'''OpenGL extension ANGLE.texture_usage This module customises the behaviour of the OpenGL.raw.GLES2.ANGLE.texture_usage to provide a more Python-friendly API Overview (from the spec) In some implementations it is advantageous to know the expected usage of a texture before the backing storage for it is allocated. This can help to inform the implementation's choice of format and type of memory used for the allocation. If the usage is not known in advance, the implementation essentially has to make a guess as to how it will be used. If it is later proven wrong, it may need to perform costly re-allocations and/or reformatting of the texture data, resulting in reduced performance. This extension adds a texture usage flag that is specified via the TEXTURE_USAGE_ANGLE TexParameter. This can be used to indicate that the application knows that this texture will be used for rendering. The official definition of this extension is available here: http://www.opengl.org/registry/specs/ANGLE/texture_usage.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.ANGLE.texture_usage import * from OpenGL.raw.GLES2.ANGLE.texture_usage import _EXTENSION_NAME def glInitTextureUsageANGLE(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION