| import {Adder} from "d3-array"; |
| import {cartesian, cartesianCross, cartesianNormalizeInPlace} from "./cartesian.js"; |
| import {abs, asin, atan2, cos, epsilon, epsilon2, halfPi, pi, quarterPi, sign, sin, tau} from "./math.js"; |
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| function longitude(point) { |
| return abs(point[0]) <= pi ? point[0] : sign(point[0]) * ((abs(point[0]) + pi) % tau - pi); |
| } |
|
|
| export default function(polygon, point) { |
| var lambda = longitude(point), |
| phi = point[1], |
| sinPhi = sin(phi), |
| normal = [sin(lambda), -cos(lambda), 0], |
| angle = 0, |
| winding = 0; |
|
|
| var sum = new Adder(); |
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| if (sinPhi === 1) phi = halfPi + epsilon; |
| else if (sinPhi === -1) phi = -halfPi - epsilon; |
|
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| for (var i = 0, n = polygon.length; i < n; ++i) { |
| if (!(m = (ring = polygon[i]).length)) continue; |
| var ring, |
| m, |
| point0 = ring[m - 1], |
| lambda0 = longitude(point0), |
| phi0 = point0[1] / 2 + quarterPi, |
| sinPhi0 = sin(phi0), |
| cosPhi0 = cos(phi0); |
|
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| for (var j = 0; j < m; ++j, lambda0 = lambda1, sinPhi0 = sinPhi1, cosPhi0 = cosPhi1, point0 = point1) { |
| var point1 = ring[j], |
| lambda1 = longitude(point1), |
| phi1 = point1[1] / 2 + quarterPi, |
| sinPhi1 = sin(phi1), |
| cosPhi1 = cos(phi1), |
| delta = lambda1 - lambda0, |
| sign = delta >= 0 ? 1 : -1, |
| absDelta = sign * delta, |
| antimeridian = absDelta > pi, |
| k = sinPhi0 * sinPhi1; |
|
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| sum.add(atan2(k * sign * sin(absDelta), cosPhi0 * cosPhi1 + k * cos(absDelta))); |
| angle += antimeridian ? delta + sign * tau : delta; |
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| |
| if (antimeridian ^ lambda0 >= lambda ^ lambda1 >= lambda) { |
| var arc = cartesianCross(cartesian(point0), cartesian(point1)); |
| cartesianNormalizeInPlace(arc); |
| var intersection = cartesianCross(normal, arc); |
| cartesianNormalizeInPlace(intersection); |
| var phiArc = (antimeridian ^ delta >= 0 ? -1 : 1) * asin(intersection[2]); |
| if (phi > phiArc || phi === phiArc && (arc[0] || arc[1])) { |
| winding += antimeridian ^ delta >= 0 ? 1 : -1; |
| } |
| } |
| } |
| } |
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| return (angle < -epsilon || angle < epsilon && sum < -epsilon2) ^ (winding & 1); |
| } |
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