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1
  ---
2
  license: apache-2.0
3
  language:
4
- - en
5
  base_model:
6
- - Tongyi-MAI/Z-Image-Turbo
7
- - black-forest-labs/FLUX.1-dev
8
- - lodestones/Chroma1-Base
9
- - stabilityai/stable-diffusion-xl-base-1.0
10
- - Qwen/Qwen-Image
11
- - black-forest-labs/FLUX.1-Krea-dev
12
  tags:
13
- - Generative-models
14
- - SDXL
15
- - chroma
16
- - qwen-image
17
- - krea
18
- - Z-Image
19
- - photographic
20
- - analog
21
- - creative-ai
22
- - Ray
23
- - Ray-models
24
- - Text-to-Image
25
- - ComfyUI
26
- - flux
 
27
  ---
28
 
 
 
 
29
 
30
- # Ray’s Models Zoo (README is WIP)
31
- <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/RAY_LOGOT.png" width="240">
32
-
33
- **_An AI repository of curated visual styles — a personal generative model collection._**
34
 
35
  ---
36
 
@@ -42,7 +44,7 @@ A curated collection of custom-trained generative models built on personal asset
42
 
43
  ## Model Philosophy
44
 
45
- All models in this zoo were trained on a **unique, personally-curated dataset** built around my own photography. Most of it originates from years of street photography, later expanded and refined with synthetic images generated from earlier generations of my models — creating a self-reinforcing aesthetic loop.
46
 
47
  The overarching goal is to capture a **natural, analog-leaning photographic sensibility** without sacrificing creative range. Many of the models inherit a subtle film-grain texture, balanced contrast, and an overall organic feel. Others explore alternate aesthetics — oil painting, digital illustration, stylized comic rendering — but always through the lens of my own visual taste.
48
 
@@ -56,59 +58,91 @@ These models are designed for **everyone**:
56
  - Prompt engineers who want predictable behavior
57
  - Anyone exploring generative visuals with a distinctive mood
58
 
59
- Some families are more specialized — like the SDXL branch, with portrait-centric Raymnants, painterly Rayctifier, and comic-styled Rayburn — while newer architectures such as Flux and Qwen tend to be more powerful generalists with a strong stylistic backbone.
60
-
61
- ---
62
-
63
- # Repository Structure
64
-
65
- ### `CHROMA/`
66
- Experiments built on Chroma’s compact and expressive architecture, focusing on stylized realism and fast inference.
67
- Contains: **Raydiant v1.0**
68
-
69
- ### `FLUX/`
70
- A broad suite of Flux-based models, ranging from generalist baselines to highly tuned photographic variants. These models offer strong detail rendering, stable composition, and a distinctive analog-tinted style.
71
 
72
- ### `FLUX_KREA/`
73
- Models trained on Flux-Krea, leveraging Krea’s training optimizations to push texture richness, skin rendering, and consistency.
74
- Contains: **Rayflux Krea v1.0**
 
 
 
 
75
 
76
- ### `QWEN_IMAGE/`
77
- Models built on the Qwen-Image architecture, offering strong generalization, expressive color grading, and excellent multi-domain performance.
78
 
79
- ### `SDXL/`
80
- A large family of specialized SDXL models, spanning portrait photography, oil painting, stylized illustration, and experimental aesthetics.
81
 
82
- ### `Z-IMAGE/`
83
- Z-Image based models with fast inference and clean photographic output.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
84
 
85
  ---
86
 
87
- # Model Families Overview
88
 
89
- ### CHROMA — Raydiant
90
- Lightweight analog-photography oriented experiments.
91
 
92
- ### FLUX — Rayflux
93
- Flagship generalist line with analog grain and strong realism.
94
 
95
- ### FLUX_KREA — Rayflux Krea
96
- An experimental artistic refinement of Flux with strong skin rendering.
97
 
98
- ### QWEN_IMAGE — RayQwest
99
- Modern generalist models with great prompt adhesion and expressive range.
100
 
101
- ### SDXL — Raymnants / Rayctifier / Rayburn
102
- Fast, strong stylistic models across portraits, painting, and comics.
103
 
104
- ### Z-IMAGE-TURBO — Rayzist
105
- Fast, low-VRAM model that performs above SDXL tier has a good prompt understanding.
106
 
107
  ---
108
 
109
- # Flagship Lines
110
 
111
- 1. **Rayflux** (Flux Dev)
112
  2. **RayQwest** (Qwen-Image)
113
  3. **Raymnants** (SDXL)
114
  4. **Rayzist** (Z-Image Turbo)
@@ -117,168 +151,386 @@ Fast, low-VRAM model that performs above SDXL tier has a good prompt understandi
117
 
118
  # FLUX Family — Rayflux Models
119
 
120
- > **Default settings:** Euler · Beta Guidance 2.5 · CFG 1 · Steps 16 · Shift/Max Shift 1/1.5. </br>
121
- Feel free to experiment with newer samplers/schedulers though! (ER_SDE, Res2S, Bong_tangent, Beta57....)
 
122
 
123
  ---
124
 
125
- ## **Rayflux Horndog**
126
 
127
- A model slightly overtuned on anatomy; it captures the photographic flair of the Rayflux line but tends to produce accidental NSFW content.
128
 
129
  <p align="center">
130
  <!-- IMAGE: rayflux-horndog-01.png -->
131
- <!-- IMAGE: rayflux-horndog-02.png -->
132
- <!-- IMAGE: rayflux-horndog-03.png -->
133
  </p>
134
 
135
  ---
136
 
137
- ## **Rayflux Photoplus**
138
 
139
- Best-in-class photorealism with excellent analog grain and strong creative fidelity.
140
 
141
  <p align="center">
142
  <!-- IMAGE: rayflux-photoplus-01.png -->
143
- <!-- IMAGE: rayflux-photoplus-02.png -->
144
- <!-- IMAGE: rayflux-photoplus-03.png -->
145
  </p>
146
 
147
  ---
148
 
149
- ## **Rayflux v1.0**
150
 
151
- Vibrant, creative, less strictly photorealistic than Photoplus; an excellent all-rounder.
152
 
153
  <p align="center">
154
  <!-- IMAGE: rayflux-v1-01.png -->
155
- <!-- IMAGE: rayflux-v1-02.png -->
156
- <!-- IMAGE: rayflux-v1-03.png -->
157
  </p>
158
 
159
  ---
160
 
161
- ## **Rayflux v1.0 (UNet-only)**
162
- Same aesthetic as v1.0, packaged as UNet-only.
 
163
 
164
  <p align="center">
165
  <!-- IMAGE: rayflux-v1-unet-01.png -->
166
- <!-- IMAGE: rayflux-v1-unet-02.png -->
167
- <!-- IMAGE: rayflux-v1-unet-03.png -->
168
  </p>
169
 
170
  ---
171
 
172
- ## **Rayflux v3.0**
173
 
174
- Evolution of v1.0 using the Photoplus dataset balanced fidelity + creativity.
175
 
176
  <p align="center">
177
  <!-- IMAGE: rayflux-v3-01.png -->
178
- <!-- IMAGE: rayflux-v3-02.png -->
179
- <!-- IMAGE: rayflux-v3-03.png -->
180
  </p>
181
 
182
  ---
183
 
184
- ## **Rayflux v3.x (3.1–3.4)**
185
- Refinement line aimed at de-biasing Horndog and stabilizing anatomy.
 
186
 
187
  <p align="center">
188
  <!-- IMAGE: rayflux-v3x-01.png -->
189
- <!-- IMAGE: rayflux-v3x-02.png -->
190
- <!-- IMAGE: rayflux-v3x-03.png -->
191
  </p>
192
 
193
  ---
194
 
195
- ## **Rayflux v4.0**
196
 
197
- A better-tuned evolution of Horndog, keeping detail but increasing control.
198
 
199
  <p align="center">
200
  <!-- IMAGE: rayflux-v4-01.png -->
201
- <!-- IMAGE: rayflux-v4-02.png -->
202
- <!-- IMAGE: rayflux-v4-03.png -->
203
  </p>
204
 
205
  ---
206
 
207
  # CHROMA Family — Raydiant
208
 
209
- ## **Raydiant v1.0**
 
 
210
 
211
- Raydiant v1.0 is a Chroma-based model spun off from Chroma v48, tuned for uncensored analog photography with strong contrast and mild fuzziness. Performs well across bold illustrated styles too.
 
212
 
213
- **Settings:** Euler Beta · 16 steps · CFG 4.5 · min_length=3
214
- **Caveat:** very colorful, fully uncensored.
 
 
 
 
 
 
215
 
216
  <p align="center">
217
  <!-- IMAGE: raydiant-v1-01.png -->
218
- <!-- IMAGE: raydiant-v1-02.png -->
219
- <!-- IMAGE: raydiant-v1-03.png -->
220
  </p>
221
 
222
  ---
223
 
224
  # FLUX_KREA Family — Rayflux Krea
225
 
226
- ## **Rayflux Krea v1.0**
 
 
 
 
 
227
 
228
- Photorealistic checkpoint with excellent skin textures and artistic versatility.
 
 
 
 
229
 
230
- **Settings:** Euler Simple · 12–30+ steps · CFG 1 · low shift
231
- **Note:** best at 30+ steps, upscaler recommended for lower steps.
232
 
233
  <p align="center">
234
  <!-- IMAGE: rayflux-krea-v1-01.png -->
235
- <!-- IMAGE: rayflux-krea-v1-02.png -->
236
- <!-- IMAGE: rayflux-krea-v1-03.png -->
237
  </p>
238
 
239
  ---
240
 
241
- # QWEN_IMAGE Family — RayQwest
242
 
243
- ## **RayQwest v1.0**
244
 
245
- Removes Qwen's plasticness and restores analog grit + Ray-style vibe. Excellent prompt adhesion and range.
246
 
247
- **Settings:** Euler Simple · 16 steps · CFG 1
248
- **Note:** LoRAs work but reduce strength.
 
 
 
 
 
 
 
 
 
249
 
250
  <p align="center">
251
  <!-- IMAGE: rayqwest-v1-01.png -->
252
- <!-- IMAGE: rayqwest-v1-02.png -->
253
- <!-- IMAGE: rayqwest-v1-03.png -->
254
  </p>
255
 
256
  ---
257
 
258
- ## **RayQwest v0.7**
 
 
 
 
 
259
 
260
- Stronger analog feel, noisier, flatter dynamic range — but strong vibes and artistic cohesion.
 
 
 
 
261
 
262
- **Settings:** same as v1.0
 
263
 
264
  <p align="center">
265
  <!-- IMAGE: rayqwest-v07-01.png -->
266
- <!-- IMAGE: rayqwest-v07-02.png -->
267
- <!-- IMAGE: rayqwest-v07-03.png -->
268
  </p>
269
 
270
  ---
271
 
272
- ## **RayQwest v0.65**
273
 
274
- Dreamy, saturated, softer trained on a different dataset, atmospheric and expressive.
275
 
276
- **Settings:** same as v1.0
 
 
 
 
 
 
 
 
 
 
277
 
278
  <p align="center">
279
  <!-- IMAGE: rayqwest-v065-01.png -->
280
- <!-- IMAGE: rayqwest-v065-02.png -->
281
- <!-- IMAGE: rayqwest-v065-03.png -->
282
  </p>
283
 
284
- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
  ---
2
  license: apache-2.0
3
  language:
4
+ - en
5
  base_model:
6
+ - Tongyi-MAI/Z-Image-Turbo
7
+ - black-forest-labs/FLUX.1-dev
8
+ - lodestones/Chroma1-Base
9
+ - stabilityai/stable-diffusion-xl-base-1.0
10
+ - Qwen/Qwen-Image
11
+ - black-forest-labs/FLUX.1-Krea-dev
12
  tags:
13
+ - model-zoo
14
+ - generative-models
15
+ - flux
16
+ - sdxl
17
+ - chroma
18
+ - qwen-image
19
+ - krea
20
+ - z-image
21
+ - photographic
22
+ - analog
23
+ - creative-ai
24
+ - ray
25
+ - ray-models
26
+ library_name: diffusers
27
+ pipeline_tag: image-generation
28
  ---
29
 
30
+ <p align="center">
31
+ <img src="https://huggingface.co/MutantSparrow/Ray/resolve/main/_IMG_/RAY_LOGOT.png" width="240">
32
+ </p>
33
 
34
+ # Ray’s Models Zoo (Readme is WIP)
35
+ _An AI repository of curated visual styles — a personal generative model collection._
 
 
36
 
37
  ---
38
 
 
44
 
45
  ## Model Philosophy
46
 
47
+ All models in this zoo were trained on a **unique, personally-curated dataset** built around years of original street photography. Many of them were later expanded and refined with synthetic images generated from earlier generations of my own models — creating a self-reinforcing aesthetic loop.
48
 
49
  The overarching goal is to capture a **natural, analog-leaning photographic sensibility** without sacrificing creative range. Many of the models inherit a subtle film-grain texture, balanced contrast, and an overall organic feel. Others explore alternate aesthetics — oil painting, digital illustration, stylized comic rendering — but always through the lens of my own visual taste.
50
 
 
58
  - Prompt engineers who want predictable behavior
59
  - Anyone exploring generative visuals with a distinctive mood
60
 
61
+ Some families are more specialized — like the SDXL branch, with portrait-centric Raymnants, painterly Rayctifier, and comic-styled Rayburn — while newer architectures such as Flux, Qwen-Image, and Z-Image tend to be more powerful generalists with a strong stylistic backbone.
 
