async function moveUp(bot) { const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms)); const mcData = require('minecraft-data')(bot.version); const defaultMove = new Movements(bot, mcData); bot.pathfinder.setMovements(defaultMove); let pos = bot.entity.position; let yaw = bot.entity.yaw; await bot.pathfinder.setGoal(new GoalBlock(pos.x, pos.y -20, pos.z)); await delay(5000); }