First Push
Browse files- README.md +35 -0
- SoccerTwos.onnx +3 -0
- SoccerTwos/SoccerTwos-1499002.onnx +3 -0
- SoccerTwos/SoccerTwos-1499002.pt +3 -0
- SoccerTwos/SoccerTwos-1999652.onnx +3 -0
- SoccerTwos/SoccerTwos-1999652.pt +3 -0
- SoccerTwos/SoccerTwos-43014.onnx +3 -0
- SoccerTwos/SoccerTwos-43014.pt +3 -0
- SoccerTwos/SoccerTwos-499728.onnx +3 -0
- SoccerTwos/SoccerTwos-499728.pt +3 -0
- SoccerTwos/SoccerTwos-999874.onnx +3 -0
- SoccerTwos/SoccerTwos-999874.pt +3 -0
- SoccerTwos/checkpoint.pt +3 -0
- SoccerTwos/events.out.tfevents.1711609094.workstation.4170.0 +3 -0
- config.json +1 -0
- configuration.yaml +84 -0
- run_logs/Player-0.log +268 -0
- run_logs/timers.json +403 -0
- run_logs/training_status.json +30 -0
README.md
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---
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library_name: ml-agents
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tags:
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- SoccerTwos
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-SoccerTwos
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---
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# **poca** Agent playing **SoccerTwos**
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This is a trained model of a **poca** agent playing **SoccerTwos**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: N0de/poca-SoccerTwos
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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SoccerTwos.onnx
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version https://git-lfs.github.com/spec/v1
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size 1768747
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SoccerTwos/SoccerTwos-1499002.onnx
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SoccerTwos/SoccerTwos-1499002.pt
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size 28432022
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SoccerTwos/SoccerTwos-1999652.onnx
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SoccerTwos/SoccerTwos-1999652.pt
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SoccerTwos/SoccerTwos-43014.onnx
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size 1768747
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SoccerTwos/SoccerTwos-43014.pt
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SoccerTwos/SoccerTwos-499728.onnx
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SoccerTwos/SoccerTwos-499728.pt
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SoccerTwos/SoccerTwos-999874.onnx
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size 1768747
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SoccerTwos/SoccerTwos-999874.pt
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size 28431898
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SoccerTwos/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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size 28431030
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SoccerTwos/events.out.tfevents.1711609094.workstation.4170.0
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version https://git-lfs.github.com/spec/v1
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size 829570
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./trained-envs-executables/linux/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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| 2 |
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behaviors:
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| 3 |
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SoccerTwos:
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| 4 |
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trainer_type: poca
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| 5 |
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hyperparameters:
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| 6 |
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batch_size: 2048
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| 7 |
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buffer_size: 20480
|
| 8 |
+
learning_rate: 0.0003
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| 9 |
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beta: 0.005
|
| 10 |
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epsilon: 0.2
|
| 11 |
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lambd: 0.95
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| 12 |
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num_epoch: 3
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| 13 |
+
learning_rate_schedule: constant
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| 14 |
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beta_schedule: constant
|
| 15 |
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epsilon_schedule: constant
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| 16 |
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checkpoint_interval: 500000
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| 17 |
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network_settings:
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| 18 |
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normalize: false
|
| 19 |
+
hidden_units: 512
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| 20 |
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num_layers: 2
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| 21 |
+
vis_encode_type: simple
|
| 22 |
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memory: null
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| 23 |
+
goal_conditioning_type: hyper
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| 24 |
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deterministic: false
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| 25 |
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reward_signals:
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| 26 |
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extrinsic:
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| 27 |
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gamma: 0.99
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| 28 |
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strength: 1.0
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| 29 |
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network_settings:
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| 30 |
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normalize: false
|
| 31 |
+
hidden_units: 128
|
| 32 |
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num_layers: 2
|
| 33 |
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vis_encode_type: simple
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| 34 |
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memory: null
|
| 35 |
+
goal_conditioning_type: hyper
|
| 36 |
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deterministic: false
|
| 37 |
+
init_path: null
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| 38 |
+
keep_checkpoints: 5
|
| 39 |
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even_checkpoints: false
|
| 40 |
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max_steps: 50000000
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| 41 |
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time_horizon: 1000
|
| 42 |
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summary_freq: 10000
|
| 43 |
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threaded: false
|
| 44 |
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self_play:
|
| 45 |
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save_steps: 50000
|
| 46 |
+
team_change: 200000
|
| 47 |
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swap_steps: 2000
|
| 48 |
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window: 10
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| 49 |
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play_against_latest_model_ratio: 0.5
|
| 50 |
+
initial_elo: 1200.0
|
| 51 |
+
behavioral_cloning: null
|
| 52 |
+
env_settings:
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| 53 |
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env_path: ./trained-envs-executables/linux/SoccerTwos.x86_64
|
| 54 |
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env_args: null
|
| 55 |
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base_port: 5005
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| 56 |
+
num_envs: 1
|
| 57 |
+
num_areas: 1
|
| 58 |
+
timeout_wait: 60
|
| 59 |
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seed: -1
|
| 60 |
+
max_lifetime_restarts: 10
|
| 61 |
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restarts_rate_limit_n: 1
|
| 62 |
+
restarts_rate_limit_period_s: 60
|
| 63 |
+
engine_settings:
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| 64 |
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width: 84
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| 65 |
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height: 84
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| 66 |
+
quality_level: 5
|
| 67 |
+
time_scale: 20
|
| 68 |
+
target_frame_rate: -1
|
| 69 |
+
capture_frame_rate: 60
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| 70 |
+
no_graphics: false
|
| 71 |
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no_graphics_monitor: false
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| 72 |
+
environment_parameters: null
|
| 73 |
+
checkpoint_settings:
|
| 74 |
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run_id: SoccerTwos
|
| 75 |
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initialize_from: null
|
| 76 |
+
load_model: false
|
| 77 |
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resume: false
|
| 78 |
+
force: true
|
| 79 |
+
train_model: false
|
| 80 |
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inference: false
|
| 81 |
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results_dir: results
|
| 82 |
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torch_settings:
|
| 83 |
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device: null
|
| 84 |
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debug: false
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run_logs/Player-0.log
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|
| 1 |
+
Mono path[0] = '/home/node/WORK/WORKSPACE/TOOLS/ml-agents/trained-envs-executables/linux/SoccerTwos_Data/Managed'
|
| 2 |
+
Mono config path = '/home/node/WORK/WORKSPACE/TOOLS/ml-agents/trained-envs-executables/linux/SoccerTwos_Data/MonoBleedingEdge/etc'
|
| 3 |
+
Preloaded 'lib_burst_generated.so'
|
| 4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
| 5 |
+
Display 0 '0': 3840x2160 (primary device).