 
 
 
 
 
 
 
 
 
 
62
 
63
+ It's also a proof-of-concept for **blockwise LoRA merging** as a method to finetune models rather than full training. Besides my SDXL models, most of the checkpoints here were done with the following process:
64
+ - Train a LoRA on a specific concept (style or subject)
65
+ - Turn the LoRA influence to 0 and turn it back on on every blocks of the models one by one to generate a control image
66
+ - Identify the layers/blocks most affected my the concepts we want to reinforce
67
+ - tune the values only in thos blocks by checking the control images until satisfactory
68
+ - bake weights in the model
69
+ - wash, rinse, repeat with a new LoRA
70
 
71
+ A typical vanilla-to-v1 transition takes usually 4-8 LoRAs. I oftentimes merge LoRAs thematically on a single model, but keep multiple model branches in parallel before merging them together (e.g. one Photo style branch, one character detail branch, etc.)
 
72
 
73
+ ---
 
74
 
75
+ ## Repository Structure
76
+
77
+ ```text
78
+ CHROMA/
79
+ Raydiant v1.0
80
+
81
+ FLUX/
82
+ Rayflux Horndog
83
+ Rayflux Photoplus
84
+ Rayflux v1.0
85
+ Rayflux v1.0 (UNet-only)
86
+ Rayflux v3.0
87
+ Rayflux v3.x (3.1–3.4)
88
+ Rayflux v4.0
89
+
90
+ FLUX_KREA/
91
+ Rayflux Krea v1.0
92
+
93
+ QWEN_IMAGE/
94
+ RayQwest v0.65
95
+ RayQwest v0.7
96
+ RayQwest v1.0
97
+
98
+ SDXL/
99
+ Rayburn 1.0
100
+ RayburnBlitz 1.0
101
+ Rayctifier 1.0
102
+ Rayctifier 1.5
103
+ Raymnants 3.0
104
+ Raymnants 3.0 LightningW 4L1.0
105
+ Raymnants 3.0 LightningW 4L2.0
106
+ Raymnants 3.4
107
+ Raymnants 3.4b
108
+ Raymnants 4.0
109
+ Raymnants 4.1
110
+ Raymnants 5.0
111
+ Raymnants 6.0
112
+ Raymnants 6.1
113
+ Raymnants 6.2
114
+
115
+ Z-IMAGE/
116
+ Rayzist v1.0
117
+ ```
118
 
119
  ---
120
 
121
+ ## Model Families Overview
122
 
123
+ - **CHROMA — Raydiant**
124
+ Lightweight analog-photography oriented experiments, built on Chroma v48.
125
 
126
+ - **FLUX — Rayflux series**
127
+ Flagship generalist line with analog grain, strong realism, and expressive control.
128
 
129
+ - **FLUX_KREA — Rayflux Krea**
130
+ Experimental Flux-Krea refinement with excellent skin rendering and strong style.
131
 
132
+ - **QWEN_IMAGE — RayQwest**
133
+ Qwen-Image based models that remove plasticness and restore analog grit and Ray-style texture.
134
 
135
+ - **SDXL — Raymnants / Rayctifier / Rayburn**
136
+ Fast SDXL models spanning portrait realism, oil painting, and stylized comic rendering.
137
 
138
+ - **Z-IMAGE — Rayzist**
139
+ Fast Turbo-tier model that performs above typical Turbo expectations, with good text rendering.
140
 
141
  ---
142
 
143
+ ## Flagship Lines
144
 
145
+ 1. **Rayflux** (Flux)
146
  2. **RayQwest** (Qwen-Image)
147
  3. **Raymnants** (SDXL)
148
  4. **Rayzist** (Z-Image Turbo)
 
