| | from __future__ import annotations |
| |
|
| | import sys |
| |
|
| | assert sys.platform == "win32" |
| |
|
| | from typing import Any, TextIO |
| |
|
| | from prompt_toolkit.data_structures import Size |
| |
|
| | from .base import Output |
| | from .color_depth import ColorDepth |
| | from .vt100 import Vt100_Output |
| | from .win32 import Win32Output |
| |
|
| | __all__ = [ |
| | "ConEmuOutput", |
| | ] |
| |
|
| |
|
| | class ConEmuOutput: |
| | """ |
| | ConEmu (Windows) output abstraction. |
| | |
| | ConEmu is a Windows console application, but it also supports ANSI escape |
| | sequences. This output class is actually a proxy to both `Win32Output` and |
| | `Vt100_Output`. It uses `Win32Output` for console sizing and scrolling, but |
| | all cursor movements and scrolling happens through the `Vt100_Output`. |
| | |
| | This way, we can have 256 colors in ConEmu and Cmder. Rendering will be |
| | even a little faster as well. |
| | |
| | http://conemu.github.io/ |
| | http://gooseberrycreative.com/cmder/ |
| | """ |
| |
|
| | def __init__( |
| | self, stdout: TextIO, default_color_depth: ColorDepth | None = None |
| | ) -> None: |
| | self.win32_output = Win32Output(stdout, default_color_depth=default_color_depth) |
| | self.vt100_output = Vt100_Output( |
| | stdout, lambda: Size(0, 0), default_color_depth=default_color_depth |
| | ) |
| |
|
| | @property |
| | def responds_to_cpr(self) -> bool: |
| | return False |
| |
|
| | def __getattr__(self, name: str) -> Any: |
| | if name in ( |
| | "get_size", |
| | "get_rows_below_cursor_position", |
| | "enable_mouse_support", |
| | "disable_mouse_support", |
| | "scroll_buffer_to_prompt", |
| | "get_win32_screen_buffer_info", |
| | "enable_bracketed_paste", |
| | "disable_bracketed_paste", |
| | ): |
| | return getattr(self.win32_output, name) |
| | else: |
| | return getattr(self.vt100_output, name) |
| |
|
| |
|
| | Output.register(ConEmuOutput) |
| |
|