| '''OpenGL extension ATI.vertex_streams |
| |
| This module customises the behaviour of the |
| OpenGL.raw.GL.ATI.vertex_streams to provide a more |
| Python-friendly API |
| |
| Overview (from the spec) |
| |
| This extension adds the ability to handle sets of auxilliary |
| vertex and normal coordinates. These sets of auxilliary |
| coordinates are termed streams, and can be routed selectively |
| into the blend stages provided by the vertex blending extension. |
| This functionality enables software animation techniques such |
| as keyframe vertex morphing. |
| |
| |
| |
| The official definition of this extension is available here: |
| http://www.opengl.org/registry/specs/ATI/vertex_streams.txt |
| ''' |
| from OpenGL import platform, constant, arrays |
| from OpenGL import extensions, wrapper |
| import ctypes |
| from OpenGL.raw.GL import _types, _glgets |
| from OpenGL.raw.GL.ATI.vertex_streams import * |
| from OpenGL.raw.GL.ATI.vertex_streams import _EXTENSION_NAME |
|
|
| def glInitVertexStreamsATI(): |
| '''Return boolean indicating whether this extension is available''' |
| from OpenGL import extensions |
| return extensions.hasGLExtension( _EXTENSION_NAME ) |
|
|
| glVertexStream1svATI=wrapper.wrapper(glVertexStream1svATI).setInputArraySize( |
| 'coords', 1 |
| ) |
| glVertexStream1ivATI=wrapper.wrapper(glVertexStream1ivATI).setInputArraySize( |
| 'coords', 1 |
| ) |
| glVertexStream1fvATI=wrapper.wrapper(glVertexStream1fvATI).setInputArraySize( |
| 'coords', 1 |
| ) |
| glVertexStream1dvATI=wrapper.wrapper(glVertexStream1dvATI).setInputArraySize( |
| 'coords', 1 |
| ) |
| glVertexStream2svATI=wrapper.wrapper(glVertexStream2svATI).setInputArraySize( |
| 'coords', 2 |
| ) |
| glVertexStream2ivATI=wrapper.wrapper(glVertexStream2ivATI).setInputArraySize( |
| 'coords', 2 |
| ) |
| glVertexStream2fvATI=wrapper.wrapper(glVertexStream2fvATI).setInputArraySize( |
| 'coords', 2 |
| ) |
| glVertexStream2dvATI=wrapper.wrapper(glVertexStream2dvATI).setInputArraySize( |
| 'coords', 2 |
| ) |
| glVertexStream3svATI=wrapper.wrapper(glVertexStream3svATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glVertexStream3ivATI=wrapper.wrapper(glVertexStream3ivATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glVertexStream3fvATI=wrapper.wrapper(glVertexStream3fvATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glVertexStream3dvATI=wrapper.wrapper(glVertexStream3dvATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glVertexStream4svATI=wrapper.wrapper(glVertexStream4svATI).setInputArraySize( |
| 'coords', 4 |
| ) |
| glVertexStream4ivATI=wrapper.wrapper(glVertexStream4ivATI).setInputArraySize( |
| 'coords', 4 |
| ) |
| glVertexStream4fvATI=wrapper.wrapper(glVertexStream4fvATI).setInputArraySize( |
| 'coords', 4 |
| ) |
| glVertexStream4dvATI=wrapper.wrapper(glVertexStream4dvATI).setInputArraySize( |
| 'coords', 4 |
| ) |
| glNormalStream3bvATI=wrapper.wrapper(glNormalStream3bvATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glNormalStream3svATI=wrapper.wrapper(glNormalStream3svATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glNormalStream3ivATI=wrapper.wrapper(glNormalStream3ivATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glNormalStream3fvATI=wrapper.wrapper(glNormalStream3fvATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| glNormalStream3dvATI=wrapper.wrapper(glNormalStream3dvATI).setInputArraySize( |
| 'coords', 3 |
| ) |
| |