151
 
152
  # FLUX Family — Rayflux Models
153
 
154
+ > **Default Rayflux settings (baseline suggestion):**
155
+ > Sampler: **Euler** · Guidance: **Beta 2.5** · **CFG: 1** · **Steps: 16** · **Shift / Max Shift: 1 / 1.5**
156
+ > (Override as needed per workflow.)
157
 
158
  ---
159
 
160
+ ## Rayflux Horndog
161
 
162
+ A model slightly overtuned on anatomy; it captures the photographic flair of the Rayflux line but tends to produce accidental NSFW content due to the way it latched onto certain patterns during training. High detail, vivid rendering, and strong contrast.
163
 
164
  <p align="center">
165
  <!-- IMAGE: rayflux-horndog-01.png -->
 
 
166
  </p>
167
 
168
  ---
169
 
170
+ ## Rayflux Photoplus
171
 
172
+ A best-in-class photorealistic Rayflux variant with excellent analog-style grain, stable anatomy, and a broad creative range. Ideal for portraits, street scenes, and detailed natural photography with a cinematic twist.
173
 
174
  <p align="center">
175
  <!-- IMAGE: rayflux-photoplus-01.png -->
 
 
176
  </p>
177
 
178
  ---
179
 
180
+ ## Rayflux v1.0
181
 
182
+ Less photorealistic than Photoplus but more vibrant and creatively expressive. A versatile all-rounder that works well across photography, digital illustration, and hybrid “photo-illustration” styles.
183
 
184
  <p align="center">
185
  <!-- IMAGE: rayflux-v1-01.png -->
 
 
186
  </p>
187
 
188
  ---
189
 
190
+ ## Rayflux v1.0 (UNet-only)
191
+
192
+ Same aesthetic profile as Rayflux v1.0, packaged as a UNet-only checkpoint variant for compatibility and experimental pipelines.
193
 
194
  <p align="center">
195
  <!-- IMAGE: rayflux-v1-unet-01.png -->
 
 
196
  </p>
197
 
198
  ---
199
 
200
+ ## Rayflux v3.0
201
 
202
+ Evolution of the v1.0 line, trained on the same dataset as Photoplus. Strikes a balanced hybrid identity: clean photographic detail with meaningful creative flexibility and a slightly more mature, cohesive visual language.
203
 
204
  <p align="center">
205
  <!-- IMAGE: rayflux-v3-01.png -->
 
 
206
  </p>
207
 
208
  ---
209
 
210
+ ## Rayflux v3.x (v3.1 → v3.4)
211
+
212
+ A consolidated series of refinement experiments designed to progressively “de-hornify” Horndog — cleaner anatomy, fewer unintended biases, and improved stability — while preserving the core Rayflux style.
213
 
214
  <p align="center">
215
  <!-- IMAGE: rayflux-v3x-01.png -->
 
 
216
  </p>
217
 
218
  ---
219
 
220
+ ## Rayflux v4.0
221
 
222
+ A better-tuned evolution of Horndog, keeping its high detail and expressiveness while delivering much more stable, predictable, and controllable outputs.
223
 
224
  <p align="center">
225
  <!-- IMAGE: rayflux-v4-01.png -->
 
 
226
  </p>
227
 
228
  ---
229
 
230
  # CHROMA Family — Raydiant
231
 
232
+ ## Raydiant v1.0
233
+
234
+ Raydiant v1.0 is a Chroma-based model spun off from **Chroma v48**, tuned to produce uncensored analog-style photography with strong contrast, light fuzziness, and a natural film-grain feel. Despite its photographic backbone, it also performs surprisingly well across bold illustrated genres, maintaining expressive color and stylistic weight.
235
 
236
+ **Intended use:**
237
+ Generalist model, fully open source and uncensored, leaning toward analog photography and gritty realism.
238
 
239
+ **Recommended settings:**
240
+ - **Sampler:** Euler Beta
241
+ - **Steps:** 16
242
+ - **CFG:** 4.5
243
+ - **Notes:** Pad the T5 tokenizer (**min_length = 3**); works well with dedicated negative prompting.
244
+
245
+ **Caveats:**
246
+ Fully uncensored and tends toward **colorful, vivid output** by default. It's hard to control and quite prone to tantrums: bleeding concepts, garbled latents and unpolished hands/feet.
247
 
248
  <p align="center">
249
  <!-- IMAGE: raydiant-v1-01.png -->
 
 
250
  </p>
251
 
252
  ---
253
 
254
  # FLUX_KREA Family — Rayflux Krea
255
 
256
+ ## Rayflux Krea v1.0
257
+
258
+ Rayflux Krea v1.0 is a clean photorealistic checkpoint tuned for **believable, natural skin textures** and a polished photographic look. It carries a distinct artistic flair and handles a wide variety of styles well, from creative photography to expressive illustration. Compared to standard Rayflux models, it has its own flavor — stylistically stronger than vanilla Flux, but also slightly more resistant to absorbing new concepts.
259
+
260
+ **Intended use:**
261
+ Creative, photoreal, and stylistically rich imagery; strong at portraiture and mixed artistic styles.
262
 
263
+ **Recommended settings:**
264
+ - **Sampler:** Euler / Euler Simple
265
+ - **Steps:** 12–30+ (best results above ~30)
266
+ - **CFG:** 1
267
+ - **Shift:** low (0–1)
268
 
269
+ **Performance notes:**
270
+ Performs best at **30+ steps**. At lower steps, an **upscaler is recommended** to smooth out residual noise.
271
 
272
  <p align="center">
273
  <!-- IMAGE: rayflux-krea-v1-01.png -->
 
 
274
  </p>
275
 
276
  ---
277
 
278
+ # QWEN_IMAGE Family — RayQwest Models
279
 
280
+ ## RayQwest v1.0
281
 
282
+ RayQwest v1.0 is designed to remove the characteristic “AI plasticness often seen in Qwen-Image outputs, restoring a more natural analog grit and the recognizable Ray-style aesthetic. It maintains excellent prompt comprehension, handles a wide range of styles with ease, and runs fast — all while giving Qwen’s already powerful architecture a stronger artistic backbone.
283
 
284
+ **Intended use:**
285
+ A generalist, expressive model that produces natural-looking images with improved texture, reduced smoothness, and strong prompt adhesion. Works well for portraits, lifestyle photography, stylized art, and creative compositions.
286
+
287
+ **Recommended settings:**
288
+ - **Sampler:** Euler / Euler Simple
289
+ - **Steps:** 16
290
+ - **CFG:** 1
291
+ - **Notes:** Works very well with LoRAs — but reduce LoRA strength compared to Flux/SDXL models.
292
+
293
+ **Caveats:**
294
+ Carries some of Qwen’s usual softness — less sharp than Rayflux — but compensates with **excellent prompt accuracy and expressive range**.
295
 
296
  <p align="center">
297
  <!-- IMAGE: rayqwest-v1-01.png -->
 
 
298
  </p>
299
 
300
  ---
301
 
302
+ ## RayQwest v0.7
303
+
304
+ RayQwest v0.7 is a strong pre-v1 iteration characterized by a heavier analog feel, noticeable grain, and a slightly flatter dynamic range. It’s a bit noisier than v1.0, but compensates with **excellent aesthetic vibes**, maintaining solid prompt comprehension and creative flexibility. Despite being an intermediate version, it remains highly usable and flavorful.
305
+
306
+ **Intended use:**
307
+ Analog-style, gritty photo generation with expressive textures; suitable for artistic photography, street scenes, and moody portraiture.
308
 
309
+ **Recommended settings:**
310
+ - **Sampler:** Euler / Euler Simple
311
+ - **Steps:** 16
312
+ - **CFG:** 1
313
+ - **Notes:** LoRAs work well (lower their strength).
314
 
315
+ **Caveats:**
316
+ More noise and less range than v1.0, but strong vibes and impact.
317
 
318
  <p align="center">
319
  <!-- IMAGE: rayqwest-v07-01.png -->
 
 
320
  </p>
321
 
322
  ---
323
 
324
+ ## RayQwest v0.65
325
 
326
+ RayQwest v0.65 was trained on a **different dataset** entirely, giving it a more **dreamlike**, **saturated**, and softer look. It carries a unique atmosphere — less sharp than v0.7 and v1.0, but with an appealing ethereal quality that makes it stand apart. A charming early version that still holds its own artistically.
327
 
328
+ **Intended use:**
329
+ Dreamy, soft, colorful renders; stylized photography; expressive portraits; atmospheric scenes.
330
+
331
+ **Recommended settings:**
332
+ - **Sampler:** Euler / Euler Simple
333
+ - **Steps:** 16
334
+ - **CFG:** 1
335
+ - **Notes:** LoRAs work well (lower their strength).
336
+
337
+ **Caveats:**
338
+ Softest of the RayQwest line; not as sharp or grounded as the later versions.
339
 
340
  <p align="center">
341
  <!-- IMAGE: rayqwest-v065-01.png -->
 
 
342
  </p>
343
 
344
+ ---
345
+
346
+ # SDXL Family
347
+
348
+ ## Raymnants 3.0
349
+
350
+ Realistic model with a good sense for Art. Great at portraits, wide ethnic and body type range. The model that started it all. What would happen if I trained a bunch of street photos into an image model? The answer was: Raymnants. The rudimentary methodology and complete lack of insight make it nothing short of a miracle that it came out that good. Still took half a dozen iterations before 3.0 though!
351
+
352
+ **Intended use:**
353
+ Portrait photography, character work, realistic scenes with artistic flair.
354
+
355
+ **Recommended settings:**
356
+ - **Sampler:** DPM++ 2M Karras
357
+ - **Steps:** ~30
358
+ - **CFG:** 5–8
359
+
360
+ **Caveats:**
361
+ Early version; less polished than some later variants, occasionally raw or inconsistent, but still remarkably expressive.
362
+
363
+ <p align="center">
364
+ <!-- IMAGE: raymnants-30-01.png -->
365
+ </p>
366
+
367
+ ---
368
+ ## Raymnants 3.0 LightningW 4L1.0
369
+
370
+ A Lightning variant of Raymnants 3.0 distilled with a specific method to accelerate sampling while preserving as much of the original style as possible.
371
+
372
+ **Recommended settings:**
373
+ - **Sampler:** Euler / sgm_uniform
374
+ - **Steps:** 8
375
+ - **CFG:** 1
376
+
377
+ **Notes:**
378
+ Closer to the 3.0 look but thinner in detail and nuance.
379
+
380
+ <p align="center">
381
+ <!-- IMAGE: raymnants-30-lightningw-4l1-01.png -->
382
+ </p>
383
+
384
+ ---
385
+ ## Raymnants 3.0 LightningW 4L2.0
386
+
387
+ Another Lightning variant distilled with a different method, aiming for even faster sampling and a punchier look.
388
+
389
+ **Recommended settings:**
390
+ - **Sampler:** DPM++ SDE / sgm_uniform
391
+ - **Steps:** 6
392
+ - **CFG:** 2
393
+
394
+ **Notes:**
395
+ More aggressive distillation; punchier but also more chaotic and further from base 3.0.
396
+
397
+ <p align="center">
398
+ <!-- IMAGE: raymnants-30-lightningw-4l2-01.png -->
399
+ </p>
400
+
401
+ ---
402
+ ## Raymnants 3.4 → 6.2 — Iterative Evolution Line
403
+
404
+ Raymnants 3.4 through 6.2 form an exploratory lineage built on the unexpected success of 3.0. At the time, the training process involved a lot of experimentation, resulting in stylistic “yoyo effects” between versions — sometimes more realistic, sometimes more expressive, sometimes more saturated.
405
+
406
+ Despite this fluctuating path, the 6.x models stand out as flexible, bright, saturated, and artistically dynamic, if slightly less realistic than 3.0.
407
+
408
+ **Intended use:**
409
+ Portraits, expressive character work, stylized realism, bright and saturated scenes.
410
+
411
+ **Recommended settings (all versions):**
412
+ - **Sampler:** DPM++ 2M Karras
413
+ - **Steps:** ~30
414
+ - **CFG:** 5–8
415
+
416
+ **General caveats:**
417
+ Stylization oscillates across versions. Later models shift away from strict realism toward flexibility, brightness, and vivid color rendering.
418
+
419
+ ---
420
+ ## Rayburn 1.0
421
+
422
+ Rayburn 1.0 is a bold, stylized comic-illustration SDXL model with a strong personality. It embraces saturation, thick stylized shapes, graphic lighting, and unapologetically expressive palettes. Ideal for scenes that need attitude, energy, and visual punch rather than realism.
423
+
424
+ **Intended use:**
425
+ Stylized illustrations, comic-panel aesthetics, graphic novel art, bold character portraits, expressive genre scenes.
426
+
427
+ **Recommended settings:**
428
+ - **Sampler:** DPM++ 2M Karras
429
+ - **Steps:** ~20
430
+ - **CFG:** 2–4
431
+
432
+ **Caveats:**
433
+ Not suitable for realistic rendering — this model leans intentionally and heavily into stylization.
434
+
435
+ <p align="center">
436
+ <!-- IMAGE: rayburn-1-01.png -->
437
+ </p>
438
+
439
