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Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file)
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <cassert>
#include "bitboard.h"
#include "movepick.h"
namespace Stockfish {
namespace {
enum Stages {
MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
EVASION_TT, EVASION_INIT, EVASION,
PROBCUT_TT, PROBCUT_INIT, PROBCUT,
QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
};
// partial_insertion_sort() sorts moves in descending order up to and including
// a given limit. The order of moves smaller than the limit is left unspecified.
void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
if (p->value >= limit)
{
ExtMove tmp = *p, *q;
*p = *++sortedEnd;
for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
*q = *(q - 1);
*q = tmp;
}
}
} // namespace
/// Constructors of the MovePicker class. As arguments we pass information
/// to help it to return the (presumably) good moves first, to decide which
/// moves to return (in the quiescence search, for instance, we only want to
/// search captures, promotions, and some checks) and how important good move
/// ordering is at the current node.
/// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
Move cm,
const Move* killers)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
ttMove(ttm), refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d)
{
assert(d > 0);
stage = (pos.checkers() ? EVASION_TT : MAIN_TT) +
!(ttm && pos.pseudo_legal(ttm));
threatenedPieces = 0;
}
/// MovePicker constructor for quiescence search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
Square rs)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), ttMove(ttm), recaptureSquare(rs), depth(d)
{
assert(d <= 0);
stage = (pos.checkers() ? EVASION_TT : QSEARCH_TT) +
!( ttm
&& pos.pseudo_legal(ttm));
}
/// MovePicker constructor for ProbCut: we generate captures with SEE greater
/// than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
: pos(p), captureHistory(cph), ttMove(ttm), threshold(th)
{
assert(!pos.checkers());
stage = PROBCUT_TT + !(ttm && pos.capture(ttm)
&& pos.pseudo_legal(ttm)
&& pos.see_ge(ttm, threshold));
}
/// MovePicker::score() assigns a numerical value to each move in a list, used
/// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
/// captures with a good history. Quiets moves are ordered using the histories.
template<GenType Type>
void MovePicker::score() {
static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
[[maybe_unused]] Bitboard threatenedByPawn, threatenedByMinor, threatenedByRook;
if constexpr (Type == QUIETS)
{
Color us = pos.side_to_move();
threatenedByPawn = pos.attacks_by<PAWN>(~us);
threatenedByMinor = pos.attacks_by<KNIGHT>(~us) | pos.attacks_by<BISHOP>(~us) | threatenedByPawn;
threatenedByRook = pos.attacks_by<ROOK>(~us) | threatenedByMinor;
// Pieces threatened by pieces of lesser material value
threatenedPieces = (pos.pieces(us, QUEEN) & threatenedByRook)
| (pos.pieces(us, ROOK) & threatenedByMinor)
| (pos.pieces(us, KNIGHT, BISHOP) & threatenedByPawn);
}
for (auto& m : *this)
if constexpr (Type == CAPTURES)
m.value = 6 * int(PieceValue[MG][pos.piece_on(to_sq(m))])
+ (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))];
else if constexpr (Type == QUIETS)
m.value = 2 * (*mainHistory)[pos.side_to_move()][from_to(m)]
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
+ (threatenedPieces & from_sq(m) ?
(type_of(pos.moved_piece(m)) == QUEEN && !(to_sq(m) & threatenedByRook) ? 50000
: type_of(pos.moved_piece(m)) == ROOK && !(to_sq(m) & threatenedByMinor) ? 25000
: !(to_sq(m) & threatenedByPawn) ? 15000
: 0)
: 0)
+ bool(pos.check_squares(type_of(pos.moved_piece(m))) & to_sq(m)) * 16384;
else // Type == EVASIONS
{
if (pos.capture(m))
m.value = PieceValue[MG][pos.piece_on(to_sq(m))]
- Value(type_of(pos.moved_piece(m)))
+ (1 << 28);
else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)];
}
}
/// MovePicker::select() returns the next move satisfying a predicate function.
/// It never returns the TT move.
template<MovePicker::PickType T, typename Pred>
Move MovePicker::select(Pred filter) {
while (cur < endMoves)
{
if (T == Best)
std::swap(*cur, *std::max_element(cur, endMoves));
if (*cur != ttMove && filter())
return *cur++;
cur++;
}
return MOVE_NONE;
}
/// MovePicker::next_move() is the most important method of the MovePicker class. It
/// returns a new pseudo-legal move every time it is called until there are no more
/// moves left, picking the move with the highest score from a list of generated moves.
Move MovePicker::next_move(bool skipQuiets) {
top:
switch (stage) {
case MAIN_TT:
case EVASION_TT:
case QSEARCH_TT:
case PROBCUT_TT:
++stage;
return ttMove;
case CAPTURE_INIT:
case PROBCUT_INIT:
case QCAPTURE_INIT:
cur = endBadCaptures = moves;
endMoves = generate<CAPTURES>(pos, cur);
score<CAPTURES>();
partial_insertion_sort(cur, endMoves, std::numeric_limits<int>::min());
++stage;
goto top;
case GOOD_CAPTURE:
if (select<Next>([&](){
return pos.see_ge(*cur, Value(-69 * cur->value / 1024)) ?
// Move losing capture to endBadCaptures to be tried later
true : (*endBadCaptures++ = *cur, false); }))
return *(cur - 1);
// Prepare the pointers to loop over the refutations array
cur = std::begin(refutations);
endMoves = std::end(refutations);
// If the countermove is the same as a killer, skip it
if ( refutations[0].move == refutations[2].move
|| refutations[1].move == refutations[2].move)
--endMoves;
++stage;
[[fallthrough]];
case REFUTATION:
if (select<Next>([&](){ return *cur != MOVE_NONE
&& !pos.capture(*cur)
&& pos.pseudo_legal(*cur); }))
return *(cur - 1);
++stage;
[[fallthrough]];
case QUIET_INIT:
if (!skipQuiets)
{
cur = endBadCaptures;
endMoves = generate<QUIETS>(pos, cur);
score<QUIETS>();
partial_insertion_sort(cur, endMoves, -3000 * depth);
}
++stage;
[[fallthrough]];
case QUIET:
if ( !skipQuiets
&& select<Next>([&](){return *cur != refutations[0].move
&& *cur != refutations[1].move
&& *cur != refutations[2].move;}))
return *(cur - 1);
// Prepare the pointers to loop over the bad captures
cur = moves;
endMoves = endBadCaptures;
++stage;
[[fallthrough]];
case BAD_CAPTURE:
return select<Next>([](){ return true; });
case EVASION_INIT:
cur = moves;
endMoves = generate<EVASIONS>(pos, cur);
score<EVASIONS>();
++stage;
[[fallthrough]];
case EVASION:
return select<Best>([](){ return true; });
case PROBCUT:
return select<Next>([&](){ return pos.see_ge(*cur, threshold); });
case QCAPTURE:
if (select<Next>([&](){ return depth > DEPTH_QS_RECAPTURES
|| to_sq(*cur) == recaptureSquare; }))
return *(cur - 1);
// If we did not find any move and we do not try checks, we have finished
if (depth != DEPTH_QS_CHECKS)
return MOVE_NONE;
++stage;
[[fallthrough]];
case QCHECK_INIT:
cur = moves;
endMoves = generate<QUIET_CHECKS>(pos, cur);
++stage;
[[fallthrough]];
case QCHECK:
return select<Next>([](){ return true; });
}
assert(false);
return MOVE_NONE; // Silence warning
}
} // namespace Stockfish
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