| '''OpenGL extension SUN.mesh_array |
| |
| This module customises the behaviour of the |
| OpenGL.raw.GL.SUN.mesh_array to provide a more |
| Python-friendly API |
| |
| Overview (from the spec) |
| |
| |
| This extension defines a new mesh primitive. |
| The primitive can only be used with vertex arrays and cannot be used in |
| immediate mode. The application must arrange the vertices in row major format. |
| For example if a quad mesh is 4 vertices wide the, vertices in the first |
| row are the first 4 vertices and vertices in the second row are vertices 5 |
| through 8. |
| |
| The official definition of this extension is available here: |
| http://www.opengl.org/registry/specs/SUN/mesh_array.txt |
| ''' |
| from OpenGL import platform, constant, arrays |
| from OpenGL import extensions, wrapper |
| import ctypes |
| from OpenGL.raw.GL import _types, _glgets |
| from OpenGL.raw.GL.SUN.mesh_array import * |
| from OpenGL.raw.GL.SUN.mesh_array import _EXTENSION_NAME |
|
|
| def glInitMeshArraySUN(): |
| '''Return boolean indicating whether this extension is available''' |
| from OpenGL import extensions |
| return extensions.hasGLExtension( _EXTENSION_NAME ) |
|
|
|
|
| |