'''OpenGL extension EXT.debug_label This module customises the behaviour of the OpenGL.raw.GL.EXT.debug_label to provide a more Python-friendly API Overview (from the spec) This extension defines a mechanism for OpenGL and OpenGL ES applications to label their objects (textures, buffers, shaders, etc.) with a descriptive string. When profiling or debugging such an application within a debugger or profiler it is difficult to identify resources from their object names. Even when the resource itself is viewed it can be problematic to differentiate between similar resources. Attaching a label to an object helps obviate this difficulty. The intended purpose of this is purely to improve the user experience within OpenGL and OpenGL ES development tools. The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/debug_label.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GL import _types, _glgets from OpenGL.raw.GL.EXT.debug_label import * from OpenGL.raw.GL.EXT.debug_label import _EXTENSION_NAME def glInitDebugLabelEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) # INPUT glGetObjectLabelEXT.label size not checked against bufSize glGetObjectLabelEXT=wrapper.wrapper(glGetObjectLabelEXT).setInputArraySize( 'label', None ).setInputArraySize( 'length', 1 ) ### END AUTOGENERATED SECTION