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@@ -15,11 +15,11 @@ MOSS‑TTS Family is an open‑source **speech and sound generation model family
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  When a single piece of audio needs to **sound like a real person**, **pronounce every word accurately**, **switch speaking styles across content**, **remain stable over tens of minutes**, and **support dialogue, role‑play, and real‑time interaction**, a single TTS model is often not enough. The **MOSS‑TTS Family** breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline.
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- - **MOSS‑TTS**: MOSS-TTS is the flagship, production-ready Text-to-Speech foundation model in the MOSS-TTS Family, built to ship, scale, and deliver real-world voice applications beyond demos. It provides high-fidelity zero-shot voice cloning as the core capability, along with ultra-long speech generation, token-level duration control, multilingual and code-switched synthesis, and fine-grained Pinyin/phoneme pronunciation control. Together, these features make it a robust base model for scalable narration, dubbing, and voice-driven products.
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- - **MOSS‑TTSD**: MOSS-TTSD is a production-oriented long-form spoken dialogue generation model for creating highly expressive, multi-party conversational audio at scale. It supports continuous long-duration generation, flexible multi-speaker turn-taking control, and zero-shot voice cloning from short reference audio, enabling natural conversations with rich interaction dynamics. It is designed for real-world long-form content such as podcasts, audiobooks, commentary, dubbing, and entertainment dialogue.
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- - **MOSS‑VoiceGenerator**: MOSS-VoiceGenerator is an open-source voice design system that generates speaker timbres directly from free-form text descriptions, enabling fast creation of voices for characters, personalities, and emotions—without requiring reference audio. It unifies timbre design, style control, and content synthesis in a single instruction-driven model, producing high-fidelity, emotionally expressive speech that feels naturally human. It can be used standalone for creative production, or as a voice design layer that improves integration and usability for downstream TTS systems.
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- - **MOSS‑SoundEffect**: MOSS-SoundEffect is a high-fidelity sound effect generation model built for real-world content creation, offering strong environmental richness, broad category coverage, and reliable duration controllability. Trained on large-scale, high-quality data, it generates consistent audio from text prompts across natural ambience, urban scenes, creatures, human actions, and music-like clips. It is well suited for film and game production, interactive experiences, and data synthesis pipelines.
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- - **MOSS‑TTS‑Realtime**: MOSS-TTS-Realtime is a context-aware, multi-turn streaming TTS foundation model designed for real-time voice agents. Unlike conventional TTS that synthesizes replies in isolation, it conditions generation on multi-turn dialogue history—including both textual and acoustic signals from prior user speech—so responses stay coherent, consistent, and natural across turns. With low-latency incremental synthesis and strong voice stability, it enables truly conversational, human-like real-time speech experiences.
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  ## Released Models
 
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  When a single piece of audio needs to **sound like a real person**, **pronounce every word accurately**, **switch speaking styles across content**, **remain stable over tens of minutes**, and **support dialogue, role‑play, and real‑time interaction**, a single TTS model is often not enough. The **MOSS‑TTS Family** breaks the workflow into five production‑ready models that can be used independently or composed into a complete pipeline.
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+ - **MOSS‑TTS**: MOSS-TTS is the flagship production TTS foundation model, centered on high-fidelity zero-shot voice cloning with controllable long-form synthesis, pronunciation, and multilingual/code-switched speech. It serves as the core engine for scalable narration, dubbing, and voice-driven products.
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+ - **MOSS‑TTSD**: MOSS-TTSD is a production long-form dialogue model for expressive multi-speaker conversational audio at scale. It supports long-duration continuity, turn-taking control, and zero-shot voice cloning from short references for podcasts, audiobooks, commentary, dubbing, and entertainment dialogue.
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+ - **MOSS‑VoiceGenerator**: MOSS-VoiceGenerator is an open-source voice design model that creates speaker timbres directly from free-form text, without reference audio. It unifies timbre design, style control, and content synthesis, and can be used standalone or as a voice-design layer for downstream TTS.
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+ - **MOSS‑SoundEffect**: MOSS-SoundEffect is a high-fidelity text-to-sound model with broad category coverage and controllable duration for real content production. It generates stable audio from prompts across ambience, urban scenes, creatures, human actions, and music-like clips for film, games, interactive media, and data synthesis.
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+ - **MOSS‑TTS‑Realtime**: MOSS-TTS-Realtime is a context-aware, multi-turn streaming TTS model for real-time voice agents. By conditioning on dialogue history across both text and prior user acoustics, it delivers low-latency synthesis with coherent, consistent voice responses across turns.
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  ## Released Models