(self, actions: Dict[str, str]) -> Tuple[bool, SimulationStepLog]:
|
| 74 |
+
"""
|
| 75 |
+
Take a step in the environment using the provided actions.
|
| 76 |
+
Here, the observations are just the states of the game.
|
| 77 |
+
|
| 78 |
+
Args:
|
| 79 |
+
actions (dict): A dictionary where keys are agent identifiers and values are actions ('C' or 'D').
|
| 80 |
+
|
| 81 |
+
Returns:
|
| 82 |
+
observations (dict): A dictionary where keys are agent identifiers and values are observations.
|
| 83 |
+
done (bool): Whether the episode has ended.
|
| 84 |
+
info (dict): Additional information about the environment.
|
| 85 |
+
"""
|
| 86 |
+
|
| 87 |
+
# Calculate rewards using payoff matrix
|
| 88 |
+
agent0_action = actions[self.agent_ids[0]]
|
| 89 |
+
agent1_action = actions[self.agent_ids[1]]
|
| 90 |
+
|
| 91 |
+
# Normalize actions to standard cooperate/defect/gibberish format
|
| 92 |
+
def normalize_action(action):
|
| 93 |
+
if action in self.cooperate_actions:
|
| 94 |
+
return "C"
|
| 95 |
+
elif action in self.defect_actions:
|
| 96 |
+
return "D"
|
| 97 |
+
else:
|
| 98 |
+
return "D"
|
| 99 |
+
|
| 100 |
+
norm_action0 = normalize_action(agent0_action)
|
| 101 |
+
norm_action1 = normalize_action(agent1_action)
|
| 102 |
+
|
| 103 |
+
payoffs = {
|
| 104 |
+
("C", "C"): [self.reward, self.reward],
|
| 105 |
+
("C", "D"): [self.sucker, self.temptation],
|
| 106 |
+
("D", "C"): [self.temptation, self.sucker],
|
| 107 |
+
("D", "D"): [self.punishment, self.punishment],
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
round_rewards = {
|
| 111 |
+
self.agent_ids[0]: payoffs[(norm_action0, norm_action1)][0],
|
| 112 |
+
self.agent_ids[1]: payoffs[(norm_action0, norm_action1)][1],
|
| 113 |
+
}
|
| 114 |
+
|
| 115 |
+
# Update game state
|
| 116 |
+
self.state.round_nb += 1
|
| 117 |
+
self.state.last_moves = copy.deepcopy(actions)
|
| 118 |
+
done = self.state.round_nb >= self.rounds_per_game
|
| 119 |
+
step_log = SimulationStepLog(
|
| 120 |
+
rewards=round_rewards,
|
| 121 |
+
info={
|
| 122 |
+
"actions": {
|
| 123 |
+
self.agent_ids[0]: norm_action0,
|
| 124 |
+
self.agent_ids[1]: norm_action1,
|
| 125 |
+
}
|
| 126 |
+
},
|
| 127 |
+
)
|
| 128 |
+
|
| 129 |
+
return done, step_log
|
| 130 |
+
|
| 131 |
+
def get_obs(self):
|
| 132 |
+
"""Returns all agent observations in dict
|
| 133 |
+
Returns:
|
| 134 |
+
observations
|
| 135 |
+
"""
|
| 136 |
+
observations = {}
|
| 137 |
+
for agent_id in self.agent_ids:
|
| 138 |
+
observations[agent_id] = self.get_obs_agent(agent_id)
|
| 139 |
+
return observations
|
| 140 |
+
|
| 141 |
+
def get_obs_agent(self, agent_id):
|
| 142 |
+
"""Returns observation for agent_id"""
|
| 143 |
+
if self.state.last_moves != None:
|
| 144 |
+
other_id = get_coagent_id(self.agent_ids, agent_id)
|
| 145 |
+
last_coagent_move = self.state.last_moves[other_id]
|
| 146 |
+
else:
|
| 147 |
+
last_coagent_move = None
|
| 148 |
+
obs = IPDObs(round_nb=self.state.round_nb, last_coagent_move=last_coagent_move)
|
| 149 |
+
return obs
|
| 150 |
+
|
| 151 |
+
def reset(self):
|
| 152 |
+
"""Returns initial observations and states"""
|
| 153 |
+
self.state = IPDState()
|
| 154 |
+
return self.get_obs()
|
| 155 |
+
|
| 156 |
+
def get_safe_copy(self):
|
| 157 |
+
"""
|
| 158 |
+
Return a safe copy of the simulation.
