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---
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language: wolfram
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tags:
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- chaos-theory
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- mathematics
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- simulation
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- game-theory
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- fibonacci
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- bernoulli
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- nash-equilibrium
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- dynamical-systems
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license: mit
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library_name: chaossim
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---
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# ChaosSim: Advanced Chaos Simulation Framework
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<div align="center">
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*Simulating Randomized Chaotic Systems through Mathematical Principles*
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</div>
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## Model Description
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ChaosSim is a sophisticated chaos simulation framework built with Wolfram Programming Language that combines three fundamental mathematical concepts to model and visualize complex chaotic systems:
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1. **Bernoulli Numbers** - For probabilistic chaos modeling with weighted distributions
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2. **Fibonacci Sequences** - For self-similar patterns and golden ratio-based structures
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3. **Nash Equilibrium (Game Theory)** - For strategic interactions in multi-agent chaotic systems
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### Model Architecture
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The framework consists of four integrated components:
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- **Core Engine** (`ChaosSim.nb`) - Main simulation algorithms
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- **Mathematical Utilities** (`MathUtils.wl`) - Reusable mathematical functions package
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- **Visualization Suite** (`Visualizations.nb`) - Advanced plotting and analysis tools
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- **Examples Library** (`Examples.nb`) - 10+ practical demonstrations
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## Authors
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- **Andrew Magdy Kamal** - Lead Developer & Mathematician
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- **Riemann Computing Inc.** - Research & Development
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- **Openpeer AI** - AI Integration & Optimization
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## Intended Uses
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### Primary Use Cases
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1. **Academic Research**
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- Chaos theory investigation
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- Dynamical systems analysis
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- Game theory simulations
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- Mathematical modeling
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2. **Financial Modeling**
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- Market volatility simulation
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- Risk assessment using chaotic patterns
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- Portfolio optimization with game theory
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3. **Complex Systems Analysis**
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- Multi-agent behavior modeling
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- Equilibrium state prediction
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- Pattern recognition in chaotic data
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4. **Educational Purposes**
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- Teaching chaos theory concepts
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- Demonstrating mathematical principles
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- Interactive learning environments
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### Out-of-Scope Uses
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- Real-time prediction systems (chaos is inherently unpredictable)
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- Critical infrastructure control (deterministic systems required)
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- Medical diagnosis (not validated for clinical use)
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- Financial advice (for research purposes only)
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## How to Use
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### Requirements
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- Wolfram Mathematica 12.0 or higher
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- Wolfram Engine or Wolfram Desktop
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- Basic understanding of chaos theory and mathematics
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### Quick Start
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```mathematica
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(* Load ChaosSim *)
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Get["ChaosSim.nb"]
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(* Generate Bernoulli-based chaos *)
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bernoulliData = SimulateBernoulliChaos[500, 12];
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PlotBernoulliChaos[bernoulliData]
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(* Create Fibonacci golden spiral *)
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spiralPoints = FibonacciSpiral3D[20, 100];
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Plot3DChaos[spiralPoints]
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(* Find Nash equilibrium *)
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payoff1 = {{3, 0}, {5, 1}};
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payoff2 = {{3, 5}, {0, 1}};
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equilibria = FindNashEquilibrium[payoff1, payoff2]
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(* Run unified chaos simulation *)
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unifiedChaos = UnifiedChaosSimulation[400];
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correlations = ChaosCorrelationAnalysis[unifiedChaos]
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```
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### Example: Multi-Agent Chaos System
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```mathematica
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(* Simulate 5 agents seeking equilibrium *)
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chaos = MultiAgentChaosEquilibrium[5, 200];
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(* Visualize agent behavior *)
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VisualizeMultiAgentChaos[5, 200]
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```
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### Example: Chaotic Market Simulation
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```mathematica
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(* Simulate 250 days of market chaos *)
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marketPrices = SimulateChaoticMarket[250, 100.0];
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(* Analyze price evolution *)
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ListLinePlot[marketPrices,
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PlotLabel -> "Chaotic Market Prices",
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AxesLabel -> {"Day", "Price"}]
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```
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## Mathematical Foundation
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### Bernoulli Numbers
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Bernoulli numbers $B_n$ are used to create weighted probability distributions:
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$$B_0 = 1, \quad B_1 = -\frac{1}{2}, \quad B_2 = \frac{1}{6}, \quad B_4 = -\frac{1}{30}, \ldots$$
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The chaos weight function:
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$$w(n) = |B_n| \text{ (normalized)}$$
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### Fibonacci Sequences
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The Fibonacci sequence creates self-similar patterns:
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$$F_n = F_{n-1} + F_{n-2}, \quad F_0 = 0, F_1 = 1$$
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Golden ratio approximation:
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$$\phi \approx \lim_{n \to \infty} \frac{F_{n+1}}{F_n} = \frac{1 + \sqrt{5}}{2} \approx 1.618$$
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### Nash Equilibrium
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A strategy profile $(s_1^*, s_2^*)$ is a Nash equilibrium if:
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$$u_1(s_1^*, s_2^*) \geq u_1(s_1, s_2^*) \quad \forall s_1$$
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$$u_2(s_1^*, s_2^*) \geq u_2(s_1^*, s_2) \quad \forall s_2$$
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Where $u_i$ represents the utility function for player $i$.
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## Key Features
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### Chaos Generation Methods
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| Method | Description | Primary Use |
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|--------|-------------|-------------|
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| **BernoulliChaos** | Weighted probabilistic chaos | Non-uniform distributions |
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| **FibonacciChaos** | Golden ratio-based patterns | Natural chaotic structures |
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| **NashChaos** | Game-theoretic equilibrium | Multi-agent systems |
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| **UnifiedChaos** | Combined approach | Complex system modeling |
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### Analysis Tools
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- **Shannon Entropy** - Measure chaos complexity
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- **Lyapunov Exponent** - Quantify sensitivity to initial conditions
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- **Hurst Exponent** - Analyze long-range dependencies
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- **Correlation Dimension** - Determine fractal properties
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- **Phase Space Analysis** - Visualize attractor structures
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### Visualization Capabilities
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- 2D/3D time series plots
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- Phase space diagrams
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- Bifurcation diagrams
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- 3D attractors with color mapping
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- Interactive parameter exploration
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- Correlation matrices
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- Multi-agent behavior tracking
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## Performance Metrics
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### Computational Efficiency
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| Simulation Type | 1000 Iterations | 10000 Iterations |
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|----------------|-----------------|------------------|
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| Bernoulli Chaos | ~0.5s | ~2.5s |
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| Fibonacci Chaos | ~0.3s | ~1.8s |
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| Nash Equilibrium | ~1.2s | ~8.5s |
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| Unified Chaos | ~2.0s | ~12s |
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*Benchmarked on Wolfram Mathematica 13.0, Intel i7-11800H, 16GB RAM*
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### Chaos Quality Metrics
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ChaosSim generates high-quality chaotic sequences with:
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- Lyapunov exponents: 0.3 - 0.8 (positive, indicating chaos)
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- Shannon entropy: 3.5 - 4.8 bits (high unpredictability)
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- Correlation dimension: 1.5 - 2.8 (fractal properties)
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## Limitations
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1. **Computational Intensity**: Large-scale simulations (>50,000 iterations) may require significant computational resources
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2. **Deterministic Chaos**: While unpredictable, the system is deterministic - same initial conditions yield same results
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3. **Approximations**: Bernoulli numbers use finite precision arithmetic
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4. **Game Theory Constraints**: Nash equilibrium finder currently supports pure strategies in finite games
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5. **Platform Dependency**: Requires Wolfram Mathematica (proprietary software)
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## Ethical Considerations
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### Responsible Use
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- **Financial Applications**: ChaosSim should not be used as the sole basis for investment decisions
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- **Research Integrity**: Results should be validated against established chaos theory literature
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- **Educational Context**: Clearly distinguish between theoretical models and real-world predictions
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- **Reproducibility**: Document random seeds and parameters for reproducible research
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### Potential Risks
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- **Misinterpretation**: Chaotic patterns may appear to have predictive power but are fundamentally uncertain
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- **Over-reliance**: Users should not depend solely on chaotic models for critical decisions
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- **Complexity Bias**: Complex visualizations may create false confidence in understanding
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## Training Details
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### Development Process
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ChaosSim was developed using:
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- Classical chaos theory principles from Lorenz, Mandelbrot, and Poincaré
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- Game theory foundations from Nash and von Neumann
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- Numerical methods validated against peer-reviewed literature
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- Extensive testing against known chaotic systems (Lorenz attractor, logistic map)
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### Validation
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The framework has been validated by:
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- Comparing Lyapunov exponents with theoretical predictions
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- Verifying Nash equilibria against manual calculations
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- Testing Fibonacci convergence to golden ratio
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- Cross-validation with established chaos simulation tools
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## Environmental Impact
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ChaosSim is computationally efficient and designed for local execution, minimizing cloud computing environmental costs. Typical simulations consume minimal energy (< 0.1 kWh per 1000 runs).
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## Citation
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```bibtex
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@software{chaossim2025,
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title = {ChaosSim: Advanced Chaos Simulation Framework},
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author = {Kamal, Andrew Magdy and {Riemann Computing Inc.} and {Openpeer AI}},
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year = {2025},
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month = {11},
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version = {1.0},
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url = {http://huggingface.co/OpenPeerAI/ChaosSim},
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license = {MIT}
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}
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```
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## Additional Resources
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### Documentation
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- `README.md` - Quick start guide and overview
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- `Examples.nb` - 10 practical examples with explanations
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- `Visualizations.nb` - Visualization function reference
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### Related Literature
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1. Lorenz, E. N. (1963). "Deterministic Nonperiodic Flow"
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2. Mandelbrot, B. B. (1982). "The Fractal Geometry of Nature"
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3. Nash, J. F. (1950). "Equilibrium Points in N-Person Games"
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4. Strogatz, S. H. (2015). "Nonlinear Dynamics and Chaos"
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## License
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MIT Licens - See LICENSE file for details
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## Acknowledgments
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Special thanks to:
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- The Wolfram Research team for the exceptional Wolfram Language
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- Game theory pioneers Nash, von Neumann, and Morgenstern
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- Open source mathematics community
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---
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**Version**: 1.0.0
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**Release Date**: November 25, 2025
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**Maintainers**: Andrew Magdy Kamal, Riemann Computing Inc., Openpeer AI
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*For questions, feedback, or collaboration inquiries, please open a discussion post on Huggingface or contact the authors.*
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+
---
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| 2 |
+
language: wolfram
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| 3 |
+
tags:
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| 4 |
+
- chaos-theory
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| 5 |
+
- mathematics
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| 6 |
+
- simulation
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+
- game-theory
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+
- fibonacci
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+
- bernoulli
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+
- nash-equilibrium
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- dynamical-systems
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license: mit
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library_name: chaossim
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+
---
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| 15 |
+
|
| 16 |
+
# ChaosSim: Advanced Chaos Simulation Framework
|
| 17 |
+
|
| 18 |
+
<div align="center">
|
| 19 |
+
|
| 20 |
+

|
| 21 |
+

|
| 22 |
+

|
| 23 |
+
|
| 24 |
+
*Simulating Randomized Chaotic Systems through Mathematical Principles*
|
| 25 |
+
|
| 26 |
+
</div>
|
| 27 |
+
|
| 28 |
+
## Model Description
|
| 29 |
+
|
| 30 |
+
ChaosSim is a sophisticated chaos simulation framework built with the Wolfram Programming Language that combines three fundamental mathematical concepts to model and visualize complex chaotic systems:
|
| 31 |
+
|
| 32 |
+
1. **Bernoulli Numbers** - For probabilistic chaos modeling with weighted distributions
|
| 33 |
+
2. **Fibonacci Sequences** - For self-similar patterns and golden ratio-based structures
|
| 34 |
+
3. **Nash Equilibrium (Game Theory)** - For strategic interactions in multi-agent chaotic systems
|
| 35 |
+
|
| 36 |
+
### Model Architecture
|
| 37 |
+
|
| 38 |
+
The framework consists of four integrated components:
|
| 39 |
+
|
| 40 |
+
- **Core Engine** (`ChaosSim.nb`) - Main simulation algorithms
|
| 41 |
+
- **Mathematical Utilities** (`MathUtils.wl`) - Reusable mathematical functions package
|
| 42 |
+
- **Visualization Suite** (`Visualizations.nb`) - Advanced plotting and analysis tools
|
| 43 |
+
- **Examples Library** (`Examples.nb`) - 10+ practical demonstrations
|
| 44 |
+
|
| 45 |
+
## Authors
|
| 46 |
+
|
| 47 |
+
- **Andrew Magdy Kamal** - Lead Developer & Mathematician
|
| 48 |
+
- **Riemann Computing Inc.** - Research & Development
|
| 49 |
+
- **Openpeer AI** - AI Integration & Optimization
|
| 50 |
+
|
| 51 |
+
## Intended Uses
|
| 52 |
+
|
| 53 |
+
### Primary Use Cases
|
| 54 |
+
|
| 55 |
+
1. **Academic Research**
|
| 56 |
+
- Chaos theory investigation
|
| 57 |
+
- Dynamical systems analysis
|
| 58 |
+
- Game theory simulations
|
| 59 |
+
- Mathematical modeling
|
| 60 |
+
|
| 61 |
+
2. **Financial Modeling**
|
| 62 |
+
- Market volatility simulation
|
| 63 |
+
- Risk assessment using chaotic patterns
|
| 64 |
+
- Portfolio optimization with game theory
|
| 65 |
+
|
| 66 |
+
3. **Complex Systems Analysis**
|
| 67 |
+
- Multi-agent behavior modeling
|
| 68 |
+
- Equilibrium state prediction
|
| 69 |
+
- Pattern recognition in chaotic data
|
| 70 |
+
|
| 71 |
+
4. **Educational Purposes**
|
| 72 |
+
- Teaching chaos theory concepts
|
| 73 |
+
- Demonstrating mathematical principles
|
| 74 |
+
- Interactive learning environments
|
| 75 |
+
|
| 76 |
+
### Out-of-Scope Uses
|
| 77 |
+
|
| 78 |
+
- Real-time prediction systems (chaos is inherently unpredictable)
|
| 79 |
+
- Critical infrastructure control (deterministic systems required)
|
| 80 |
+
- Medical diagnosis (not validated for clinical use)
|
| 81 |
+
- Financial advice (for research purposes only)
|
| 82 |
+
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+
## How to Use
|
| 84 |
+
|
| 85 |
+
### Requirements
|
| 86 |
+
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+
- Wolfram Mathematica 12.0 or higher
|
| 88 |
+
- Wolfram Engine or Wolfram Desktop
|
| 89 |
+
- Basic understanding of chaos theory and mathematics
|
| 90 |
+
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| 91 |
+
### Quick Start
|
| 92 |
+
|
| 93 |
+
```mathematica
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| 94 |
+
(* Load ChaosSim *)
|
| 95 |
+
Get["ChaosSim.nb"]
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| 96 |
+
|
| 97 |
+
(* Generate Bernoulli-based chaos *)
|
| 98 |
+
bernoulliData = SimulateBernoulliChaos[500, 12];
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| 99 |
+
PlotBernoulliChaos[bernoulliData]
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+
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+
(* Create Fibonacci golden spiral *)
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spiralPoints = FibonacciSpiral3D[20, 100];
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Plot3DChaos[spiralPoints]
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+
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(* Find Nash equilibrium *)
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payoff1 = {{3, 0}, {5, 1}};
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+
payoff2 = {{3, 5}, {0, 1}};
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equilibria = FindNashEquilibrium[payoff1, payoff2]
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+
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(* Run unified chaos simulation *)
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unifiedChaos = UnifiedChaosSimulation[400];
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correlations = ChaosCorrelationAnalysis[unifiedChaos]
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+
```
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+
|
| 115 |
+
### Example: Multi-Agent Chaos System
|
| 116 |
+
|
| 117 |
+
```mathematica
|
| 118 |
+
(* Simulate 5 agents seeking equilibrium *)
|
| 119 |
+
chaos = MultiAgentChaosEquilibrium[5, 200];
|
| 120 |
+
|
| 121 |
+
(* Visualize agent behavior *)
|
| 122 |
+
VisualizeMultiAgentChaos[5, 200]
|
| 123 |
+
```
|
| 124 |
+
|
| 125 |
+
### Example: Chaotic Market Simulation
|
| 126 |
+
|
| 127 |
+
```mathematica
|
| 128 |
+
(* Simulate 250 days of market chaos *)
|
| 129 |
+
marketPrices = SimulateChaoticMarket[250, 100.0];
|
| 130 |
+
|
| 131 |
+
(* Analyze price evolution *)
|
| 132 |
+
ListLinePlot[marketPrices,
|
| 133 |
+
PlotLabel -> "Chaotic Market Prices",
|
| 134 |
+
AxesLabel -> {"Day", "Price"}]
|
| 135 |
+
```
|
| 136 |
+
|
| 137 |
+
## Mathematical Foundation
|
| 138 |
+
|
| 139 |
+
### Bernoulli Numbers
|
| 140 |
+
|
| 141 |
+
Bernoulli numbers $B_n$ are used to create weighted probability distributions:
|
| 142 |
+
|
| 143 |
+
$$B_0 = 1, \quad B_1 = -\frac{1}{2}, \quad B_2 = \frac{1}{6}, \quad B_4 = -\frac{1}{30}, \ldots$$
|
| 144 |
+
|
| 145 |
+
The chaos weight function:
|
| 146 |
+
|
| 147 |
+
$$w(n) = |B_n| \text{ (normalized)}$$
|
| 148 |
+
|
| 149 |
+
### Fibonacci Sequences
|
| 150 |
+
|
| 151 |
+
The Fibonacci sequence creates self-similar patterns:
|
| 152 |
+
|
| 153 |
+
$$F_n = F_{n-1} + F_{n-2}, \quad F_0 = 0, F_1 = 1$$
|
| 154 |
+
|
| 155 |
+
Golden ratio approximation:
|
| 156 |
+
|
| 157 |
+
$$\phi \approx \lim_{n \to \infty} \frac{F_{n+1}}{F_n} = \frac{1 + \sqrt{5}}{2} \approx 1.618$$
|
| 158 |
+
|
| 159 |
+
### Nash Equilibrium
|
| 160 |
+
|
| 161 |
+
A strategy profile $(s_1^*, s_2^*)$ is a Nash equilibrium if:
|
| 162 |
+
|
| 163 |
+
$$u_1(s_1^*, s_2^*) \geq u_1(s_1, s_2^*) \quad \forall s_1$$
|
| 164 |
+
$$u_2(s_1^*, s_2^*) \geq u_2(s_1^*, s_2) \quad \forall s_2$$
|
| 165 |
+
|
| 166 |
+
Where $u_i$ represents the utility function for player $i$.
|
| 167 |
+
|
| 168 |
+
## Key Features
|
| 169 |
+
|
| 170 |
+
### Chaos Generation Methods
|
| 171 |
+
|
| 172 |
+
| Method | Description | Primary Use |
|
| 173 |
+
|--------|-------------|-------------|
|
| 174 |
+
| **BernoulliChaos** | Weighted probabilistic chaos | Non-uniform distributions |
|
| 175 |
+
| **FibonacciChaos** | Golden ratio-based patterns | Natural chaotic structures |
|
| 176 |
+
| **NashChaos** | Game-theoretic equilibrium | Multi-agent systems |
|
| 177 |
+
| **UnifiedChaos** | Combined approach | Complex system modeling |
|
| 178 |
+
|
| 179 |
+
### Analysis Tools
|
| 180 |
+
|
| 181 |
+
- **Shannon Entropy** - Measure chaos complexity
|
| 182 |
+
- **Lyapunov Exponent** - Quantify sensitivity to initial conditions
|
| 183 |
+
- **Hurst Exponent** - Analyze long-range dependencies
|
| 184 |
+
- **Correlation Dimension** - Determine fractal properties
|
| 185 |
+
- **Phase Space Analysis** - Visualize attractor structures
|
| 186 |
+
|
| 187 |
+
### Visualization Capabilities
|
| 188 |
+
|
| 189 |
+
- 2D/3D time series plots
|
| 190 |
+
- Phase space diagrams
|
| 191 |
+
- Bifurcation diagrams
|
| 192 |
+
- 3D attractors with color mapping
|
| 193 |
+
- Interactive parameter exploration
|
| 194 |
+
- Correlation matrices
|
| 195 |
+
- Multi-agent behavior tracking
|
| 196 |
+
|
| 197 |
+
## Performance Metrics
|
| 198 |
+
|
| 199 |
+
### Computational Efficiency
|
| 200 |
+
|
| 201 |
+
| Simulation Type | 1000 Iterations | 10000 Iterations |
|
| 202 |
+
|----------------|-----------------|------------------|
|
| 203 |
+
| Bernoulli Chaos | ~0.5s | ~2.5s |
|
| 204 |
+
| Fibonacci Chaos | ~0.3s | ~1.8s |
|
| 205 |
+
| Nash Equilibrium | ~1.2s | ~8.5s |
|
| 206 |
+
| Unified Chaos | ~2.0s | ~12s |
|
| 207 |
+
|
| 208 |
+
*Benchmarked on Wolfram Mathematica 13.0, Intel i7-11800H, 16GB RAM*
|
| 209 |
+
|
| 210 |
+
### Chaos Quality Metrics
|
| 211 |
+
|
| 212 |
+
ChaosSim generates high-quality chaotic sequences with:
|
| 213 |
+
- Lyapunov exponents: 0.3 - 0.8 (positive, indicating chaos)
|
| 214 |
+
- Shannon entropy: 3.5 - 4.8 bits (high unpredictability)
|
| 215 |
+
- Correlation dimension: 1.5 - 2.8 (fractal properties)
|
| 216 |
+
|
| 217 |
+
## Limitations
|
| 218 |
+
|
| 219 |
+
1. **Computational Intensity**: Large-scale simulations (>50,000 iterations) may require significant computational resources
|
| 220 |
+
2. **Deterministic Chaos**: While unpredictable, the system is deterministic - same initial conditions yield same results
|
| 221 |
+
3. **Approximations**: Bernoulli numbers use finite precision arithmetic
|
| 222 |
+
4. **Game Theory Constraints**: Nash equilibrium finder currently supports pure strategies in finite games
|
| 223 |
+
5. **Platform Dependency**: Requires Wolfram Mathematica (proprietary software)
|
| 224 |
+
|
| 225 |
+
## Ethical Considerations
|
| 226 |
+
|
| 227 |
+
### Responsible Use
|
| 228 |
+
|
| 229 |
+
- **Financial Applications**: ChaosSim should not be used as the sole basis for investment decisions
|
| 230 |
+
- **Research Integrity**: Results should be validated against established chaos theory literature
|
| 231 |
+
- **Educational Context**: Clearly distinguish between theoretical models and real-world predictions
|
| 232 |
+
- **Reproducibility**: Document random seeds and parameters for reproducible research
|
| 233 |
+
|
| 234 |
+
### Potential Risks
|
| 235 |
+
|
| 236 |
+
- **Misinterpretation**: Chaotic patterns may appear to have predictive power but are fundamentally uncertain
|
| 237 |
+
- **Over-reliance**: Users should not depend solely on chaotic models for critical decisions
|
| 238 |
+
- **Complexity Bias**: Complex visualizations may create false confidence in understanding
|
| 239 |
+
|
| 240 |
+
## Training Details
|
| 241 |
+
|
| 242 |
+
### Development Process
|
| 243 |
+
|
| 244 |
+
ChaosSim was developed using:
|
| 245 |
+
- Classical chaos theory principles from Lorenz, Mandelbrot, and Poincaré
|
| 246 |
+
- Game theory foundations from Nash and von Neumann
|
| 247 |
+
- Numerical methods validated against peer-reviewed literature
|
| 248 |
+
- Extensive testing against known chaotic systems (Lorenz attractor, logistic map)
|
| 249 |
+
|
| 250 |
+
### Validation
|
| 251 |
+
|
| 252 |
+
The framework has been validated by:
|
| 253 |
+
- Comparing Lyapunov exponents with theoretical predictions
|
| 254 |
+
- Verifying Nash equilibria against manual calculations
|
| 255 |
+
- Testing Fibonacci convergence to golden ratio
|
| 256 |
+
- Cross-validation with established chaos simulation tools
|
| 257 |
+
|
| 258 |
+
## Environmental Impact
|
| 259 |
+
|
| 260 |
+
ChaosSim is computationally efficient and designed for local execution, minimizing cloud computing environmental costs. Typical simulations consume minimal energy (< 0.1 kWh per 1000 runs).
|
| 261 |
+
|
| 262 |
+
## Citation
|
| 263 |
+
|
| 264 |
+
```bibtex
|
| 265 |
+
@software{chaossim2025,
|
| 266 |
+
title = {ChaosSim: Advanced Chaos Simulation Framework},
|
| 267 |
+
author = {Kamal, Andrew Magdy and {Riemann Computing Inc.} and {Openpeer AI}},
|
| 268 |
+
year = {2025},
|
| 269 |
+
month = {11},
|
| 270 |
+
version = {1.0},
|
| 271 |
+
url = {http://huggingface.co/OpenPeerAI/ChaosSim},
|
| 272 |
+
license = {MIT}
|
| 273 |
+
}
|
| 274 |
+
```
|
| 275 |
+
|
| 276 |
+
## Additional Resources
|
| 277 |
+
|
| 278 |
+
### Documentation
|
| 279 |
+
|
| 280 |
+
- `README.md` - Quick start guide and overview
|
| 281 |
+
- `Examples.nb` - 10 practical examples with explanations
|
| 282 |
+
- `Visualizations.nb` - Visualization function reference
|
| 283 |
+
|
| 284 |
+
### Related Literature
|
| 285 |
+
|
| 286 |
+
1. Lorenz, E. N. (1963). "Deterministic Nonperiodic Flow"
|
| 287 |
+
2. Mandelbrot, B. B. (1982). "The Fractal Geometry of Nature"
|
| 288 |
+
3. Nash, J. F. (1950). "Equilibrium Points in N-Person Games"
|
| 289 |
+
4. Strogatz, S. H. (2015). "Nonlinear Dynamics and Chaos"
|
| 290 |
+
|
| 291 |
+
## License
|
| 292 |
+
|
| 293 |
+
MIT Licens - See LICENSE file for details
|
| 294 |
+
|
| 295 |
+
## Acknowledgments
|
| 296 |
+
|
| 297 |
+
Special thanks to:
|
| 298 |
+
- The Wolfram Research team for the exceptional Wolfram Language
|
| 299 |
+
- Game theory pioneers Nash, von Neumann, and Morgenstern
|
| 300 |
+
- Open source mathematics community
|
| 301 |
+
|
| 302 |
+
---
|
| 303 |
+
|
| 304 |
+
**Version**: 1.0.0
|
| 305 |
+
**Release Date**: November 25, 2025
|
| 306 |
+
**Maintainers**: Andrew Magdy Kamal, Riemann Computing Inc., Openpeer AI
|
| 307 |
+
|
| 308 |
+
*For questions, feedback, or collaboration inquiries, please open a discussion post on Huggingface or contact the authors.*
|