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/*-
 * SPDX-License-Identifier: BSD-2-Clause
 *
 * Copyright (c) 2020 NKI/AVL, Netherlands Cancer Institute
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "cif++/point.hpp"
#include "cif++/matrix.hpp"

#include <cassert>
#include <random>

namespace cif
{

// --------------------------------------------------------------------

template<typename T>
quaternion_type<T> normalize(quaternion_type<T> q)
{
	std::valarray<double> t(4);

	t[0] = q.get_a();
	t[1] = q.get_b();
	t[2] = q.get_c();
	t[3] = q.get_d();

	t *= t;

	double length = std::sqrt(t.sum());

	if (length > 0.001)
		q /= static_cast<quaternion::value_type>(length);
	else
		q = quaternion(1, 0, 0, 0);

	return q;
}

// --------------------------------------------------------------------

quaternion construct_from_angle_axis(float angle, point axis)
{
	angle = static_cast<float>((angle * kPI / 180) / 2);
	auto s = std::sin(angle);
	auto c = std::cos(angle);

	axis.normalize();

	return normalize(quaternion{
		static_cast<float>(c),
		static_cast<float>(s * axis.m_x),
		static_cast<float>(s * axis.m_y),
		static_cast<float>(s * axis.m_z) });
}

std::tuple<double, point> quaternion_to_angle_axis(quaternion q)
{
	if (q.get_a() > 1)
		q = normalize(q);

	// angle:
	double angle = 2 * std::acos(q.get_a());
	angle = angle * 180 / kPI;

	// axis:
	float s = std::sqrt(1 - q.get_a() * q.get_a());
	if (s < 0.001)
		s = 1;

	point axis(q.get_b() / s, q.get_c() / s, q.get_d() / s);

	return { angle, axis };
}

point center_points(std::vector<point> &Points)
{
	point t;

	for (point &pt : Points)
	{
		t.m_x += pt.m_x;
		t.m_y += pt.m_y;
		t.m_z += pt.m_z;
	}

	t.m_x /= Points.size();
	t.m_y /= Points.size();
	t.m_z /= Points.size();

	for (point &pt : Points)
	{
		pt.m_x -= t.m_x;
		pt.m_y -= t.m_y;
		pt.m_z -= t.m_z;
	}

	return t;
}

quaternion construct_for_dihedral_angle(point p1, point p2, point p3, point p4,
	float angle, float /*esd*/)
{
	p1 -= p3;
	p2 -= p3;
	p4 -= p3;
	p3 -= p3;

	quaternion q;
	auto axis = -p2;

	float dh = dihedral_angle(p1, p2, p3, p4);
	return construct_from_angle_axis(angle - dh, axis);
}

point centroid(const std::vector<point> &pts)
{
	point result;

	for (auto &pt : pts)
		result += pt;

	result /= static_cast<float>(pts.size());

	return result;
}

double RMSd(const std::vector<point> &a, const std::vector<point> &b)
{
	double sum = 0;
	for (uint32_t i = 0; i < a.size(); ++i)
	{
		std::valarray<double> d(3);

		d[0] = b[i].m_x - a[i].m_x;
		d[1] = b[i].m_y - a[i].m_y;
		d[2] = b[i].m_z - a[i].m_z;

		d *= d;

		sum += d.sum();
	}

	return std::sqrt(sum / a.size());
}

// The next function returns the largest solution for a quartic equation
// based on Ferrari's algorithm.
// A depressed quartic is of the form:
//
//   x^4 + ax^2 + bx + c = 0
//
// (since I'm too lazy to find out a better way, I've implemented the
//  routine using complex values to avoid nan's as a result of taking
//  sqrt of a negative number)
double LargestDepressedQuarticSolution(double a, double b, double c)
{
	std::complex<double> P = -(a * a) / 12 - c;
	std::complex<double> Q = -(a * a * a) / 108 + (a * c) / 3 - (b * b) / 8;
	std::complex<double> R = -Q / 2.0 + std::sqrt((Q * Q) / 4.0 + (P * P * P) / 27.0);

	std::complex<double> U = std::pow(R, 1 / 3.0);

	std::complex<double> y;
	if (U == 0.0)
		y = -5.0 * a / 6.0 + U - std::pow(Q, 1.0 / 3.0);
	else
		y = -5.0 * a / 6.0 + U - P / (3.0 * U);

	std::complex<double> W = std::sqrt(a + 2.0 * y);

	// And to get the final result:
	// result = (卤W + std::sqrt(-(3 * alpha + 2 * y 卤 2 * beta / W))) / 2;
	// We want the largest result, so:

	std::valarray<double> t(4);

	t[0] = ((W + std::sqrt(-(3.0 * a + 2.0 * y + 2.0 * b / W))) / 2.0).real();
	t[1] = ((W + std::sqrt(-(3.0 * a + 2.0 * y - 2.0 * b / W))) / 2.0).real();
	t[2] = ((-W + std::sqrt(-(3.0 * a + 2.0 * y + 2.0 * b / W))) / 2.0).real();
	t[3] = ((-W + std::sqrt(-(3.0 * a + 2.0 * y - 2.0 * b / W))) / 2.0).real();

	return t.max();
}

quaternion align_points(const std::vector<point> &pa, const std::vector<point> &pb)
{
	// First calculate M, a 3x3 matrix containing the sums of products of the coordinates of A and B
	matrix3x3<double> M;

	for (uint32_t i = 0; i < pa.size(); ++i)
	{
		const point &a = pa[i];
		const point &b = pb[i];

