Text-to-Audio
PEFT
Safetensors
audio-generation
lora
flow-matching
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Lead with the audio: Hear it moves above the fold

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  1. README.md +35 -35
README.md CHANGED
@@ -18,6 +18,41 @@ A LoRA adapter for [`mispeech/midashenglm-gen`](https://huggingface.co/mispeech/
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  trained across all five of the model's capabilities β€” speech, sound effects,
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  music, ambience and mixed scenes β€” rather than trading one for another.
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  ## Why
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  Two weak spots in the base model, measured rather than assumed.
@@ -70,41 +105,6 @@ Caption adherence or realism fell on: sfx clap_text -0.023, ambience clap_text -
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  **Use this for speech.** For beds, effects and mixed scenes, A/B it against the base model on your own prompts first β€” the held-out flow loss improved on every capability, and on the scene arms that did not translate.
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- ## Hear it
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-
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- Same prompt, same seed in both arms β€” `generate()` seeds the global RNG, so the
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- solver draws identical noise and every audible difference is the adapter.
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-
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- **Speech, 4-word line β€” "The river remembers everything." The bucket that went 13.9% β†’ 0.0% WER; the base arm garbles it.**
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-
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- | base | scene-v8 |
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- |---|---|
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- | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-4w__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-4w__V8.wav"></audio> |
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-
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- **Speech, 16-word line β€” both arms intelligible; the adapter is cleaner and tighter.**
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-
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- | base | scene-v8 |
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- |---|---|
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- | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-16w__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-16w__V8.wav"></audio> |
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-
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- **SFX β€” footsteps on gravel. Texture and caption match improve; the adapter clip runs shorter, the one real remaining cost.**
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-
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- | base | scene-v8 |
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- |---|---|
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- | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/sfx-gravel__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/sfx-gravel__V8.wav"></audio> |
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-
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- **Music β€” slow solo piano. The adapter plays longer and closer to the caption at this seed.**
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-
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- | base | scene-v8 |
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- |---|---|
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- | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/music-piano__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/music-piano__V8.wav"></audio> |
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-
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- **Ambience β€” steady rain on a metal roof. Near-identical by design: this arm held.**
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-
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- | base | scene-v8 |
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- |---|---|
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- | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/ambience-rain__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/ambience-rain__V8.wav"></audio> |
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-
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  ## Training
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  | | |
 
18
  trained across all five of the model's capabilities β€” speech, sound effects,
19
  music, ambience and mixed scenes β€” rather than trading one for another.
20
 
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+ ## Hear it
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+
23
+ Same prompt, same seed in both arms β€” `generate()` seeds the global RNG, so the
24
+ solver draws identical noise and every audible difference is the adapter.
25
+
26
+ **Speech, 4-word line β€” "The river remembers everything." The bucket that went 13.9% β†’ 0.0% WER; the base arm garbles it.**
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+
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+ | base | scene-v8 |
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+ |---|---|
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+ | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-4w__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-4w__V8.wav"></audio> |
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+
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+ **Speech, 16-word line β€” both arms intelligible; the adapter is cleaner and tighter.**
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+
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+ | base | scene-v8 |
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+ |---|---|
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+ | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-16w__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/speech-16w__V8.wav"></audio> |
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+
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+ **SFX β€” footsteps on gravel. Texture and caption match improve; the adapter clip runs shorter, the one real remaining cost.**
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+
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+ | base | scene-v8 |
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+ |---|---|
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+ | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/sfx-gravel__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/sfx-gravel__V8.wav"></audio> |
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+
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+ **Music β€” slow solo piano. The adapter plays longer and closer to the caption at this seed.**
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+
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+ | base | scene-v8 |
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+ |---|---|
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+ | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/music-piano__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/music-piano__V8.wav"></audio> |
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+
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+ **Ambience β€” steady rain on a metal roof. Near-identical by design: this arm held.**
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+
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+ | base | scene-v8 |
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+ |---|---|
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+ | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/ambience-rain__BASE.wav"></audio> | <audio controls src="https://huggingface.co/ModelsLab/midashenglm-gen-wer-lora/resolve/main/samples/ambience-rain__V8.wav"></audio> |
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+
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  ## Why
57
 
58
  Two weak spots in the base model, measured rather than assumed.
 
105
 
106
  **Use this for speech.** For beds, effects and mixed scenes, A/B it against the base model on your own prompts first β€” the held-out flow loss improved on every capability, and on the scene arms that did not translate.
107
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
108
  ## Training
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  | | |