/* * SPDX-FileCopyrightText: Copyright (c) 1993-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "bfloat16.h" #include namespace sample { BFloat16::operator float() const { static_assert(sizeof(uint32_t) == sizeof(float), ""); float val{0.F}; auto bits = static_cast(mRep) << 16; std::memcpy(&val, &bits, sizeof(uint32_t)); return val; } BFloat16::BFloat16(float x) { static_assert(sizeof(uint32_t) == sizeof(float), ""); uint32_t bits{0}; std::memcpy(&bits, &x, sizeof(float)); // FP32 format: 1 sign bit, 8 bit exponent, 23 bit mantissa // BF16 format: 1 sign bit, 8 bit exponent, 7 bit mantissa // Mask for exponent constexpr uint32_t exponent = 0xFFU << 23; // Check if exponent is all 1s (NaN or infinite) if ((bits & exponent) != exponent) { // x is finite - round to even bits += 0x7FFFU + (bits >> 16 & 1); } mRep = static_cast(bits >> 16); } BFloat16 operator+(BFloat16 x, BFloat16 y) { return BFloat16(static_cast(x) + static_cast(y)); } } // namespace sample