+ ---
440
+ ## RayburnBlitz 1.0
441
+
442
+ RayburnBlitz 1.0 is the distilled, lightning-fast variant of Rayburn. It remains stylized and comic-driven but trades some of the original model’s extreme boldness for speed and responsiveness. Excellent for rapid iteration, thumbnails, and concept sketching where turnaround time matters.
443
+
444
+ **Intended use:**
445
+ Fast stylized renders, quick comic concepts, energetic sketches, storyboard-like shots.
446
+
447
+ **Recommended settings:**
448
+ - **Sampler:** Gradient_Estimation (beta57)
449
+ - **Steps:** 6
450
+ - **CFG:** 1.5
451
+
452
+ **Caveats:**
453
+ The distillation process softens some of Rayburn’s signature exaggeration and intensity.
454
+
455
+ <p align="center">
456
+ <!-- IMAGE: rayburnblitz-1-01.png -->
457
+ </p>
458
+
459
+ ---
460
+ ## Rayctifier 1.0
461
+
462
+ Rayctifier 1.0 blends illustration with classical painting sensibilities, sitting stylistically between Raymnants (portrait realism), Rayburn (comic boldness), and traditional oil-painting aesthetics. It is soft, lush, and unapologetically expressive — with a warm, classical energy and painterly richness.
463
+
464
+ **Intended use:**
465
+ Classical illustration, oil-painting style portraits, dramatic scenes, lush artistic compositions.
466
+
467
+ **Recommended settings:**
468
+ - **Sampler:** uni_pc (KL optimal)
469
+ - **Steps:** 16
470
+ - **CFG:** 4
471
+
472
+ **Caveats:**
473
+ Shines in painterly or classical styles — **modern/clean aesthetics tend to fall flat**.
474
+
475
+ <p align="center">
476
+ <!-- IMAGE: rayctifier-1-01.png -->
477
+ </p>
478
+
479
+ ---
480
+
481
+ ## Rayctifier 1.5
482
+
483
+ Rayctifier 1.5 refines everything introduced in the original model: a more defined painterly style, better flexibility, and stronger artistic structure. This is the preferred Rayctifier flavor — richer, more confident, and more adaptable.
484
+
485
+ **Intended use:**
486
+ Everything Rayctifier 1.0 excels at, but with improved consistency and detail.
487
+
488
+ **Recommended settings:**
489
+ - **Sampler:** uni_pc (KL optimal)
490
+ - **Steps:** 16
491
+ - **CFG:** 4
492
+
493
+ **Caveats:**
494
+ Still prioritized for classical illustration — modern, flat, or minimalist styles remain outside its strengths.
495
+
496
+ <p align="center">
497
+ <!-- IMAGE: rayctifier-15-01.png -->
498
+ </p>
499
+
500
+ ---
501
+
502
+
503
+ ---
504
+
505
+ # Z-IMAGE TURBO Family — Rayzist
506
+
507
+ ## Rayzist v1.0
508
+
509
+ Rayzist v1.0 is a fast, generalist Z-Image Turbo model with unusually strong prompt adhesion for its class. Despite its distilled nature, it offers a broad conceptual range, performs well across photography, anime, and comic-style rendering, and remains mostly uncensored. It is also notably good at generating readable text inside the image, which is rare for Turbo-tier models.
510
+
511
+ **Intended use:**
512
+ Rapid ideation, multi-style image generation, low-VRAM workflows, photography and anime rendering, fast comic concepts, and text-in-image generation.
513
+
514
+ **Recommended settings:**
515
+ - **Sampler:** Euler Simple
516
+ - **Steps:** 8
517
+ - **CFG:** 1
518
+
519
+ **Caveats:**
520
+ Still a distilled Turbo model — some visual concepts simply aren’t well encoded (e.g., cyclops / one-eyed characters). These gaps are unpredictable and usually only discovered through experimentation.
521
+
522
+ <p align="center">
523
+ <!-- IMAGE: rayzist-v1-01.png -->
524
+ </p>
525
+
526
+ ---
527
+
528
+ ## License
529
+
530
+ All models in this zoo are trained on personal and/or mixed-source data and **inherit the license and usage constraints of their respective base models** (see metadata above). Check the upstream repositories for detailed license terms.
531
+
532
+ ---
533
+
534
+ ## Credits
535
+
536
+ All models, datasets, training, and curation by **Ray / MutantSparrow**.