Update onnx.js
Browse files
onnx.js
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@@ -38,33 +38,40 @@ function ObjectDetection() {
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const preprocessImage = async (imageSrc) => {
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const inputTensor = new Float32Array(imageData.data.length / 4 * 3);
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for (let i = 0, j = 0; i < imageData.data.length; i += 4) {
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}
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const postprocessOutput = (output) => {
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const boxes = output['boxes'].data; // Replace 'boxes' with your model's output name
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};
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const preprocessImage = async (imageSrc) => {
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const img = new Image();
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img.src = imageSrc;
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await new Promise((resolve) => (img.onload = resolve));
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const canvas = document.createElement('canvas');
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const context = canvas.getContext('2d');
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// Resize to model input size
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const modelInputWidth = 300; // Replace with your model's input width
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const modelInputHeight = 300; // Replace with your model's input height
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canvas.width = modelInputWidth;
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canvas.height = modelInputHeight;
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context.drawImage(img, 0, 0, modelInputWidth, modelInputHeight);
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const imageData = context.getImageData(0, 0, modelInputWidth, modelInputHeight);
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// Check the required data type
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const isUint8 = true; // Set to true if your model expects uint8, false for float32
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if (isUint8) {
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// Create Uint8Array tensor
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return new ort.Tensor('uint8', imageData.data, [1, modelInputHeight, modelInputWidth, 3]);
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} else {
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// Normalize to [0, 1] and create Float32Array tensor
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const floatData = new Float32Array(imageData.data.length / 4 * 3);
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for (let i = 0, j = 0; i < imageData.data.length; i += 4) {
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floatData[j++] = imageData.data[i] / 255; // R
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floatData[j++] = imageData.data[i + 1] / 255; // G
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floatData[j++] = imageData.data[i + 2] / 255; // B
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}
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return new ort.Tensor('float32', floatData, [1, 3, modelInputHeight, modelInputWidth]);
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}
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};
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const postprocessOutput = (output) => {
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const boxes = output['boxes'].data; // Replace 'boxes' with your model's output name
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