		M(0, 0) += a.m_x * b.m_x;
		M(0, 1) += a.m_x * b.m_y;
		M(0, 2) += a.m_x * b.m_z;
		M(1, 0) += a.m_y * b.m_x;
		M(1, 1) += a.m_y * b.m_y;
		M(1, 2) += a.m_y * b.m_z;
		M(2, 0) += a.m_z * b.m_x;
		M(2, 1) += a.m_z * b.m_y;
		M(2, 2) += a.m_z * b.m_z;
	}

	// Now calculate N, a symmetric 4x4 matrix
	symmetric_matrix4x4<double> N(4);

	N(0, 0) = M(0, 0) + M(1, 1) + M(2, 2);
	N(0, 1) = M(1, 2) - M(2, 1);
	N(0, 2) = M(2, 0) - M(0, 2);
	N(0, 3) = M(0, 1) - M(1, 0);

	N(1, 1) = M(0, 0) - M(1, 1) - M(2, 2);
	N(1, 2) = M(0, 1) + M(1, 0);
	N(1, 3) = M(0, 2) + M(2, 0);

	N(2, 2) = -M(0, 0) + M(1, 1) - M(2, 2);
	N(2, 3) = M(1, 2) + M(2, 1);

	N(3, 3) = -M(0, 0) - M(1, 1) + M(2, 2);

	// det(N - 位I) = 0
	// find the largest 位 (位m)
	//
	// A位4 + B位3 + C位2 + D位 + E = 0
	// A = 1
	// B = 0
	// and so this is a so-called depressed quartic
	// solve it using Ferrari's algorithm

	double C = -2 * (M(0, 0) * M(0, 0) + M(0, 1) * M(0, 1) + M(0, 2) * M(0, 2) +
						M(1, 0) * M(1, 0) + M(1, 1) * M(1, 1) + M(1, 2) * M(1, 2) +
						M(2, 0) * M(2, 0) + M(2, 1) * M(2, 1) + M(2, 2) * M(2, 2));

	double D = 8 * (M(0, 0) * M(1, 2) * M(2, 1) +
					   M(1, 1) * M(2, 0) * M(0, 2) +
					   M(2, 2) * M(0, 1) * M(1, 0)) -
	           8 * (M(0, 0) * M(1, 1) * M(2, 2) +
					   M(1, 2) * M(2, 0) * M(0, 1) +
					   M(2, 1) * M(1, 0) * M(0, 2));

	// E is the determinant of N:
	double E =
		(N(0, 0) * N(1, 1) - N(0, 1) * N(0, 1)) * (N(2, 2) * N(3, 3) - N(2, 3) * N(2, 3)) +
		(N(0, 1) * N(0, 2) - N(0, 0) * N(2, 1)) * (N(2, 1) * N(3, 3) - N(2, 3) * N(1, 3)) +
		(N(0, 0) * N(1, 3) - N(0, 1) * N(0, 3)) * (N(2, 1) * N(2, 3) - N(2, 2) * N(1, 3)) +
		(N(0, 1) * N(2, 1) - N(1, 1) * N(0, 2)) * (N(0, 2) * N(3, 3) - N(2, 3) * N(0, 3)) +
		(N(1, 1) * N(0, 3) - N(0, 1) * N(1, 3)) * (N(0, 2) * N(2, 3) - N(2, 2) * N(0, 3)) +
		(N(0, 2) * N(1, 3) - N(2, 1) * N(0, 3)) * (N(0, 2) * N(1, 3) - N(2, 1) * N(0, 3));

	// solve quartic
	double lambda = LargestDepressedQuarticSolution(C, D, E);

	// calculate t = (N - 位I)
	matrix<double> t(N - identity_matrix(4) * lambda);

	// calculate a matrix of cofactors for t
	auto cf = matrix_cofactors(t);

	int maxR = 0;
	double maxCF = std::abs(cf(0, 0));

	for (int r = 1; r < 4; ++r)
	{
		auto cfr = std::abs(cf(r, 0));
		if (maxCF < cfr)
		{
			maxCF = cfr;
			maxR = r;
		}
	}

	quaternion q(
		static_cast<float>(cf(maxR, 0)), 
		static_cast<float>(cf(maxR, 1)), 
		static_cast<float>(cf(maxR, 2)), 
		static_cast<float>(cf(maxR, 3)));
	q = normalize(q);

	return q;
}

// --------------------------------------------------------------------

point nudge(point p, float offset)
{
	static const float kPI_f = static_cast<float>(kPI);

	static std::random_device rd;
	static std::mt19937_64 rng(rd());

	std::uniform_real_distribution<float> randomAngle(0, 2 * kPI_f);
	std::normal_distribution<float> randomOffset(0, offset);

	float theta = randomAngle(rng);
	float phi1 = randomAngle(rng) - kPI_f;
	float phi2 = randomAngle(rng) - kPI_f;

	quaternion q = spherical(1.0f, theta, phi1, phi2);

	point r{ 0, 0, 1 };
	r.rotate(q);
	r *= randomOffset(rng);

	return p + r;
}

} // namespace cif