'''OpenGL extension EXT.raster_multisample This module customises the behaviour of the OpenGL.raw.GLES2.EXT.raster_multisample to provide a more Python-friendly API Overview (from the spec) This extension allows rendering to a non-multisample color buffer while rasterizing with more than one sample. The result of rasterization (coverage) is available in the gl_SampleMaskIn[] fragment shader input, multisample rasterization is enabled for all primitives, and several per- fragment operations operate at the raster sample rate. When using the functionality provided by this extension, depth, stencil, and depth bounds tests must be disabled, and a multisample draw framebuffer must not be used. A fragment's "coverage", or "effective raster samples" is considered to have "N bits" (as opposed to "one bit" corresponding to the single color sample) through the fragment shader, in the sample mask output, through the multisample fragment operations and occlusion query, until the coverage is finally "reduced" to a single bit in a new "Coverage Reduction" stage that occurs before blending. The official definition of this extension is available here: http://www.opengl.org/registry/specs/EXT/raster_multisample.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.EXT.raster_multisample import * from OpenGL.raw.GLES2.EXT.raster_multisample import _EXTENSION_NAME def glInitRasterMultisampleEXT(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION