LupusMagnus101 commited on
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Life is gode

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README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - Pyramids
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Pyramids
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+ ---
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+
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+ # **ppo** Agent playing **Pyramids**
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+ This is a trained model of a **ppo** agent playing **Pyramids**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: LupusMagnus101/MLAgents-Pyramids
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "rnd": {"gamma": 0.99, "strength": 0.01, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 5, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0001, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 5000000, "time_horizon": 128, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "trained-envs-executables/windows/Pyramids", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "NewOption", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ Pyramids:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 128
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+ buffer_size: 2048
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ rnd:
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+ gamma: 0.99
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+ strength: 0.01
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+ network_settings:
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+ normalize: false
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+ hidden_units: 64
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+ num_layers: 5
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ learning_rate: 0.0001
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 5000000
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+ time_horizon: 128
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+ summary_freq: 30000
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+ threaded: false
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: trained-envs-executables/windows/Pyramids
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ timeout_wait: 60
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ no_graphics_monitor: false
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: NewOption
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.597000 ms
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ GRPC Exception: Status(StatusCode=Unknown, Detail="Stream removed"). Disconnecting from trainer.
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+ UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
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+ UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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+ UnityEngine.Logger:Log (UnityEngine.LogType,object)
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+ UnityEngine.Debug:Log (object)
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+ Unity.MLAgents.RpcCommunicator:Exchange (Unity.MLAgents.CommunicatorObjects.UnityOutputProto) (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs:497)
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+ Unity.MLAgents.RpcCommunicator:SendBatchedMessageHelper () (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs:393)
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+ Unity.MLAgents.RpcCommunicator:DecideBatch () (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Communicator/RpcCommunicator.cs:320)
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+ Unity.MLAgents.Policies.RemotePolicy:DecideAction () (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Policies/RemotePolicy.cs:67)
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+ Unity.MLAgents.Agent:DecideAction () (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Agent.cs:1373)
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+ Unity.MLAgents.Academy:EnvironmentStep () (at C:/Users/simon/OneDrive/Documents/MLAgents-Training-Envs/ml-agents-main/com.unity.ml-agents/Runtime/Academy.cs:586)
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+ Current Block Size 32.0 KB
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+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Initial Block Size 64.0 KB
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+ Peak Block count 1
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+ Peak Allocated memory 67.7 KB
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+ Peak Block count 2
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+ Peak Allocated bytes 1.6 MB
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+ Peak Block count 1
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+ Requested Block Size 2.0 MB
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+ Peak Allocated memory 1.9 KB
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+ Peak Large allocation bytes 0 B
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 51.6 KB
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+ [ALLOC_PROFILER_BUCKET]
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+ Large Block size 4.0 MB
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+ Peak Allocated bytes 425 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1776920631609,"processId":12628,"allocatedMemory":6227822,"memoryLabels":[{"Default":9421},{"Permanent":10160},{"NewDelete":11832},{"Thread":4229324},{"Manager":30768},{"VertexData":12},{"Geometry":560},{"Texture":16},{"Shader":68616},{"Material":24},{"GfxDevice":49488},{"Animation":240},{"Audio":3928},{"Physics":304},{"Serialization":288},{"Input":14208},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1617364},{"Resource":688},{"Renderer":1960},{"Transform":16},{"File":840},{"WebCam":40},{"Culling":40},{"Terrain":953},{"Wind":24},{"STL":48},{"String":3841},{"DynamicArray":30868},{"HashMap":7680},{"Utility":7328},{"PoolAlloc":1368},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":80},{"SpriteAtlas":128},{"GI":3688},{"Unet":16},{"Director":7776},{"WebRequest":688},{"VR":45521},{"SceneManager":424},{"Video":32},{"LazyScriptCache":40},{"NativeArray":12},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":392},{"VirtualTexturing":57888},{"AssetReference":40}]}
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