|
| 159 |
+
"""
|
| 160 |
+
simulation_copy = copy.copy(self)
|
| 161 |
+
simulation_copy.state = copy.deepcopy(self.state)
|
| 162 |
+
return simulation_copy
|
src_code_for_reproducibility/markov_games/ipd/ipd_statistics.py
ADDED
|
@@ -0,0 +1,18 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
from __future__ import annotations
|
| 2 |
+
|
| 3 |
+
from typing import Dict, Callable, List, Tuple
|
| 4 |
+
|
| 5 |
+
from mllm.markov_games.rollout_tree import SimulationStepLog
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
def avg_reward(sl: SimulationStepLog) -> List[Tuple[str, float]]:
|
| 9 |
+
for aid in sl.rewards.keys():
|
| 10 |
+
if "buffer" in str(aid) and "live" not in str(aid):
|
| 11 |
+
return None
|
| 12 |
+
# One value per agent at each step
|
| 13 |
+
rewards_dict = {f"reward-{aid}": float(v) for aid, v in (sl.rewards or {}).items()}
|
| 14 |
+
return [(key, value) for key, value in rewards_dict.items() if value is not None]
|
| 15 |
+
|
| 16 |
+
stat_functs: list[Callable[[SimulationStepLog], List[Tuple[str, float]]]] = [
|
| 17 |
+
avg_reward,
|
| 18 |
+
]
|
src_code_for_reproducibility/markov_games/negotiation/README.md
ADDED
|
@@ -0,0 +1,40 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
## Negotiation Games: core mechanics and variants
|
| 2 |
+
|
| 3 |
+
This family of games feature two agents who, in each round, may briefly communicate and then simultaneously propose how to split a fixed resource (most commonly 10 coins). Rewards are the amount kept multiplied by an agent’s per-unit value. The starting speaker alternates deterministically across rounds.
|
| 4 |
+
|
| 5 |
+
Communication is optional and variant-dependent: some settings encourage rich messaging to share private information, while others remove messaging entirely to focus on allocation behavior.
|
| 6 |
+
|
| 7 |
+
Proportional splitting is used when the two proposals exceed the available total: allocations are scaled proportionally rather than discarded. This preserves a useful learning signal even when agents over-claim.
|
| 8 |
+
|
| 9 |
+
### Variants (in increasing difficulty)
|
| 10 |
+
|
| 11 |
+
- No‑Press Split
|
| 12 |
+
- Single item type (coins)
|
| 13 |
+
- No communication; agents go straight to making split proposals, with the starting player alternating deterministically.
|
| 14 |
+
- Motivation: mirrors no‑communication setups (e.g., Advantage Alignment) while keeping the split decision nontrivial.
|
| 15 |
+
- Deterministic Mode: values are fixed and public: one agent values coins at 10, the other at 1 (alternates each round).
|
| 16 |
+
- Stochastic Mode: values are random and uncorrelated.
|
| 17 |
+
|
| 18 |
+
- Trust-and-Split RPS (TAS-RPS)
|
| 19 |
+
- Single item type (coins)
|
| 20 |
+
- Each round, a rock–paper–scissors hand draw creates a strong asymmetry: the winner’s per-coin value is 10, the loser’s is 1.
|
| 21 |
+
- Each agent initially sees only their own hand and must communicate to coordinate an optimal split.
|
| 22 |
+
- Motivation: enforce large value disparity so one’s own value reveals little about the other’s (avoiding ceiling effects) and incentivize meaningful communication.
|
| 23 |
+
|
| 24 |
+
- Trust-and-Split (TAS)
|
| 25 |
+
- Single item type (coins); each round, each agent’s per-coin value is independently sampled in a broad range (e.g., 1–20).
|
| 26 |
+
- Each agent observes only their own value; they may use short messages to share and negotiate.
|
| 27 |
+
- Motivation: a simple blend that tests whether agents learn to exchange private information and coordinate proportional, value-aware splits.
|
| 28 |
+
|
| 29 |
+
- Deal-or-No-Deal (DOND)
|
| 30 |
+
- Introduced in [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://arxiv.org/pdf/1706.05125)
|
| 31 |
+
- Multiple item types (typically "books", "hats" and "balls") with limited stocks; each agent has its own per-type values.
|
| 32 |
+
- A deal pays out only if both proposals exactly agree and respect the stock; otherwise no deal (zero reward) that round.
|
| 33 |
+
- Motivation: a known benchmark closer to real-world bargaining, where both parties must explicitly agree.
|
| 34 |
+
|
| 35 |
+
|
| 36 |
+
|
| 37 |
+
|
| 38 |
+
|
| 39 |
+
|
| 40 |
+
|
src_code_for_reproducibility/markov_games/negotiation/__pycache__/dond_agent.cpython-312.pyc
ADDED
|
Binary file (4.19 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/negotiation/__pycache__/dond_simulation.cpython-312.pyc
ADDED
|
Binary file (10.2 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_agent.cpython-312.pyc
ADDED
|
Binary file (10.9 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_hard_coded_policies.cpython-312.pyc
ADDED
|
Binary file (3.23 kB). View file
|
|
|
src_code_for_reproducibility/markov_games/negotiation/__pycache__/nego_simulation.cpython-312.pyc
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