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| #ifndef POSITION_H_INCLUDED |
| #define POSITION_H_INCLUDED |
|
|
| #include <cassert> |
| #include <deque> |
| #include <memory> |
| #include <string> |
|
|
| #include "bitboard.h" |
| #include "evaluate.h" |
| #include "psqt.h" |
| #include "types.h" |
|
|
| #include "nnue/nnue_accumulator.h" |
|
|
| namespace Stockfish { |
|
|
| |
| |
| |
|
|
| struct StateInfo { |
|
|
| |
| Key pawnKey; |
| Key materialKey; |
| Value nonPawnMaterial[COLOR_NB]; |
| int castlingRights; |
| int rule50; |
| int pliesFromNull; |
| Square epSquare; |
|
|
| |
| Key key; |
| Bitboard checkersBB; |
| StateInfo* previous; |
| Bitboard blockersForKing[COLOR_NB]; |
| Bitboard pinners[COLOR_NB]; |
| Bitboard checkSquares[PIECE_TYPE_NB]; |
| Piece capturedPiece; |
| int repetition; |
|
|
| |
| Eval::NNUE::Accumulator accumulator; |
| DirtyPiece dirtyPiece; |
| }; |
|
|
|
|
| |
| |
| |
| |
| typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; |
|
|
|
|
| |
| |
| |
| |
| class Thread; |
|
|
| class Position { |
| public: |
| static void init(); |
|
|
| Position() = default; |
| Position(const Position&) = delete; |
| Position& operator=(const Position&) = delete; |
|
|
| |
| Position& set(const std::string& fenStr, bool isChess960, StateInfo* si, Thread* th); |
| Position& set(const std::string& code, Color c, StateInfo* si); |
| std::string fen() const; |
|
|
| |
| Bitboard pieces(PieceType pt) const; |
| Bitboard pieces(PieceType pt1, PieceType pt2) const; |
| Bitboard pieces(Color c) const; |
| Bitboard pieces(Color c, PieceType pt) const; |
| Bitboard pieces(Color c, PieceType pt1, PieceType pt2) const; |
| Piece piece_on(Square s) const; |
| Square ep_square() const; |
| bool empty(Square s) const; |
| template<PieceType Pt> int count(Color c) const; |
| template<PieceType Pt> int count() const; |
| template<PieceType Pt> Square square(Color c) const; |
| bool is_on_semiopen_file(Color c, Square s) const; |
|
|
| |
| CastlingRights castling_rights(Color c) const; |
| bool can_castle(CastlingRights cr) const; |
| bool castling_impeded(CastlingRights cr) const; |
| Square castling_rook_square(CastlingRights cr) const; |
|
|
| |
| Bitboard checkers() const; |
| Bitboard blockers_for_king(Color c) const; |
| Bitboard check_squares(PieceType pt) const; |
| Bitboard pinners(Color c) const; |
|
|
| |
| Bitboard attackers_to(Square s) const; |
| Bitboard attackers_to(Square s, Bitboard occupied) const; |
| Bitboard slider_blockers(Bitboard sliders, Square s, Bitboard& pinners) const; |
| template<PieceType Pt> Bitboard attacks_by(Color c) const; |
|
|
| |
| bool legal(Move m) const; |
| bool pseudo_legal(const Move m) const; |
| bool capture(Move m) const; |
| bool gives_check(Move m) const; |
| Piece moved_piece(Move m) const; |
| Piece captured_piece() const; |
|
|
| |
| bool pawn_passed(Color c, Square s) const; |
| bool opposite_bishops() const; |
| int pawns_on_same_color_squares(Color c, Square s) const; |
|
|
| |
| void do_move(Move m, StateInfo& newSt); |
| void do_move(Move m, StateInfo& newSt, bool givesCheck); |
| void undo_move(Move m); |
| void do_null_move(StateInfo& newSt); |
| void undo_null_move(); |
|
|
| |
| bool see_ge(Move m, Value threshold = VALUE_ZERO) const; |
|
|
| |
| Key key() const; |
| Key key_after(Move m) const; |
| Key material_key() const; |
| Key pawn_key() const; |
|
|
| |
| Color side_to_move() const; |
| int game_ply() const; |
| bool is_chess960() const; |
| Thread* this_thread() const; |
| bool is_draw(int ply) const; |
| bool has_game_cycle(int ply) const; |
| bool has_repeated() const; |
| int rule50_count() const; |
| Score psq_score() const; |
| Value psq_eg_stm() const; |
| Value non_pawn_material(Color c) const; |
| Value non_pawn_material() const; |
|
|
| |
| bool pos_is_ok() const; |
| void flip(); |
|
|
| |
| StateInfo* state() const; |
|
|
| void put_piece(Piece pc, Square s); |
| void remove_piece(Square s); |
|
|
| private: |
| |
| void set_castling_right(Color c, Square rfrom); |
| void set_state(StateInfo* si) const; |
| void set_check_info(StateInfo* si) const; |
|
|
| |
| void move_piece(Square from, Square to); |
| template<bool Do> |
| void do_castling(Color us, Square from, Square& to, Square& rfrom, Square& rto); |
| template<bool AfterMove> |
| Key adjust_key50(Key k) const; |
|
|
| |
| Piece board[SQUARE_NB]; |
| Bitboard byTypeBB[PIECE_TYPE_NB]; |
| Bitboard byColorBB[COLOR_NB]; |
| int pieceCount[PIECE_NB]; |
| int castlingRightsMask[SQUARE_NB]; |
| Square castlingRookSquare[CASTLING_RIGHT_NB]; |
| Bitboard castlingPath[CASTLING_RIGHT_NB]; |
| Thread* thisThread; |
| StateInfo* st; |
| int gamePly; |
| Color sideToMove; |
| Score psq; |
| bool chess960; |
| }; |
|
|
| extern std::ostream& operator<<(std::ostream& os, const Position& pos); |
|
|
| inline Color Position::side_to_move() const { |
| return sideToMove; |
| } |
|
|
| inline Piece Position::piece_on(Square s) const { |
| assert(is_ok(s)); |
| return board[s]; |
| } |
|
|
| inline bool Position::empty(Square s) const { |
| return piece_on(s) == NO_PIECE; |
| } |
|
|
| inline Piece Position::moved_piece(Move m) const { |
| return piece_on(from_sq(m)); |
| } |
|
|
| inline Bitboard Position::pieces(PieceType pt = ALL_PIECES) const { |
| return byTypeBB[pt]; |
| } |
|
|
| inline Bitboard Position::pieces(PieceType pt1, PieceType pt2) const { |
| return pieces(pt1) | pieces(pt2); |
| } |
|
|
| inline Bitboard Position::pieces(Color c) const { |
| return byColorBB[c]; |
| } |
|
|
| inline Bitboard Position::pieces(Color c, PieceType pt) const { |
| return pieces(c) & pieces(pt); |
| } |
|
|
| inline Bitboard Position::pieces(Color c, PieceType pt1, PieceType pt2) const { |
| return pieces(c) & (pieces(pt1) | pieces(pt2)); |
| } |
|
|
| template<PieceType Pt> inline int Position::count(Color c) const { |
| return pieceCount[make_piece(c, Pt)]; |
| } |
|
|
| template<PieceType Pt> inline int Position::count() const { |
| return count<Pt>(WHITE) + count<Pt>(BLACK); |
| } |
|
|
| template<PieceType Pt> inline Square Position::square(Color c) const { |
| assert(count<Pt>(c) == 1); |
| return lsb(pieces(c, Pt)); |
| } |
|
|
| inline Square Position::ep_square() const { |
| return st->epSquare; |
| } |
|
|
| inline bool Position::is_on_semiopen_file(Color c, Square s) const { |
| return !(pieces(c, PAWN) & file_bb(s)); |
| } |
|
|
| inline bool Position::can_castle(CastlingRights cr) const { |
| return st->castlingRights & cr; |
| } |
|
|
| inline CastlingRights Position::castling_rights(Color c) const { |
| return c & CastlingRights(st->castlingRights); |
| } |
|
|
| inline bool Position::castling_impeded(CastlingRights cr) const { |
| assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); |
|
|
| return pieces() & castlingPath[cr]; |
| } |
|
|
| inline Square Position::castling_rook_square(CastlingRights cr) const { |
| assert(cr == WHITE_OO || cr == WHITE_OOO || cr == BLACK_OO || cr == BLACK_OOO); |
|
|
| return castlingRookSquare[cr]; |
| } |
|
|
| inline Bitboard Position::attackers_to(Square s) const { |
| return attackers_to(s, pieces()); |
| } |
|
|
| template<PieceType Pt> |
| inline Bitboard Position::attacks_by(Color c) const { |
|
|
| if constexpr (Pt == PAWN) |
| return c == WHITE ? pawn_attacks_bb<WHITE>(pieces(WHITE, PAWN)) |
| : pawn_attacks_bb<BLACK>(pieces(BLACK, PAWN)); |
| else |
| { |
| Bitboard threats = 0; |
