| import ctypes |
| from OpenGL.constant import Constant |
| from OpenGL._bytes import bytes,unicode,as_8_bit, long |
| from OpenGL._opaque import opaque_pointer_cls as _opaque_pointer_cls |
| sizeof = ctypes.sizeof |
|
|
| GL_FALSE = Constant( 'GL_FALSE', 0x0 ) |
| GL_TRUE = Constant( 'GL_TRUE', 0x1 ) |
| GL_BYTE = Constant( 'GL_BYTE', 0x1400 ) |
| GL_UNSIGNED_BYTE = Constant( 'GL_UNSIGNED_BYTE', 0x1401 ) |
| GL_SHORT = Constant( 'GL_SHORT', 0x1402 ) |
| GL_UNSIGNED_SHORT = Constant( 'GL_UNSIGNED_SHORT', 0x1403 ) |
| GL_INT = Constant( 'GL_INT', 0x1404 ) |
| GL_UNSIGNED_INT = Constant( 'GL_UNSIGNED_INT', 0x1405 ) |
| GL_UNSIGNED_INT64 = Constant( 'GL_UNSIGNED_INT64_AMD', 0x8BC2 ) |
| GL_FLOAT = Constant( 'GL_FLOAT', 0x1406 ) |
| GL_DOUBLE = Constant( 'GL_DOUBLE', 0x140a ) |
| GL_CHAR = bytes |
| GL_HALF_FLOAT = Constant( 'GL_HALF_FLOAT_ARB',0x140B) |
| GL_HALF_NV = Constant( 'GL_HALF_NV', 0x1401 ) |
| GL_VOID_P = object() |
|
|
| BYTE_SIZES = { |
| GL_BYTE: 1, |
| GL_CHAR: 1, |
| GL_UNSIGNED_BYTE: 1, |
| GL_SHORT: 2, |
| GL_UNSIGNED_SHORT: 2, |
| GL_INT: 4, |
| GL_UNSIGNED_INT: 4, |
| GL_UNSIGNED_INT64: 8, |
| GL_FLOAT: 4, |
| GL_DOUBLE: 8, |
| } |
|
|
| ARRAY_TO_GL_TYPE_MAPPING = { |
| 'c': GL_UNSIGNED_BYTE, |
| 'f': GL_FLOAT, |
| 'b': GL_BYTE, |
| 'i': GL_INT, |
| 'l': GL_INT, |
| '?': GL_INT, |
| 'd': GL_DOUBLE, |
| 'L': GL_UNSIGNED_INT, |
| 'h': GL_SHORT, |
| 'H': GL_UNSIGNED_SHORT, |
| 'B': GL_UNSIGNED_BYTE, |
| 'I': GL_UNSIGNED_INT, |
| None: None, |
| } |
|
|