vpp / vpp_env /lib /python3.10 /site-packages /OpenGL /GL /NV /fill_rectangle.py
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'''OpenGL extension NV.fill_rectangle
This module customises the behaviour of the
OpenGL.raw.GL.NV.fill_rectangle to provide a more
Python-friendly API
Overview (from the spec)
This extension adds a new PolygonMode setting where a triangle is
rasterized by computing and filling its axis-aligned screen-space bounding
box, disregarding the actual triangle edges. This can be useful for
drawing a rectangle without being split into two triangles with an
internal edge. It is also useful to minimize the number of primitives
that need to be drawn, particularly for a user-interface.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fill_rectangle.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.fill_rectangle import *
from OpenGL.raw.GL.NV.fill_rectangle import _EXTENSION_NAME
def glInitFillRectangleNV():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION