| '''OpenGL extension NV.fill_rectangle |
| |
| This module customises the behaviour of the |
| OpenGL.raw.GL.NV.fill_rectangle to provide a more |
| Python-friendly API |
| |
| Overview (from the spec) |
| |
| This extension adds a new PolygonMode setting where a triangle is |
| rasterized by computing and filling its axis-aligned screen-space bounding |
| box, disregarding the actual triangle edges. This can be useful for |
| drawing a rectangle without being split into two triangles with an |
| internal edge. It is also useful to minimize the number of primitives |
| that need to be drawn, particularly for a user-interface. |
| |
| The official definition of this extension is available here: |
| http://www.opengl.org/registry/specs/NV/fill_rectangle.txt |
| ''' |
| from OpenGL import platform, constant, arrays |
| from OpenGL import extensions, wrapper |
| import ctypes |
| from OpenGL.raw.GL import _types, _glgets |
| from OpenGL.raw.GL.NV.fill_rectangle import * |
| from OpenGL.raw.GL.NV.fill_rectangle import _EXTENSION_NAME |
|
|
| def glInitFillRectangleNV(): |
| '''Return boolean indicating whether this extension is available''' |
| from OpenGL import extensions |
| return extensions.hasGLExtension( _EXTENSION_NAME ) |
|
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| |