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# Copyright (C) 2025 Hugging Face Team and Overworld
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <https://www.gnu.org/licenses/>.

"""Text and controller encoder blocks for WorldEngine modular pipeline."""

import html
from typing import List, Set, Tuple, Union

import regex as re
import torch
from transformers import AutoTokenizer, UMT5EncoderModel

from diffusers.utils import is_ftfy_available, logging
from diffusers.modular_pipelines import (
    ModularPipelineBlocks,
    ModularPipeline,
    PipelineState,
)
from diffusers.modular_pipelines.modular_pipeline_utils import (
    ComponentSpec,
    ConfigSpec,
    InputParam,
    OutputParam,
)

if is_ftfy_available():
    import ftfy


logger = logging.get_logger(__name__)


def basic_clean(text):
    text = ftfy.fix_text(text)
    text = html.unescape(html.unescape(text))
    return text.strip()


def whitespace_clean(text):
    text = re.sub(r"\s+", " ", text)
    text = text.strip()
    return text


def prompt_clean(text):
    text = whitespace_clean(basic_clean(text))
    return text


class WorldEngineTextEncoderStep(ModularPipelineBlocks):
    """Encodes text prompts using UMT5-XL for conditioning."""

    model_name = "world_engine"

    @property
    def description(self) -> str:
        return (
            "Text Encoder step that generates text embeddings to guide frame generation"
        )

    @property
    def expected_components(self) -> List[ComponentSpec]:
        return [
            ComponentSpec("text_encoder", UMT5EncoderModel),
            ComponentSpec("tokenizer", AutoTokenizer),
        ]

    @property
    def inputs(self) -> List[InputParam]:
        return [
            InputParam(
                "prompt",
                description="The prompt or prompts to guide the frame generation",
            ),
            InputParam(
                "prompt_embeds",
                type_hint=torch.Tensor,
                description="Pre-computed text embeddings",
            ),
            InputParam(
                "prompt_pad_mask",
                type_hint=torch.Tensor,
                description="Padding mask for prompt embeddings",
            ),
        ]

    @property
    def intermediate_outputs(self) -> List[OutputParam]:
        return [
            OutputParam(
                "prompt_embeds",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Text embeddings used to guide frame generation",
            ),
            OutputParam(
                "prompt_pad_mask",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Padding mask for prompt embeddings",
            ),
        ]

    @staticmethod
    def check_inputs(block_state):
        if block_state.prompt is not None and (
            not isinstance(block_state.prompt, str)
            and not isinstance(block_state.prompt, list)
        ):
            raise ValueError(
                f"`prompt` has to be of type `str` or `list` but is {type(block_state.prompt)}"
            )

    @staticmethod
    def encode_prompt(
        components,
        prompt: Union[str, List[str]],
        device: torch.device,
        max_sequence_length: int = 512,
    ):
        dtype = components.text_encoder.dtype

        prompt = [prompt] if isinstance(prompt, str) else prompt
        prompt = [prompt_clean(p) for p in prompt]

        text_inputs = components.tokenizer(
            prompt,
            padding="max_length",
            max_length=max_sequence_length,
            truncation=True,
            return_attention_mask=True,
            return_tensors="pt",
        )

        text_input_ids = text_inputs.input_ids.to(device)
        attention_mask = text_inputs.attention_mask.to(device)

        prompt_embeds = components.text_encoder(
            text_input_ids, attention_mask
        ).last_hidden_state
        prompt_embeds = prompt_embeds.to(dtype=dtype)

        # Zero out padding
        prompt_embeds = prompt_embeds * attention_mask.unsqueeze(-1).type_as(
            prompt_embeds
        )

        # Create padding mask (True where padded)
        prompt_pad_mask = attention_mask.eq(0)

        return prompt_embeds, prompt_pad_mask

    @torch.no_grad()
    def __call__(
        self, components: ModularPipeline, state: PipelineState
    ) -> PipelineState:
        block_state = self.get_block_state(state)
        self.check_inputs(block_state)

        device = components._execution_device
        if block_state.prompt_embeds is None:
            block_state.prompt = block_state.prompt or "An explorable world"
            (
                block_state.prompt_embeds,
                block_state.prompt_pad_mask,
            ) = self.encode_prompt(components, block_state.prompt, device)
            block_state.prompt_embeds = block_state.prompt_embeds.contiguous()

        if block_state.prompt_pad_mask is None:
            block_state.prompt_pad_mask = torch.zeros(
                block_state.prompt_embeds.shape[:2],
                dtype=torch.bool,
                device=device,
            )

        self.set_block_state(state, block_state)
        return components, state


class WorldEngineControllerEncoderStep(ModularPipelineBlocks):
    """Encodes controller inputs (mouse + buttons + scroll) for conditioning."""

    model_name = "world_engine"

    @property
    def description(self) -> str:
        return "Controller Encoder step that encodes mouse, button, and scroll inputs for conditioning"

    @property
    def expected_components(self) -> List[ComponentSpec]:
        return []  # Controller embedding is part of transformer

    @property
    def expected_configs(self) -> List[ComponentSpec]:
        return [ConfigSpec("n_buttons", 256)]

    @property
    def inputs(self) -> List[InputParam]:
        return [
            InputParam(
                "button",
                type_hint=Set[int],
                default=set(),
                description="Set of pressed button IDs",
            ),
            InputParam(
                "mouse",
                type_hint=Tuple[float, float],
                default=(0.0, 0.0),
                description="Mouse velocity (x, y)",
            ),
            InputParam(
                "scroll",
                type_hint=int,
                default=0,
                description="Scroll wheel direction (-1, 0, 1)",
            ),
            InputParam(
                "button_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="One-hot encoded button tensor",
            ),
            InputParam(
                "mouse_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Mouse velocity tensor",
            ),
            InputParam(
                "scroll_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Scroll wheel sign tensor",
            ),
        ]

    @property
    def intermediate_outputs(self) -> List[OutputParam]:
        return [
            OutputParam(
                "button_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="One-hot encoded button tensor",
            ),
            OutputParam(
                "mouse_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Mouse velocity tensor",
            ),
            OutputParam(
                "scroll_tensor",
                type_hint=torch.Tensor,
                kwargs_type="denoiser_input_fields",
                description="Scroll wheel sign tensor",
            ),
        ]

    @torch.no_grad()
    def __call__(
        self, components: ModularPipeline, state: PipelineState
    ) -> PipelineState:
        block_state = self.get_block_state(state)
        device = components._execution_device
        dtype = components.transformer.dtype

        n_buttons = components.config.n_buttons

        # Create or reuse button tensor [1, 1, n_buttons]
        if block_state.button_tensor is None:
            block_state.button_tensor = torch.zeros(
                (1, 1, n_buttons), device=device, dtype=dtype
            )

        # Update button tensor in-place (avoid dynamic shapes for torch.compile)
        block_state.button_tensor.zero_()
        if block_state.button:
            for btn_id in block_state.button:
                if 0 <= btn_id < n_buttons:
                    block_state.button_tensor[0, 0, btn_id] = 1.0

        # Create or reuse mouse tensor [1, 1, 2]
        if block_state.mouse_tensor is None:
            block_state.mouse_tensor = torch.zeros(
                (1, 1, 2), device=device, dtype=dtype
            )

        # Update mouse tensor in-place
        mouse = block_state.mouse if block_state.mouse is not None else (0.0, 0.0)
        block_state.mouse_tensor[0, 0, 0] = mouse[0]
        block_state.mouse_tensor[0, 0, 1] = mouse[1]

        # Create or reuse scroll tensor [1, 1, 1]
        if block_state.scroll_tensor is None:
            block_state.scroll_tensor = torch.zeros(
                (1, 1, 1), device=device, dtype=dtype
            )

        # Update scroll tensor in-place (sign of scroll value: -1, 0, or 1)
        scroll = block_state.scroll if block_state.scroll is not None else 0
        block_state.scroll_tensor[0, 0, 0] = float(scroll > 0) - float(scroll < 0)

        self.set_block_state(state, block_state)
        return components, state