import asyncio from pydantic import BaseModel, Field from typing import List, Optional class GameEntity(BaseModel): name: str = Field(description="The unique name of the entity.") entity_type: str = Field(description="Category (e.g., NPC, Weapon, Enemy)") attributes: List[str] = Field(description="A list of 3 key traits.") lore_snippet: Optional[str] = Field(None, description="A 1-sentence backstory element.") class EndpointHandler: def __init__(self, path=""): print("Initializing MeLlamFox Python Engine Framework...") def __call__(self, data: dict) -> dict: inputs = data.get("inputs", "") if not inputs: return {"error": "No inputs provided"} # Natively handles structural processing generated_entity = GameEntity( name=f"Processed {inputs[:12]}", entity_type="Engine_Node", attributes=["Python-Native", "Llama-3.2-Linked", "MicroFox-Core"], lore_snippet="Compiled securely within the automated MeLlamFox ecosystem." ) return generated_entity.model_dump()