Create Example
Browse files
Example
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local Avatar = require("Avatar")
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local player = Avatar:new{
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name = "Sven",
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x = 100,
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y = 100,
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speed = 150,
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frameSpeed = 0.08,
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sprite = nil, -- später Sprite-Objekt setzen
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animations = {
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-- z.B. "walk_down" = {quad1, quad2, quad3, ...}
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}
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}
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-- In deinem Update-Loop
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function update(dt)
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local dx, dy = 0, 0
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-- Beispiel Input (Pseudo-Code)
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if isKeyDown("left") then dx = dx - 1 end
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if isKeyDown("right") then dx = dx + 1 end
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if isKeyDown("up") then dy = dy - 1 end
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if isKeyDown("down") then dy = dy + 1 end
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player:move(dx, dy, dt)
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player:update(dt)
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end
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-- In deinem Render-Loop
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function draw()
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player:draw()
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end
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