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| #include <cassert> |
|
|
| #include "movegen.h" |
| #include "position.h" |
|
|
| namespace Stockfish { |
|
|
| namespace { |
|
|
| template<GenType Type, Direction D> |
| ExtMove* make_promotions(ExtMove* moveList, Square to) { |
|
|
| if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
| *moveList++ = make<PROMOTION>(to - D, to, QUEEN); |
|
|
| if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) |
| { |
| *moveList++ = make<PROMOTION>(to - D, to, ROOK); |
| *moveList++ = make<PROMOTION>(to - D, to, BISHOP); |
| *moveList++ = make<PROMOTION>(to - D, to, KNIGHT); |
| } |
|
|
| return moveList; |
| } |
|
|
|
|
| template<Color Us, GenType Type> |
| ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) { |
|
|
| constexpr Color Them = ~Us; |
| constexpr Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB); |
| constexpr Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB); |
| constexpr Direction Up = pawn_push(Us); |
| constexpr Direction UpRight = (Us == WHITE ? NORTH_EAST : SOUTH_WEST); |
| constexpr Direction UpLeft = (Us == WHITE ? NORTH_WEST : SOUTH_EAST); |
|
|
| const Bitboard emptySquares = ~pos.pieces(); |
| const Bitboard enemies = Type == EVASIONS ? pos.checkers() |
| : pos.pieces(Them); |
|
|
| Bitboard pawnsOn7 = pos.pieces(Us, PAWN) & TRank7BB; |
| Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; |
|
|
| |
| if (Type != CAPTURES) |
| { |
| Bitboard b1 = shift<Up>(pawnsNotOn7) & emptySquares; |
| Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares; |
|
|
| if (Type == EVASIONS) |
| { |
| b1 &= target; |
| b2 &= target; |
| } |
|
|
| if (Type == QUIET_CHECKS) |
| { |
| |
| |
| |
| Square ksq = pos.square<KING>(Them); |
| Bitboard dcCandidatePawns = pos.blockers_for_king(Them) & ~file_bb(ksq); |
| b1 &= pawn_attacks_bb(Them, ksq) | shift< Up>(dcCandidatePawns); |
| b2 &= pawn_attacks_bb(Them, ksq) | shift<Up+Up>(dcCandidatePawns); |
| } |
|
|
| while (b1) |
| { |
| Square to = pop_lsb(b1); |
| *moveList++ = make_move(to - Up, to); |
| } |
|
|
| while (b2) |
| { |
| Square to = pop_lsb(b2); |
| *moveList++ = make_move(to - Up - Up, to); |
| } |
| } |
|
|
| |
| if (pawnsOn7) |
| { |
| Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies; |
| Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies; |
| Bitboard b3 = shift<Up >(pawnsOn7) & emptySquares; |
|
|
| if (Type == EVASIONS) |
| b3 &= target; |
|
|
| while (b1) |
| moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(b1)); |
|
|
| while (b2) |
| moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(b2)); |
|
|
| while (b3) |
| moveList = make_promotions<Type, Up >(moveList, pop_lsb(b3)); |
| } |
|
|
| |
| if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) |
| { |
| Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies; |
| Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies; |
|
|
| while (b1) |
| { |
| Square to = pop_lsb(b1); |
| *moveList++ = make_move(to - UpRight, to); |
| } |
|
|
| while (b2) |
| { |
| Square to = pop_lsb(b2); |
| *moveList++ = make_move(to - UpLeft, to); |
| } |
|
|
| if (pos.ep_square() != SQ_NONE) |
| { |
| assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); |
|
|
| |
| if (Type == EVASIONS && (target & (pos.ep_square() + Up))) |
| return moveList; |
|
|
| b1 = pawnsNotOn7 & pawn_attacks_bb(Them, pos.ep_square()); |
|
|
| assert(b1); |
|
|
| while (b1) |
| *moveList++ = make<EN_PASSANT>(pop_lsb(b1), pos.ep_square()); |
| } |
| } |
|
|
| return moveList; |
| } |
|
|
|
|
| template<Color Us, PieceType Pt, bool Checks> |
| ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Bitboard target) { |
|
|
| static_assert(Pt != KING && Pt != PAWN, "Unsupported piece type in generate_moves()"); |
|
|
| Bitboard bb = pos.pieces(Us, Pt); |
|
|
| while (bb) |
| { |
| Square from = pop_lsb(bb); |
| Bitboard b = attacks_bb<Pt>(from, pos.pieces()) & target; |
|
|
| |
| if (Checks && (Pt == QUEEN || !(pos.blockers_for_king(~Us) & from))) |
| b &= pos.check_squares(Pt); |
|
|
| while (b) |
| *moveList++ = make_move(from, pop_lsb(b)); |
| } |
|
|
| return moveList; |
| } |
|
|
|
|
| template<Color Us, GenType Type> |
| ExtMove* generate_all(const Position& pos, ExtMove* moveList) { |
|
|
| static_assert(Type != LEGAL, "Unsupported type in generate_all()"); |
|
|
| constexpr bool Checks = Type == QUIET_CHECKS; |
| const Square ksq = pos.square<KING>(Us); |
| Bitboard target; |
|
|
| |
| if (Type != EVASIONS || !more_than_one(pos.checkers())) |
| { |
| target = Type == EVASIONS ? between_bb(ksq, lsb(pos.checkers())) |
| : Type == NON_EVASIONS ? ~pos.pieces( Us) |
| : Type == CAPTURES ? pos.pieces(~Us) |
| : ~pos.pieces( ); |
|
|
| moveList = generate_pawn_moves<Us, Type>(pos, moveList, target); |
| moveList = generate_moves<Us, KNIGHT, Checks>(pos, moveList, target); |
| moveList = generate_moves<Us, BISHOP, Checks>(pos, moveList, target); |
| moveList = generate_moves<Us, ROOK, Checks>(pos, moveList, target); |
| moveList = generate_moves<Us, QUEEN, Checks>(pos, moveList, target); |
| } |
|
|
| if (!Checks || pos.blockers_for_king(~Us) & ksq) |
| { |
| Bitboard b = attacks_bb<KING>(ksq) & (Type == EVASIONS ? ~pos.pieces(Us) : target); |
| if (Checks) |
| b &= ~attacks_bb<QUEEN>(pos.square<KING>(~Us)); |
|
|
| while (b) |
| *moveList++ = make_move(ksq, pop_lsb(b)); |
|
|
| if ((Type == QUIETS || Type == NON_EVASIONS) && pos.can_castle(Us & ANY_CASTLING)) |
| for (CastlingRights cr : { Us & KING_SIDE, Us & QUEEN_SIDE } ) |
| if (!pos.castling_impeded(cr) && pos.can_castle(cr)) |
| *moveList++ = make<CASTLING>(ksq, pos.castling_rook_square(cr)); |
| } |
|
|
| return moveList; |
| } |
|
|
| } |
|
|
|
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| |
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| |
| |
| |
| |
| |
|
|
| template<GenType Type> |
| ExtMove* generate(const Position& pos, ExtMove* moveList) { |
|
|
| static_assert(Type != LEGAL, "Unsupported type in generate()"); |
| assert((Type == EVASIONS) == (bool)pos.checkers()); |
|
|
| Color us = pos.side_to_move(); |
|
|
| return us == WHITE ? generate_all<WHITE, Type>(pos, moveList) |
| : generate_all<BLACK, Type>(pos, moveList); |
| } |
|
|
| |
| template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); |
| template ExtMove* generate<QUIETS>(const Position&, ExtMove*); |
| template ExtMove* generate<EVASIONS>(const Position&, ExtMove*); |
| template ExtMove* generate<QUIET_CHECKS>(const Position&, ExtMove*); |
| template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); |
|
|
|
|
| |
|
|
| template<> |
| ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) { |
|
|
| Color us = pos.side_to_move(); |
| Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us); |
| Square ksq = pos.square<KING>(us); |
| ExtMove* cur = moveList; |
|
|
| moveList = pos.checkers() ? generate<EVASIONS >(pos, moveList) |
| : generate<NON_EVASIONS>(pos, moveList); |
| while (cur != moveList) |
| if ( ((pinned && pinned & from_sq(*cur)) || from_sq(*cur) == ksq || type_of(*cur) == EN_PASSANT) |
| && !pos.legal(*cur)) |
| *cur = (--moveList)->move; |
| else |
| ++cur; |
|
|
| return moveList; |
| } |
|
|
| } |
|
|