| Bitboard attackers = pieces(c, Pt); |
| while (attackers) |
| threats |= attacks_bb<Pt>(pop_lsb(attackers), pieces()); |
| return threats; |
| } |
| } |
|
|
| inline Bitboard Position::checkers() const { |
| return st->checkersBB; |
| } |
|
|
| inline Bitboard Position::blockers_for_king(Color c) const { |
| return st->blockersForKing[c]; |
| } |
|
|
| inline Bitboard Position::pinners(Color c) const { |
| return st->pinners[c]; |
| } |
|
|
| inline Bitboard Position::check_squares(PieceType pt) const { |
| return st->checkSquares[pt]; |
| } |
|
|
| inline bool Position::pawn_passed(Color c, Square s) const { |
| return !(pieces(~c, PAWN) & passed_pawn_span(c, s)); |
| } |
|
|
| inline int Position::pawns_on_same_color_squares(Color c, Square s) const { |
| return popcount(pieces(c, PAWN) & ((DarkSquares & s) ? DarkSquares : ~DarkSquares)); |
| } |
|
|
| inline Key Position::key() const { |
| return adjust_key50<false>(st->key); |
| } |
|
|
| template<bool AfterMove> |
| inline Key Position::adjust_key50(Key k) const |
| { |
| return st->rule50 < 14 - AfterMove |
| ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8); |
| } |
|
|
| inline Key Position::pawn_key() const { |
| return st->pawnKey; |
| } |
|
|
| inline Key Position::material_key() const { |
| return st->materialKey; |
| } |
|
|
| inline Score Position::psq_score() const { |
| return psq; |
| } |
|
|
| inline Value Position::psq_eg_stm() const { |
| return (sideToMove == WHITE ? 1 : -1) * eg_value(psq); |
| } |
|
|
| inline Value Position::non_pawn_material(Color c) const { |
| return st->nonPawnMaterial[c]; |
| } |
|
|
| inline Value Position::non_pawn_material() const { |
| return non_pawn_material(WHITE) + non_pawn_material(BLACK); |
| } |
|
|
| inline int Position::game_ply() const { |
| return gamePly; |
| } |
|
|
| inline int Position::rule50_count() const { |
| return st->rule50; |
| } |
|
|
| inline bool Position::opposite_bishops() const { |
| return count<BISHOP>(WHITE) == 1 |
| && count<BISHOP>(BLACK) == 1 |
| && opposite_colors(square<BISHOP>(WHITE), square<BISHOP>(BLACK)); |
| } |
|
|
| inline bool Position::is_chess960() const { |
| return chess960; |
| } |
|
|
| inline bool Position::capture(Move m) const { |
| assert(is_ok(m)); |
| |
| return (!empty(to_sq(m)) && type_of(m) != CASTLING) || type_of(m) == EN_PASSANT; |
| } |
|
|
| inline Piece Position::captured_piece() const { |
| return st->capturedPiece; |
| } |
|
|
| inline Thread* Position::this_thread() const { |
| return thisThread; |
| } |
|
|
| inline void Position::put_piece(Piece pc, Square s) { |
|
|
| board[s] = pc; |
| byTypeBB[ALL_PIECES] |= byTypeBB[type_of(pc)] |= s; |
| byColorBB[color_of(pc)] |= s; |
| pieceCount[pc]++; |
| pieceCount[make_piece(color_of(pc), ALL_PIECES)]++; |
| psq += PSQT::psq[pc][s]; |
| } |
|
|
| inline void Position::remove_piece(Square s) { |
|
|
| Piece pc = board[s]; |
| byTypeBB[ALL_PIECES] ^= s; |
| byTypeBB[type_of(pc)] ^= s; |
| byColorBB[color_of(pc)] ^= s; |
| board[s] = NO_PIECE; |
| pieceCount[pc]--; |
| pieceCount[make_piece(color_of(pc), ALL_PIECES)]--; |
| psq -= PSQT::psq[pc][s]; |
| } |
|
|
| inline void Position::move_piece(Square from, Square to) { |
|
|
| Piece pc = board[from]; |
| Bitboard fromTo = from | to; |
| byTypeBB[ALL_PIECES] ^= fromTo; |
| byTypeBB[type_of(pc)] ^= fromTo; |
| byColorBB[color_of(pc)] ^= fromTo; |
| board[from] = NO_PIECE; |
| board[to] = pc; |
| psq += PSQT::psq[pc][to] - PSQT::psq[pc][from]; |
| } |
|
|
| inline void Position::do_move(Move m, StateInfo& newSt) { |
| do_move(m, newSt, gives_check(m)); |
| } |
|
|
| inline StateInfo* Position::state() const { |
|
|
| return st; |
| } |
|
|
| } |
|
|
| #endif |
|
|