'''OpenGL extension NV.read_buffer This module customises the behaviour of the OpenGL.raw.GLES2.NV.read_buffer to provide a more Python-friendly API Overview (from the spec) Unextended OpenGL ES 2.0 only supports using ReadPixels to read from the default color buffer of the currently-bound framebuffer. However, it is useful for debugging to be able to read from non-default color buffers. Particularly, when the NV_draw_buffers extension is supported, each framebuffer may contain multiple color buffers. This extension provides a mechanism to select which color buffer to read from. This document describes two extensions to allow an implementation to support a subset of the total functionality. The NV_read_buffer extension adds the command ReadBufferNV, which is used to select which color buffer of the currently-bound framebuffer to use as the source for subsequent calls to ReadPixels, CopyTexImage2D, and CopyTexSubImage2D. If the system-provided framebuffer is bound, then ReadBufferNV accepts value BACK. If a user-created FBO is bound, then ReadBufferNV accepts COLOR_ATTACHMENT0. Additionally, if the NV_draw_buffers extension is supported, ReadBufferNV accepts COLOR_ATTACHMENTn_NV (n is 0 to 15). The NV_read_buffer_front extension requires NV_read_buffer and adds the ability to select the system-provided FRONT color buffer as the source for read operations when the system-provided framebuffer is bound and contains both a front and back buffer. The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/read_buffer.txt ''' from OpenGL import platform, constant, arrays from OpenGL import extensions, wrapper import ctypes from OpenGL.raw.GLES2 import _types, _glgets from OpenGL.raw.GLES2.NV.read_buffer import * from OpenGL.raw.GLES2.NV.read_buffer import _EXTENSION_NAME def glInitReadBufferNV(): '''Return boolean indicating whether this extension is available''' from OpenGL import extensions return extensions.hasGLExtension( _EXTENSION_NAME ) ### END AUTOGENERATED SECTION