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| | #include "ConsoleInputReencoding.h" |
| |
|
| | #include "ConsoleInput.h" |
| |
|
| | namespace { |
| |
|
| | static void outch(std::vector<INPUT_RECORD> &out, wchar_t ch) { |
| | ConsoleInput::appendInputRecord(out, TRUE, 0, ch, 0); |
| | } |
| |
|
| | } |
| |
|
| | void reencodeEscapedKeyPress( |
| | std::vector<INPUT_RECORD> &out, |
| | uint16_t virtualKey, |
| | uint32_t codePoint, |
| | uint16_t keyState) { |
| |
|
| | struct EscapedKey { |
| | enum { None, Numeric, Letter } kind; |
| | wchar_t content[2]; |
| | }; |
| |
|
| | EscapedKey escapeCode = {}; |
| | switch (virtualKey) { |
| | case VK_UP: escapeCode = { EscapedKey::Letter, {'A'} }; break; |
| | case VK_DOWN: escapeCode = { EscapedKey::Letter, {'B'} }; break; |
| | case VK_RIGHT: escapeCode = { EscapedKey::Letter, {'C'} }; break; |
| | case VK_LEFT: escapeCode = { EscapedKey::Letter, {'D'} }; break; |
| | case VK_CLEAR: escapeCode = { EscapedKey::Letter, {'E'} }; break; |
| | case VK_F1: escapeCode = { EscapedKey::Numeric, {'1', '1'} }; break; |
| | case VK_F2: escapeCode = { EscapedKey::Numeric, {'1', '2'} }; break; |
| | case VK_F3: escapeCode = { EscapedKey::Numeric, {'1', '3'} }; break; |
| | case VK_F4: escapeCode = { EscapedKey::Numeric, {'1', '4'} }; break; |
| | case VK_F5: escapeCode = { EscapedKey::Numeric, {'1', '5'} }; break; |
| | case VK_F6: escapeCode = { EscapedKey::Numeric, {'1', '7'} }; break; |
| | case VK_F7: escapeCode = { EscapedKey::Numeric, {'1', '8'} }; break; |
| | case VK_F8: escapeCode = { EscapedKey::Numeric, {'1', '9'} }; break; |
| | case VK_F9: escapeCode = { EscapedKey::Numeric, {'2', '0'} }; break; |
| | case VK_F10: escapeCode = { EscapedKey::Numeric, {'2', '1'} }; break; |
| | case VK_F11: escapeCode = { EscapedKey::Numeric, {'2', '3'} }; break; |
| | case VK_F12: escapeCode = { EscapedKey::Numeric, {'2', '4'} }; break; |
| | case VK_HOME: escapeCode = { EscapedKey::Letter, {'H'} }; break; |
| | case VK_INSERT: escapeCode = { EscapedKey::Numeric, {'2'} }; break; |
| | case VK_DELETE: escapeCode = { EscapedKey::Numeric, {'3'} }; break; |
| | case VK_END: escapeCode = { EscapedKey::Letter, {'F'} }; break; |
| | case VK_PRIOR: escapeCode = { EscapedKey::Numeric, {'5'} }; break; |
| | case VK_NEXT: escapeCode = { EscapedKey::Numeric, {'6'} }; break; |
| | } |
| | if (escapeCode.kind != EscapedKey::None) { |
| | int flags = 0; |
| | if (keyState & SHIFT_PRESSED) { flags |= 0x1; } |
| | if (keyState & LEFT_ALT_PRESSED) { flags |= 0x2; } |
| | if (keyState & LEFT_CTRL_PRESSED) { flags |= 0x4; } |
| | outch(out, L'\x1b'); |
| | outch(out, L'['); |
| | if (escapeCode.kind == EscapedKey::Numeric) { |
| | for (wchar_t ch : escapeCode.content) { |
| | if (ch != L'\0') { |
| | outch(out, ch); |
| | } |
| | } |
| | } else if (flags != 0) { |
| | outch(out, L'1'); |
| | } |
| | if (flags != 0) { |
| | outch(out, L';'); |
| | outch(out, L'1' + flags); |
| | } |
| | if (escapeCode.kind == EscapedKey::Numeric) { |
| | outch(out, L'~'); |
| | } else { |
| | outch(out, escapeCode.content[0]); |
| | } |
| | return; |
| | } |
| |
|
| | switch (virtualKey) { |
| | case VK_BACK: |
| | if (keyState & LEFT_ALT_PRESSED) { |
| | outch(out, L'\x1b'); |
| | } |
| | outch(out, L'\x7f'); |
| | return; |
| | case VK_TAB: |
| | if (keyState & SHIFT_PRESSED) { |
| | outch(out, L'\x1b'); |
| | outch(out, L'['); |
| | outch(out, L'Z'); |
| | return; |
| | } |
| | break; |
| | } |
| |
|
| | if (codePoint != 0) { |
| | if (keyState & LEFT_ALT_PRESSED) { |
| | outch(out, L'\x1b'); |
| | } |
| | ConsoleInput::appendCPInputRecords(out, TRUE, 0, codePoint, 0); |
| | } |
| | } |
| |
|