| /* | |
| Stockfish, a UCI chess playing engine derived from Glaurung 2.1 | |
| Copyright (C) 2004-2022 The Stockfish developers (see AUTHORS file) | |
| Stockfish is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| Stockfish is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <http://www.gnu.org/licenses/>. | |
| */ | |
| namespace Stockfish { | |
| TimeManagement Time; // Our global time management object | |
| /// TimeManagement::init() is called at the beginning of the search and calculates | |
| /// the bounds of time allowed for the current game ply. We currently support: | |
| // 1) x basetime (+ z increment) | |
| // 2) x moves in y seconds (+ z increment) | |
| void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { | |
| TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); | |
| TimePoint slowMover = TimePoint(Options["Slow Mover"]); | |
| TimePoint npmsec = TimePoint(Options["nodestime"]); | |
| // optScale is a percentage of available time to use for the current move. | |
| // maxScale is a multiplier applied to optimumTime. | |
| double optScale, maxScale; | |
| // If we have to play in 'nodes as time' mode, then convert from time | |
| // to nodes, and use resulting values in time management formulas. | |
| // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) | |
| // must be much lower than the real engine speed. | |
| if (npmsec) | |
| { | |
| if (!availableNodes) // Only once at game start | |
| availableNodes = npmsec * limits.time[us]; // Time is in msec | |
| // Convert from milliseconds to nodes | |
| limits.time[us] = TimePoint(availableNodes); | |
| limits.inc[us] *= npmsec; | |
| limits.npmsec = npmsec; | |
| } | |
| startTime = limits.startTime; | |
| // Maximum move horizon of 50 moves | |
| int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; | |
| // Make sure timeLeft is > 0 since we may use it as a divisor | |
| TimePoint timeLeft = std::max(TimePoint(1), | |
| limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg)); | |
| // Use extra time with larger increments | |
| double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12); | |
| // A user may scale time usage by setting UCI option "Slow Mover" | |
| // Default is 100 and changing this value will probably lose elo. | |
| timeLeft = slowMover * timeLeft / 100; | |
| // x basetime (+ z increment) | |
| // If there is a healthy increment, timeLeft can exceed actual available | |
| // game time for the current move, so also cap to 20% of available game time. | |
| if (limits.movestogo == 0) | |
| { | |
| optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039, | |
| 0.2 * limits.time[us] / double(timeLeft)) | |
| * optExtra; | |
| maxScale = std::min(7.0, 4.0 + ply / 12.0); | |
| } | |
| // x moves in y seconds (+ z increment) | |
| else | |
| { | |
| optScale = std::min((0.88 + ply / 116.4) / mtg, | |
| 0.88 * limits.time[us] / double(timeLeft)); | |
| maxScale = std::min(6.3, 1.5 + 0.11 * mtg); | |
| } | |
| // Never use more than 80% of the available time for this move | |
| optimumTime = TimePoint(optScale * timeLeft); | |
| maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime)); | |
| if (Options["Ponder"]) | |
| optimumTime += optimumTime / 4; | |
| } | |
| } // namespace Stockfish | |