| '''OpenGL extension HP.texture_lighting | |
| This module customises the behaviour of the | |
| OpenGL.raw.GL.HP.texture_lighting to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension defines a mechanism for applications to request | |
| that color originating from specular lighting be added to | |
| the fragment color _after_ texture application. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/HP/texture_lighting.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GL import _types, _glgets | |
| from OpenGL.raw.GL.HP.texture_lighting import * | |
| from OpenGL.raw.GL.HP.texture_lighting import _EXTENSION_NAME | |
| def glInitTextureLightingHP(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |