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using System; |
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namespace FastPrint.Geometry |
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{ |
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public static class BsplineMitchellNetravali |
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{ |
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public static double BSpline(double t) |
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{ |
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t = Math.Abs(t); |
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if (t < 1) |
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return (3 * t * t * t - 6 * t * t + 4) / 6.0; |
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else if (t < 2) |
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return (-t * t * t + 6 * t * t - 12 * t + 8) / 6.0; |
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return 0.0; |
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} |
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public static double MitchellNetravali(double x, double B = 1.0 / 3.0, double C = 1.0 / 3.0) |
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{ |
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x = Math.Abs(x); |
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if (x < 1) |
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return ((12 - 9 * B - 6 * C) * Math.Pow(x, 3) + |
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(-18 + 12 * B + 6 * C) * Math.Pow(x, 2) + |
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(6 - 2 * B)) / 6.0; |
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else if (x < 2) |
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return ((-B - 6 * C) * Math.Pow(x, 3) + |
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(6 * B + 30 * C) * Math.Pow(x, 2) + |
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(-12 * B - 48 * C) * x + |
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(8 * B + 24 * C)) / 6.0; |
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return 0.0; |
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} |
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} |
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} |