|
| 6 |
+
Display 1 'DELL U2718QM 28"': 3840x2160 (secondary device).
|
| 7 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
| 8 |
+
Invalid initial resolution 84 x 84 - forcing to 100 x 100
|
| 9 |
+
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
| 10 |
+
[Subsystems] Discovering subsystems at path /home/node/WORK/WORKSPACE/TOOLS/ml-agents/trained-envs-executables/linux/SoccerTwos_Data/UnitySubsystems
|
| 11 |
+
GfxDevice: creating device client; threaded=1; jobified=0
|
| 12 |
+
Renderer: Mesa Intel(R) UHD Graphics 630 (CFL GT2)
|
| 13 |
+
Vendor: Intel
|
| 14 |
+
Version: 4.6 (Core Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2
|
| 15 |
+
GLES: 0
|
| 16 |
+
GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB
|
| 17 |
+
_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_po
|
| 18 |
+
int_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier G
|
| 19 |
+
L_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewpor
|
| 20 |
+
t_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_share
|
| 21 |
+
d_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
|
| 22 |
+
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 10465088
|
| 23 |
+
Begin MonoManager ReloadAssembly
|
| 24 |
+
- Completed reload, in 0.054 seconds
|
| 25 |
+
Default vsync count 1
|
| 26 |
+
requesting resize 84 x 84
|
| 27 |
+
resizing window to 84 x 84
|
| 28 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
| 29 |
+
UnloadTime: 2.375277 ms
|
| 30 |
+
Registered Communicator in Agent.
|
| 31 |
+
Setting up 6 worker threads for Enlighten.
|
| 32 |
+
requesting resize 84 x 84
|
| 33 |
+
resizing window to 84 x 84
|
| 34 |
+
Desktop is 3840 x 2160 @ 60 Hz
|
| 35 |
+
TOO LONG
|
| 36 |
+
TOO LONG
|
| 37 |
+
TOO LONG
|
| 38 |
+
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|
| 39 |
+
TOO LONG
|
| 40 |
+
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|
| 41 |
+
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|
| 42 |
+
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|
| 43 |
+
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|
| 44 |
+
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|
| 45 |
+
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|
| 46 |
+
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|
| 47 |
+
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|
| 48 |
+
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|
| 49 |
+
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|
| 50 |
+
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|
| 51 |
+
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|
| 52 |
+
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|
| 53 |
+
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|
| 54 |
+
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|
| 55 |
+
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| 56 |
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|
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|
| 60 |
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|
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|
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+
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|
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+
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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+
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|
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+
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|
| 192 |
+
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|
| 193 |
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|
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|
| 196 |
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|
| 197 |
+
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|
| 198 |
+
TOO LONG
|
| 199 |
+
TOO LONG
|
| 200 |
+
TOO LONG
|
| 201 |
+
TOO LONG
|
| 202 |
+
TOO LONG
|
| 203 |
+
TOO LONG
|
| 204 |
+
TOO LONG
|
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+
TOO LONG
|
| 206 |
+
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|
| 207 |
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|
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+
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|
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|
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|
| 216 |
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| 217 |
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|
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TOO LONG
|
| 230 |
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|
| 231 |
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TOO LONG
|
| 232 |
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|
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TOO LONG
|
| 234 |
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| 235 |
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|
| 236 |
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|
| 237 |
+
TOO LONG
|
| 238 |
+
TOO LONG
|
| 239 |
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|
| 240 |
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|
| 241 |
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|
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|
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|
| 246 |
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|
| 247 |
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TOO LONG
|
| 248 |
+
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|
| 249 |
+
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|
| 250 |
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|
| 251 |
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TOO LONG
|
| 252 |
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|
| 253 |
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TOO LONG
|
| 254 |
+
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|
| 255 |
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|
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|
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|
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|
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|
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|
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|
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|
run_logs/timers.json
ADDED
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@@ -0,0 +1,403 @@
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| 1 |
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{
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| 2 |
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| 3 |
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| 200 |
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| 201 |
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| 202 |
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run_logs/training_status.json
ADDED
|
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|
| 1 |
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{
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