| '''OpenGL extension VIV.shader_binary | |
| This module customises the behaviour of the | |
| OpenGL.raw.GLES2.VIV.shader_binary to provide a more | |
| Python-friendly API | |
| Overview (from the spec) | |
| This extension enables loading precompiled binary shaders compatible with | |
| chips designed by Vivante Corporation. | |
| The official definition of this extension is available here: | |
| http://www.opengl.org/registry/specs/VIV/shader_binary.txt | |
| ''' | |
| from OpenGL import platform, constant, arrays | |
| from OpenGL import extensions, wrapper | |
| import ctypes | |
| from OpenGL.raw.GLES2 import _types, _glgets | |
| from OpenGL.raw.GLES2.VIV.shader_binary import * | |
| from OpenGL.raw.GLES2.VIV.shader_binary import _EXTENSION_NAME | |
| def glInitShaderBinaryVIV(): | |
| '''Return boolean indicating whether this extension is available''' | |
| from OpenGL import extensions | |
| return extensions.hasGLExtension( _EXTENSION_NAME ) | |
| ### END AUTOGENERATED SECTION |