vpp / vpp_env /lib /python3.10 /site-packages /OpenGL /GLES2 /ANGLE /framebuffer_multisample.py
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'''OpenGL extension ANGLE.framebuffer_multisample
This module customises the behaviour of the
OpenGL.raw.GLES2.ANGLE.framebuffer_multisample to provide a more
Python-friendly API
Overview (from the spec)
This extension extends the framebuffer object framework to
enable multisample rendering.
The new operation RenderbufferStorageMultisampleANGLE() allocates
storage for a renderbuffer object that can be used as a multisample
buffer. A multisample render buffer image differs from a
single-sample render buffer image in that a multisample image has a
number of SAMPLES that is greater than zero. No method is provided
for creating multisample texture images.
All of the framebuffer-attachable images attached to a framebuffer
object must have the same number of SAMPLES or else the framebuffer
object is not "framebuffer complete". If a framebuffer object with
multisample attachments is "framebuffer complete", then the
framebuffer object behaves as if SAMPLE_BUFFERS is one.
The resolve operation is affected by calling
BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit
extension) where the source is a multisample application-created
framebuffer object and the destination is a single-sample
framebuffer object (either application-created or window-system
provided).
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ANGLE/framebuffer_multisample.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.ANGLE.framebuffer_multisample import *
from OpenGL.raw.GLES2.ANGLE.framebuffer_multisample import _EXTENSION_NAME
def glInitFramebufferMultisampleANGLE():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
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